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Tileset Respositorium

Mapping related threads and questions go in here!
Mari0_Player
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Post » 07 Jun 2015, 03:15

Image
A PeTI tileset that has been sitting in my "Pictures" folder for a while.

craftersshaftstuff
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Post » 08 Jun 2015, 00:35

So I made a splatoon squid jump tileset. Image and a screenshot Image

OrbitalBlueprint
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Post » 08 Jun 2015, 15:23

But when will it be a kid?

Villager103
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Post » 08 Jun 2015, 17:41

OrbitalBlueprint wrote:But when will it be a kid?

It is not a kid, nor a squid, but an evolved humanoid version of the latter. There. Joke ended.

Superjustinbros
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Post » 09 Jun 2015, 05:59

I'm a squkid.

Jokes aside that's actually not a bad tileset. The platforms should be "platforms" so you can jump through them just like in Squid Jump, and perhaps you could include a non-solid version of the platforms and "water", and make the "water" kill on contact by adding the Spike property on all sides.

MM102
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Post » 09 Jun 2015, 06:24

there's a missing power I think
then where you can jump mid air

chasr34
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Post » 10 Jun 2015, 00:48

Mari0_Player wrote:
chasr34 wrote:ok i updated it here it is http://images.akamai.steamusercontent.c ... 4EF10BDBF/ still candy coin and ? block skins dont work

I can't view the image because when I click on it it just says "Not Found".

ooh i know why its because i ben working on updates and it changes it! here is the FIXED link --> http://images.akamai.steamusercontent.c ... 2EEA4E0FD/

craftersshaftstuff
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Post » 10 Jun 2015, 02:02

Image I updated the tileset. (BUG: Can use portals on death water.)

Mari0_Player
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Post » 10 Jun 2015, 02:06

chasr34 wrote:
Mari0_Player wrote:
chasr34 wrote:ok i updated it here it is http://images.akamai.steamusercontent.c ... 4EF10BDBF/ still candy coin and ? block skins dont work

I can't view the image because when I click on it it just says "Not Found".

ooh i know why its because i ben working on updates and it changes it! here is the FIXED link --> http://images.akamai.steamusercontent.c ... 2EEA4E0FD/

The point is, please stop using steam to host all your images. Use imgur.com

MM102
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Post » 10 Jun 2015, 04:09

...you're still missing a power up from the squid jump tileset I think.
I don't own the game and I for get what it looks like but I remember seeing it when I played squid jump during the global testfire
also the 6th property down makes in unportable

Aquacycle
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Post » 10 Jun 2015, 07:01

Anyone have requests for a tileset of Supersonix...!

Y'know, Supersonix!
Image

Murphmario
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Post » 10 Jun 2015, 21:51

Speaking of fast-moving Hedgehogs...
Image
Here a tileset for Hydrocity Zone. Note that it's not in NES colors. There's more, but it would require Alesan's entities. Might update it.

Eden GT
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Post » 13 Jun 2015, 11:41

I grabbed SuperJustinBros's tileset and put a couple more tiles in there. In the future it will be updated.
(Well, I don't know how to post pictures here!)
http://www.mediafire.com/view/l5z9mt4x6 ... 0mari0.png

Technochips
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Post » 13 Jun 2015, 11:51

Eden GT wrote:Well, I don't know how to post pictures here!

Right click on the image, then "copy image url", then in the message, put:

Code: Select all

[img]<image url>[/img]

Its should look like that:

Code: Select all

[img]http://www.mediafire.com/convkey/ef0c/l5z9mt4x6p89bmuzg.jpg[/img]

Eden GT wrote:Image

Eden GT
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Post » 13 Jun 2015, 12:01

Julien12150 wrote:
Eden GT wrote:Well, I don't know how to post pictures here!

Right click on the image, then "copy image url", then in the message, put:

Code: Select all

[img]<image url>[/img]

Its should look like that:

Code: Select all

[img]http://www.mediafire.com/convkey/ef0c/l5z9mt4x6p89bmuzg.jpg[/img]

Eden GT wrote:Image



Thanks!

Murphmario
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Post » 14 Jun 2015, 00:04

I made the tileset into Mari0 colors and adde water with a background and upside-down small pipes. I also fixed a small pipe tile having no collision:
Image
Give credit to SuperJustinBros. for the original rip, Eden GT for making the tileset, and me for additional tiles and color change.

Eden GT
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Post » 14 Jun 2015, 03:33

Murphmario wrote:I made the tileset into Mari0 colors and adde water with a background and upside-down small pipes. I also fixed a small pipe tile having no collision:
Image
Give credit to SuperJustinBros. for the original rip, Eden GT for making the tileset, and me for additional tiles and color change.



Wow....how much time do you manage to colour this?

Superjustinbros
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Post » 14 Jun 2015, 04:27

Eden GT wrote:Wow....how much time do you manage to colour this?

If you have paint.net or Photoshop, you can select all of just one color and instantly replace it with a new color.
(in paint.net you have to first change antialiasing to off and drop the Hardness or else it'll bleed the colors into each other and select more than one color respectively. You also have to hit Enter after using the Paint Bucket tool on what you selected, or else if you use the eyedropper or color palette to pick a new color, it'll become that.)

I thank you for using some of my miscellaneous SMB rips across the web, like the conveyor, bouncy blocks and spikes, beta SMB2J tiles, and the fake ground tiles from Fai Soft's hacks. The outlined Invisible blocks would work best if you could place an invisible block entity above it (I haven't really tried Alesan's Entities, so I'm unsure if that has invisible blocks as an entity).

Murphmario wrote:I made the tileset into Mari0 colors and adde water with a background and upside-down small pipes. I also fixed a small pipe tile having no collision:
Image
Give credit to SuperJustinBros. for the original rip, Eden GT for making the tileset, and me for additional tiles and color change.


I noticed a few errors with your reversion, Murphmario, so I went and corrected everything:

http://i.imgur.com/RnnacMX.png

It also changes the smaller pipes into one that I find a bit better-looking.

Eden GT
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Post » 14 Jun 2015, 09:31

Superjustinbros wrote:
Eden GT wrote:Wow....how much time do you manage to colour this?

If you have paint.net or Photoshop, you can select all of just one color and instantly replace it with a new color.
(in paint.net you have to first change antialiasing to off and drop the Hardness or else it'll bleed the colors into each other and select more than one color respectively. You also have to hit Enter after using the Paint Bucket tool on what you selected, or else if you use the eyedropper or color palette to pick a new color, it'll become that.)

I thank you for using some of my miscellaneous SMB rips across the web, like the conveyor, bouncy blocks and spikes, beta SMB2J tiles, and the fake ground tiles from Fai Soft's hacks. The outlined Invisible blocks would work best if you could place an invisible block entity above it (I haven't really tried Alesan's Entities, so I'm unsure if that has invisible blocks as an entity).

Murphmario wrote:I made the tileset into Mari0 colors and adde water with a background and upside-down small pipes. I also fixed a small pipe tile having no collision:
Image
Give credit to SuperJustinBros. for the original rip, Eden GT for making the tileset, and me for additional tiles and color change.


I noticed a few errors with your reversion, Murphmario, so I went and corrected everything:

http://i.imgur.com/RnnacMX.png

It also changes the smaller pipes into one that I find a bit better-looking.



The smaller pipes are from a SMB Hack called マリオマフィア3.

Rikifive
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Post » 14 Jun 2015, 16:25

Here's my tiles form my unfinished project (I've posted the unfinished build, you can download it). I had problem with beach tiles from Fantastic Adventures of Dizzy as you can see at the bottom.
I know it's kinda messy.
LFT: Just credit me (Rikifive) if you're going to use that.
Image
Last edited by Rikifive on 14 Jun 2015, 22:07, edited 1 time in total.

Murphmario
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Post » 14 Jun 2015, 21:56

Here are some tiles made by AwesomeZack and converted into Mari0 format:
Image
Give credit to him if used! Will receive an update sometime.

Edit: I extended the tileset again. Now includes tiles from ZX Spectrum tech demo and VS. Super Mario Bros., a new palette, and fixed Toad and Princess Toadstool tiles. Thanks to SuperJustinBros. for the ZX Spectrum and VS tiles.
Image

Villager103
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Post » 03 Jul 2015, 07:43

Updated version of my Portal tileset, now with Destroyed and Old Aperture tiles! Also, a must-know foreground trick!
Image
Foreground trick:
I wanted to use box and gel dispensers on an Old Aperture level, but they looked like the modern droppers. Using foreground blocks, you can give your droppers custom skins! The 4 gel dropper and 1 box dropper skins near the bottom of the tileset are foreground tiles, so you can place them on top of where the dropper will be and it will be rendered in front of the actual dropper, effectively giving your droppers custom skins! One downside: boxes dropped from custom droppers will still use the normal skin :(

Eden GT
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Post » 03 Jul 2015, 10:22

Murphmario wrote:Here are some tiles made by AwesomeZack and converted into Mari0 format:
Image
Give credit to him if used! Will receive an update sometime.

Edit: I extended the tileset again. Now includes tiles from ZX Spectrum tech demo and VS. Super Mario Bros., a new palette, and fixed Toad and Princess Toadstool tiles. Thanks to SuperJustinBros. for the ZX Spectrum and VS tiles.
Image


Now I'm about to faint...

Murphmario
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Post » 05 Jul 2015, 19:18

Sorry Edan:
Image
Now with tiles from AwesomeZack and Super Mario Maker! All credits go to their original creators.

Also even more fixed Toad and Toadstool tiles, as well as a right-facing Toadstool and the door and Princess from the Lost Levels.

Eden GT
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Post » 06 Jul 2015, 13:07

Murphmario wrote:Sorry Edan:
Image
Now with tiles from AwesomeZack and Super Mario Maker! All credits go to their original creators.

Also even more fixed Toad and Toadstool tiles, as well as a right-facing Toadstool and the door and Princess from the Lost Levels.



You spelled my named wrongly!

Tecminer
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Post » 06 Jul 2015, 17:01

no need to quote the entire thing

QwertymanO07
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Post » 07 Jul 2015, 00:38

In fact, you don't even need to quote a post if yours is literally the next one.

TrustyGun
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Post » 13 Jul 2015, 00:30

I'm making a new tileset similar to the one I posted some years ago.

Image

I am most proud of the indicator lights.

craftersshaftstuff
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Post » 15 Jul 2015, 12:44

I don't know whether this should go into The Enemy Respositorium or this one, but I think I should post it here.

Image

Code: Select all

0.2, 0.2

Eden GT
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Post » 25 Jul 2015, 04:08

I have almost no time do this, but anyways my tileset is now upgraded.
Image

Murphmario
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Post » 25 Jul 2015, 21:43

Eden GT wrote:I have almost no time do this, but anyways my tileset is now upgraded.
Image


Great. Now I'll have to update my expansion.

SantaMari0
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Post » 01 Aug 2015, 20:33

Dibs on making the *Original SMB* tileset of Super Mario Maker!
I'll be using some of Sorry Edan's tiles as a base but tweak them a bit to more closely resemble the original.
I'm also working on the donut platform. You can find more about that in the Enemie Respositorium

-Edit:
Here's what I got so far:

Image

The aqua colored bushes and the cloud should be part of the background.
Last edited by SantaMari0 on 02 Aug 2015, 10:34, edited 1 time in total.

TurretBot
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Post » 02 Aug 2015, 01:21

Image

SantaMari0
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Post » 02 Aug 2015, 18:07

My Super Mario Maker SMB tileset is near completion, just need to fix some things and add a few more platforms.

Image

Next update will most likely be the final version.

-Edit:
I lied

Image

Credit me if you use this tileset.
I'll update it once I find new sources.

craftersshaftstuff
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Post » 03 Aug 2015, 20:17

Super Mario Maker SMB Muncher: Image and the code is the same.
craftersshaftstuff wrote:

Code: Select all

0.2, 0.2

Revan XVII
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Post » 08 Aug 2015, 05:16

Alright if it's okay with you guys, I'd like to make 2 tile set requests, a Legend of Zelda Link's Awakening tile set and a Mario and Luigi Superstar Saga tile set, now the reason I can't do this on my own is a long story but the short version is one of my neighbors recently gave me his old macbook and put my wiped hard drive in it, the problem is I don't have any image editors that use the checkered transparency effect, I've spent about a days worth of time searching through different websites and even tried official downloads for programs like adobe photoshop and gimp but no such luck, anyways any help would be much appreciated.

SantaMari0
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Post » 08 Aug 2015, 11:05

Revan XVII wrote:Alright if it's okay with you guys, I'd like to make 2 tile set requests, a Legend of Zelda Link's Awakening tile set and a Mario and Luigi Superstar Saga tile set, now the reason I can't do this on my own is a long story but the short version is one of my neighbors recently gave me his old macbook and put my wiped hard drive in it, the problem is I don't have any image editors that use the checkered transparency effect, I've spent about a days worth of time searching through different websites and even tried official downloads for programs like adobe photoshop and gimp but no such luck, anyways any help would be much appreciated.


I'm sure there's people who want to make these tilesets for you,
but we can also help you get a new image editor.

First off, can you go into more detail on why Gimp doesn't work?

Also, you can try Paint.NET

And here's a few links for sprites and stuff just in case
Link's Awakening stuff
Superstar Saga stuff

Revan XVII
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Post » 08 Aug 2015, 16:28

Well SantaMari0 first off I'm running mac osx 10.7.5 so as much as I love paint.net, it won't run. Anyway all that happened when I loaded gimp was it crashed as soon as it loaded. Also thanks for the links.

Murphmario
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Post » 08 Aug 2015, 20:13

TLoZ: Link's Awakening tileset requested by Revan XVII:
Image
Credit to K0n9 and Bruce Juice.

I'm also going to put this here:
Image
Some Super Mario Maker tiles I've recreated.

SantaMari0
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Post » 09 Aug 2015, 18:32

Murphmario wrote:Some Super Mario Maker tiles I've recreated.


SantaMari0 wrote:Dibs on making the *Original SMB* tileset of Super Mario Maker!


*le sigh*

Revan XVII
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Post » 09 Aug 2015, 18:43

Murphmario thank you so much! I really need this tile set for my LoZ map pack.

Murphmario
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Post » 09 Aug 2015, 18:58

SantaMari0 wrote:
Murphmario wrote:Some Super Mario Maker tiles I've recreated.


SantaMari0 wrote:Dibs on making the *Original SMB* tileset of Super Mario Maker!


*le sigh*


You can use them. I didn't make my tileset in Mari0 format anyways.

Also, going to do a Side-scrolling Superstar Saga tileset later.

SantaMari0
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Post » 09 Aug 2015, 20:04

Murphmario wrote:
SantaMari0 wrote:
Murphmario wrote:Some Super Mario Maker tiles I've recreated.


SantaMari0 wrote:Dibs on making the *Original SMB* tileset of Super Mario Maker!


*le sigh*


You can use them. I didn't make my tileset in Mari0 format anyways.

Also, going to do a Side-scrolling Superstar Saga tileset later.


jk, post as much mario maker stuff as you want, I can't tell you what to do.
I'll add these to the current mario maker tileset together with your name.

If anyone else wants to contribute with more tiles or even just a link to a video they're in, that would be amazing!
And everyone who contributed will be credited

chasr34
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Post » 13 Aug 2015, 19:28

mine209craft wrote:Five Nights at Goombas tileset Image

with this i finaly got to use the fnaf songs i have!

chasr34
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Post » 13 Aug 2015, 19:46

Tecminer wrote:Where do you get all the time to do all this stuff?

Also: what's the delay time of the in-game coinblocks?




EDIT: The almost perfect delay seems to be 0.148

Another edit: Animated tiles! https://www.dropbox.com/s/lv8mjtgqunk17 ... s.zip?dl=0 Image credit still goes to turretbot

uuh... how do i get them into the game?

Squidish
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Post » 13 Aug 2015, 21:59

chasr34 wrote:uuh... how do i get them into the game?

you extract the zip file into the "animated" folder in your mappack.

chasr34
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Post » 14 Aug 2015, 04:25

Squidish wrote:
chasr34 wrote:uuh... how do i get them into the game?

you extract the zip file into the "animated" folder in your mappack.

uuh.... there is no animated folder in any of the mappack files...

Technochips
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Post » 14 Aug 2015, 13:05

here

if you are on mari0 1.6, then download mari0 se

chasr34
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Post » 27 Aug 2015, 03:41

if any of you call of duty zombie fans want some perks in your mari0 game well... i made these for ya! Image
hope you like it!


p.s they sadly dont really give the perks :( but if someone can make a call of duty zombies mod where you have the mistry box, zombies, and guns.. pls use these for the perks! :D

Eden GT
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Post » 29 Aug 2015, 13:00

3 extra tiles...
If I got time I'll rearrange the tileset.
Image


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