[Mappack][WIP] Glitchy Error

Mapping related threads and questions go in here!
numlock09azz
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Post » 12 Feb 2013, 22:08

Superjustinbros wrote:If you want to do a level based on a PC game, how about the game Kye? I do have it's sprites ripped from a while back.
<image>
So, it might, might, might be in the mappack, because the progress has slowed down, but I'll finish it... sometime.
Smear-Gel wrote:You know, this map is inadvertently making tilesets for tonnes of pc games.
And... that is true. :P

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Superjustinbros
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Post » 17 Feb 2013, 04:09

Remember that warp you put in the Minecraft level? Make it a small room with a flag, therefore if one skips the Minecraft level, they don't skip the other levels of World 2.

I wish you kept the Minesweeper level's original length. :(

numlock09azz
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Post » 17 Feb 2013, 23:15

Superjustinbros wrote:Remember that warp you put in the Minecraft level? Make it a small room with a flag, therefore if one skips the Minecraft level, they don't skip the other levels of World 2.

I wish you kept the Minesweeper level's original length. :(
Minecraft sub-level in works (probably done 5 minutes after posting).
Minesweeper level was... longer or shorter? I, somehow, don't remember... :/
I can make it longer (or shorter) if You want. :)

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Superjustinbros
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Post » 17 Feb 2013, 23:16

It was about twice as long in a prior version of the map pack, from what I remember.

numlock09azz
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Post » 19 Feb 2013, 18:14

Mappack v.5 (Cheese Update) is OUT!
Contains cheese! May contain nuts! Ask your doctor!
Minesweeper level lovers... level is now longer... EXACTLY (ǝɔıʍʇ) TWICE!!111!!!one!!1!
Me is silly... :P

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Superjustinbros
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Post » 19 Feb 2013, 21:52

I don't hate all shell puzzles, just the over the top ridiculous ones where you can't launch a shell right away and have to save it, and then shoot it up to higher platforms with portals and use the same one multiple times. The shell puzzles you have; all you need to do is stomp, launch, that's it. So it's not hell unless Baf designed it with his sick twisted ideas he had starting from the second world.

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Flutter Skye
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Post » 19 Feb 2013, 22:26

I'ts one of the best mappacks i played so far. Sad though that's i'm not in the trosh lvl, and i'm not getting destroyed by lasers Xd.

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Sunset_Moth
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Post » 20 Feb 2013, 03:53

Superjustinbros wrote:I don't hate all shell puzzles, just the over the top ridiculous ones where you can't launch a shell right away and have to save it, and then shoot it up to higher platforms with portals and use the same one multiple times. The shell puzzles you have; all you need to do is stomp, launch, that's it. So it's not hell unless Baf designed it with his sick twisted ideas he had starting from the second world.
I suspect this was posted in the wrong thread. DERE ARE NO SHELL PUZZLEZ HERE SILLY :P

EDIT: There is one. In tetris. But I use K00pa so shell puzzles don't really matter.

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BobTheLawyer
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Post » 20 Feb 2013, 04:01

bubba_nate wrote:But I use K00pa so shell puzzles don't really matter.
Publicity!
Also, one of the best mappacks I've played in a while.

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Superjustinbros
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Post » 20 Feb 2013, 05:49

@Bubba: There's another shell "puzzle" in the Minesweeper level. And I put that in quotes because it's not really a puzzle as any of the ones 0'Bros had starting from its' second world. The reset pipes are just there for the sake of you accidentally killing the Koopa with a fireball, or just launch it in the wrong direction.

@Bob: Maybe someone should do a full play through of 0'Bros using the K00pa mod. Or maybe even the Arkanoid level set I published a demo of last year.

With that said, I really love the new 1-1, though 1-2 I feel could use some sort of a "glitch redesign" similar to one of my earlier suggestions. The extended Minesweeper level I felt it could've been a hair bit more of abstract designs than spelling out the names of contributors and making a picture of Mario out of the tiles, similar to the first half of the current version and earlier versions of the Minesweeper level. You could also add the remaining four Minesweeper numbered tiles and put those into play in certain areas.

Overall, I love how this is turning out thus far. Probably one of, if not the best mappack(s) I've seen since the beginning of the year.

numlock09azz
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Post » 20 Feb 2013, 17:36

FlutterPie wrote:I'ts one of the best mappacks i played so far. Sad though that's i'm not in the trosh lvl, and i'm not getting destroyed by lasers Xd.
I wanted to put "You" in, but... how? And I thought... SE will have custom entities... all You have to do is wait! :P
Superjustinbros wrote:With that said, I really love the new 1-1, though 1-2 I feel could use some sort of a "glitch redesign" similar to one of my earlier suggestions. The extended Minesweeper level I felt it could've been a hair bit more of abstract designs than spelling out the names of contributors and making a picture of Mario out of the tiles, similar to the first half of the current version and earlier versions of the Minesweeper level. You could also add the remaining four Minesweeper numbered tiles and put those into play in certain areas.
1-2 is being remade and Minesweeper things are a place holder.
Superjustinbros wrote:Overall, I love how this is turning out thus far. Probably one of, if not the best mappack(s) I've seen since the beginning of the year.
Thanks! :)

EDIT:
Forgot to write... MINUS WORLD... is there somewhere...

numlock09azz
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Post » 09 Mar 2013, 00:25

Sorry for the combo post, but... <look down>
Anyone played? Anyone found the minus world? Anyone? <4ever alone>

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Superjustinbros
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Post » 09 Mar 2013, 03:06

Last edited by Superjustinbros on 09 Mar 2013, 17:06, edited 2 times in total.

numlock09azz
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Post » 09 Mar 2013, 16:46

Well, yes! Thank You, I feel better now! :D
Have You been in the cheese world?

EDIT:
And... can You please hide the images? I want people to find the levels by themselves.

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Superjustinbros
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Post » 09 Mar 2013, 17:07

numlock09azz wrote:Well, yes! Thank You, I feel better now! :D
Have You been in the cheese world?

EDIT:
And... can You please hide the images? I want people to find the levels by themselves.
Yes I have been to the Alfred Chicken world.

numlock09azz
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Post » 10 Mar 2013, 02:04

Yay. :)
I'm working on v.6.
And I have a few questions:
- Should I do a Crash Bandicoot level?
- Should I do a Kirby level?
- Is it just me or Alfred Chicken's level looks cool?
- How much do You all like the mappack? Rate from 1 to 10! Please...

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Legend_of_Kirby
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Post » 10 Mar 2013, 02:13

10/10, Yes, a kirby level would rock.

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HansAgain
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Post » 10 Mar 2013, 02:29

Legend_of_Kirby wrote:10/10, Yes, a kirby level would rock.
I think so.
I have an idea:
In the 1-3_4 level under the flag put Flag.exe or End.exe.

numlock09azz
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Post » 10 Mar 2013, 17:42

Kirby level in progress.
Hans1998 wrote:In the 1-3_4 level under the flag put Flag.exe or End.exe.
Great idea Doctor Hans!

victory12
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Post » 11 Mar 2013, 10:26

Hello there, i've been silently following your updates on this mappack like i do most things, and i have to say, this is actually really well designed and fun. I do have some issues/nitpicks though.
First off, in the Minecraft level (Obligatory "ugh guys say ughhhh") there is a mushroom block in the nether fortress part which you can only get to by using a 1-block high passage and then back. You should either make the passage taller or put something else in the block.
Second, the secret room in the Minesweeper level is way too easy to find. Put more glitch tiles, maybe?

Now that my ranting is over, i'd like to see a Kirby level incorporated into this, and maybe some other NES game levels. I'd LOVE (no pun intended) to see a Mega Man level in this pack. I could probably rip the tileset from somewhere if i weren't so lazy.

PS: Could you upload an .mp3 file for the glitchy mario music? I'd just like to hear it all the way to the end since i never get the chance to while i'm playing.

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Flutter Skye
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Post » 11 Mar 2013, 12:23

YES !!! Do a Crash Bandicoot level :)

numlock09azz
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Post » 11 Mar 2013, 23:56

victory12 wrote:Hello there, i've been silently following your updates on this mappack like i do most things, and i have to say, this is actually really well designed and fun. I do have some issues/nitpicks though.
First off, in the Minecraft level (Obligatory "ugh guys say ughhhh") there is a mushroom block in the nether fortress part which you can only get to by using a 1-block high passage and then back. You should either make the passage taller or put something else in the block.
Second, the secret room in the Minesweeper level is way too easy to find. Put more glitch tiles, maybe?

Now that my ranting is over, i'd like to see a Kirby level incorporated into this, and maybe some other NES game levels. I'd LOVE (no pun intended) to see a Mega Man level in this pack. I could probably rip the tileset from somewhere if i weren't so lazy.

PS: Could you upload an .mp3 file for the glitchy mario music? I'd just like to hear it all the way to the end since i never get the chance to while i'm playing.
So, hello! Thanks that You like my mappack.
Minecraft -> Nether Fortress -> Mushroom - How to get out, when being big Mario: Crouch, shoot portal #1 far to the left, shoot portal #2... under you and you're out!
Minesweeper secret level was just for fun, is removed now, but the main Minesweeper level is modified.
Kirby level in progress, Mega Man level not in progress, YET! Tilesets? Don't worry, I will find some, if not, I will make some.
Glitchy Mario music: http://youtu.be/UfkLu6RirvY
MP3 download in description. (Who would listen to this over and over? Probably me, or everyone).
FlutterPie wrote:YES !!! Do a Crash Bandicoot level :)
Level in progress (started before Kirby).

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Superjustinbros
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Post » 12 Mar 2013, 00:13

Are there any other level ideas you could get from that big pic I posted a while back?

victory12
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Post » 12 Mar 2013, 16:29

Minecraft -> Nether Fortress -> Mushroom - How to get out, when being big Mario: Crouch, shoot portal #1 far to the left, shoot portal #2... under you and you're out!
I know that, but it still should be changed imo.
Minesweeper secret level was just for fun, is removed now, but the main Minesweeper level is modified.
Oh, okay then. I'm not gonna complain about that.
Mega Man level not in progress, YET! Tilesets? Don't worry, I will find some, if not, I will make some.
Yay.
Oh, and about the tileset, i was just trying to help but if you can do it yourself then i won't complain about that either.
(Who would listen to this over and over? Probably me, or everyone)
Well, the music is well-made, and it's weird enough for me to get intrested in it.

numlock09azz
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Post » 12 Mar 2013, 18:08

Superjustinbros wrote:Are there any other level ideas you could get from that big pic I posted a while back?
The first column, first row, the one under it, and Bonk's Adventure. Just need names and I'm on. Thanks that You didn't forget about this thread!
Minecraft -> Nether Fortress -> Mushroom - How to get out, when being big Mario: Crouch, shoot portal #1 far to the left, shoot portal #2... under you and you're out!
I know that, but it still should be changed imo.
But... this game has portals, they should be used...

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Superjustinbros
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Post » 12 Mar 2013, 18:34

Aigiina no Yogen and Armadillo.

numlock09azz
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Post » 01 Apr 2013, 17:29

I'm not dead! So I will post the "In Progress" mappack (5.2).
-Added Bonk's Adventure level.
-Few tweaks.
-And that's all!
Download in the first post.

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Legend_of_Kirby
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Post » 03 Apr 2013, 00:26

Yay, I'm very glad its not dead, I absolutely love your level design.

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Superjustinbros
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Post » 03 Apr 2013, 02:29

Legend_of_Kirby wrote:Yay, I'm very glad its not dead, I absolutely love your level design.
Seconded. :)

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BobTheLawyer
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Post » 03 Apr 2013, 02:54

This mappack needs to get in Mari0 SE (in the DLC).

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Legend_of_Kirby
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Post » 03 Apr 2013, 04:06

BobTheLawyer wrote:This mappack needs to get in Mari0 SE (in the DLC).
This is the best idea since, Video Games.

numlock09azz
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Post » 03 Apr 2013, 23:48

Past 4 posts
I would never think of leaving this nice community! EVER!
But I will... till I fix my f***** WiFi connection! <rage>
I will TRY to keep this updated! Just keep posting, it makes me WANT TO make this! :)

PS:
Bonk's Adventure: In progress, but I think You know that.
Crash B. level: HARD to make, but will make it.
Kirby, Aigiina no Yogen and Armadillo: Not even started... yet...

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Flutter Skye
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Post » 04 Apr 2013, 15:23

Make a Chicken Invaders 3 Level.
Also can't wait for the next release.

numlock09azz
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Post » 04 Apr 2013, 15:57

Make a Chicken Invaders 3 Level..
Sorry, but no. It contains too much pixels.
Also can't wait for the next release.
Yes You can. :P

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TurretBot
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Post » 04 Apr 2013, 19:46

numlock09azz wrote:Just keep posting, it makes me WANT TO
your so nice to me :)
Last edited by TurretBot on 14 Feb 2015, 23:53, edited 1 time in total.

numlock09azz
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Post » 04 Apr 2013, 21:12

Turret Opera wrote:
numlock09azz wrote:Just keep posting, it makes me WANT TO
your so nice to me =)
I don't understand... please explain.

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TurretBot
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Post » 04 Apr 2013, 21:26

Turret Opera = TO

aka i was joking

numlock09azz
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Post » 04 Apr 2013, 21:52

Turret Opera wrote:Turret Opera = TO
aka i was joking
I feel... dumb...
<insert "genius meme" here>

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idiot9.0
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Post » 04 Apr 2013, 21:53

In your defense it was a pretty lame joke.

numlock09azz
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Post » 04 Apr 2013, 21:59

I know... my jokes are always lame... and I still don't know why I'm using them.

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Legend_of_Kirby
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Post » 05 Apr 2013, 01:37

He was talking about turrets joke.

numlock09azz
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Post » 05 Apr 2013, 16:27

Legend_of_Kirby wrote:He was talking about turrets joke.
That's what I thought, after about an hour of rereading last 4 posts, I didn't bother (secretly) editing the post.

numlock09azz
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Post » 18 Apr 2013, 16:34

I hate double posting (I really do), but my mind is out of ideas... I can't stand it! I power up Mari0, enter level editor, walk around for a minute and... nothing...
So, that's where You come in! I need some level design ideas... (especially one or two for Bonk's World). Crash B. ideas are in need, too.
And please, if You post an idea, add a drawing/picture or something. Thanks.

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BobTheLawyer
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Post » 18 Apr 2013, 22:02

Do you have a kirby and sonic level yet?

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Qwerbey
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Post » 19 Apr 2013, 00:07

How has no one thought of an Ortho Robot level yet? It seems obvious, as it's the only Stabyourself game on the main page that hasn't been done yet.
Here's some tiles, just in case:
Image

numlock09azz
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Post » 19 Apr 2013, 16:08

BobTheLawyer wrote:Do you have a kirby and sonic level yet?
Sprites are being made, and some level decoys are done, but not the level itself.
QwertymanO07 wrote:How has no one thought of an Ortho Robot level yet? It seems obvious, as it's the only Stabyourself game on the main page that hasn't been done yet.
Here's some tiles, just in case:
Image
I totally forgot about this game... -_- I downloaded it some time ago, but just forgot that I have it (buried in my desktop icons).
Ortho Robot levels will be done, but later. Probably will use the tiles. Need to finish all the previous levels first!

numlock09azz
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Post » 22 May 2013, 12:56

Sooooooo...
One month of absence...
Here, have some little little progress.
Image

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BobTheLawyer
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Post » 23 May 2013, 02:24

Looking real nice!
Truthfully, this is one of the few map threads I actually read when new post come out.

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TurretBot
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Post » 24 May 2013, 03:08

At first I thought it was Metroid but then I realized it was Kirby.

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Legend_of_Kirby
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Post » 27 May 2013, 15:06

And my favorite mappack continues.

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