Tileset Respositorium
- Superjustinbros
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*booya* Demon Returns tileset.
Should now be fixed...
Should now be fixed...
Last edited by Superjustinbros on 25 Jan 2013, 05:49, edited 4 times in total.
- Superjustinbros
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Here's a new something. (forgot to mention before this is from STAR Remix)
Free use, as per always.
Free use, as per always.
- Mari0Maker
- Posts: 1348
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SMB3 Styled NSMBU Tileset
Give credit to Darkchao Original Creator
http://www.mfgg.net/?act=resdb¶m=02&c=1&id=27782
At the moment I'm working on converting a NES styled SMW Tileset. :D
Give credit to Darkchao Original Creator
http://www.mfgg.net/?act=resdb¶m=02&c=1&id=27782
At the moment I'm working on converting a NES styled SMW Tileset. :D
- Superjustinbros
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Here's a small one for the very first area of Pocket Zaurus.
- Superjustinbros
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A small one I made thanks to the DSiware title Mario Clock, since it has the Pow block.
(hope someone makes a mappack based on Mario Clock)
(hope someone makes a mappack based on Mario Clock)
- JWinslow23
- Posts: 139
- Joined: 06 Feb 2013, 01:05
I have no idea what's wrong with them, but the tiles will not show up in my mappack preview on the title screen, and the tile properties I want are not showing (for example, the virus and pill tiles are examples of tiles I want to be collidable, but they aren't). Also, in the level editor, when I select any of my tiles, they all say that they are collidable and un-portalable. HELP!
- JWinslow23
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OK, and how to select the transparent color in Paint?xXxrenhoekxXx wrote:you have to make the background transparent otherwise everything f*cks up
- JWinslow23
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- Joined: 06 Feb 2013, 01:05
Well, I used the tile template in the How To Make Tilesets thread, which had a transparent background. However, it now is white. All I did was copy/paste the tile snippets!Turret Opera wrote:you can't
- Superjustinbros
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You can't use MSPaint with these custom tilesets; you need a graphics editor that supports transparent backgrounds, like Paint.NET or Photoshop.JWinslow23 wrote:Well, I used the tile template in the How To Make Tilesets thread, which had a transparent background. However, it now is white. All I did was copy/paste the tile snippets!Turret Opera wrote:you can't
- JWinslow23
- Posts: 139
- Joined: 06 Feb 2013, 01:05
I will download it and re-upload the pic.Superjustinbros wrote:You can't use MSPaint with these custom tilesets; you need a graphics editor that supports transparent backgrounds, like Paint.NET or Photoshop.JWinslow23 wrote:Well, I used the tile template in the How To Make Tilesets thread, which had a transparent background. However, it now is white. All I did was copy/paste the tile snippets!Turret Opera wrote:you can't
Here is the tileset to my upcoming mappack, Normal Bros.
It's not finished yet.
It's not finished yet.
- Superjustinbros
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Made a short upgrade to the Bros. tileset.
- Superjustinbros
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Mario Unlimited.
EDIT:
And now Super Mario Land.
Last edited by Superjustinbros on 12 Mar 2013, 18:17, edited 1 time in total.
- Legend_of_Kirby
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- Joined: 14 Oct 2012, 05:37
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Ask pyro If you can continue his: viewtopic.php?f=12&t=1082&p=47053&hilit ... and#p47053
- Superjustinbros
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Well there was one by Pyrosaur, but it was in color, had scrolling backgrounds, and had 16x16 tiles instead of 8x8. If the project is ever given a revival using what the current version of Mari0 has in store (until SE with the ability to make custom enemies), I'd prefer it in monochrome, and with vines to the upper part of 1-3 (which the second bonus room has too many 1-UPS, which weren't even present in the original)xXxrenhoekxXx wrote:I should probably get around to working on a mari0 land mappack one of these days.
Oh, and this may be of good use. http://www.mediafire.com/?b6d8c3rjsy88dko
- Legend_of_Kirby
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Ninj'd you! But seriously a continuation would be awesome!
- Superjustinbros
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Syobon Action.
*updated*
EDIT: Full SMB1 tileset!
*updated*
EDIT: Full SMB1 tileset!
- Superjustinbros
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Here's enhanced text tiles.
or revive how not to make a mappack.Smear-Gel wrote:Oh snap Syobon Action!
Time for a mean puzzles map pack c:
Of course we didn't =P
SJB, you should make a mod that makes things accurate to the original game (just a graphics mod) using that tileset
SJB, you should make a mod that makes things accurate to the original game (just a graphics mod) using that tileset
- Superjustinbros
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I remember TripleXZero once had plans on starting a project like this; I sent him an older version of the SJB mod that had the original SMB graphics, just with the necessary palette corrections and addons Maurice overlooked.Turret Opera wrote:Of course we didn't =P
SJB, you should make a mod that makes things accurate to the original game (just a graphics mod) using that tileset
EDIT: I ripped this tileset from a Kaizo-based ROM hack. It doesn't exactly have a name, though it's referred to as "Bad Mario" in the files.
- TripleXero
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Recently I was trying to figure out how to add more sprites to the things that only have one color scheme so they have all four, but I barely know anything at all about LOVE so I couldn't figure it out
World 3 of Normal Bros. is coming soon, so I thought I would show you this:
Yes. It really does say Supre Maroi Brso.
Yes. It really does say Supre Maroi Brso.
*dead* (thanks, I take it from here)ucenna wrote:viewtopic.php?f=12&t=2955
Knock yourself out...
...
Last edited by Qcode on 21 Oct 2021, 17:14, edited 1 time in total.
- Sunset_Moth
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I'll do the vine, and some other things too.
- Mari0Maker
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I made two versions just for you.Costinteo wrote:(I really need some vines. I would love if you could just take the pink little brush/coral thingy and make it collide=false portable=false and color=green)
Then again I bet you got some vines from Superjustinbros's tileset...
- Superjustinbros
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@Vyper: Apologies if I sound like a broken record here, but what's with the Supre Maroi Brso theme? Are you attempting a 1950's styled murder story or an abandoned wasteland like Portal 2's old Aperture?
@Mari0Maker: I recently played the demo of Monster.Exe, it seems like he already looked to my tiles for the vines, just removed collision from the green coral.
@Mari0Maker: I recently played the demo of Monster.Exe, it seems like he already looked to my tiles for the vines, just removed collision from the green coral.
Mari0Maker wrote:I made two versions just for you.Costinteo wrote:(I really need some vines. I would love if you could just take the pink little brush/coral thingy and make it collide=false portable=false and color=green)
Then again I bet you got some vines from Superjustinbros's tileset...
I did them myself.. I didn't check this post afterwards..bubba_nate wrote:I'll do the vine, and some other things too.
Edit: When I said I did them myself, I meant I took the green coral thingy from SJB's color tileset and make it unportalable and uncollidable, so totally giving credits to SJB for that one.
Last edited by Costinteo on 11 Mar 2013, 23:15, edited 1 time in total.
- Mari0Maker
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Nice job for first shading try! I can't even make a sprite from scratch, as all I can do is edit. :PCostinteo wrote:
A gravestone I did for my Graveyard level.. I hope it comes in hand for somebody else aswell. First shading try, I think it's pretty neat, the look.
@Superjustinbros: I guess the first one. It's just what I thought Super Mario Bros. would be if it was more... realistic.
The graveyard goodie pack! Made completely by me, from scratch.
I added the gravestone too so you don't have to combine them. It has a gravestone, graveyard fence, graveyard fence top, and broken graveyard fence top. You can also use just the top of the sprites so they won't be repetitive.
In-game look:
Edit: There is a little bug with the broken graveyard fence top, it's 2 pixels taller... Trying to fix it.
Edit2: Aaaaaanddd... Fixed it.
Last edited by Costinteo on 11 Mar 2013, 23:29, edited 4 times in total.
- Superjustinbros
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You may want to make it so each row has only up to 22 tiles each, therefore they won't look disorganized/scrambled when viewing them in the editor. I think it may also help to make some of the tiles breakable, like the cracked stone and brick tiles, the different ore tiles, and the chests, similar as to what Fartzilla did with his Minecraft levels in The Untitled Game.Maybe0ne wrote:My minecraft tileset.
- Mari0Maker
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Here are three tiles I made that I "converted" to 8-Bit. This was basically just a test.
They work with "block" entities too. Although if they are empty, you can break them.
In-Game
They work with "block" entities too. Although if they are empty, you can break them.
In-Game
(yay, NES tileset):
EDIT: I will use this tilesets later (when SE comes out)
Last edited by HansAgain on 14 Mar 2013, 00:52, edited 1 time in total.
- Superjustinbros
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I'm going to make a small update to the Mario Unlimited tileset I posted earlier, since I missed a few tiles on the hills. If I'm also in the mood I may go on to produce a cleaner Minecraft tileset, with both solid and breakables.