It's for the A E S T H E T I C S
Edit : oOhHh new page
Hey dude, after i try to use these tiles first time i got crash, then when i open editor tiles looks scrambled, it looks like few normal block appear then big space of black block and then few rows of random blocks for some reason
I'm pretty sure it's normal Edragon. SM16's tileset wasn't made with the restraints in mindEdragonPro wrote: ↑15 May 2020, 18:06Hey dude, after i try to use these tiles first time i got crash, then when i open editor tiles looks scrambled, it looks like few normal block appear then big space of black block and then few rows of random blocks for some reason
You just place them in a 17x17 grid (with the rightmost and bottommost pixels being used for properties) and then follow the list of 1.6, SE or AE properties (depending on what you're using). Then save it as "tiles" in your mappack folder (or just save it as anything and drag it into the tiles part of the custom tab if your using AE). Just remember it has to be a .Png have a transparent BG or else it wont work (non transparecy will only mess up the properties)
There's a watermark, I don't think it will workVillager103 wrote: ↑04 Mar 2015, 08:50Well, I'm 100% sure this hasn't been done yet.
I am Bread Tileset.
I knew it was from a long time ago I didn't knew it was me being dumb though
It's just 17x17 px.
HansAgain wrote: ↑19 Jun 2014, 01:51No, i just made a tile with a cool effect, i made a whole tileset around it and put a choco-palette, you can edit the colours if you want to.Villager103 wrote: I spy an incoming chocolate Portal map!
Also, if i'm going to make a project it will be made with my best material.
Also^2, i made some SNES-styled tiles of Portal:
If you are as smart to give me credit for it, you can use it:
i'll be updating it if i want to... and i want to.