[WIP] Zeta (v0.51)

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Sky
Posts: 1283
Joined: 08 Mar 2012, 04:35
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Post » 22 Jun 2013, 08:23

Superjustinbros wrote:Looks like it's going to be enjoyable. :3c
enjoyable, adj.: Characterizing any situation in which the person(s) involved want to tear their hair out in sheer frustration.

ex.: Yes, my test runs through less than half of the level so that I can get to the part I just added to see if it works or not have been quite enjoyable.

See also: anger, kaizo, satire, 8-3

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Sky
Posts: 1283
Joined: 08 Mar 2012, 04:35
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Post » 26 Jun 2013, 22:18

Looks like the faraway update came a little early!

I've updated Zeta to v0.51. You can grab it in the first post. It's a rather minor update, but it fixes the following bugs:

- Possibility of getting stuck in 6-2
- Dithering on tileset unaligned

As a consolation for having to redownload, I've included 8-3. Actually, that's not much of a consolation, considering how freaking difficult it is. Speaking of which, even though I tested the level and made it through in one run (easier said than done), I'm not sure if it's entirely bug-free. (Mostly sure, but not entirely.) If you get stuck anywhere, please let me know.

...but it IS possible! I can at least tell you that much. If you can't get past the first jump, that's not a bug.


Last bumped by Sky on 26 Jun 2013, 22:18.

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