well im leaving in 15 minuets and i will probably be back around 4 o clockiamamari0player wrote:sweet.what timeaidanTP wrote:as a matter of fact I do, I'm going out today but I will be happy to play later. I might need some playtesting on my upcoming mappack.iamamari0player wrote:this is irrelevant but if anyone has alesian99's entities,wanna play online multiplayer? respond with all of the server info and ill join
Tileset Respositorium
- iamamari0player
- Posts: 44
- Joined: 17 Apr 2018, 23:50
holy shit i really have a problem with being here too much,but here is a weed to replace the star,fire flower to make mario actually genuinely feel high
also its 9:20 AM where i live and if you live in a different time zone youll have to tell me how time works
also its 9:20 AM where i live and if you live in a different time zone youll have to tell me how time works
That would go here: viewtopic.php?f=12&t=4009
- iamamari0player
- Posts: 44
- Joined: 17 Apr 2018, 23:50
oh,oki, also, do u want to do online multiplayer on alesian99's entities?QwertymanO07 wrote:That would go here: viewtopic.php?f=12&t=4009
- Technochips
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No this is a post about tilesets
- iamamari0player
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its not all about tile sets,you can post off topic things,like online multiplayer and mappacks, so you dont have to come in on something that i wasnt talking to you about and say some dumb shit like that,you would have been better off not even commentingTechnochips wrote:No this is a post about tilesets
whoa, he is new here and when I was new here I don't get any remarks like that. either post some tiles or go away.Technochips wrote:No this is a post about tilesets
I'm back now (sorry it took so long) and I am ready to do some online multiplayer. :-)iamamari0player wrote:its not all about tile sets,you can post off topic things,like online multiplayer and mappacks, so you dont have to come in on something that i wasnt talking to you about and say some dumb shit like that,you would have been better off not even commentingTechnochips wrote:No this is a post about tilesets
- Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
Waiting for Technochips to reply with the Navy Seals copypastaiamamari0player wrote:its not all about tile sets,you can post off topic things,like online multiplayer and mappacks, so you dont have to come in on something that i wasnt talking to you about and say some dumb shit like that,you would have been better off not even commentingTechnochips wrote:No this is a post about tilesets
- iamamari0player
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- Joined: 17 Apr 2018, 23:50
[collapse=][/collapse]
It might take a minute,my computer is being an asshole but yep I'm ready! I need the port or the two short wordsaidanTP wrote:I'm back now (sorry it took so long) and I am ready to do some online multiplayer. :-)iamamari0player wrote:its not all about tile sets,you can post off topic things,like online multiplayer and mappacks, so you dont have to come in on something that i wasnt talking to you about and say some dumb shit like that,you would have been better off not even commentingTechnochips wrote:No this is a post about tilesets
ok, when you get it working the magicdns is sweet spaceiamamari0player wrote:[collapse=][/collapse]It might take a minute,my computer is being an assholeaidanTP wrote:I'm back now (sorry it took so long) and I am ready to do some online multiplayer. :-)iamamari0player wrote: its not all about tile sets,you can post off topic things,like online multiplayer and mappacks, so you dont have to come in on something that i wasnt talking to you about and say some dumb shit like that,you would have been better off not even commenting
- iamamari0player
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- Joined: 17 Apr 2018, 23:50
Holy shit I might have to use my phone actually join me,my magicgnds is sweet birdaidanTP wrote:ok, when you get it working the magicdns is sweet spaceiamamari0player wrote:[collapse=][/collapse]It might take a minute,my computer is being an assholeaidanTP wrote: I'm back now (sorry it took so long) and I am ready to do some online multiplayer. :-)
the two short words are sweet space, you need to go to the join side not the host side. and in the box that says magicdns put sweet space.iamamari0player wrote:It might take a minute, my computer is being an asshole but yep I'm ready! I need the port or the two short words
Last edited by Britdan on 22 Apr 2018, 19:41, edited 1 time in total.
- iamamari0player
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- Joined: 17 Apr 2018, 23:50
Code: Select all
I'm inaidanTP wrote:the two short words are sweet spaceiamamari0player wrote:It might take a minute, my computer is being an asshole but yep I'm ready! I need the port or the two short words
I cant see your nameiamamari0player wrote:Code: Select all
I'm inaidanTP wrote:the two short words are sweet spaceiamamari0player wrote:It might take a minute, my computer is being an asshole but yep I'm ready! I need the port or the two short words
- iamamari0player
- Posts: 44
- Joined: 17 Apr 2018, 23:50
I'll create oneaidanTP wrote:I cant see your nameiamamari0player wrote:Code: Select all
I'm inaidanTP wrote: the two short words are sweet space
- iamamari0player
- Posts: 44
- Joined: 17 Apr 2018, 23:50
It's called sweet birdiamamari0player wrote:I'll create oneaidanTP wrote:I cant see your nameiamamari0player wrote:I'm inCode: Select all
nope, it isn't working[this is not going well -_-] whats the portiamamari0player wrote:It's called sweet bird
- iamamari0player
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I'm really hating my computer right now,I can't tell you on how many times it blue screened on me today,maybe later,I'll let you know when it gets workingaidanTP wrote:nope, it isn't working[this is not going well -_-]iamamari0player wrote:It's called sweet bird
I know how it feels, I had an old computer that I had to trash because it wouldn't stop blue screening, ok talk to you lateriamamari0player wrote:I'm really hating my computer right now,I can't tell you on how many times it blue screened on me today,maybe later,I'll let you know when it gets workingaidanTP wrote:nope, it isn't working[this is not going well -_-]iamamari0player wrote:It's called sweet bird
- iamamari0player
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- Joined: 17 Apr 2018, 23:50
if anybody has alesian99's entities,can u show me how to put in animated tiles
There's a guide in the thread.iamamari0player wrote:if anybody has alesian99's entities,can u show me how to put in animated tiles
viewtopic.php?f=13&t=3636
BTW you are going off topic by talking about multiplayer, you should go to the mod thread if you have any issues.
- iamamari0player
- Posts: 44
- Joined: 17 Apr 2018, 23:50
i said in a post,i know this is irrelevant,i stopped though becuase i sent him an email,but i do appreciate the help you are trying to offer,btw i love your modalesan99 wrote:There's a guide in the thread.iamamari0player wrote:if anybody has alesian99's entities,can u show me how to put in animated tiles
viewtopic.php?f=13&t=3636
BTW you are going off topic by talking about multiplayer, you should go to the mod thread if you have any issues.
- iamamari0player
- Posts: 44
- Joined: 17 Apr 2018, 23:50
hi! so here is a tile-set collab! i made a few tiles and i want everyone to add some,i might make a map-pack out of them,also extra bonus points on who ever can make the coin blocks animated! so here is the tile set and good luck! You can post the tiles in the forum or you can email them to me. (btw if youre wondering why i put the ground and underground tile in because theyre breakable like they are in the original smb!)
- Technochips
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To make the coin block animated, you'd have to use SE and its custom graphics feature to replace the coin block's textures, which replaces all coin block textures. But because of this, you can only use one single custom coin block texture for every coin blocks in your whole mappack.
- Villager103
- Posts: 506
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Actually, you can (sorta) get multiple skins for coinblocks in a single mappack. I have 2 methods for this:
1. Use the different spritesets to create different coinblocks. This method doesn't work too well in mappacks that use multiple spritesets, like SMB for example, although this works great for mappacks that wouldn't normally utilise spritesets, like Portal mappacks.
2. Animated tiles with the breakable property. You can have as many frames and coinblock types as you want. The only downside to this is that you can't put single coins in it, otherwise they will just act like bricks. You can put enemies, powerups and manycoins in there if you want, though.
1. Use the different spritesets to create different coinblocks. This method doesn't work too well in mappacks that use multiple spritesets, like SMB for example, although this works great for mappacks that wouldn't normally utilise spritesets, like Portal mappacks.
2. Animated tiles with the breakable property. You can have as many frames and coinblock types as you want. The only downside to this is that you can't put single coins in it, otherwise they will just act like bricks. You can put enemies, powerups and manycoins in there if you want, though.
I couldn't get the delay right, but here's animated versions of your coinblocks.
https://www.dropbox.com/s/bjxqu57m4l698 ... s.zip?dl=1
https://www.dropbox.com/s/bjxqu57m4l698 ... s.zip?dl=1
The closest I got to the actual delay was thisTecminer wrote:Where do you get all the time to do all this stuff?
Also: what's the delay time of the in-game coinblocks?
EDIT: The almost perfect delay seems to be 0.148
Another edit: Animated tiles! https://www.dropbox.com/s/lv8mjtgqunk17 ... s.zip?dl=0 credit still goes to turretbot
Jesus, was that really 3 years ago already?
- HugoBDesigner
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If we want to be exact:
I guess i did get pretty close considering that i only did it through trial and error
- Technochips
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Wait a minute did he just told me that the tileset respositorium which is about posting tilesets is also for offtopic stuff such as chatting about online multiplayer and trying to connect together using local ips? Sounds great!
- iamamari0player
- Posts: 44
- Joined: 17 Apr 2018, 23:50
Thanks dude! I appreciate thatbut did you use Alesan99's entities to test it out?QwertymanO07 wrote:I couldn't get the delay right, but here's animated versions of your coinblocks.
https://www.dropbox.com/s/bjxqu57m4l698 ... s.zip?dl=1
- iamamari0player
- Posts: 44
- Joined: 17 Apr 2018, 23:50
[anchorl=][/anchorl]
Actually you can use alesan99's entities as wellTechnochips wrote:To make the coin block animated, you'd have to use SE and its custom graphics feature to replace the coin block's textures, which replaces all coin block textures. But because of this, you can only use one single custom coin block texture for every coin blocks in your whole mappack.
No, I used SE like a decent person.
- Villager103
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Considering it all looks SMB1 themed to me, i'll just save you some time and give you this tileset I made:iamamari0player wrote:hi! so here is a tile-set collab! i made a few tiles and i want everyone to add some,i might make a map-pack out of them,also extra bonus points on who ever can make the coin blocks animated! so here is the tile set and good luck! You can post the tiles in the forum or you can email them to me. (btw if youre wondering why i put the ground and underground tile in because theyre breakable like they are in the original smb!)
It doesn't have background elements(fences, bushes, clouds, etc.) because I designed it to go with these backgrounds in an upcoming mappack:
Additionally, here's a link to Turret's Omnipalette tileset:
viewtopic.php?p=104094#p104094
viewtopic.php?p=104094#p104094
- iamamari0player
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- Joined: 17 Apr 2018, 23:50
Dude! I appreciate this so much! It looks great and I can't wait to test it! And it's totally fine! You don't have to add background tiles,as most of us on this forum have paint.net and we can make tiles,but this tile set is amazing! Thank you so much!Villager103 wrote:Considering it all looks SMB1 themed to me, i'll just save you some time and give you this tileset I made:iamamari0player wrote:hi! so here is a tile-set collab! i made a few tiles and i want everyone to add some,i might make a map-pack out of them,also extra bonus points on who ever can make the coin blocks animated! so here is the tile set and good luck! You can post the tiles in the forum or you can email them to me. (btw if youre wondering why i put the ground and underground tile in because theyre breakable like they are in the original smb!)
It has every SMB1 tile(if i'm not mistaken) along with some custom ones and a few Super Mario Maker ones. You can use this as a custom tileset, or replace smbtiles.png in the graphics folder in your mappack. It's compatible with SE.
It doesn't have background elements(fences, bushes, clouds, etc.) because I designed it to go with these backgrounds in an upcoming mappack:
I can make a different tileset with background tiles if you want, I don't have anything better to do.
- iamamari0player
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Welp tonight is gonna succ. No internet other than this unlimited data on my phone,so i cant post tiles, but ill talk to everyone tommorow tho
- Villager103
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I decided to make my own rendition of the popular Omnipallete tileset. Credit to TurretBot for the original one this is based off of.
It includes basically everything from Omnipallete, SMB1, SMB2J and Super Mario Maker, along with some pipes from another tileset of mine.
And after doing this in one sitting, I can safely say that I don't want to make tilesets for at least another week after this.
The tileset is so big, it literally could not fit on 3 374 x 3842 tilesets, which is why I had to omit some of the palletes near the very bottom(the neon-looking black ones, i tried to fit them in but not all of them could fit, plus i was pretty fucking sick of tileset making at that point)
To use this tileset fully, you will have to replace the smbtiles and portaltiles images in your mappack's graphics folder, this is why the default tilesets are at the very top, so they can still be used.
if there's any issues, you can fix it yourself, because i'm really sick of tilesets right now
It includes basically everything from Omnipallete, SMB1, SMB2J and Super Mario Maker, along with some pipes from another tileset of mine.
And after doing this in one sitting, I can safely say that I don't want to make tilesets for at least another week after this.
The tileset is so big, it literally could not fit on 3 374 x 3842 tilesets, which is why I had to omit some of the palletes near the very bottom(the neon-looking black ones, i tried to fit them in but not all of them could fit, plus i was pretty fucking sick of tileset making at that point)
To use this tileset fully, you will have to replace the smbtiles and portaltiles images in your mappack's graphics folder, this is why the default tilesets are at the very top, so they can still be used.
- iamamari0player
- Posts: 44
- Joined: 17 Apr 2018, 23:50
wow,dude that is alot of tiles, like alot. but damn they look good! good jobVillager103 wrote:I decided to make my own rendition of the popular Omnipallete tileset. Credit to TurretBot for the original one this is based off of.
It includes basically everything from Omnipallete, SMB1, SMB2J and Super Mario Maker, along with some pipes from another tileset of mine.
And after doing this in one sitting, I can safely say that I don't want to make tilesets for at least another week after this.
The tileset is so big, it literally could not fit on 3 374 x 3842 tilesets, which is why I had to omit some of the palletes near the very bottom(the neon-looking black ones, i tried to fit them in but not all of them could fit, plus i was pretty fucking sick of tileset making at that point)
To use this tileset fully, you will have to replace the smbtiles and portaltiles images in your mappack's graphics folder, this is why the default tilesets are at the very top, so they can still be used.
if there's any issues, you can fix it yourself, because i'm really sick of tilesets right now
Looks a lot like one of SuperJustinBros.'s sets.
Though they're already free to use, for the sake of accessibility I'm posting the tilesets from my Map Contest entries here.
hello everyone... (don't worry I'm not here to block the forum again with online multiplayer)
I'm here to most some new tiles yay. this is a Minecraft one. I haven't done any maps because of tile packs.
this one took me a while. I forgot his name but I grabeed a set of minecraft tiles a while ago and just built upon it so....... HE'R YAY GOU!!!
I'm here to most some new tiles yay. this is a Minecraft one. I haven't done any maps because of tile packs.
this one took me a while. I forgot his name but I grabeed a set of minecraft tiles a while ago and just built upon it so....... HE'R YAY GOU!!!
It's been a long time since I've seen a Minecraft tileset. Let's hope you don't repeat the mistakes of the past.
i have 2 things to sayQwertymanO07 wrote:It's been a long time since I've seen a Minecraft tileset. Let's hope you don't repeat the mistakes of the past.
1- its for a mappack
2- i know what you mean -_-
- iamamari0player
- Posts: 44
- Joined: 17 Apr 2018, 23:50
hey dude,long time no see,btw i really like that tileset you made and i cant wait to try it out!aidanTP wrote:i have 2 things to sayQwertymanO07 wrote:It's been a long time since I've seen a Minecraft tileset. Let's hope you don't repeat the mistakes of the past.
1- its for a mappack
2- i know what you mean -_-
- Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
Knytt Stories tutorial tileset, except 16x16. Only problem is that all tiles are on the same layer.
Cave tiles are unportalable, and crate tiles are breakable. I've included the colorful "no tile" blocks, which aren't used often in KS levels. The red slash tiles and credit tiles were not selectable in the original tileset and should not be used.
As a bonus, here's a custom background resembling the tutorial gradient:
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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Remember long ago when I posted that mess of a Minecraft tileset? Well, this time, I split them into specific versions, and they're also somewhat SE-tile entity compatible, yay. (Such as water letting you swim in it and lava killing you.) The splitting up was planned, but I didn't really get around to it...until now.
(Indev tiles) (SE version) You may have noticed that this tileset is much smaller.
(Indev tiles) (Alesan-compatible version)
(Indev tiles) (SE version) You may have noticed that this tileset is much smaller.
(Indev tiles) (Alesan-compatible version)
- iamamari0player
- Posts: 44
- Joined: 17 Apr 2018, 23:50
funny enough is that i still use that tileset,but cool revamp thoTurtley3 wrote:Remember long ago when I posted that mess of a Minecraft tileset? Well, this time, I split them into specific versions, and they're also somewhat SE-tile entity compatible, yay. (Such as water letting you swim in it and lava killing you.) The splitting up was planned, but I didn't really get around to it...until now.
(Indev tiles) (SE version) You may have noticed that this tileset is much smaller.
(Indev tiles) (Alesan-compatible version)