(FINISHED!) The Great Giana Sisters Mappack!

Mapping related threads and questions go in here!
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Superjustinbros
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Post » 19 Nov 2012, 01:10

A good number of you in the online community may recognize this little (though controversial) gem; the C64 classic The Great Giana Sisters, adapted for play in Mari0.

Download: http://www.mediafire.com/download/j9u5z ... -Mari0.zip
Currently includes all 33 levels of the original. No mods required.

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Last edited by Superjustinbros on 28 May 2013, 16:59, edited 4 times in total.

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Sky
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Post » 19 Nov 2012, 06:36

Nice work, from what I can see! I'll be downloading this soon.

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Mari0Maker
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Post » 21 Nov 2012, 05:25

Never heard of the game, but great mappack indeed! :D

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BlueSheep123
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Post » 22 Nov 2012, 05:14

I remember play Giana Sisters a LONG time ago

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Sunset_Moth
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Post » 23 Nov 2012, 16:22

Do you know that there's a new giana sisters game out? "Giana Sisters: Twisted Dreams" It's on steam.

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Superjustinbros
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Post » 23 Nov 2012, 17:08

bubba_nate wrote:Do you know that there's a new giana sisters game out? "Giana Sisters: Twisted Dreams" It's on steam.
Yea I'm aware of it. Though I'm not too fond with it since Maria is not in it, and the additional power ups after the power up ball that makes you punk is not present.

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GTA
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Post » 23 Nov 2012, 17:47

if you jump to the water is solid,need to fix that

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Superjustinbros
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Post » 23 Nov 2012, 21:58

GTA wrote:if you jump to the water is solid,need to fix that
No.

If you ever played Giana Sisters, the bonus rooms are accessed through touching barely visible platforms located in specific pits. Since there isn't a contact warp tile entity (touch a tile and you get warped to a new location, as if you entered a pipe), I made the entire body of "water" act alike pipes to take you into a bonus room.

Why such tiles exist is for the purpose of remaking one of the two unofficial sequels to Giana Sisters, this one in particular is from The Seven-A-Three (7A3), which has swimming upon entering certain bodies of water, which of course mari0 1.6 lacks a water entity to define parts of the level where swimming is possible, so without said tiles, a room like this wouldn't be passable:
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Sunset_Moth
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Post » 29 Nov 2012, 23:20

In GS:TD you switch between the 2 sisters to change the mood, don't you?

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Hatninja
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Post » 29 Nov 2012, 23:33

bubba_nate wrote:In GS:TD you switch between the 2 sisters to change the mood, don't you?
actually it is only maria

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Sunset_Moth
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Post » 12 Mar 2013, 19:38

So you're saying there's only maria in the game, and giana isn't in the game? Does not make sense.

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Superjustinbros
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Post » 16 Mar 2013, 18:05

If anyone wants to know, I got the maps from this fan site:
http://selmiak.bplaced.net/games/c64/in ... na-Sisters

I currently have up to Level 22 done, along with levels 29, 30, 32, and 33.

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Sunset_Moth
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Post » 20 Mar 2013, 21:45

its changing between the two sisters im sure.

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TheSeek
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Post » 21 Mar 2013, 02:06

bubba_nate wrote:its changing between the two sisters im sure.
If you're still talking about TD, last time i checked it was Maria being kidnapped and Giana going into the Dream World to rescue her: Giana has learned how to control/manipulate her dreams, so she can transform herself and the whole Dream World at her will, so that's what the switching thing is, not changing between the 2 sisters.

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Superjustinbros
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Post » 02 Apr 2013, 23:41

TheSeek wrote:
bubba_nate wrote:its changing between the two sisters im sure.
If you're still talking about TD, last time i checked it was Maria being kidnapped and Giana going into the Dream World to rescue her: Giana has learned how to control/manipulate her dreams, so she can transform herself and the whole Dream World at her will, so that's what the switching thing is, not changing between the 2 sisters.
I was going to say that earlier but never bothered to. Thanks or doing the honors for me.

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Superjustinbros
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Post » 24 May 2013, 22:05

I decided to resume progress on this mappack, especially with how much there's left.

I added in both 6-4 and 7-1 into my local build, and thus all that remains is the remainder of World 7.

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Superjustinbros
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Post » 28 May 2013, 17:00

The mappack has been completed and is now available for download.
http://www.mediafire.com/download/j9u5z ... -Mari0.zip

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Superjustinbros
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Post » 29 Jul 2013, 06:18

There is one thing I should bring up.

In some of the castle worlds, since Bowser can collide with tiles above him, you must eliminate him with either the Portal Gun or fireballs, or just portal past him. I found this to be a big problem if playing this mappack with the SMB+ mod as Bowser blocks your way out, and a lot of the castles have no powerups!

Go ahead and modify the Bowser rooms to your choosing to at least allow Mario to run under Bowser in some way if not armed with fireballs. You can give Bowser his trademark fire in the castles where you'd fight the dragon in GGS and not the spider.


Last bumped by Superjustinbros on 29 Jul 2013, 06:18.

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