Tileset Respositorium

Mapping related threads and questions go in here!
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Britdan
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Post » 09 Jul 2019, 15:40

Evan.F wrote:
09 Jul 2019, 14:08
Aidan wrote:
02 Jul 2019, 23:18
i will make it my duty to bring the tileset respositorium back to life!

oh yeah this is a SMM2 tilepack.

OHH.png
Good... the entire Stabyourself forums feel as if it was an apocalyptic wasteland.


wait, why are the upside down slopes here? I don't think any version of Mari0 supports downwards slopes
It's for the A E S T H E T I C S

Edit : oOhHh new page

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Evan.F
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Post » 09 Jul 2019, 19:34

Aidan wrote:
09 Jul 2019, 15:40
It's for the A E S T H E T I C S

Edit : oOhHh new page
Ok

I might as well put up my 16-bit tileset (WIP)
Mario tileset 2.png
Mario tileset 2.png (258 KiB) Viewed 40269 times

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Britdan
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Post » 19 Aug 2019, 22:29

Evan.F wrote:
09 Jul 2019, 14:08
Aidan wrote:
02 Jul 2019, 23:18
i will make it my duty to bring the tileset respositorium back to life!

oh yeah this is a SMM2 tilepack.

OHH.png
Good... the entire Stabyourself forums feel as if it was an apocalyptic wasteland.


wait, why are the upside down slopes here? I don't think any version of Mari0 supports downwards slopes
Edit : it dose support upside-down slopes now so yeah...

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Britdan
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Post » 27 Oct 2019, 23:19

download.jpg
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Villager103
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Post » 28 Oct 2019, 02:42

Why'd you just post a random Fallout 3 screenshot?

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Evan.F
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Post » 28 Oct 2019, 08:22

It think its a reference to the deserted nature of this thread

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Britdan
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Post » 28 Oct 2019, 18:12

Evan.F wrote:
28 Oct 2019, 08:22
It think its a reference to the deserted nature of this thread
yep

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Britdan
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Post » 27 Jan 2020, 19:48

what was once a place of joy and community

lost

to the flames







all gone...

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Qwerbey
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Post » 28 Jan 2020, 00:32

I mean it's still here, it's just that no one posts here anymore.

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maidenTREE
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Post » 27 Mar 2020, 03:54

Image
This could be revisiting the past with an outlook of a bit more, but not too much.
Extras included are non-background versions of the coral tiles, unused tiles from SMB2J, Special-exclusive (design-wise) top left cloud, coral, finial tiles and that's pretty much it.

Also has the FCEUX.pal color palette for convenience.

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EdragonPro
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Post » 15 May 2020, 18:06

Evan.F wrote:
09 Jul 2019, 19:34
Aidan wrote:
09 Jul 2019, 15:40
It's for the A E S T H E T I C S

Edit : oOhHh new page
Ok

I might as well put up my 16-bit tileset (WIP)
Mario tileset 2.png
Hey dude, after i try to use these tiles first time i got crash, then when i open editor tiles looks scrambled, it looks like few normal block appear then big space of black block and then few rows of random blocks for some reason

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Evan.F
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Post » 15 May 2020, 18:17

...

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Evan.F
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Post » 15 May 2020, 19:03

EdragonPro wrote:
15 May 2020, 18:06
Evan.F wrote:
09 Jul 2019, 19:34
Aidan wrote:
09 Jul 2019, 15:40
It's for the A E S T H E T I C S

Edit : oOhHh new page
Ok

I might as well put up my 16-bit tileset (WIP)
Mario tileset 2.png
Hey dude, after i try to use these tiles first time i got crash, then when i open editor tiles looks scrambled, it looks like few normal block appear then big space of black block and then few rows of random blocks for some reason
I'm pretty sure it's normal Edragon. SM16's tileset wasn't made with the restraints in mind

Arfan Eka
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Post » 25 Jun 2020, 06:20

Has anyone made SML2 tiles?

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Evan.F
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Post » 25 Jun 2020, 09:54

Arfan Eka wrote:
25 Jun 2020, 06:20
Has anyone made SML2 tiles?
I don't think anyone has yet, feel free to be the one to do that

Arfan Eka
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Post » 25 Jun 2020, 09:57

how do i really make tiles tho i dont understand

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Evan.F
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Post » 25 Jun 2020, 10:38

Arfan Eka wrote:
25 Jun 2020, 09:57
how do i really make tiles tho i dont understand
You just place them in a 17x17 grid (with the rightmost and bottommost pixels being used for properties) and then follow the list of 1.6, SE or AE properties (depending on what you're using). Then save it as "tiles" in your mappack folder (or just save it as anything and drag it into the tiles part of the custom tab if your using AE). Just remember it has to be a .Png have a transparent BG or else it wont work (non transparecy will only mess up the properties)

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TheSkullCreeper!
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Post » 04 Jul 2020, 18:44

An Expanded SMB1 tileset, with more palettes (for Ground and Pipes), SMM2 tiles (not slopes or external tiles for themes), Bulls-Eye Blaster, Note Block, Ice, a custom Hard Block, and a flagpole base (for classic and lost levels).
smb-tileset.png
smb-tileset.png (109.33 KiB) Viewed 37518 times
Visit SMM2 Custom Themes for music.
Graphics Pack coming soon.
PM me for custom enemies that follow the Enemy Palettes (such as Banzai Bill, Mechakoopa, etc)

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EdragonPro
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Post » 17 Nov 2020, 11:21

Finally after 2.8 months of work i finally complete Aperture Scenice Ultimate tiles (0_0)...
Now , some of blocks i take from other mappack and i put then in one place, and some blocks i create by myself.. hardest part was being find these tiles because this stupid photobucked watermark all the images:

Heres the tiles, you are free to use then in your map:
https://ibb.co/CJ9gZ7G
https://ibb.co/qmjHx6p
https://ibb.co/7zdz30J

And Ultimate Tiles
https://ibb.co/rwZcgcK

If you whant to download a map with these tiles:
Download as RAR: https://mega.nz/file/dd9gHBKA#79WNV3Q3S ... bfiRyDZrj8
Download as ZIP: https://mega.nz/file/8E8ymTKJ#sMR8ywmz1 ... Awd68Muk_s

NEWS: (11/18/2020): Found out that some of portal tiles are broken... im still working on it

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iamamari0player
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Post » 14 Dec 2020, 21:50

man this place is fucking dead

WilliamFrog
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Post » 15 Dec 2020, 08:34

You really didn't need to say that
There are tons of threads that are way deader than this one

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Retr0Cat666
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Post » 15 Feb 2021, 19:23

So yeah i made a Minecraft Tileset. You can use it if you want but some Tiles are not the new Minecraft Textures cause i didn't update them all because this was from a old Tileset which i added and changed stuff. Maybe i will update it or something idk yet.
tiles.png
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Retr0Cat666
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Post » 21 Feb 2021, 14:54

updated it a little bit
tiles.png
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Ormalawayo
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Post » 01 May 2021, 02:25

Villager103 wrote:
04 Mar 2015, 08:50
Well, I'm 100% sure this hasn't been done yet.

I am Bread Tileset.

Image
There's a watermark, I don't think it will work

Edit: if you go to the link the watermark's gone

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Qwerbey
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Post » 01 May 2021, 05:39

Yeah it got Photofucked; it happened to a lot of old tilesets here. Normally you can download them fine from the image source

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thelonelysoul
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Post » 18 May 2021, 05:02

Any one want rainbow tiles?
I created some tiles that are animated for ae
Also they are smb3 based. Any one against that?
4.png
4.png (813 Bytes) Viewed 36259 times
new brick. :)

File:
rainbow tiles.zip
(71.78 KiB) Downloaded 229 times
EDIT: Not going to move this, but this is technically in the wrong forum.
EDIT 2: Also made a template for ae tiles, based on Qwerbey's template
aetemplate.png
aetemplate.png (22.74 KiB) Viewed 36137 times

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Ormalawayo
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Post » 08 Jun 2021, 17:04

lolpoop89 wrote:
20 Oct 2012, 17:46
Image
Anyone can use it. Its only one Tile and I don't really care.
It doesn't exist

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Britdan
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Post » 08 Jun 2021, 23:09

Ormalawayo wrote:
08 Jun 2021, 17:04
lolpoop89 wrote:
20 Oct 2012, 17:46
Image
Anyone can use it. Its only one Tile and I don't really care.
It doesn't exist
B R U H

THAT IS FROM FUCKING 9 YEARS AGO

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Ormalawayo
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Post » 09 Jun 2021, 01:53

Aidan wrote:
08 Jun 2021, 23:09
Ormalawayo wrote:
08 Jun 2021, 17:04
lolpoop89 wrote:
20 Oct 2012, 17:46
Image
Anyone can use it. Its only one Tile and I don't really care.
It doesn't exist
B R U H

THAT IS FROM (OOF) 9 YEARS AGO
I knew it was from a long time ago I didn't knew it was me being dumb though

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thelonelysoul
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Post » 18 Jul 2021, 07:14

how do you make an animated tile be activated by it being hit, just to respawn after x amount of time?

WilliamFrog
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Post » 18 Jul 2021, 09:39

You don't

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Mateo
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Post » 25 Jul 2021, 16:58

tiles.png
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smb3 smm2 tiles

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Mateo
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Post » 25 Jul 2021, 17:41

blockdebris.png
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Ormalawayo
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Post » 10 Sep 2021, 08:14

I was gonna use this for a map pack so screw it I'm posting something I made

Image

Edit: the animated tile doesn’t work I don’t know why

WilliamFrog
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Post » 13 Sep 2021, 04:29

It's way too big. Animated tiles are the same size as regular tiles

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Sammy
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Post » 07 Apr 2022, 21:56

Hey, can anyone get me an image file of all the tiles for Alesan99s Entities mod mappack? I want to make an expanded tileset of it for my own mappack

WilliamFrog
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Post » 08 Apr 2022, 01:51

tiles.png
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Sammy
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Post » 08 Apr 2022, 03:26

Thank you sosososo much

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Sammy
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Post » 09 Apr 2022, 17:48

Okay I have another problem, trying to properly align these things is a nightmare

Is there anyway I can know what sort of grid I can put for these? Aseprite has an adjustable grid but im not sure whats the proper input i need to put so I can actually align them

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alesan99
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Post » 12 Apr 2022, 03:29

Sammy wrote:
09 Apr 2022, 17:48
Is there anyway I can know what sort of grid I can put for these? Aseprite has an adjustable grid but im not sure whats the proper input i need to put so I can actually align them
It's just 17x17 px.
If aseprite needs a row/column count instead you can divide the length of each side by 17 to find out how many there are.

Murphmario
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Joined: 03 Feb 2014, 23:24

Post » 17 Sep 2022, 07:02

Villager103 wrote:
22 Mar 2015, 18:11
Image
Some spikes done in the style of the SMB ground tiles.
alesan99 wrote:
02 Aug 2013, 02:59
Now that i'm done with Mario's Worlds I can get back to making tilesets!

Tileset for the people who use the smb tileset and ACTUALLY KNOW THAT THE TILES IN 1-3 (SMB) ARE TREES NOT GRASS.
Image

Looks good
Image
EDIT 2021: lol no
HansAgain wrote:
17 Jun 2014, 02:54
Image
Choco-testing!
Do you want to use it? You can use it:
Image
HansAgain wrote:
19 Jun 2014, 01:51
Villager103 wrote: I spy an incoming chocolate Portal map!
No, i just made a tile with a cool effect, i made a whole tileset around it and put a choco-palette, you can edit the colours if you want to.
Also, if i'm going to make a project it will be made with my best material.
Also^2, i made some SNES-styled tiles of Portal:
Image

If you are as smart to give me credit for it, you can use it:
Image
i'll be updating it if i want to... and i want to.
Image
Image
Image
Image
Went ahead and restored these. They're not perfect, but they're better than whatever JPEG garbage Photobucket is applying to the originals nowadays.

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Samari0
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Post » 06 Nov 2022, 18:04

My working smb 1 ground tile spikes and a bush-cloud bottom.
tiles.png
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Juliosmlg
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Post » 31 Jan 2023, 20:07

Shaded color blocks. No credit need because it's the most simple thing in Earth
simple
simple
Shaded Color Blocks.png (1.23 KiB) Viewed 31971 times

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Juliosmlg
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Post » 01 Feb 2023, 20:58

A tileset of the avaiable icons in Geometry Dash Classic. Again, no credit need.
:)
:)
Geometry Dash Classic Icons.png (906 Bytes) Viewed 31961 times

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Juliosmlg
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Post » 05 Feb 2023, 17:27

I was bored so i did this
again no credit need
yes
yes
Random Tileset.png (7.89 KiB) Viewed 31932 times

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Juliosmlg
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Post » 07 Feb 2023, 00:31

the legend of zelda overworld tileset
they're all solid because idk
sprites ripped by MisterMike on Spriters Resource
The Legend Of Zelda Overworld Tileset.png
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Juliosmlg
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Post » 09 Feb 2023, 03:19

there's literally nobody here

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A.A.
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Post » 10 Feb 2023, 15:56

portal expanded tileset
portal expanded.png
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Juliosmlg
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Post » 11 Feb 2023, 04:44

A.A. wrote:
10 Feb 2023, 15:56
portal expanded tileset *image*
Very Good! Finally someone posts here :/

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Technochips
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Post » 13 Feb 2023, 18:44

peppino pizza tower tile set
tiles.png
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