[Mappack] Automatic Portal

Mapping related threads and questions go in here!
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JWinslow23
Posts: 139
Joined: 06 Feb 2013, 01:05

Post » 01 Mar 2013, 01:45

What if you could play Portal without the need to do anything?
Without even having to place any portals?
Ever just wanna sit back, and enjoy the ride?
Well, now you can!

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Download the mappack here: http://www.mediafire.com/?c8zcd7m2tykk737

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Vyper
Posts: 155
Joined: 16 Jan 2013, 23:18
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Post » 01 Mar 2013, 03:10

Everything was working fine until I got stuck here:
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JWinslow23
Posts: 139
Joined: 06 Feb 2013, 01:05

Post » 01 Mar 2013, 03:12

Sorry, I made an error in the original upload of the mappack. Redownload, and see if it works.

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Kirby0
Posts: 22
Joined: 29 Mar 2012, 18:59

Post » 03 Mar 2013, 02:24

There's a problem for me in 1-3, where the red shells are.

Giga
Posts: 5
Joined: 19 Feb 2013, 05:46

Post » 03 Mar 2013, 08:04

For me, Mario falls onto the Goombas in 1-1. This apparently isn't made very well.

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Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 03 Mar 2013, 14:52

Giga wrote:This apparently isn't made very well.
To be fair to JWinslow23, it is alot harder than it looks. Mario doesn't always land in the same place on multiple playthroughs. I made a map like this around a week ago (didn't upload it) and that was my main issue. It seems almost random. People attribute this (SuperJustinBros in the past) to angle of the portal gun but as Maurice has pointed out this isn't something he coded into it.
Still, bit of an annoyance else these maps would be really cool.

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JWinslow23
Posts: 139
Joined: 06 Feb 2013, 01:05

Post » 03 Mar 2013, 19:23

Giga wrote:For me, Mario falls onto the Goombas in 1-1.
Do you mean that you get killed by them? Because if you step on one (not both), then it functions properly (or so I'd expect). Video or screenies please?
Kirby0 wrote:There's a problem for me in 1-3, where the red shells are.
What is the problem? Video or screenies please?
Mr.Q.Marx? wrote:Mario doesn't always land in the same place on multiple playthroughs. I made a map like this around a week ago (didn't upload it) and that was my main issue. It seems almost random.
What did it look like? And why does it do that? Why can't it be more like other games, when the same input ALWAYS produces the same result?

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Qcode
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Post » 04 Mar 2013, 03:54

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