Then... don't post it?Turret Opera wrote:Japan?
*some image*
(That's why this post is utterly terrible.)
Tileset Respositorium
too lazy to not post
- Superjustinbros
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SJB, by any chance to you have a Pipe mega-sheet or something of the sort? Like, pipes in every direction, pipe intersections, elbows? If not, I'll just do it myself. I've been needing something like this for a while...
- Flutter Skye
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Something like this ?mindnomad wrote:SJB, by any chance to you have a Pipe mega-sheet or something of the sort? Like, pipes in every direction, pipe intersections, elbows? If not, I'll just do it myself. I've been needing something like this for a while...
No, I mean pipes that look like the ones from the original SMB, but that include elbows, intersections, and other stuff.FlutterPie wrote:Something like this ?mindnomad wrote:SJB, by any chance to you have a Pipe mega-sheet or something of the sort? Like, pipes in every direction, pipe intersections, elbows? If not, I'll just do it myself. I've been needing something like this for a while...
- Superjustinbros
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- Superjustinbros
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Anything to help a fellow forum member.
- Mariobros2
- Posts: 293
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Just a SMW tileset. Original tiles ripped by *checks at MFGG* supernesfreak.
- maidenTREE
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Um, why is the red switch down sprite incorrectly colored?
- maidenTREE
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Nevermind about the red switch. But it does make sense, thanks for putting sense into me!
Last edited by maidenTREE on 30 Apr 2017, 19:20, edited 1 time in total.
- Mariobros2
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It's suposed to be like that. Play SMW and you will see.
- TheJonyMyster
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What about the circle tile from the “choose one out of three” minigame?
wasn't ripped from the tileset he used
- Superjustinbros
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>inb4 someone thinks I'm going to say "you missed the remaining pipe and terrain colors and horizontal/vertical pipe ends use one graphic like SMB1, 2J, and 3"mari0bros2 wrote:
Just a SMW tileset. Original tiles ripped by *checks at MFGG* supernesfreak.
Though I do have to ask, why are the flipping Face Blocks solid?
Part of this is why I re-ripped SMB1's tiles, to make sure these inaccuracies don't plague particular fangames.
- Mari0Maker
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My current project. :D
A Yoshi's Island (Super Mario World 2) tileset. The template is made by Qcode.
EDIT: I guess Qcode's template doesn't require credit. :P
A Yoshi's Island (Super Mario World 2) tileset. The template is made by Qcode.
EDIT: I guess Qcode's template doesn't require credit. :P
Last edited by Mari0Maker on 05 Jun 2013, 03:12, edited 2 times in total.
...
Last edited by Qcode on 21 Oct 2021, 17:49, edited 1 time in total.
- Superjustinbros
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Tileset is eight tiles too wide to be properly shown in the editor clean and organized, but still, I like where this is going.Mari0Maker wrote:My current project. :D
A Yoshi's Island (Super Mario World 2) tileset. The template is made by Qcode.
EDIT: I guess Qcode's template doesn't require credit. :P
- HugoBDesigner
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So here's a template I made (22x22):Superjustinbros wrote: Tileset is eight tiles too wide to be properly shown in the editor clean and organized, but still, I like where this is going.
- Superjustinbros
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EDIT: nevermind =/
Last edited by TurretBot on 10 Jun 2013, 22:34, edited 1 time in total.
- maidenTREE
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Um, I...well, it is amazing!Turret Opera wrote:I've decided to do a project.
I take random tiles from this topic and morph them into one tileset.
And make maps.
Last edited by maidenTREE on 30 Apr 2017, 19:20, edited 1 time in total.
- TheJonyMyster
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Tiles from Random Crap.
100% original, and then text tiles by SJB.
100% original, and then text tiles by SJB.
- Superjustinbros
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I said this before, but the way the combination tileset you made was assembled, tiles in the editor's palette will be misplaced. If you're using22 tiles or lower, you can make the width anything you want, as long as it's a multiple of 17 so it can fit every tile made. 23 tiles and over, and the width must always be 374 pixels will the height must be a multiple of 17, to fit all the tiles. Besides, the styles of the different tiles do clash in on one another. You have the ones I ripped from several hacks that follow the limitations of the NES/Famicom, and then all the other custom-made ties from various forum users that ignore these rules.Turtley3 wrote:Um, I think you stole my idea.Turret Opera wrote:I've decided to do a project.
I take random tiles from this topic and morph them into one tileset.
And make maps.
*image*
Thanks Jony for using my text tileset. :)
- TheJonyMyster
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NP. But I think there should be text-tool in SE, so that text doesn't take up the whole tile.Superjustinbros wrote: Thanks Jony for using my text tileset. :)
- Superjustinbros
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I remember one was made for SE.TheJonyMyster wrote:NP. But I think there should be text-tool in SE, so that text doesn't take up the whole tile.Superjustinbros wrote: Thanks Jony for using my text tileset. :)
- TheJonyMyster
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Good to know. On the other hand, though, you could make text that takes up 7 x 7, and then you could make a tile for every combination of four letters/numbers/punctuation marks/spaces. Which is only 2,825,761 possibilities, more or less.
I said random tiles from this thread not every single tileset made by SJB and some others too.Turtley3 wrote:Um, I think you stole my idea.Turret Opera wrote:I've decided to do a project.
I take random tiles from this topic and morph them into one tileset.
And make maps.
- TheJonyMyster
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I recommend using my tiles because they are from Random Crap.Turret Opera wrote:I said random tiles from this thread not every single tileset made by SJB and some others too.Turtley3 wrote:Um, I think you stole my idea.Turret Opera wrote:I've decided to do a project.
I take random tiles from this topic and morph them into one tileset.
And make maps.
- TheJonyMyster
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Good to know (again).
- maidenTREE
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Yeah, also SJB's tiles are in THIS thread.Turret Opera wrote:I said random tiles from this thread not every single tileset made by SJB and some others too.Turtley3 wrote:Um, I think you stole my idea.Turret Opera wrote:I've decided to do a project.
I take random tiles from this topic and morph them into one tileset.
And make maps.
- TheJonyMyster
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Yes, but so are other peoples' tiles. He wanted lots of tiles, but from lots of people.
On a separate note, would it be possible to create a mega tileset with everyone's tiles in it?
Or would that crash Mari0?
On a separate note, would it be possible to create a mega tileset with everyone's tiles in it?
Or would that crash Mari0?
- TheJonyMyster
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Okay. What type of computer could do it? Like, what would that require? Just an estimate, of course.
- TripleXero
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My Windows 98 tileset loads, but takes up to 30 seconds for the game to first start, and the tileset isn't super big. But also, I don't have a super powerful computer
- maidenTREE
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I guess a Windows Vista/7 32-bit/64-bit computer would do it.TheJonyMyster wrote:Okay. What type of computer could do it? Like, what would that require? Just an estimate, of course.
It has nothing to do with Operating System.Turtley3 wrote: I guess a Windows Vista/7 32-bit/64-bit computer would do it.
Basically it depends on the graphic card/driver, some cant handle textures bigger than 1024x1024px(like mine), or 2048x2048px, or 4096x4096px(smaller the texture, more g-cards compatibility), and im pretty sure merging all tilesets would go far beyond 4096px in height, and most g-cards cant handle that.TheJonyMyster wrote:Okay. What type of computer could do it? Like, what would that require? Just an estimate, of course.
Some spikes.
Usage:
Usage:
QwertymanO07 wrote:Anyone can use these this as long as I'm credited.
- Superjustinbros
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- TheJonyMyster
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I would've never thought of that.
GENIUSES
GENIUSES
I made some nicer looking spikes:
Besides, it was more the concept than the tile itself.
Besides, it was more the concept than the tile itself.
I made a tileset out of this SMBX graphics pack by reghrhre: http://nsmbxforums.prophpbb.com/topic439.html
It's a NSMBU tileset with SMAS-styled graphics. I threw in some SMAS tiles to round it out so that people can make full mappacks with it.
Nonportalable tiles include the grey pyramid block near the bottom (the blue one is portalable) and the cracked tiles in the canyon and ice biomes.
No need to give me credit, but do credit reghrhre.
Also, it you have any GFX packs that you want converted to Mari0 format, PM me and I'll see what I can do.
It's a NSMBU tileset with SMAS-styled graphics. I threw in some SMAS tiles to round it out so that people can make full mappacks with it.
Nonportalable tiles include the grey pyramid block near the bottom (the blue one is portalable) and the cracked tiles in the canyon and ice biomes.
No need to give me credit, but do credit reghrhre.
Also, it you have any GFX packs that you want converted to Mari0 format, PM me and I'll see what I can do.
- Superjustinbros
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These look good. :D
I was thinking you could make the graphics from A0zora into 16bit, since it's really the only major graphic mod I made to Mari0 (most of my others were just corrections to the default enemies and NES-ification of Portal tiles)Also, it you have any GFX packs that you want converted to Mari0 format, PM me and I'll see what I can do.
Much as I'd love to help with that, it's not something I'm capable of. I haven't made any original tilesets; I just reorganize other people's so they work in Mari0. Spriting isn't really something I'm good at. (yet)Superjustinbros wrote:I was thinking you could make the graphics from A0zora into 16bit, since it's really the only major graphic mod I made to Mari0 (most of my others were just corrections to the default enemies and NES-ification of Portal tiles)WillWare wrote:Also, it you have any GFX packs that you want converted to Mari0 format, PM me and I'll see what I can do.
Do that full Everybody Edits tileset I was too lazy to do.WillWare wrote:Much as I'd love to help with that, it's not something I'm capable of. I haven't made any original tilesets; I just reorganize other people's so they work in Mari0. Spriting isn't really something I'm good at. (yet)Superjustinbros wrote:I was thinking you could make the graphics from A0zora into 16bit, since it's really the only major graphic mod I made to Mari0 (most of my others were just corrections to the default enemies and NES-ification of Portal tiles)WillWare wrote:Also, it you have any GFX packs that you want converted to Mari0 format, PM me and I'll see what I can do.
I'm not honoring any requests made in this topic after this post. I don't want the requests taking up space - this isn't my topic. I will only accept PMs.WillWare wrote:Also, it you have any GFX packs that you want converted to Mari0 format, PM me and I'll see what I can do.