Tileset Respositorium

Mapping related threads and questions go in here!
User avatar
Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54
Contact:

Post » 08 Jul 2014, 16:36

So, you know that tileset splitter thingy I did a while ago?
Well Turret asked me to make a version that doesn't count duplicates, so I made one:
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(I wanted to post this somewhere on the forum, but I don't think it deserve it's own topic.)

To use it, open splittiles_no_duplicates.py with Python27/python.exe

User avatar
Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 08 Jul 2014, 17:06

I think ZeD25 is posting them here because this is an archive of all tilesets so it makes sense for them to be in the same place.
Also hey, haven't seen you in years.

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 08 Jul 2014, 20:20

A bunch of stuff was added since the last update!
Image
- Added Lich Yard tiles
- Added Iron Whale tiles.

Some things might still not be set right, but I will fix them.

User avatar
jwright159
Posts: 442
Joined: 20 Nov 2013, 22:26

Post » 09 Jul 2014, 15:14

@Hugo and superjustinbros
Thank you! They look awesome!

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 09 Jul 2014, 20:14

Image
- Added Explodatorium and fixed a few things.

User avatar
Littleman7
Posts: 7
Joined: 09 Jul 2014, 06:56

Post » 10 Jul 2014, 23:38

Super Mario bros pipe tiles, all types
Image

User avatar
HowToEatGirafes
Posts: 516
Joined: 05 Feb 2014, 23:18
Contact:

Post » 12 Jul 2014, 12:40

A tileset for a project : Also , the black and white part isn't portalable . And the lighter part on the bottom is only background tiles .
You can use it without the fucking credits of shit
Image
Last edited by HowToEatGirafes on 18 Feb 2015, 21:00, edited 1 time in total.

User avatar
Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
Contact:

Post » 14 Jul 2014, 19:32

Automatik wrote:So, you know that tileset splitter thingy I did a while ago?
Well Turret asked me to make a version that doesn't count duplicates, so I made one:
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(I wanted to post this somewhere on the forum, but I don't think it deserve it's own topic.)

To use it, open splittiles_no_duplicates.py with Python27/python.exe
Could you do one that converts tilesets that have a 2-pixel border between each tile, and a 1-pixel border on the edge into no-border tilesets that can then be turned into a Mari0 tileset? I do all my tilesets that aren't specifically for Mari0 that way.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 17 Jul 2014, 18:43

The ? Blocks from Bram Stoker's Dracula.
Image
Feel free to use them with Hugo's mod.

User avatar
craftershaft
Posts: 41
Joined: 16 Jul 2014, 16:35

Post » 17 Jul 2014, 23:58

Can someone make a face tileset of my icon?
Image
Last edited by craftershaft on 18 Jul 2014, 01:21, edited 1 time in total.

User avatar
Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54
Contact:

Post » 18 Jul 2014, 00:24

You could reduce the size of your image (So that it fit in mari0's window), then pass it through my tile splitter :
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(To run it, open splittiles.py with Python27\python.exe)

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 18 Jul 2014, 00:27

Automatik wrote:You could reduce the size of your image (So that it fit in mari0's window), then pass it through my tile splitter :
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(To run it, open splittiles.py with Python27\python.exe)
Um, Auto, I think he meant those tiles of user OCs I was making...
craftershaft, could you please put your image in spoiler tags? It's because it is too big...

User avatar
craftershaft
Posts: 41
Joined: 16 Jul 2014, 16:35

Post » 18 Jul 2014, 01:21

fixed

User avatar
craftershaft
Posts: 41
Joined: 16 Jul 2014, 16:35

Post » 18 Jul 2014, 01:22

fixed
Automatik wrote:You could reduce the size of your image (So that it fit in mari0's window), then pass it through my tile splitter :
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(To run it, open splittiles.py with Python27\python.exe)
I don't have a windows, i have a mac.

User avatar
Villager103
Posts: 506
Joined: 31 Jan 2013, 14:50
Contact:

Post » 18 Jul 2014, 01:31

Please don't double post. There is an edit button!

User avatar
craftershaft
Posts: 41
Joined: 16 Jul 2014, 16:35

Post » 18 Jul 2014, 01:59

I used the edit button!

User avatar
Danny
Posts: 207
Joined: 26 Oct 2013, 05:22

Post » 18 Jul 2014, 02:11

Villager103 wrote:Please don't double post. There is an edit button!
he is new on forums, excuse him

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 18 Jul 2014, 02:29

Danny wrote:he is new on forums, excuse him
He is just saying him that he shouldn't do double post, he is already excusing him, it's not like he reported his post.
There is the need of saying it to the new users, and that doesn't mean we're not excusing them for double posting once, i hope he won't do it again.
craftershaft wrote:I used the edit button!
Well, mistakes can happen, next time be sure you're using the EDIT option, if you accidently make a double post again, you can delete it as long as is the last post on a thread.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 21 Jul 2014, 16:45

Another tileset with custom ? Blocks that works with Hugo's mod:
Image
An NES-styled Kid Chameleon tileset.

User avatar
Shank
Posts: 225
Joined: 24 Feb 2013, 04:17
Contact:

Post » 21 Jul 2014, 22:43

I know I'm late but shank block
Image

User avatar
Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
Contact:

Post » 26 Jul 2014, 17:14

Hans1998 wrote:
Danny wrote:he is new on forums, excuse him
He is just saying him that he shouldn't do double post, he is already excusing him, it's not like he reported his post.
There is the need of saying it to the new users, and that doesn't mean we're not excusing them for double posting once, i hope he won't do it again.
craftershaft wrote:I used the edit button!
Well, mistakes can happen, next time be sure you're using the EDIT option, if you accidently make a double post again, you can delete it as long as is the last post on a thread.
as I think I said elsewhere, I've edited and accidentally somehow gotten it to be a new post, despite using the edit button.

User avatar
Snowburger
Posts: 82
Joined: 23 Jun 2014, 21:21

Post » 04 Aug 2014, 20:17

Sorry for the (possible) bump,but how do I create tilesets?

User avatar
Mont314
Posts: 4
Joined: 02 May 2014, 01:23

Post » 04 Aug 2014, 20:39

Use this guide, if you are using SE Beta.
http://guegan.de/mari0doc/custom_tiles.php
Otherwise, use only collision, invisible, breakable, coinblock, coin, and not portalable.
Do not use MS Paint, since it does not support transparency.
Also, name your tileset "tiles.png".

User avatar
RadDevVan
Posts: 3
Joined: 06 Aug 2014, 05:53

Post » 07 Aug 2014, 23:06

Turtley3 wrote:Latest version of my Minecraft tileset. Image
Looks like someone added Aether, Maybe someone should use it for something, not me i'm busy with my own Project

User avatar
Mont314
Posts: 4
Joined: 02 May 2014, 01:23

Post » 07 Aug 2014, 23:10

Could you next time use spoilers
like this?
You will save a lot of space.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 09 Aug 2014, 19:50

Alright, this is hopefully the very last time I will post stuff related to Extra Mario Bros.' tiles.
Image
Yes I do realize that the tileset is greater than 22 tiles wide.

User avatar
Wary
Posts: 598
Joined: 03 Jun 2012, 14:30

Post » 11 Aug 2014, 00:15

Unfinished tileset for Super Mario Bros Sharp (upcoming mappack prototype)

Image

Darker tiles appear lighter in game.

edit: apparently, the game cannot even detect the dark green tiles due to their darkness
I wonder if that's a bug.
Image

User avatar
alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
Contact:

Post » 11 Aug 2014, 00:48

WaryLouka wrote:edit: apparently, the game cannot even detect the dark green tiles due to their darkness
I wonder if that's a bug.
I doesn't have to do with the darkness.
You need to increase the height by 1 because the image height and width have to be a multiple of 17.

User avatar
Wary
Posts: 598
Joined: 03 Jun 2012, 14:30

Post » 11 Aug 2014, 01:12

alesan99 wrote:
WaryLouka wrote:edit: apparently, the game cannot even detect the dark green tiles due to their darkness
I wonder if that's a bug.
I doesn't have to do with the darkness.
You need to increase the height by 1 because the image height and width have to be a multiple of 17.
Ok, thanks. It's fixed.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 17 Aug 2014, 06:53

Princess Rescue tileset, based on the home-brew Atari 2600 game.
Image

User avatar
MM102
Posts: 970
Joined: 11 May 2012, 06:08
Contact:

Post » 17 Aug 2014, 20:37

I find the concept of a Atari 2600 tileset funny
but good job either way

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 18 Aug 2014, 04:57

Lel, thanks.

It's mostly for anyone who desires to re-create Princess Rescue or make a mappack in it's style, using only one type of block for each row.

User avatar
CorruptMarshstomp
Posts: 4
Joined: 22 Mar 2014, 00:15

Post » 23 Aug 2014, 18:24

Damn it's been a while since I have played this game, anyways here is an update to my old ass tileset
Image

User avatar
Villager103
Posts: 506
Joined: 31 Jan 2013, 14:50
Contact:

Post » 28 Aug 2014, 14:49

I was going to release a huge update to my tileset, but I forgot to put it on the hard drive and lost the whole damn thing, and by extension, the editor I use to make them. I have the files, I just don't have the launcher.

User avatar
Wary
Posts: 598
Joined: 03 Jun 2012, 14:30

Post » 28 Aug 2014, 19:18

Villager103 wrote:editor I use to make them. I have the files, I just don't have the launcher.
Digging around in the files with Resource Hacker (DLL Files) might reveal the name of the program.
You can also just check the files' proprieties and check who made the files and all that.

User avatar
Villager103
Posts: 506
Joined: 31 Jan 2013, 14:50
Contact:

Post » 29 Aug 2014, 00:37

WaryLouka wrote:
Villager103 wrote:editor I use to make them. I have the files, I just don't have the launcher.
Digging around in the files with Resource Hacker (DLL Files) might reveal the name of the program.
You can also just check the files' proprieties and check who made the files and all that.
I know who made it, I just don't have the launcher to launch the program.

User avatar
MM102
Posts: 970
Joined: 11 May 2012, 06:08
Contact:

Post » 29 Aug 2014, 02:58

can you not redownload it? whats the problem? were you pirating photoshop or something?

User avatar
Villager103
Posts: 506
Joined: 31 Jan 2013, 14:50
Contact:

Post » 29 Aug 2014, 08:26

MM102 wrote:can you not redownload it? whats the problem? were you pirating photoshop or something?
Yeah. I had it pirated. It was just sitting on my USB since 2008. So I decided to MOVE it. Oh did I so regret that.

User avatar
Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 29 Aug 2014, 20:10

Then just use GiMP. It's like free photoshop. It can open photoshop files.
http://www.gimp.org/

User avatar
surface-2-air missle
Posts: 26
Joined: 16 Jun 2014, 03:12

Post » 01 Sep 2014, 01:42

Image

My tileset, now nice and tidy!

User avatar
HowToEatGirafes
Posts: 516
Joined: 05 Feb 2014, 23:18
Contact:

Post » 01 Sep 2014, 22:44

surface-2-air missle wrote:ImageMy tileset, now nice and tidy!
Can i use it in a little mappack ?

User avatar
surface-2-air missle
Posts: 26
Joined: 16 Jun 2014, 03:12

Post » 02 Sep 2014, 02:36

HowToEatGirafes wrote:
surface-2-air missle wrote:ImageMy tileset, now nice and tidy!
Can i use it in a little mappack ?
sure! just make sure to give credit to me.

User avatar
Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
Contact:

Post » 18 Oct 2014, 23:45

Now taking tileset requests, PM me.

User avatar
OrbitalBlueprint
Posts: 528
Joined: 08 Sep 2013, 20:11
Contact:

Post » 19 Oct 2014, 10:28

surface-2-air missle wrote:Image

My tileset, now nice and tidy!
I love that dark brick. Also, I like the 1.8 blocks! (Prismarine, Andesite, Diorite, Granite...)

User avatar
OrbitalBlueprint
Posts: 528
Joined: 08 Sep 2013, 20:11
Contact:

Post » 19 Oct 2014, 10:31

Image

Tileset I'm working on. I'm trying to fit the BTS textures in the bottom left in with the other textures.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 10 Nov 2014, 18:46

Tileset from Rohrleitung Gate.
Image

User avatar
TurretBot
Posts: 4413
Joined: 15 Mar 2012, 23:18
Contact:

Post » 23 Nov 2014, 23:09

Within the following spoiler is every SMB tile in every color palette, including enemy palettes, ?-Block palettes, and Mari0's custom orange palette. It also has almost 0 repeated tiles, including tiles from the SMB tileset.
Omnipalette is complete:
Image
Still over 512*512 by ~245 pixels, this is the most compressed it can get. We're done here, folks.

Some alternate versions:
Uncompressed (organized like previous versions)
No ?-Block Palettes (may include some repeats of smb tileset)
No ? or Enemy Palettes (possibly under 512*512; needs reorganizing)

And finally, I also have this image with only the ?-Block palettes just incase someone wants to make animated tiles out of them. I probably will do it at some point, but here they are if you want them.

Squidish
Posts: 678
Joined: 05 Apr 2014, 04:04

Post » 24 Nov 2014, 05:02

Good god You have spare time. I would share tiles, but I haven't been making any lately.

User avatar
JohnHOne
Posts: 300
Joined: 13 Jul 2014, 23:55

Post » 24 Nov 2014, 17:31

TurretBot wrote:Within the following spoiler is every SMB tile in every color palette, including enemy palettes, ?-Block palettes, and Mari0's custom orange palette. It also has almost 0 repeated tiles, including tiles from the SMB tileset.
Omnipalette is complete:
Image
Still over 512*512 by ~245 pixels, this is the most compressed it can get. We're done here, folks.

Some alternate versions:
Uncompressed (organized like previous versions)
No ?-Block Palettes (may include some repeats of smb tileset)
No ? or Enemy Palettes (possibly under 512*512; needs reorganizing)

And finally, I also have this image with only the ?-Block palettes just incase someone wants to make animated tiles out of them. I probably will do it at some point, but here they are if you want them.
you forgot the ? blocks and the mushrooms

Squidish
Posts: 678
Joined: 05 Apr 2014, 04:04

Post » 24 Nov 2014, 17:36

If you want mushrooms, make it yourself and you can't use them unless you edit them in the source.

Post Reply