Tileset Respositorium

Mapping related threads and questions go in here!
User avatar
BarbarianKabbage
Posts: 63
Joined: 14 Dec 2014, 19:01

Post » 10 Jan 2016, 21:55

Yay Kabbage actually finished something.

They're (Industrial) pipes!
Image
Image
If you use just give me credit somewhere. I don't care if you mash these with other tiles, or recolor them just say that they were originally mine.

Do you guys want to see more tiles from me?
Leave answers I guess.

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 10 Jan 2016, 22:13

They look great!

User avatar
BarbarianKabbage
Posts: 63
Joined: 14 Dec 2014, 19:01

Post » 10 Jan 2016, 23:08

QwertymanO07 wrote:They look great!
Thanks Qwerty!

User avatar
nikitaw99
Posts: 33
Joined: 25 Jan 2014, 14:30

Post » 28 Jan 2016, 04:29

Hello guys! I've been working on my first tileset. I didn't think of a name, so I called it Extra Portal Tiles.
Hope you like it!

Image

User avatar
imgudman4567
Posts: 225
Joined: 22 Jun 2015, 23:22
Contact:

Post » 30 Jan 2016, 23:19

Did you guys ever know that the NES color palette has way more than 52 colors?
Image (not my image.)
Apparently, 410 colors are possible via the trickery of changing the palette registers mid-scanline, 14 times, in conjunction with using color emphasis bits every several scanlines (very odd explanation.).

And I'm back. Been gone because school. Still doin' SM3DW:2DE, Don't worry.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 31 Jan 2016, 17:44

Correction: While it is true that there are only 52 colors available, certain games can apply "tints" to the screen or specific segments of it to alter the colors displayed.

On that screen the tints are Untinted, Blue, Purple, Red, Olive, Green, Teal, and Grey.
Not too many NES games even use screen-tinting exploits; but there definitely are a few out there.

Even then these "Color Demo" roms use exploits to be able to display every color on the NES' palette at once.

User avatar
imgudman4567
Posts: 225
Joined: 22 Jun 2015, 23:22
Contact:

Post » 31 Jan 2016, 22:02

Superjustinbros wrote:Correction: While it is true that there are only 52 colors available, certain games can apply "tints" to the screen or specific segments of it to alter the colors displayed.

On that screen the tints are Untinted, Blue, Purple, Red, Olive, Green, Teal, and Grey.
Not too many NES games even use screen-tinting exploits; but there definitely are a few out there.

Even then these "Color Demo" roms use exploits to be able to display every color on the NES' palette at once.
Ok, that makes more sense. But still cool to know that Nintendo was able to do THAT back in 1985.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 03 Feb 2016, 19:38

Waveman pipes.
Image

User avatar
Villager103
Posts: 506
Joined: 31 Jan 2013, 14:50
Contact:

Post » 25 Mar 2016, 21:53

Old Aperture tileset with custom test chamber signs!
Image

User avatar
sdslayer100
Posts: 31
Joined: 18 Jun 2015, 20:28
Contact:

Post » 17 Jul 2016, 21:31

Don't know if one is here already. I request an SMB2 Japanese version Tileset. For a mappack.

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 18 Jul 2016, 00:01

sdslayer100 wrote:Don't know if one is here already. I request an SMB2 Japanese version Tileset. For a mappack.
If you mean SMB: Lost Levels, then yeah, there are tiles of that game:
Turtley3 wrote:Image
Or if you want more colors:
Murphmario wrote:Image
Also, you can look for the tiles in this thread by using the bar below the thread title:
Image
I just searched for "Lost Levels" and those were some results, you could do the same for other tilesets, if you don't find them, you can then proceed to request them.

User avatar
sdslayer100
Posts: 31
Joined: 18 Jun 2015, 20:28
Contact:

Post » 20 Jul 2016, 02:27

I searched and didn't see anything. Can anyone find/make a tileset containing all the default SMB blocks, but black and white please!

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 20 Jul 2016, 09:46

Like this?
Image

User avatar
sdslayer100
Posts: 31
Joined: 18 Jun 2015, 20:28
Contact:

Post » 21 Jul 2016, 04:05

QwertymanO07 wrote:Like this?
Image
Yes! thank you so much!!!!

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 21 Jul 2016, 05:48

Okay, because I literally just used a filter.

Eden GT
Posts: 277
Joined: 13 Jun 2015, 08:52
Contact:

Post » 21 Jul 2016, 12:29

QwertymanO07 wrote:Okay, because I literally just used a filter.
Yeah, that will take only around 5 seconds (including loading) ....

Eden GT
Posts: 277
Joined: 13 Jun 2015, 08:52
Contact:

Post » 13 Aug 2016, 13:02

<removed>
Last edited by Eden GT on 15 May 2020, 03:15, edited 1 time in total.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 21 Aug 2016, 00:17

Cool.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 29 Aug 2016, 02:51

I return with the latest incarnation of my clusters*ck of a tileset.
Image
This is an "abridged" version of the third version of the tileset, which cuts up the number of colors from 111 to 56, so not as much space is consumed.
Last edited by Superjustinbros on 30 Aug 2016, 17:14, edited 4 times in total.

User avatar
MartinBott19
Posts: 26
Joined: 24 Jul 2016, 05:03

Post » 29 Aug 2016, 04:32

So here is a Super Mario Maker tileset i made which needs "Alesan99 entities" in order for it to work properly

Image

It works fine but the only thing i don't like is how i arranged the tiles, it's because this is completely made with boredom.

I don't need or want any credit cause this is basically copy pasta from Random Talking Bush

Sorry for the bonus tiles,i got really lazy to remove those and it's my first tileset, yay!

User avatar
Technochips
Posts: 608
Joined: 12 Mar 2015, 16:05
Contact:

Post » 29 Aug 2016, 12:33

Image
fixed

Code: Select all

[img]http://i.imgur.com/uICwomI.png[/img]

User avatar
Villager103
Posts: 506
Joined: 31 Jan 2013, 14:50
Contact:

Post » 16 Sep 2016, 18:11

A Donkey Kong-themed tileset.
Image

User avatar
The Snivy
Posts: 34
Joined: 15 Jul 2016, 02:43

Post » 17 Sep 2016, 06:52

Made a basic Mari0 form tileset with custom tiles i found on TSR. I might expand it later. Need alesan99's entities (for the block things that are 3x3).

Image
Image

User avatar
Xplodino
Posts: 12
Joined: 07 Dec 2015, 09:21
Contact:

Post » 01 Oct 2016, 01:49

Hello, people of the Stabyourself.net forum. I make a humble appearance to grant thee access to a fine arrangement of graphics called a "tileset".
Okay, enough with the posh talk. My name is Xplodino.

You may have seen me around these forums some time ago, for like a short duration of time. I promised you a mappack full of wacky dimensions, but alas, I did not deliver. i know all of you don't really care or are like "who the hell are you?" because you don't even know ANYTHING about me, but i also don't care

Anyway, here's a tileset I've been working on and am still working on! (It'll only work with Alesan99's Entities.)
Some things in this tileset are missing (like the some castle parts), but anything that is missing will be added in a later update.

Image

Feedback [positive/negative] is welcome to this tileset!
EDIT: I forgot to mention. As you expect, if you use this tileset in a mappack, you have to credit me on it! You know what, you can use it as freely as you want, since I am so nice :)
Last edited by Xplodino on 04 Oct 2016, 08:34, edited 2 times in total.

Squidish
Posts: 678
Joined: 05 Apr 2014, 04:04

Post » 01 Oct 2016, 03:02

Xplodino wrote:Hello, people of the Stabyourself.net forum. I make a humble appearance to grant thee access to a fine arrangement of graphics called a "tileset".
Okay, enough with the posh talk. My name is Xplodino.

You may have seen me around these forums some time ago, for like a short duration of time. I promised you a mappack full of wacky dimensions, but alas, I did not deliver. i know all of you don't really care or are like "who the hell are you?" because you don't even know ANYTHING about me, but i also don't care

Anyway, here's a tileset I've been working on and am still working on! (It'll only work with Alesan99's Entities.)
Some things in this tileset are missing (like the some castle parts), but anything that is missing will be added in a later update.

Image

Feedback [positive/negative] is welcome to this tileset!
This looks incredible! Great job! Keep up the good work!

User avatar
Xplodino
Posts: 12
Joined: 07 Dec 2015, 09:21
Contact:

Post » 01 Oct 2016, 03:11

Squidish wrote:This looks incredible! Great job! Keep up the good work!
Thanks for the feedback, man! Appreciate it.

User avatar
sdslayer100
Posts: 31
Joined: 18 Jun 2015, 20:28
Contact:

Post » 14 Oct 2016, 19:53

Hi, I need a tileset for another world in a game. If anyone has made a desert tileset tell me. Also, if possible I would like a snow-type tileset.

User avatar
Villager103
Posts: 506
Joined: 31 Jan 2013, 14:50
Contact:

Post » 15 Oct 2016, 00:38

sdslayer100 wrote:Hi, I need a tileset for another world in a game. If anyone has made a desert tileset tell me. Also, if possible I would like a snow-type tileset.
I could probably make a tileset for that. Also, if you download Paint.net, you can create your own tilesets easily.

User avatar
sdslayer100
Posts: 31
Joined: 18 Jun 2015, 20:28
Contact:

Post » 15 Oct 2016, 04:11

Villager103 wrote:
sdslayer100 wrote:Hi, I need a tileset for another world in a game. If anyone has made a desert tileset tell me. Also, if possible I would like a snow-type tileset.
I could probably make a tileset for that. Also, if you download Paint.net, you can create your own tilesets easily.
Ok, I just don't know what I want them to look like. So I like to see what others will do.

User avatar
MartinBott19
Posts: 26
Joined: 24 Jul 2016, 05:03

Post » 15 Oct 2016, 04:57

I'll try make one maybe tomorrow or idk

EDIT: Nvm i was just starting and everything looks gold not sand

User avatar
sdslayer100
Posts: 31
Joined: 18 Jun 2015, 20:28
Contact:

Post » 15 Oct 2016, 05:12

Anyone think this is worth continuing? It's pokemon. Look up "Pokemon Lavender Town" That's what its based off of.

https://www.youtube.com/watch?v=zLeNruI6buc

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 15 Oct 2016, 05:38

Here's some desert tiles I quickly made:
[collapse= ]Tileset:
Image

Ingame:
Image[/collapse]
Now, this is far from completed, considering it doesn't have pyramids, cacti, miscellaneous debris, other desert stuff, or even portalable tiles—and the stones don't loop that well—but it's a good start, and should jog your creativity.
sdslayer100 wrote:Anyone think this is worth continuing? It's pokemon. Look up "Pokemon Lavender Town" That's what its based off of.

https://www.youtube.com/watch?v=zLeNruI6buc
The first thing I'm going to say is that those tiles were made for a different perspective and player scale, so they'll always be a bit off. Also, that background at the beginning looks a little compressed, so see if you can't find a replacement.

User avatar
sdslayer100
Posts: 31
Joined: 18 Jun 2015, 20:28
Contact:

Post » 15 Oct 2016, 17:08

QwertymanO07 wrote:Here's some desert tiles I quickly made:
[collapse= ]Tileset:
Image

Ingame:
Image[/collapse]
Now, this is far from completed, considering it doesn't have pyramids, cacti, miscellaneous debris, other desert stuff, or even portalable tiles—and the stones don't loop that well—but it's a good start, and should jog your creativity.
sdslayer100 wrote:Anyone think this is worth continuing? It's pokemon. Look up "Pokemon Lavender Town" That's what its based off of.

https://www.youtube.com/watch?v=zLeNruI6buc
The first thing I'm going to say is that those tiles were made for a different perspective and player scale, so they'll always be a bit off. Also, that background at the beginning looks a little compressed, so see if you can't find a replacement.
Here, foran idea. Maybe like SMB3 style. as for the other thing. Yea, i was thing of having a ladder thing so mario canbe at the right perspective. Also,what are the background's dimensons?

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 15 Oct 2016, 18:51

sdslayer100 wrote:Here, foran idea. Maybe like SMB3 style.
Why not just rip it from that game, then?
sdslayer100 wrote:as for the other thing. Yea, i was thing of having a ladder thing so mario canbe at the right perspective.
That's movement pattern, not prespective. What I mean is that Mario is drawn from the side, while the Pokemon tileset is drawn from above.
sdslayer100 wrote:Also,what are the background's dimensons?
The resolution at scale 1: 400x224.

User avatar
sdslayer100
Posts: 31
Joined: 18 Jun 2015, 20:28
Contact:

Post » 16 Oct 2016, 00:31

QwertymanO07 wrote:
sdslayer100 wrote:Here, foran idea. Maybe like SMB3 style.
Why not just rip it from that game, then?
Because I would like to know if there are any fan made SMB1 desert tiles. Worst case scenario, I just paint all the original SMB1 tiles yellow.
Basically, I wanna try to keep the SMB1 style.

Squidish
Posts: 678
Joined: 05 Apr 2014, 04:04

Post » 16 Oct 2016, 20:50

sdslayer100 wrote:Because I would like to know if there are any fan made SMB1 desert tiles. Worst case scenario, I just paint all the original SMB1 tiles yellow.
Basically, I wanna try to keep the SMB1 style.
Super Mario ReMaker made some. I ported them to Mari0 for you:
Image
Putting the pyramids together can be a bit of a pain, but it looks great in-game.
Image

User avatar
sdslayer100
Posts: 31
Joined: 18 Jun 2015, 20:28
Contact:

Post » 16 Oct 2016, 21:05

Squidish wrote:
sdslayer100 wrote:Because I would like to know if there are any fan made SMB1 desert tiles. Worst case scenario, I just paint all the original SMB1 tiles yellow.
Basically, I wanna try to keep the SMB1 style.
Super Mario ReMaker made some. I ported them to Mari0 for you:
Image
Putting the pyramids together can be a bit of a pain, but it looks great in-game.
Image
Thanks! I did some myself (literally just the default tileset but yellow-er) I'll use these in the next few levels.

Also, I'm not sure what kinds of tiles to use for a desert castle. Any ideas?

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 16 Oct 2016, 22:13

Image
Here's a simple castle brick with the same pallet and dithering as the earlier posted tileset. I'd also recommend using a recolored underwater tile for the sand, though that might just be because that's how I did it in The Pirate Mappack.

User avatar
MartinBott19
Posts: 26
Joined: 24 Jul 2016, 05:03

Post » 21 Oct 2016, 14:13

A very messy silhouette (please tell me i spelled it right) tree.
It's not that special
Image
also it's in foreground tiles for SE
EDIT:
Image
has no leaves
Image
how they should look like

If u didn't notice it was actually images that i found from google then resize it to 64 x 64 then color it black (and also modify it a bit)
I don't really know how to make trees (o-o)

EDIT v2.0

The tiles of the Mappack i didn't finish because idk... i lost interest?
Image
Requires Alesan99 entities

I finish the tiles of Lost Levels,SMB 2 USA and Super mario land and the other are missing tiles

User avatar
imgudman4567
Posts: 225
Joined: 22 Jun 2015, 23:22
Contact:

Post » 19 Nov 2016, 23:10

Does anyone have the tileset of Super Lugi Bros. 0?

EDIT: Found them.

User avatar
MartinBott19
Posts: 26
Joined: 24 Jul 2016, 05:03

Post » 20 Nov 2016, 10:38

Image

My attempt to make 32x32 version of the normal tileset.

- has alot of repeated tiles.
- made for SE. i have the alesan99 entities version but i don't think anyone need it.
- airship tileset might look horrible to your eyes.
- still not finish.
- might contain wrong colors
- big coin block will turn to regular coin block.
- everything might look bad to your eyes.
- ...

User avatar
nikitaw99
Posts: 33
Joined: 25 Jan 2014, 14:30

Post » 22 Dec 2016, 20:08

Haven't posted in a while.

Edited my existing tileset, with tile properties for Alesan99's Entities mod.

Added "love" block (WIP) and some lava.
Image

User avatar
chasr34
Posts: 34
Joined: 07 May 2015, 01:53
Contact:

Post » 06 Feb 2017, 00:07

guess who is back? its me! anyways its been so long since I've been back and i want to share a tileset that I have been working on! time to bring back the classic green gameboy style!
Image

User avatar
chasr34
Posts: 34
Joined: 07 May 2015, 01:53
Contact:

Post » 06 Feb 2017, 00:11

MartinBott19 wrote:A very messy silhouette (please tell me i spelled it right) tree.
It's not that special
Image
also it's in foreground tiles for SE
EDIT:
Image
has no leaves
Image
how they should look like

If u didn't notice it was actually images that i found from google then resize it to 64 x 64 then color it black (and also modify it a bit)
I don't really know how to make trees (o-o)

EDIT v2.0

The tiles of the Mappack i didn't finish because idk... i lost interest?
Image
hey isint that super mario world? I have been working on one too! I know, its over another persons tileset but its the best I could do!
Image
edit:
also here is a link of me playing my mari0 world with my tileset, its a test though btw
https://www.youtube.com/watch?v=dsR1vYBxtls

mariOLover63
Posts: 10
Joined: 10 Apr 2017, 01:35

Post » 18 Apr 2017, 01:29

Here's a little something from the mappack I'm making
Image
In game
Image
Edit:
Image
Image
Image
Image
In game (Please excuse the terrible background)
Image
Only works with the Alesan99's Entities mod
Last edited by mariOLover63 on 26 Apr 2017, 02:34, edited 1 time in total.

User avatar
sonic1fan
Posts: 22
Joined: 10 May 2013, 22:50

Post » 25 Apr 2017, 03:12

>really good shit, lad! keep up the good work!

Eden GT
Posts: 277
Joined: 13 Jun 2015, 08:52
Contact:

Post » 27 Apr 2017, 15:41

I ripped up the tiles from the Super Mario Land-like half-done SMB1 Hack, SMB_osml.

Image

P.S. LFT.

User avatar
maidenTREE
Posts: 653
Joined: 28 Mar 2013, 16:16
Contact:

Post » 30 Apr 2017, 07:34

ImageImage Image
Here's a surprise to all of you lovely folks here!
Finally, Tengen/Atari Tetris tilesets, of both the NES, and Arcade versions! Credit to Superjustinbros, and to him for showing me how to do it right! (and also pointing out that the black pixels are part of the spriting)
And yes, I did add in some extras. That other Tengen tileset to the right is a slight edit of the one to the very left, with a more NES-accurate yellow.
Image Here's the Tetris 2 NES tiles. Well, slightly extended.
Image Ack, why am I still going? Tetris Blast tiles, by the way.
Image
Image DEAR GOD.
Image

Well guess what. MORE SIN.
Image
Lots of the tiles, were ripped by Superjustinbros (credit to him since he ripped lots of these, while some, like the Tetris 2 + Bombliss tiles, were ripped by me.)
And yes, this is an Tetris amalgamate of an tileset.
Last edited by maidenTREE on 17 Jun 2017, 10:55, edited 4 times in total.

Eden GT
Posts: 277
Joined: 13 Jun 2015, 08:52
Contact:

Post » 06 May 2017, 11:46

Attak Heli-Merio tileset.  Mario is sexually identified as an attack helicopter, in this hack. 
Image

Cool Julian1204
Posts: 19
Joined: 30 Aug 2014, 20:07

Post » 06 May 2017, 23:44

Does anybody have the default mari0 tileset but with alot of different colors

Post Reply