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Re: Tileset Respositorium

Posted: 13 Jan 2015, 02:39
by MagicPillow
MM102 wrote:theres still the issue of pillow shading
eXcUse yoU my shAdiNg is peRfeCtjoke

Re: Tileset Respositorium

Posted: 18 Jan 2015, 19:27
by Superjustinbros
Mario Bros. tileset.
Image

Re: Tileset Respositorium

Posted: 18 Jan 2015, 22:04
by idiot9.0
May just be nostalgia talking but I really like that tileset.

Re: Tileset Respositorium

Posted: 18 Jan 2015, 23:39
by Superjustinbros
Thanks, Idiot.

I decided to make some improvements to the tileset, mostly to add more pipe colors and to make the tileset better for levels that don't have a black background.
Image

It'd be cool if someone could code in a POW block.

Re: Tileset Respositorium

Posted: 19 Jan 2015, 00:43
by TurretBot
I think you can do it with the Action Block (I/O ?-Block) and animated tiles, though it would still be lingering there when it runs out of uses.
You'd also need all the tiles to be an animated tile that turns into a upwards spike when you hit the block.

Re: Tileset Respositorium

Posted: 19 Jan 2015, 09:47
by renhoek
TurretBot wrote:I think you can do it with the Action Block (I/O ?-Block) and animated tiles, though it would still be lingering there when it runs out of uses.
You'd also need all the tiles to be an animated tile that turns into a upwards spike when you hit the block.
But what if there's two players?

Also that tileset's really cool, I might use it if I ever get back to Mario action 2 or something.

Re: Tileset Respositorium

Posted: 28 Jan 2015, 09:19
by Sky
Ploaj recently ripped the tiles from NSMB2, so I took the liberty of putting ALL OF THEM into a tileset. I really don't know why I subjected myself to that.



Besides the HD/retro clash, they look quite nice in game. Good luck finding matching graphics for Mario and co., though...
I'll get back to this with some animated tiles soon, but let me sleep first o_o

Re: Tileset Respositorium

Posted: 29 Jan 2015, 00:12
by MagicPillow
And they say NSMB 2 didn't add anything new.

Re: Tileset Respositorium

Posted: 29 Jan 2015, 00:20
by Sky
MagicPillow wrote:And they say NSMB 2 didn't add anything new.
Whoever "they" are, I'd like to smack them, because that took on the order of 24-48 working hours. Not even joking, that doesn't count sleep or anything.

Re: Tileset Respositorium

Posted: 29 Jan 2015, 05:00
by renhoek
MagicPillow wrote:And they say NSMB 2 didn't add anything new.
Hate to burst your bubble but 90% of those tiles are just recolored NSMBWii tiles.

Regardless great job Willware, I may not think it's original but I do like the colour choice of the game so I'm happy to see these.

Re: Tileset Respositorium

Posted: 29 Jan 2015, 05:28
by MagicPillow
WillWare wrote:Whoever "they" are, I'd like to smack them
renhoek wrote:
MagicPillow wrote:And they say NSMB 2 didn't add anything new.
Hate to burst your bubble but 90% of those tiles are just recolored NSMBWii tiles.
Found them for you.joke

Re: Tileset Respositorium

Posted: 29 Jan 2015, 07:00
by Sky
renhoek wrote:Hate to burst your bubble but 90% of those tiles are just recolored NSMBWii tiles.
That's only partially true, I just looked. There are a few sets of tiles that are the same, such as the desert, underground, castles, and cliffs, but a lot of the rest are custom, notably grass, coast, underwater, and sky. Pipes and coins of course received a major update, although ? blocks and bricks are the same.

I'll be conservative and say ~40-50%. Not that it's a bad thing, the NSMBW tiles are a little bigger and would be more blurry when scaled down.

Re: Tileset Respositorium

Posted: 29 Jan 2015, 07:46
by MM102
If you have a version without the tile properties maybe try to upload it to TSR.
It would probably be useful to someone to have it organized.

Re: Tileset Respositorium

Posted: 29 Jan 2015, 17:18
by renhoek
WillWare wrote:
renhoek wrote:Hate to burst your bubble but 90% of those tiles are just recolored NSMBWii tiles.
That's only partially true, I just looked. There are a few sets of tiles that are the same, such as the desert, underground, castles, and cliffs, but a lot of the rest are custom, notably grass, coast, underwater, and sky. Pipes and coins of course received a major update, although ? blocks and bricks are the same.

I'll be conservative and say ~40-50%. Not that it's a bad thing, the NSMBW tiles are a little bigger and would be more blurry when scaled down.
I'm not saying it copied it pixel for pixel but design and idea wise it's mostly the same. (Plus the stuff recycled from smb3 like the red, blue, green blocks, the leaf and the gold flower which is just a regular fire flower but gold and bigger)

here I made a quick and shitty image to show you what I mean, I put some of the NSMBWII tiles next to the new ones.
Image
Plus from what I've read this game only had a year of development while NSMBU started right after wii.

I don't want to argue about this any further because it's getting off topic, if you have points to prove try catching me in steam chat.

I'm still very impressed you were able to work this quickly.

Re: Tileset Respositorium

Posted: 05 Feb 2015, 01:12
by Qwerbey
I've updated my tileset base a little so the coin property is off by default. That way you can place the undrawn tiles where they will go and erase tiles by replacing it with the base without having to clean up coins.
Image

Re: Tileset Respositorium

Posted: 06 Feb 2015, 02:26
by Superjustinbros
I still find myself to be a frequent user of that template.

Re: Tileset Respositorium

Posted: 12 Feb 2015, 06:05
by Superedwinbros55
I need help on combination tiles without it turning into coins

Re: Tileset Respositorium

Posted: 12 Feb 2015, 20:59
by Qwerbey
Don't use the coin property (5th down).

Re: Tileset Respositorium

Posted: 12 Feb 2015, 21:02
by JohnHOne
The Tileset for my Upcoming Mappack,Mystery House Challenge
Image

Re: Tileset Respositorium

Posted: 12 Feb 2015, 21:30
by Superedwinbros55
I know that it just that when I combination the tile it turn into and no coin tiles color

Re: Tileset Respositorium

Posted: 12 Feb 2015, 21:44
by JohnHOne
EDIT:
Oh,i made a mistake -__-
Saso,you can send this comment to the bad chamber -_-

Re: Tileset Respositorium

Posted: 12 Feb 2015, 21:50
by Qwerbey
Are you using MS Paint or using the coin block property (4thdown)?

Re: Tileset Respositorium

Posted: 12 Feb 2015, 21:59
by Squidish
JohnHOne wrote:That is a Mystery Box -__-
http://www.mariowiki.com/Mystery%20Box
The Next tile(next to the Mystery Box Tile) is the Mystery House Celling,Using the Celling at the Top of Mystery House will become a Mystery House(When you enter)
http://www.mariowiki.com/Mystery_House
He wasn't talking to you. He was responding to Qwerty.

Re: Tileset Respositorium

Posted: 12 Feb 2015, 22:00
by Tecminer
JohnHOne wrote:
Superedwinbros55 wrote:I know that it just that when I combination the tile it turn into and no coin tiles color
That is a Mystery Box -__-
http://www.mariowiki.com/Mystery%20Box
The Next tile(next to the Mystery Box Tile) is the Mystery House Celling,Using the Celling at the Top of Mystery House will become a Mystery House(When you enter)
http://www.mariowiki.com/Mystery_House
Not everybody is always talking to you, John


EDIT: Ninja'd

Re: Tileset Respositorium

Posted: 12 Feb 2015, 22:01
by JohnHOne
Tecminer wrote:
JohnHOne wrote:
Superedwinbros55 wrote:I know that it just that when I combination the tile it turn into and no coin tiles color
That is a Mystery Box -__-
http://www.mariowiki.com/Mystery%20Box
The Next tile(next to the Mystery Box Tile) is the Mystery House Celling,Using the Celling at the Top of Mystery House will become a Mystery House(When you enter)
http://www.mariowiki.com/Mystery_House
Not everybody is always talking to you, John


EDIT: Ninja'd
Oh,i noticied now that Superredwinbros is talking with qwertyman -___-
Editing now...

Re: Tileset Respositorium

Posted: 13 Feb 2015, 01:52
by TurretBot
Alright I've teased this on steam a couple times, but now I'm posting it here:
Image
SMB Pipes extended, inspired by Alesan's old SMB Grass Trees Extended. Note that I didn't make all the tiles, I used this pipe tileset as a base. This is also not the first "wide pipes" tileset (that would be this), but it is the first... "tall pipes" tileset, I guess...

Regardless, looks great in-game.
Image
The lines on the top/left made the corners a bit complicated, but it looks a million times better than a diagonal cut.
EDIT: Here's the multicolor set.
Image
A good improvement of the in-game set, in my opinion:
Image
Also, I made a tileset that you can recolor for custom pipe colors:
Image
Includes ~12 new tiles absent from the original version.
EDIT: fixed multicolor set.

Re: Tileset Respositorium

Posted: 13 Feb 2015, 02:50
by Squidish
Neat! But I find those "tall pipes" quite ugly.

Re: Tileset Respositorium

Posted: 13 Feb 2015, 17:04
by Villager103
TurretBot wrote:Alright I've teased this on steam a couple times, but now I'm posting it here:
Image
SMB Pipes extended, inspired by Alesan's old SMB Grass Trees Extended. Note that I didn't make all the tiles, I used this pipe tileset as a base. This is also not the first "wide pipes" tileset (that would be this), but it is the first... "tall pipes" tileset, I guess...

Regardless, looks great in-game.
Image
The lines on the top/left made the corners a bit complicated, but it looks a million times better than a diagonal cut.
Wow, that actually is quite good. The 3-wide pipes remind me of the giant pipes in World 4 of Super Mario Bros. 3.
I might recolor these to all other pipe colors now. Of course, the credit still goes to you for the regular green pipes.

Re: Tileset Respositorium

Posted: 13 Feb 2015, 17:29
by Villager103
Double post FTW!
Upgraded pipe tileset with more colors!
Image
All credit goes to the original creator.

Re: Tileset Respositorium

Posted: 13 Feb 2015, 17:54
by Tecminer
But there are some tiles missing






Thats what i meant V V V

Re: Tileset Respositorium

Posted: 13 Feb 2015, 19:10
by TurretBot
Actually, that doesn't work because in my tileset I excluded redundant tiles from SMB tileset, which green pipes have the most tiles, so you'd need to add in a couple tiles that they don't have. But I can do it. EDIT: Done, see my old post!

Also put that image in a spoiler pls

Re: Tileset Respositorium

Posted: 13 Feb 2015, 20:41
by Villager103
TurretBot wrote:Actually, that doesn't work because in my tileset I excluded redundant tiles from SMB tileset, which green pipes have the most tiles, so you'd need to add in a couple tiles that they don't have. But I can do it. EDIT: Done, see my old post!

Also put that image in a spoiler pls
Done.

Re: Tileset Respositorium

Posted: 26 Feb 2015, 18:29
by Superjustinbros
Super Mario Evolution 3 tileset.
Image
Based on photos from cynthia_koko's Twitter.

Re: Tileset Respositorium

Posted: 04 Mar 2015, 04:55
by surface-2-air missle
Here is a Roof-top tileset
Image

Re: Tileset Respositorium

Posted: 04 Mar 2015, 08:50
by Villager103
Well, I'm 100% sure this hasn't been done yet.

I am Bread Tileset.

Image

Re: Tileset Respositorium

Posted: 05 Mar 2015, 03:13
by mine209craft
I cant wait for some awesome tiles

Re: Tileset Respositorium

Posted: 05 Mar 2015, 07:12
by Villager103
mine209craft wrote:I cant wait for some awesome tiles
Just look at all 24 pages, as there are already lots of great tilesets.

Re: Tileset Respositorium

Posted: 06 Mar 2015, 03:37
by mine209craft
Five Nights at Goombas tileset Image

Re: Tileset Respositorium

Posted: 07 Mar 2015, 00:31
by goodbot16
can anyone make any kirby tilesets?

Re: Tileset Respositorium

Posted: 07 Mar 2015, 00:43
by Sky
goodbot16 wrote:can anyone make any kirby tilesets?
I can finish the NES Kirby's Adventure tileset I've got sitting on my hard drive for you. Will that work, or were you hoping for SNES or GBA tiles?

Re: Tileset Respositorium

Posted: 07 Mar 2015, 00:50
by goodbot16
WillWare wrote:
goodbot16 wrote:can anyone make any kirby tilesets?
I can finish the NES Kirby's Adventure tileset I've got sitting on my hard drive for you. Will that work, or were you hoping for SNES or GBA tiles?
That will work!!!!!

:D :D

Re: Tileset Respositorium

Posted: 09 Mar 2015, 16:13
by Mr.Q.Marx?
goodbot16 wrote:can anyone make any kirby tilesets?
Stew posted a couple for his mappack before the tileset respositorium was a thing but the fact he posted them and that he gave up on the project means they're probably fair game.
viewtopic.php?f=12&t=510

I'm not sure renhoek got as far but seeing as they're still an active member it might be worth an ask. Plus the custom HUD thing is cool if you're looking for ideas.
viewtopic.php?f=12&t=2252

Re: Tileset Respositorium

Posted: 09 Mar 2015, 21:10
by TurretBot
Image
The first 50 Google Image 16*16 results for "tile" put into a tileset.
Oddly enough the 8th is from Pokemon and the 30th is a Flying Tile from Link's Awakening.

EDIT: Apparently I misplaced some of the properties, fixed that

Re: Tileset Respositorium

Posted: 13 Mar 2015, 21:48
by goodbot16
Mr.Q.Marx? wrote:
goodbot16 wrote:can anyone make any kirby tilesets?
Stew posted a couple for his mappack before the tileset respositorium was a thing but the fact he posted them and that he gave up on the project means they're probably fair game.
viewtopic.php?f=12&t=510

I'm not sure renhoek got as far but seeing as they're still an active member it might be worth an ask. Plus the custom HUD thing is cool if you're looking for ideas.
viewtopic.php?f=12&t=2252

kay ill check it out

Re: Tileset Respositorium

Posted: 21 Mar 2015, 22:28
by TurretBot
And now for something completely different... AN EXPLOIT!

Make the first image graphics/smbtiles.png in your mappack, and the second one as both graphics/portaltiles.png and the normal tiles.png.
Congrats! Now you have like 4 tilesets worth of tileset to play with, and not even screwing up the SMB or Portal tilesets while you're at it.

Re: Tileset Respositorium

Posted: 22 Mar 2015, 18:11
by Villager103
Image
Some spikes done in the style of the SMB ground tiles.

Re: Tileset Respositorium

Posted: 27 Mar 2015, 21:32
by TurretBot
And now for something completely similar!
Image
I put them into a zip: Omnicoinblock.
Has every tile in all four coinblock palettes, without repeats. Also includes the actual ?-blocks as animated tiles.
Should be used in conjunction with Omnipalette, or this:
Image
Because these tiles don't animate with that palette anyway.
Image
Corrected version of the coinblock image.
Goes in:
  • /graphics/DEFAULT/coinblock.png
  • /mappacks/yourmappack/graphics/coinblock.png

Re: Tileset Respositorium

Posted: 27 Mar 2015, 23:49
by Tecminer
Where do you get all the time to do all this stuff?

Also: what's the delay time of the in-game coinblocks?




EDIT: The almost perfect delay seems to be 0.148

Another edit: Animated tiles! https://www.dropbox.com/s/lv8mjtgqunk17 ... s.zip?dl=0 Image credit still goes to turretbot

Re: Tileset Respositorium

Posted: 06 Apr 2015, 04:49
by Superjustinbros
Oh man, all these animated tiles. I love you guys. XP

Anyways a tileset based on Flappy (Bird) for NES:
http://forums.nesdev.com/viewtopic.php?f=22&t=11425

Image
(fixed)

Here's a background version of it if you desire to use it:

Image

Re: Tileset Respositorium

Posted: 06 Apr 2015, 05:05
by TurretBot
Tecminer wrote:Also: what's the delay time of the in-game coinblocks?
Suddenly I decided to check the code
variables.lua line 170:

Code: Select all

coinblockdelay = 0.5/30
Except that doesn't really work.