ucenna wrote:Whoops! I'll fix it!
Oh and I'd be happy to. Do you think it would be a better idea to make a new thread or just add it to this one?
Maybe that'd be just a "waste" of threads. Putting everything in a single thread would be better for users who decide to use some trick. Maybe making two new categories...
Anyway, here's a trick that already works in Mari0 +Portal v0.9.6 and some previous versions:
Ucenna's thread could have this wrote:
Setting up minimum/maximum amount of players per level:
You can set if a mappack can only be played by a certain amount of players by using Environmental Triggers and Commanders.
If you want a mappack to be played by 1 player only, for example, you can do this:
(E = Environmental Trigger; C = Commander)
E1: player2 playing
C1: player2 disable; Linked to: E1
And do the same with players 3 and 4.
If you want 2 players, do the same above but only with players 3 and 4. And, to check if player 2 is playing, do this:
(N = Not gate)
E2: player2 playing
N1; Linked to: E2
C2: player2 spawn [x] [y]; Linked to: N1
Still, you can change it to work as you want, and you can even display warning messages like:
"To play this mappack, you must have 2 players playing"
by using Overlay Data commands linked to Environmental Triggers, just like above.
I hope I could make it understandable...
Oh, and, related to this, you can make a "player spawning" button (like in most videogames, when you spawn player 2 by pressing start).
Just make an Environmental Trigger with the command
"keypressed [key]" (soon I will try to add support to joysticks) and link to it a Commander with the command
"player2 spawn [x] [y]". You can also add a flashing text by putting an Environmental Trigger with the command
"timeloop [time on] [time off]" and some Overlay Data related Commanders, to show/hide the text.
Should I make visual representations, so it becomes easier to everyone to understand?