I currently working on a mappack on my Macbook, and all seemed to be working well and good, until I tested my second level. I have my second level set up like the classic Mario bros. 1-2 in that 1-2 is actually an intermission, and the real level is all underground in the first sublevel. I have a custom background for both 1-2 and 1-2_1 and whenever I die whilst in 1-2_1 the game assumes that 1-2_1 is 1-2 and gives it 1-2's custom background. Is there any way to solve this, or am I going to have to skip the intermission?
I was originally going to post this in "Technical Support" but I decided since it was mostly a mapping problem, I should post here. Lemme know if you have any questions, or if I did something wrong. Peace!
Custom Backgrounds get reassigned on death?
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- Posts: 1069
- Joined: 11 May 2012, 18:00
yeah normally it's fixed for SE i have no idea , it happened to me , while playing World 3 of 0'Brothers
put the intermission in 1-1.
at the end of 1-1, have mario walk into the pipe.
at the end of 1-1, have mario walk into the pipe.