Normal Bros. is completely normal. I mean, it's in the freaking title.
Three reasons Normal Bros. is right for you:
1. 7 worlds filled with lolz
2. an awesome mod that makes the mappack 9000% better
3. feature #3
Fun Facts:
-The unicorn was originally going to be a lightcycle.
-The font used in the game is originally from Street Fighter.
-I like crunchy peanut butter.
CURRENT VERSION: 1.0
Last edited by Vyper on 30 Nov 2013, 00:22, edited 8 times in total.
I was ready to not be keen on this mappack.
I mean the whole 'glitchy' concept has been done a fair bit recently but having played through this (after setting lives to 8 because I got annoyed at restarting everytime I died) I actually think this is really cool.
You've done alot of things I wasn't expecting, they actually got me invested in the mappack, some intense moments, funny moments, some moments when I just felt a bit confused by it. For a mappack this is really a nice edition, I'd suggest playing it.
Oh and also: 1-3_2 is amazing, I don't want to spoil anything here but if you planned that out that's pretty awesome.
Tried your demo.
World 3-3. Fuck you.
The rest was good, keep it up. No seriously, change 3-3. That level is bullshit. Podoboo spam is NEVER a good thing, no matter how zany and crazy this mappack is.
I spent nearly as much time on that level alone as I did in the rest of the levels COMBINED.
How about you just make a mappack called "Super Mario: Now with Gravity" where all the floating blocks and coins are on the ground and everything is dead. That was actually the most interesting part. Can't wait to see more
I cannot wait for the full version. This mappack was awesome! Not trying to bump, just noticed you're doing a really good job. This is really original and I think that's why I like it so much.
Vyper wrote:Anything that doesn't make sense will get in.
All right!
If you are using the mod I think you're using Mario + Portal? then make this a tile(s) since it isn't 16x16.
Also, don't use the text unless you want to.
HALP.
So the mod is going well, but I'm stuck on the blooper. I'm making it a Atari 130XE, and its dimensions are 47x30. It also has no animation.
So I put it in the mod, and the sprite is all messed up. Can someone help me code it so the sprite dimensions are correct?
Vyper wrote:HALP.
So the mod is going well, but I'm stuck on the blooper. I'm making it a Atari 130XE, and its dimensions are 47x30. It also has no animation.
So I put it in the mod, and the sprite is all messed up. Can someone help me code it so the sprite dimensions are correct?
Vyper wrote:Thanks. I had originally tried editing those numbers before, but I did it wrong.
If you get stuck on something, try skipping it and get another idea simular but without the thing with the problem. Like the console wouldnt be animated for instance.
I haven't even played it, but i know i will love it.
I really was hoping something to be released today.
EDIT:
Aaand... finished!
It was awesome! That is the best mappack i have played!
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Alright, it's time to continue my mappack, i haven't done anything for like 1 month.