Mapping related threads and questions go in here!
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Qwerbey
- Posts: 1280
- Joined: 05 Oct 2012, 07:58
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» 20 Dec 2012, 09:45
NOTICE: This thread is depreciated. Only use this thread for tech problems with the 1.6 version.
This is my mappack,
Qwertylevels. It's still being worked on, and
nothing is finalized. I hope you enjoy it.
I know I should say more things about it, but there just isn't much more to say.
- Worlds
- No theme.
- Slippy Slidey Ice World
- Lethal Lava Land
- Minecraft
- Water (Under the Sea, Bubblegloop Swamp[?], and Shark Tunnel)
- Glitch
- Sky (I'm expecting Bubbly Clouds&Death Mountain) (Not Started)
- (Not Started)
Music: "Mall" by C418 ("Blocks" in anything earlier than 1.5)
Screenshots:
Old Verisons:
Last edited by
Qwerbey on 18 Feb 2024, 03:48, edited 23 times in total.
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Black Heart
- Posts: 92
- Joined: 02 May 2012, 14:46
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» 20 Dec 2012, 14:38
The last is Minecraft ice, right?
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Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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» 20 Dec 2012, 16:58
I'm really digging the first screenshot with the green neon.
Though why Minecraft? Would you be able to make levels without being the enth mappack to use Minecraft blocks?
…Sorry if that came off as a little rude. I just think Minecraft is very overrated and it's being crammed into too many mappacks lately.
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Black Heart
- Posts: 92
- Joined: 02 May 2012, 14:46
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» 20 Dec 2012, 17:43
Pic No2, Minecraft snow above the blocks.
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Black Heart
- Posts: 92
- Joined: 02 May 2012, 14:46
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» 20 Dec 2012, 17:54
I have a theme for the first world:
Minecraftless... Oh wait...
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Superjustinbros
- Posts: 2119
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» 20 Dec 2012, 20:57
@Black Heart:
There's an edit button on posts for a reason.
@Qwerty
I keep getting errors that prevents the mappack from being unzipped after I download it. Could you maybe put up a repaired version?
EDIT: It's only on my Mac where it can dezip the file. on Windows it's fine.
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Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
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» 20 Dec 2012, 21:39
Looks pretty nice! Downloading it now. :D
If you don't want screenshots "taking up half the universe", then play in Scale 1, which can be found in the Options menu. :)
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TroublingMink59
- Posts: 3
- Joined: 01 Dec 2012, 17:04
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» 28 Dec 2012, 19:28
I will make a video of this on my youtube channel
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Superjustinbros
- Posts: 2119
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» 28 Dec 2012, 21:25
Just a bit of advice: Instead of having the down and right-facing pipes abruptly end and look broken, use the same end pieces for the up and left-facing pipes, as shown below. It's what was done in Super Mario Bros. 3 and even Hudson Soft's Super Mario Bros. Special.
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renhoek
- Posts: 4545
- Joined: 11 Feb 2012, 10:04
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» 29 Dec 2012, 04:57
Superjustinbros wrote:Just a bit of advice: Instead of having the down and right-facing pipes abruptly end and look broken, use the same end pieces for the up and left-facing pipes, as shown below. It's what was done in Super Mario Bros. 3 and even Hudson Soft's Super Mario Bros. Special.
I seriously don't understand how people miss this design.
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Superjustinbros
- Posts: 2119
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» 29 Dec 2012, 06:47
@Qwerty
I believe you should add a reset pipe to the sublevel in 1-1 where you have to use a Koopa Shell to destroy a series of blocks in the room. Also, the music starts way too slowly; if you need to modify a song for use in the map pack, please use Audacity.
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freakstorm101
- Posts: 154
- Joined: 20 Apr 2012, 05:21
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» 07 Jan 2013, 02:29
This is looking pretty good, i'll be downloading this soon.
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TroublingMink59
- Posts: 3
- Joined: 01 Dec 2012, 17:04
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» 30 May 2013, 00:54
I'm still working on the video sorry it's taking so long
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Qwerbey
- Posts: 1280
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» 30 May 2013, 00:55
I finished world 5, and made some small adjustments. It's updated in the original post.
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Qwerbey
- Posts: 1280
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» 26 Aug 2013, 20:32
Just a quick update, because I need to know if anything is wrong with world 6. It's just one level. Sorry for the double post.
EDIT: And now world 6 is done, or should I say the Minus World.
Last bumped by Qwerbey on 26 Aug 2013, 20:32.