[Mappack][WIP] Glitchy Error

Mapping related threads and questions go in here!
numlock09azz
Posts: 35
Joined: 01 Feb 2013, 18:29

Post » 04 Jun 2013, 15:35

Truthfully... I'M LAZY...
Have done NOTHING since my last post... <derp>

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BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 04 Jun 2013, 22:29

Happens to the best of us

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HansAgain
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Joined: 03 Feb 2012, 18:51
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Post » 05 Jun 2013, 00:38

numlock09azz wrote:Truthfully... I'M LAZY...
Have done NOTHING since my last post... <derp>
BobTheLawyer wrote:Happens to the best of us
I thought that only happened to me, now i don't feel unique.

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TKG
Posts: 5
Joined: 22 Jul 2013, 02:23

Post » 22 Jul 2013, 06:28

Superjustinbros wrote:Though with the Tetris room, I'd recomend adding a reset pipe of sorts because I ended up killing off the Red Koopa you needed to reveal the exit with fieballs, and there were no pipes nearby, so I had to commit suicide.
Wait, you were supposed to use a Koopa shell? I just used a glitch to get through it.

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Derpy mario
Posts: 22
Joined: 22 Aug 2013, 00:38

Post » 25 Aug 2013, 01:29

numlock09azz wrote:Sorry for the combo post, but... <look down>
Anyone played? Anyone found the minus world? Anyone? <4ever alone>
isn't the minus 4-1_1

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Derpy mario
Posts: 22
Joined: 22 Aug 2013, 00:38

Post » 25 Aug 2013, 01:35

numlock09azz wrote:Yay. :)
I'm working on v.6.
And I have a few questions:
- Should I do a Crash Bandicoot level?
- Should I do a Kirby level?
- Is it just me or Alfred Chicken's level looks cool?
- How much do You all like the mappack? Rate from 1 to 10! Please...
10/10
also add a level from luigi's mansion, one from metal gear solid, a place from tekken and a place from street fighter
plz add one

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jecoconono
Posts: 45
Joined: 06 Nov 2013, 04:44

Post » 08 Nov 2013, 05:40

Althrough it USED to be overused.... im making a new one anyways to remember the good memory's :)

SseanNRocks14
Posts: 22
Joined: 06 Apr 2014, 07:56

Post » 06 Apr 2014, 08:27

Well, looks like this forum's been collecting some dust! XD As I was reading though, some ideas for levels came to me! (That may or may not be in the pack, I haven't quite got a chance to look at it yet, but have seen a couple playthroughs of early versions...)

SO...
-Bomberman
-Galaga
-Dig Dug
-Atari Adventure
-LBP (Little Big Planet. Since it is creative~abstract themes, the sackboy character would work)
AND
 -Pokémon!!! (PLEASE! :) (Hint: Look up MissingNo. pokemon, it's SUUUPER glitchy! [Just in case you haven't seen it before] ;) man, good times!!) 
Btw, good work so far, keep it up :)

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Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
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Post » 06 Apr 2014, 09:31

Welcome to the forums, if you werent told that before

SseanNRocks14
Posts: 22
Joined: 06 Apr 2014, 07:56

Post » 06 Apr 2014, 09:35

Sorry for the double, but here's some idea fuel:

Some Well-known (or well-hidden) Pokemon glitches:
-The infamous MissingNo. - http://www.fanpop.com/clubs/pokemon-gli ... ngno-photo
- Some Texture/Map glitches - http://forums.glitchcity.info/index.php?topic=6471.0 (You might have to scroll down like 6 posts to see it :p )
- Have some fun with this one! - http://lparchive.org/Pokemon-Blue/Update%2013/

& Thank you Tecminer!

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Tecminer
Posts: 437
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Post » 06 Apr 2014, 09:47

You welcome :D

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MissingWorld
Posts: 230
Joined: 06 Jan 2014, 01:45

Post » 06 Apr 2014, 10:13

Guys, he hasn't been online since July last year.

It's best to just let this die.

SseanNRocks14
Posts: 22
Joined: 06 Apr 2014, 07:56

Post » 06 Apr 2014, 11:17

Sure. Well, someone can continue it, do you think that the creator would he mind if I expanded and published off of his??? :D Because I'd LOVE to make more levels & crossovers! :)

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BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 06 Apr 2014, 14:32

Regardless of this map, nothing is stopping you from making more levels and crossovers.

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TurretBot
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Joined: 15 Mar 2012, 23:18
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Post » 06 Apr 2014, 19:34

MissingWorld wrote:Guys, he hasn't been online since July last year.
Well, he did wish me a happy birthday on deviantart. link
So he is still alive. Just not here.

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sarge_Brain
Posts: 13
Joined: 27 Mar 2014, 20:19

Post » 06 Apr 2014, 21:55

Hey, how to launch this?

SseanNRocks14
Posts: 22
Joined: 06 Apr 2014, 07:56

Post » 07 Apr 2014, 02:25

sarge_Brain wrote:Hey, how to launch this?
Launch What? Oh, and btw I've already created the tiles for a Missingno. Pokemon. I'm kinda new at mappack making, but getting the hang. I'm planning to create Missingno. as an entity, specifically an enemy! (I hope that I can do this in vanilla MARI0, I'm not to familiar with writing Lua quite yet.)

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superdahpony
Posts: 1
Joined: 03 May 2014, 00:53

Post » 03 May 2014, 01:00

[/color][/color][/color][quote="Superjustinbros"]Extra levels?

Hmm... Could it be...

Yet another
MINECRAFT
level?
Can we have a mappack that makes no mention to the most overused element of Mari0 besides ponies?
do someone know an mappack with ponies?

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Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
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Post » 03 May 2014, 04:12

As far as I know, there isn't any.
Also, welcome to the forums. :)

ElliottB1
Posts: 9
Joined: 29 Jun 2014, 04:41

Post » 30 Jun 2014, 15:55

In world 1-2, portal up to a platform close to the ceiling, then you jump over the moving platforms at the end of the stage. It's kinda a solution that lets you go into the warp zone without jumping onto the ceiling.

..

Or is there not a warp zone in this map pack?

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Jad
Posts: 43
Joined: 01 Jul 2014, 18:31

Post » 03 Jul 2014, 11:20

HI Everyone i am a new guy here and i want to say that after playing this mappack i got a butthurt but i like this mappack

P.S: I find the minus world and you don't even know how i did that <evil laugh>

P.SS I have an idea for a level: Felix the Cat is a NES game

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Littleman7
Posts: 7
Joined: 09 Jul 2014, 06:56

Post » 13 Jul 2014, 19:32

I'm in need of some assistance! Every time I load the map it crashes every time it loads the enemys! I cannot play v5.2!

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Jad
Posts: 43
Joined: 01 Jul 2014, 18:31

Post » 13 Jul 2014, 20:10

Littleman7 wrote:I'm in need of some assistance! Every time I load the map it crashes every time it loads the enemys! I cannot play v5.2!
Strange because v 5.2 works for me :P

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TheClassic10
Posts: 1
Joined: 02 Dec 2014, 23:56

Post » 03 Dec 2014, 00:01

PLEASE HELP ME
I can't continue playing because on level 4-1 after going through the jungle (?) level it takes me to an flat zone what do i do?

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Mari0_Player
Posts: 224
Joined: 23 Sep 2013, 00:48

Post » 03 Dec 2014, 01:52

TheClassic10 wrote:PLEASE HELP ME
I can't continue playing because on level 4-1 after going through the jungle (?) level it takes me to an flat zone what do i do?
Go to the next level with level editor or something. I don't know. Mostly since it's been 5 months since this was posted on and I was completely unaware of it back then.

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niel410
Posts: 2
Joined: 12 Feb 2015, 10:40
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Post » 14 Feb 2015, 05:54

Me and my friend used Mari0 Online Mod[NOT STABYOURSELF MOD] to play this map. We liked it so much plus we saw Wheatley from Portal 2. Heres a pic = Image EDIT: We liked your map so much ^-^

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TurretBot
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Joined: 15 Mar 2012, 23:18
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Post » 14 Feb 2015, 07:35

I love how this thread is still bumped like thrice a year despite the fact that the creator's been inactive since July 2013.

EDIT: If anyone actually cares about if the creator is still online, he posted a deviation Image on October 23, 2014.
Last edited by TurretBot on 14 Feb 2015, 23:55, edited 2 times in total.

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idiot9.0
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Post » 14 Feb 2015, 09:19

Must be one hell of a map then huh. Go replay it.

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MM102
Posts: 970
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Post » 14 Feb 2015, 21:12

it is a very fun map all thing considered

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