Tileset Respositorium

Mapping related threads and questions go in here!
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Superjustinbros
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Post » 24 Jan 2013, 23:00

*booya* Demon Returns tileset.
Image
Should now be fixed...
Last edited by Superjustinbros on 25 Jan 2013, 05:49, edited 4 times in total.

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BobTheLawyer
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Post » 24 Jan 2013, 23:04

Nice!

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Superjustinbros
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Post » 05 Feb 2013, 17:51

Here's a new something. (forgot to mention before this is from STAR Remix)
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Free use, as per always.

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Mari0Maker
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Post » 06 Feb 2013, 21:38

SMB3 Styled NSMBU Tileset
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Give credit to Darkchao Original Creator
http://www.mfgg.net/?act=resdb&param=02&c=1&id=27782

At the moment I'm working on converting a NES styled SMW Tileset. :D

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Superjustinbros
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Post » 07 Feb 2013, 06:08

Here's a small one for the very first area of Pocket Zaurus.
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Superjustinbros
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Post » 11 Feb 2013, 19:13

A small one I made thanks to the DSiware title Mario Clock, since it has the Pow block.
(hope someone makes a mappack based on Mario Clock)

Image

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jokekid
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Post » 11 Feb 2013, 19:20

whenever im done with my OoT mappack, i'll put the tileset here as well

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JWinslow23
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Post » 16 Feb 2013, 03:55

Image

I have no idea what's wrong with them, but the tiles will not show up in my mappack preview on the title screen, and the tile properties I want are not showing (for example, the virus and pill tiles are examples of tiles I want to be collidable, but they aren't). Also, in the level editor, when I select any of my tiles, they all say that they are collidable and un-portalable. HELP!

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renhoek
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Post » 16 Feb 2013, 04:28

you have to make the background transparent otherwise everything f*cks up

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jokekid
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Post » 16 Feb 2013, 10:53

Superjustinbros wrote:*booya* Demon Returns tileset.
Image
Should now be fixed...
broken image :S

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Superjustinbros
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Post » 16 Feb 2013, 18:07

Image

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JWinslow23
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Post » 17 Feb 2013, 17:11

xXxrenhoekxXx wrote:you have to make the background transparent otherwise everything f*cks up
OK, and how to select the transparent color in Paint?

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TurretBot
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Post » 17 Feb 2013, 17:17

you can't

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JWinslow23
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Post » 17 Feb 2013, 17:26

Turret Opera wrote:you can't
Well, I used the tile template in the How To Make Tilesets thread, which had a transparent background. However, it now is white. All I did was copy/paste the tile snippets!

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Superjustinbros
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Post » 17 Feb 2013, 17:39

JWinslow23 wrote:
Turret Opera wrote:you can't
Well, I used the tile template in the How To Make Tilesets thread, which had a transparent background. However, it now is white. All I did was copy/paste the tile snippets!
You can't use MSPaint with these custom tilesets; you need a graphics editor that supports transparent backgrounds, like Paint.NET or Photoshop.

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JWinslow23
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Post » 17 Feb 2013, 17:49

Superjustinbros wrote:
JWinslow23 wrote:
Turret Opera wrote:you can't
Well, I used the tile template in the How To Make Tilesets thread, which had a transparent background. However, it now is white. All I did was copy/paste the tile snippets!
You can't use MSPaint with these custom tilesets; you need a graphics editor that supports transparent backgrounds, like Paint.NET or Photoshop.
I will download it and re-upload the pic.

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Vyper
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Post » 18 Feb 2013, 14:18

Here is the tileset to my upcoming mappack, Normal Bros.
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It's not finished yet.

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Superjustinbros
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Post » 18 Feb 2013, 18:02

Made a short upgrade to the Bros. tileset.
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Superjustinbros
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Post » 23 Feb 2013, 19:18

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Mario Unlimited.

EDIT:
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And now Super Mario Land.
Last edited by Superjustinbros on 12 Mar 2013, 18:17, edited 1 time in total.

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renhoek
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Post » 24 Feb 2013, 03:07

I should probably get around to working on a mari0 land mappack one of these days.

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Legend_of_Kirby
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Post » 24 Feb 2013, 03:44


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Superjustinbros
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Post » 24 Feb 2013, 03:52

xXxrenhoekxXx wrote:I should probably get around to working on a mari0 land mappack one of these days.
Well there was one by Pyrosaur, but it was in color, had scrolling backgrounds, and had 16x16 tiles instead of 8x8. If the project is ever given a revival using what the current version of Mari0 has in store (until SE with the ability to make custom enemies), I'd prefer it in monochrome, and with vines to the upper part of 1-3 (which the second bonus room has too many 1-UPS, which weren't even present in the original)

Oh, and this may be of good use. http://www.mediafire.com/?b6d8c3rjsy88dko

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Legend_of_Kirby
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Post » 24 Feb 2013, 04:35

Ninj'd you! But seriously a continuation would be awesome!

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Superjustinbros
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Post » 04 Mar 2013, 20:12

Syobon Action.
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*updated*

EDIT: Full SMB1 tileset!
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Smear-Gel
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Post » 07 Mar 2013, 16:38

Oh snap Syobon Action!

Time for a mean puzzles map pack c:

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Superjustinbros
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Post » 09 Mar 2013, 06:44

Here's enhanced text tiles. Image

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TurretBot
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Post » 09 Mar 2013, 09:00

Smear-Gel wrote:Oh snap Syobon Action!

Time for a mean puzzles map pack c:
or revive how not to make a mappack.

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renhoek
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Post » 09 Mar 2013, 09:46

Turret Opera wrote:
Smear-Gel wrote:Oh snap Syobon Action!

Time for a mean puzzles map pack c:
or revive how not to make a mappack.
That thing's dead already?

I guess you really didn't know how to make a mappack

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TurretBot
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Post » 09 Mar 2013, 09:50

Of course we didn't =P

SJB, you should make a mod that makes things accurate to the original game (just a graphics mod) using that tileset

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Superjustinbros
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Post » 09 Mar 2013, 14:35

Turret Opera wrote:Of course we didn't =P

SJB, you should make a mod that makes things accurate to the original game (just a graphics mod) using that tileset
I remember TripleXZero once had plans on starting a project like this; I sent him an older version of the SJB mod that had the original SMB graphics, just with the necessary palette corrections and addons Maurice overlooked.

EDIT: I ripped this tileset from a Kaizo-based ROM hack. It doesn't exactly have a name, though it's referred to as "Bad Mario" in the files.
Image

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TripleXero
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Post » 09 Mar 2013, 19:14

Recently I was trying to figure out how to add more sprites to the things that only have one color scheme so they have all four, but I barely know anything at all about LOVE so I couldn't figure it out

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Vyper
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Post » 09 Mar 2013, 19:51

World 3 of Normal Bros. is coming soon, so I thought I would show you this:
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Yes. It really does say Supre Maroi Brso.

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Costinteo
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Post » 09 Mar 2013, 22:26

Somebody PLEASE make a jungle tileset. (I really need some vines. I would love if you could just take the pink little brush/coral thingy and make it collide=false portable=false and color=green)
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Are we allowed to post stuff like this? *new here*

ucenna
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Post » 09 Mar 2013, 22:29

viewtopic.php?f=12&t=2955
Knock yourself out...

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Costinteo
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Post » 09 Mar 2013, 22:33

ucenna wrote:viewtopic.php?f=12&t=2955
Knock yourself out...
*dead* (thanks, I take it from here)

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Qcode
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Post » 09 Mar 2013, 22:56

...
Last edited by Qcode on 21 Oct 2021, 17:14, edited 1 time in total.

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Sunset_Moth
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Post » 09 Mar 2013, 23:59

I'll do the vine, and some other things too.

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Mari0Maker
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Post » 10 Mar 2013, 21:46

Costinteo wrote:(I really need some vines. I would love if you could just take the pink little brush/coral thingy and make it collide=false portable=false and color=green)
I made two versions just for you.
Image
Image
Then again I bet you got some vines from Superjustinbros's tileset...

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Superjustinbros
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Post » 11 Mar 2013, 06:33

@Vyper: Apologies if I sound like a broken record here, but what's with the Supre Maroi Brso theme? Are you attempting a 1950's styled murder story or an abandoned wasteland like Portal 2's old Aperture?

@Mari0Maker: I recently played the demo of Monster.Exe, it seems like he already looked to my tiles for the vines, just removed collision from the green coral.

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Costinteo
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Post » 11 Mar 2013, 20:22

Mari0Maker wrote:
Costinteo wrote:(I really need some vines. I would love if you could just take the pink little brush/coral thingy and make it collide=false portable=false and color=green)
I made two versions just for you.
Image
Image
Then again I bet you got some vines from Superjustinbros's tileset...
bubba_nate wrote:I'll do the vine, and some other things too.
I did them myself.. I didn't check this post afterwards..

Edit: When I said I did them myself, I meant I took the green coral thingy from SJB's color tileset and make it unportalable and uncollidable, so totally giving credits to SJB for that one.
Last edited by Costinteo on 11 Mar 2013, 23:15, edited 1 time in total.

Maybe0ne
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Post » 11 Mar 2013, 21:30

My minecraft tileset.
Image

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Costinteo
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Post » 11 Mar 2013, 21:47

Maybe0ne wrote:My minecraft tileset.
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Did you just upload the default Minecraft texture pack? xD It's not a bad idea either...

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Costinteo
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Post » 11 Mar 2013, 21:50

Image
A gravestone I did for my Graveyard level.. I hope it comes in hand for somebody else aswell. First shading try, I think it's pretty neat, the look.

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Mari0Maker
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Post » 11 Mar 2013, 21:52

Costinteo wrote:Image
A gravestone I did for my Graveyard level.. I hope it comes in hand for somebody else aswell. First shading try, I think it's pretty neat, the look.
Nice job for first shading try! I can't even make a sprite from scratch, as all I can do is edit. :P

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Vyper
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Post » 11 Mar 2013, 22:13

@Superjustinbros: I guess the first one. It's just what I thought Super Mario Bros. would be if it was more... realistic.

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Costinteo
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Post » 11 Mar 2013, 22:59

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The graveyard goodie pack! Made completely by me, from scratch.
I added the gravestone too so you don't have to combine them. It has a gravestone, graveyard fence, graveyard fence top, and broken graveyard fence top. You can also use just the top of the sprites so they won't be repetitive.

In-game look:
Image

Edit: There is a little bug with the broken graveyard fence top, it's 2 pixels taller... Trying to fix it.
Edit2: Aaaaaanddd... Fixed it.
Last edited by Costinteo on 11 Mar 2013, 23:29, edited 4 times in total.

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Superjustinbros
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Post » 11 Mar 2013, 23:02

Maybe0ne wrote:My minecraft tileset.
Image
You may want to make it so each row has only up to 22 tiles each, therefore they won't look disorganized/scrambled when viewing them in the editor. I think it may also help to make some of the tiles breakable, like the cracked stone and brick tiles, the different ore tiles, and the chests, similar as to what Fartzilla did with his Minecraft levels in The Untitled Game.

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Mari0Maker
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Post » 12 Mar 2013, 00:34

Here are three tiles I made that I "converted" to 8-Bit. This was basically just a test.
They work with "block" entities too. Although if they are empty, you can break them.
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In-Game
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HansAgain
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Post » 12 Mar 2013, 03:27

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(yay, NES tileset):
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EDIT: I will use this tilesets later (when SE comes out)
Last edited by HansAgain on 14 Mar 2013, 00:52, edited 1 time in total.

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Superjustinbros
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Post » 12 Mar 2013, 06:56

I'm going to make a small update to the Mario Unlimited tileset I posted earlier, since I missed a few tiles on the hills. If I'm also in the mood I may go on to produce a cleaner Minecraft tileset, with both solid and breakables.

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