[VERSION 1.0] NORMAL BROS.

Mapping related threads and questions go in here!
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Vyper
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Post » 18 Feb 2013, 22:36

BEST SPOILER EVAR.
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Normal Bros. is completely normal. I mean, it's in the freaking title.

Three reasons Normal Bros. is right for you:
1. 7 worlds filled with lolz
2. an awesome mod that makes the mappack 9000% better
3. feature #3

Fun Facts:
-The unicorn was originally going to be a lightcycle.
-The font used in the game is originally from Street Fighter.
-I like crunchy peanut butter.

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CURRENT VERSION: 1.0
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Last edited by Vyper on 30 Nov 2013, 00:22, edited 8 times in total.

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Mari0Maker
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Post » 18 Feb 2013, 22:41

Looks great so far! Keep up the good work! :)

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JWinslow23
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Post » 18 Feb 2013, 23:03

Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight!

Nothing unusual or strange here!

Keep up the somewhat normal work, somewhat normal person/bot I do not know!

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Legend_of_Kirby
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Post » 18 Feb 2013, 23:32

Post a screenshot, or no downloads.

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Mari0Maker
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Post » 18 Feb 2013, 23:48

Legend_of_Kirby wrote:Post a screenshot, or no downloads.
Well, he did post this in Tileset Respositorium.
Vyper wrote:Here is the tileset to my upcoming mappack, Normal Bros.
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It's not finished yet.

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HansAgain
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Post » 18 Feb 2013, 23:50

I think you use the same idea of Gamester from the MFGG page.
But it still is a good mappack.

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Vyper
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Post » 19 Feb 2013, 00:45

I didn't even realize that!
Yay! Screenshots!

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Mr.Q.Marx?
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Post » 19 Feb 2013, 17:56

I was ready to not be keen on this mappack.
I mean the whole 'glitchy' concept has been done a fair bit recently but having played through this (after setting lives to 8 because I got annoyed at restarting everytime I died) I actually think this is really cool.
You've done alot of things I wasn't expecting, they actually got me invested in the mappack, some intense moments, funny moments, some moments when I just felt a bit confused by it. For a mappack this is really a nice edition, I'd suggest playing it.
Oh and also: 1-3_2 is amazing, I don't want to spoil anything here but if you planned that out that's pretty awesome.

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Vyper
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Post » 19 Feb 2013, 18:47

Thanks everybody!
Some ideas would be, uh, appreciated.

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Vyper
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Post » 27 Feb 2013, 01:40

Hey! The world 2 demo is now out!
Oh, and each world will get significantly harder as you progress through each world.

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TurretBot
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Post » 03 Mar 2013, 17:11

where's world 2?

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Vyper
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Post » 04 Mar 2013, 00:18

I forgot to update the original post, didn't I?
-_-
EDIT: Okay, the first post is now updated.

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D-Pad
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Post » 05 Mar 2013, 23:21

Image
Best mappack ever.

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Vyper
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Post » 06 Mar 2013, 01:45

Thanks. Also, I'm probably going to change the custom music to "Wonder Boy III- The Last Dungeon" because it is AWESOME.
This is it:

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Vyper
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Post » 14 Mar 2013, 13:59

The world 3 demo is now out! I also edited a few levels.

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idiot9.0
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Post » 14 Mar 2013, 14:27

Tried your demo.
World 3-3. Fuck you.
The rest was good, keep it up.
 No seriously, change 3-3. That level is bullshit. Podoboo spam is NEVER a good thing, no matter how zany and crazy this mappack is.
I spent nearly as much time on that level alone as I did in the rest of the levels COMBINED. 

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Superjustinbros
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Post » 14 Mar 2013, 21:31

Or just remove some of the enemies and only the Podobos that don't spawn in the same row as an oil keg tile.

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Vyper
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Post » 14 Mar 2013, 23:38

Sorry about the enemy spam, I'll change that a bit.

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Mari0Maker
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Post » 24 Mar 2013, 05:59

I made a video for it...

Yes, I realized I had the World 1 demo when I finished recording it, but deal with it. :P

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Vyper
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Post » 06 Oct 2013, 20:04

UPDAAATE!
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Muffin Returns!

No, Normal Bros is not dead.

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Superjustinbros
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Post » 07 Oct 2013, 00:39

Welcome back Vyper!

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Mari0Maker
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Post » 07 Oct 2013, 22:05

Superjustinbros wrote:Welcome back Vyper!
He's actually been viewing the forums and posting about every week.

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Vyper
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Post » 07 Oct 2013, 23:49

GOOD NEWS!
The mappack is almost finished, and will be released.. uh, soon-ish?
There's also a mod, and it is required to play the mappack!

More stuff you should know:
*the mappack will have 7 worlds
*anybody that wants to help with the mappack or mod can PM me
*i like chees

Xtremer
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Post » 09 Oct 2013, 04:25

How about you just make a mappack called "Super Mario: Now with Gravity" where all the floating blocks and coins are on the ground and everything is dead. That was actually the most interesting part. Can't wait to see more

B-Man99
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Post » 09 Oct 2013, 21:55

I cannot wait for the full version. This mappack was awesome! Not trying to bump, just noticed you're doing a really good job. This is really original and I think that's why I like it so much.

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Vyper
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Post » 09 Oct 2013, 23:51

Thanks guys! I need some custom Podoboo and Toad sprites. Who wants the position first gets in.

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Assasin-Kiashi
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Post » 10 Oct 2013, 05:35

what sort of sprites HMMMMMMMMMMMM?

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Vyper
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Post » 10 Oct 2013, 23:50

Anything that doesn't make sense will get in.

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alesan99
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Post » 11 Oct 2013, 00:15

Vyper wrote:Anything that doesn't make sense will get in.
All right!
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If you are using the mod I think you're using  Mario + Portal? then make this a tile(s) since it isn't 16x16.
Also, don't use the text unless you want to.

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TurretBot
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Post » 12 Oct 2013, 16:55

This mappack is awesome, but it needs more frogs.
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MM102
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Post » 12 Oct 2013, 19:32

add trosh stuff

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Vyper
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Post » 13 Oct 2013, 14:41

HALP.
So the mod is going well, but I'm stuck on the blooper. I'm making it a Atari 130XE, and its dimensions are 47x30. It also has no animation.
So I put it in the mod, and the sprite is all messed up. Can someone help me code it so the sprite dimensions are correct?

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alesan99
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Post » 13 Oct 2013, 18:34

Vyper wrote:HALP.
So the mod is going well, but I'm stuck on the blooper. I'm making it a Atari 130XE, and its dimensions are 47x30. It also has no animation.
So I put it in the mod, and the sprite is all messed up. Can someone help me code it so the sprite dimensions are correct?
It's in main.lua line 411

Code: Select all

	squidquad[x] = love.graphics.newQuad((x-1)*16, 0, 16, 24, 32, 32)
Change the numbers after the (x-1)*

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Vyper
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Post » 13 Oct 2013, 18:51

Change them to what? Again, the dimensions are 47x30.
The squid.png is 47x30 as well, and here is no animation.

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Qcode
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Post » 13 Oct 2013, 19:02

...
Last edited by Qcode on 21 Oct 2021, 18:51, edited 1 time in total.

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Vyper
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Post » 13 Oct 2013, 19:12

Thanks. I had originally tried editing those numbers before, but I did it wrong.

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jecoconono
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Post » 06 Nov 2013, 07:55

Vyper wrote:Thanks. I had originally tried editing those numbers before, but I did it wrong.
If you get stuck on something, try skipping it and get another idea simular but without the thing with the problem. Like the console wouldnt be animated for instance.

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Vyper
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Post » 18 Nov 2013, 01:19

YES.
It's out! Woohoo. Have fun.

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HansAgain
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Post » 18 Nov 2013, 01:24

I haven't even played it, but i know i will love it.
I really was hoping something to be released today.

EDIT:

Aaand... finished!
It was awesome! That is the best mappack i have played!
...
...
...
Alright, it's time to continue my mappack, i haven't done anything for like 1 month.

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Vyper
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Post » 20 Nov 2013, 01:04

Thanks!

So I was thinking about making a sequel in the FAR future.
The muffin will return. Again.

B-Man99
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Post » 20 Nov 2013, 02:07

Basically everything everyone's said
And more
Wow this was amazing. Thanks! 11/10 :)

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