Tileset Respositorium
So, you know that tileset splitter thingy I did a while ago?
Well Turret asked me to make a version that doesn't count duplicates, so I made one:
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(I wanted to post this somewhere on the forum, but I don't think it deserve it's own topic.)
To use it, open splittiles_no_duplicates.py with Python27/python.exe
Well Turret asked me to make a version that doesn't count duplicates, so I made one:
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(I wanted to post this somewhere on the forum, but I don't think it deserve it's own topic.)
To use it, open splittiles_no_duplicates.py with Python27/python.exe
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
I think ZeD25 is posting them here because this is an archive of all tilesets so it makes sense for them to be in the same place.
Also hey, haven't seen you in years.
Also hey, haven't seen you in years.
A bunch of stuff was added since the last update!
- Added Lich Yard tiles
- Added Iron Whale tiles.
Some things might still not be set right, but I will fix them.
- Added Lich Yard tiles
- Added Iron Whale tiles.
Some things might still not be set right, but I will fix them.
- jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
@Hugo and superjustinbros
Thank you! They look awesome!
Thank you! They look awesome!
- Added Explodatorium and fixed a few things.
- HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
- Contact:
A tileset for a project : Also , the black and white part isn't portalable . And the lighter part on the bottom is only background tiles .
You can use it without the fucking credits of shit
You can use it without the fucking credits of shit
Last edited by HowToEatGirafes on 18 Feb 2015, 21:00, edited 1 time in total.
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
- Contact:
Could you do one that converts tilesets that have a 2-pixel border between each tile, and a 1-pixel border on the edge into no-border tilesets that can then be turned into a Mari0 tileset? I do all my tilesets that aren't specifically for Mari0 that way.Automatik wrote:So, you know that tileset splitter thingy I did a while ago?
Well Turret asked me to make a version that doesn't count duplicates, so I made one:
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(I wanted to post this somewhere on the forum, but I don't think it deserve it's own topic.)
To use it, open splittiles_no_duplicates.py with Python27/python.exe
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
The ? Blocks from Bram Stoker's Dracula.
Feel free to use them with Hugo's mod.
Feel free to use them with Hugo's mod.
- craftershaft
- Posts: 41
- Joined: 16 Jul 2014, 16:35
Can someone make a face tileset of my icon?
Last edited by craftershaft on 18 Jul 2014, 01:21, edited 1 time in total.
You could reduce the size of your image (So that it fit in mari0's window), then pass it through my tile splitter :
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(To run it, open splittiles.py with Python27\python.exe)
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(To run it, open splittiles.py with Python27\python.exe)
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
- Contact:
Um, Auto, I think he meant those tiles of user OCs I was making...Automatik wrote:You could reduce the size of your image (So that it fit in mari0's window), then pass it through my tile splitter :
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(To run it, open splittiles.py with Python27\python.exe)
craftershaft, could you please put your image in spoiler tags? It's because it is too big...
- craftershaft
- Posts: 41
- Joined: 16 Jul 2014, 16:35
fixed
I don't have a windows, i have a mac.Automatik wrote:You could reduce the size of your image (So that it fit in mari0's window), then pass it through my tile splitter :
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(To run it, open splittiles.py with Python27\python.exe)
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Please don't double post. There is an edit button!
He is just saying him that he shouldn't do double post, he is already excusing him, it's not like he reported his post.Danny wrote:he is new on forums, excuse him
There is the need of saying it to the new users, and that doesn't mean we're not excusing them for double posting once, i hope he won't do it again.
Well, mistakes can happen, next time be sure you're using the EDIT option, if you accidently make a double post again, you can delete it as long as is the last post on a thread.craftershaft wrote:I used the edit button!
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Another tileset with custom ? Blocks that works with Hugo's mod:
An NES-styled Kid Chameleon tileset.
An NES-styled Kid Chameleon tileset.
I know I'm late but shank block
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
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as I think I said elsewhere, I've edited and accidentally somehow gotten it to be a new post, despite using the edit button.Hans1998 wrote:He is just saying him that he shouldn't do double post, he is already excusing him, it's not like he reported his post.Danny wrote:he is new on forums, excuse him
There is the need of saying it to the new users, and that doesn't mean we're not excusing them for double posting once, i hope he won't do it again.
Well, mistakes can happen, next time be sure you're using the EDIT option, if you accidently make a double post again, you can delete it as long as is the last post on a thread.craftershaft wrote:I used the edit button!
- Snowburger
- Posts: 82
- Joined: 23 Jun 2014, 21:21
Sorry for the (possible) bump,but how do I create tilesets?
Use this guide, if you are using SE Beta.
http://guegan.de/mari0doc/custom_tiles.php
Otherwise, use only collision, invisible, breakable, coinblock, coin, and not portalable.
Do not use MS Paint, since it does not support transparency.
Also, name your tileset "tiles.png".
http://guegan.de/mari0doc/custom_tiles.php
Otherwise, use only collision, invisible, breakable, coinblock, coin, and not portalable.
Do not use MS Paint, since it does not support transparency.
Also, name your tileset "tiles.png".
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Alright, this is hopefully the very last time I will post stuff related to Extra Mario Bros.' tiles.
Yes I do realize that the tileset is greater than 22 tiles wide.
I doesn't have to do with the darkness.WaryLouka wrote:edit: apparently, the game cannot even detect the dark green tiles due to their darkness
I wonder if that's a bug.
You need to increase the height by 1 because the image height and width have to be a multiple of 17.
Ok, thanks. It's fixed.alesan99 wrote:I doesn't have to do with the darkness.WaryLouka wrote:edit: apparently, the game cannot even detect the dark green tiles due to their darkness
I wonder if that's a bug.
You need to increase the height by 1 because the image height and width have to be a multiple of 17.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Princess Rescue tileset, based on the home-brew Atari 2600 game.
I find the concept of a Atari 2600 tileset funny
but good job either way
but good job either way
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Lel, thanks.
It's mostly for anyone who desires to re-create Princess Rescue or make a mappack in it's style, using only one type of block for each row.
It's mostly for anyone who desires to re-create Princess Rescue or make a mappack in it's style, using only one type of block for each row.
- CorruptMarshstomp
- Posts: 4
- Joined: 22 Mar 2014, 00:15
Damn it's been a while since I have played this game, anyways here is an update to my old ass tileset
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
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I was going to release a huge update to my tileset, but I forgot to put it on the hard drive and lost the whole damn thing, and by extension, the editor I use to make them. I have the files, I just don't have the launcher.
Digging around in the files with Resource Hacker (DLL Files) might reveal the name of the program.Villager103 wrote:editor I use to make them. I have the files, I just don't have the launcher.
You can also just check the files' proprieties and check who made the files and all that.
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
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I know who made it, I just don't have the launcher to launch the program.WaryLouka wrote:Digging around in the files with Resource Hacker (DLL Files) might reveal the name of the program.Villager103 wrote:editor I use to make them. I have the files, I just don't have the launcher.
You can also just check the files' proprieties and check who made the files and all that.
can you not redownload it? whats the problem? were you pirating photoshop or something?
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Yeah. I had it pirated. It was just sitting on my USB since 2008. So I decided to MOVE it. Oh did I so regret that.MM102 wrote:can you not redownload it? whats the problem? were you pirating photoshop or something?
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Then just use GiMP. It's like free photoshop. It can open photoshop files.
http://www.gimp.org/
http://www.gimp.org/
- HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
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Can i use it in a little mappack ?surface-2-air missle wrote:My tileset, now nice and tidy!
- surface-2-air missle
- Posts: 26
- Joined: 16 Jun 2014, 03:12
sure! just make sure to give credit to me.HowToEatGirafes wrote:Can i use it in a little mappack ?surface-2-air missle wrote:My tileset, now nice and tidy!
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
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Now taking tileset requests, PM me.
- OrbitalBlueprint
- Posts: 528
- Joined: 08 Sep 2013, 20:11
- Contact:
I love that dark brick. Also, I like the 1.8 blocks! (Prismarine, Andesite, Diorite, Granite...)surface-2-air missle wrote:
My tileset, now nice and tidy!
- OrbitalBlueprint
- Posts: 528
- Joined: 08 Sep 2013, 20:11
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Tileset I'm working on. I'm trying to fit the BTS textures in the bottom left in with the other textures.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Tileset from Rohrleitung Gate.
Within the following spoiler is every SMB tile in every color palette, including enemy palettes, ?-Block palettes, and Mari0's custom orange palette. It also has almost 0 repeated tiles, including tiles from the SMB tileset.
Omnipalette is complete:Still over 512*512 by ~245 pixels, this is the most compressed it can get. We're done here, folks.
Some alternate versions:
Uncompressed (organized like previous versions)
No ?-Block Palettes (may include some repeats of smb tileset)
No ? or Enemy Palettes (possibly under 512*512; needs reorganizing)
And finally, I also have this image with only the ?-Block palettes just incase someone wants to make animated tiles out of them. I probably will do it at some point, but here they are if you want them.
Omnipalette is complete:
Some alternate versions:
Uncompressed (organized like previous versions)
No ?-Block Palettes (may include some repeats of smb tileset)
No ? or Enemy Palettes (possibly under 512*512; needs reorganizing)
And finally, I also have this image with only the ?-Block palettes just incase someone wants to make animated tiles out of them. I probably will do it at some point, but here they are if you want them.
you forgot the ? blocks and the mushroomsTurretBot wrote:Within the following spoiler is every SMB tile in every color palette, including enemy palettes, ?-Block palettes, and Mari0's custom orange palette. It also has almost 0 repeated tiles, including tiles from the SMB tileset.
Omnipalette is complete:Still over 512*512 by ~245 pixels, this is the most compressed it can get. We're done here, folks.
Some alternate versions:
Uncompressed (organized like previous versions)
No ?-Block Palettes (may include some repeats of smb tileset)
No ? or Enemy Palettes (possibly under 512*512; needs reorganizing)
And finally, I also have this image with only the ?-Block palettes just incase someone wants to make animated tiles out of them. I probably will do it at some point, but here they are if you want them.