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Tileset Respositorium

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Murphmario
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Post » 31 Aug 2015, 03:21

Eden GT wrote:3 extra tiles...
If I got time I'll rearrange the tileset.
Image


Could you perhaps add the castle bricks with black in the transparency? Mari0 does that and it is probably possible with NES limitations, seeing as there is already a black in all the main palletes (except for castle, which uses grey.)

Eden GT
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Post » 31 Aug 2015, 10:04

Soon, Murphmario, because i'm having a fever now...

chasr34
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Post » 03 Sep 2015, 05:23

hey how do you do the animation where you cant move in SMB world 2,level 2?

Villager103
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Post » 03 Sep 2015, 09:12

chasr34 wrote:hey how do you do the animation where you cant move in SMB world 2,level 2?

It's not an animation. Just tick the box that says intermission on it.

chasr34
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Post » 04 Sep 2015, 05:17

Villager103 wrote:
chasr34 wrote:hey how do you do the animation where you cant move in SMB world 2,level 2?

It's not an animation. Just tick the box that says intermission on it.

what???

Villager103
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Post » 04 Sep 2015, 11:45

chasr34 wrote:
Villager103 wrote:
chasr34 wrote:hey how do you do the animation where you cant move in SMB world 2,level 2?

It's not an animation. Just tick the box that says intermission on it.

what???

In the main menu when creating a level, there is a box that says Intermission next to it. Check that box. Then, your character will constantly walk to the right in any level or sublevel that the box is checked in.

Superjustinbros
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Post » 07 Sep 2015, 05:50

Murphmario wrote:Could you perhaps add the castle bricks with black in the transparency? Mari0 does that and it is probably possible with NES limitations, seeing as there is already a black in all the main palletes (except for castle, which uses grey.)


To make a long story short, the NES can't do it as it can only have three colors per 16x16 tile, with the fourth color simply being a transparent tile that uses whatever color is used as the "background" color, which is a consistent across all four available palettes on-screen. This is why in 8-4's underwater segment, the parts of the castle tile that would be black are instead sky-colored.

If you want a castle tile with black in it that goes over the transparent part while being authentic to the NES system palette, simply change the dark grey into a black and fill in the open holes around it in black.

Anyways here's the castle tiles along with the other ground tiles using it's color.
Image

chasr34
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Post » 15 Sep 2015, 01:45

Villager103 wrote:In the main menu when creating a level, there is a box that says Intermission next to it. Check that box. Then, your character will constantly walk to the right in any level or sublevel that the box is checked in.

oh ok i get it now

alex gaah
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Post » 18 Sep 2015, 04:04

hey there, anyone can tell me how to use a animated tileset ? where can i copy it ?

chasr34
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Post » 22 Sep 2015, 02:35

Julien12150 wrote:here

if you are on mari0 1.6, then download mari0 se

this does not help at all...

Superjustinbros
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Post » 27 Sep 2015, 15:42

Ladies and gents: I give you, My master tileset, now with Super Mario Maker stuff!
http://i.imgur.com/5yMw15x.png
It's not compatible with Mari0 atm so you'd have to tinker with it and possibly arrange it so it fits the 22 tiles per row rule (since horizontal scrollbars on tilesets still isn't a thing).

Murphmario
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Post » 27 Sep 2015, 17:57

Superjustinbros wrote:Ladies and gents: I give you, My master tileset, now with Super Mario Maker stuff!
http://i.imgur.com/5yMw15x.png
It's not compatible with Mari0 atm so you'd have to tinker with it and possibly arrange it so it fits the 22 tiles per row rule (since horizontal scrollbars on tilesets still isn't a thing).


It would be better if the bulls-eye bill blasters used the lava palette. But otherwise it looks very great aside from a few bad palette errors and objects having water backgrounds.

Superjustinbros
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Post » 27 Sep 2015, 21:01

Murphmario wrote:It would be better if the bulls-eye bill blasters used the lava palette.

I'll add that to the next version.

Murphmario wrote:aside from a few bad palette errors and objects having water backgrounds.

I'd like you to define "bad palette errors".
As for the objects having underwater backgrounds, that's how underwater tiles in SMB1 worked since unlike SMB3 and Mari0, the water isn't the background color.

Murphmario
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Post » 28 Sep 2015, 02:54

Superjustinbros wrote:As for the objects having underwater backgrounds, that's how underwater tiles in SMB1 worked since unlike SMB3 and Mari0, the water isn't the background color.


It's still a bit of an annoyance though, as we can't place them in overworld levels without having liquids.

Superjustinbros
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Post » 28 Sep 2015, 23:27

Okay, I'll try this:
Image
Everything that had a "water background" now has a version without it, except the underwater cloud tile.

WillWare
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Post » 01 Oct 2015, 01:29

I now humbly present what may be the most overkill tileset yet.

Take SJB's previous tileset, add in more tiles from Super Mario Maker, go way too far with extras, and make it recolorable gray, and you have a gigantic, but incredibly useful tileset! You can change the palette to whatever you wish, and the tiles are arranged in such a way that you can remove whatever you don't need.
Image

http://imgur.com/qwO73Cu


Speaking of recolorable, how about a master version with, say, 30 SMB palettes?
Image

http://imgur.com/uQhc6SK


Fun fact! The full 30-color tileset is the largest tileset I've ever made, at 9350 pixels tall. It completely shatters my previous record of NSMB2's full tileset, which was 4743 pixels tall. Even SJB's overkill 220-color tileset was only 6647 pixels tall!

Also I broke my graphics driver making this when I resized it too large. Also also it has so many tiles (over 10,000!) that it overflows with the animated tiles.

Superjustinbros
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Post » 01 Oct 2015, 16:10

Holy cow, dude, that tileset is super freaking awesome.
Though I wouldn't really have a use for the other frames of the SMBDX and SMM springs, I like that you added the rest of Mario Maker's stuff. (I mostly ignored things like the sides of certain Semi-Solid Platforms due to how the graphics in SMB1 were limited, and mostly since the hack Super? Mario Bros did this with it's Semi-Solid Platforms.

Fun fact, I made the ? Blocks the way they are so they'd take advantage of ROM bank switching to animate as opposed to palette changing, mostly so that if you really wanted to be full NES authentic, things like the conveyor belts or P-Switches wouldn't be flashing.

Superjustinbros
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Post » 06 Oct 2015, 20:34

I decided to make one using all of the NES' palettes, plus a reverse for black.
http://i.imgur.com/YhE98Mm.png
Image


It stands at a monstrous 13090 pixels tall, with 42 palettes in total.

I could add more if that system for having multiple tilesets (where each tileset was labeled a, b, c, and so on) was ever in place, and split this giga-tileset up so it's easier to go through them.

Villager103
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Post » 08 Oct 2015, 14:44

Superjustinbros wrote:I decided to make one using all of the NES' palettes, plus a reverse for black.
http://i.imgur.com/YhE98Mm.png
Image


It stands at a monstrous 13090 pixels tall, with 42 palettes in total.

I could add more if that system for having multiple tilesets (where each tileset was labeled a, b, c, and so on) was ever in place, and split this giga-tileset up so it's easier to go through them.

Holy Inkling Jesus! THAT TILESET IS MASSIVE!

chasr34
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Post » 10 Oct 2015, 23:51

ok so i need a bit of help here i got this so far on my mari0 zombies Image the zombie goomba does not kill sadly and i need help making basically... zombie entities! can someone pls help me with this?

Superjustinbros
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Post » 11 Oct 2015, 16:55

You can just darken up the vanilla tileset, maybe make the colors a bit more pale, and boom, you have a darker, zombie-esque tileset.

imgudman4567
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Post » 11 Oct 2015, 17:56

How do you add these tilesets into a mappack?

Technochips
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Post » 11 Oct 2015, 18:00


Superjustinbros
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Post » 11 Oct 2015, 19:27

Not exactly helpful.

To add a custom tileset to a mappack, you have to rename the image file containing the tiles into "tiles.png" and put it into the map pack's files.
You can only have one tileset per mappack.

chasr34
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Post » 15 Oct 2015, 00:10

Superjustinbros wrote:You can just darken up the vanilla tileset, maybe make the colors a bit more pale, and boom, you have a darker, zombie-esque tileset.

well thanks for that but still for my question for making costom zombie enities for it, it would be very helpful for me :D

QwertymanO07
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Post » 15 Oct 2015, 00:21

For that you need enemies; check that repositoruim.

imgudman4567
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Post » 15 Oct 2015, 21:50

I actually have a tileset, not a big one, just some random stuff. :P

http://resizeimage.net/mypic/RDe4I1bm8p ... 587U/k.png
If link no worky: Image
If pic no worky, then well. :/ Someone will post it correctly eventually

Firaga
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Post » 15 Oct 2015, 21:56

imgudman4567 wrote:I actually have a tileset, not a big one, just some random stuff. :P

http://resizeimage.net/mypic/RDe4I1bm8p ... 587U/k.png
If link no worky: Image
If pic no worky, then well. :/ Someone will post it correctly eventually

Both are broken (except I could download the image to view it offline)
Typically, most images on the forum are posted using Imgur. It's free and simple.

Image

chasr34
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Post » 16 Oct 2015, 01:52

does anyone like Pokemon? well i am making a W.I.P tileset of Pokemon! Image i made these (but the ground and Pokeball) from looking at my OWN Pokemon cards! tileset comming soon...

imgudman4567
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Post » 23 Oct 2015, 01:49

Image
If you wanna use this, go ahead, but you might need to convert them into tile sprites, not what these are.
I might be making an apocalyptic tileset, but Idk.

imgudman4567
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Post » 23 Oct 2015, 02:58

Image
And, this.
Only works with alesean99's entities, and here is what you need to put in the text document.
collision=false
portalable=false
water=false
delay=70 through 100, whatever finds you fancy.

Technochips
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Post » 23 Oct 2015, 11:29

please, don't double post, click on the pen button to edit your post

imgudman4567
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Post » 24 Oct 2015, 01:27

I wanted them to be separate, since fire and text aren't really the same and since the text wasn't converted to tile format.
EDIT; and like you said, I'll not double post.
Image
A apocalyptic(?) tileset based on Mario 1 that has a scary face.
No credit needed unless you publish the mappack you use it in.
I, imgudman4567 call this the apoctamario tileset.

Villager103
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Post » 26 Oct 2015, 11:55

imgudman4567 wrote:I wanted them to be separate, since fire and text aren't really the same and since the text wasn't converted to tile format.
EDIT; and like you said, I'll not double post.
Image
A apocalyptic(?) tileset based on Mario 1 that has a scary face.
No credit needed unless you publish the mappack you use it in.
I, imgudman4567 call this the apoctamario tileset.

That tileset is actually quite cool. I actually might make an improved version with more stuff(giving you credit of course)

imgudman4567
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Post » 26 Oct 2015, 23:55

Villager103 wrote:
imgudman4567 wrote:I wanted them to be separate, since fire and text aren't really the same and since the text wasn't converted to tile format.
EDIT; and like you said, I'll not double post.
Image
A apocalyptic(?) tileset based on Mario 1 that has a scary face.
No credit needed unless you publish the mappack you use it in.
I, imgudman4567 call this the apoctamario tileset.

That tileset is actually quite cool. I actually might make an improved version with more stuff(giving you credit of course)


Thank you, I appreciate you giving me a positive look on my work.

Villager103
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Post » 04 Nov 2015, 09:04

A tileset for an upcoming mappack.
Image

QwertymanO07
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Post » 04 Nov 2015, 09:33

Is it a VVVVVV-esque portal mappack?

Villager103
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Post » 04 Nov 2015, 22:15

QwertymanO07 wrote:Is it a VVVVVV-esque portal mappack?

Keep guessing. It will have some VVVVVV-based elements in it but its not entirely based around it.

chasr34
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Post » 25 Nov 2015, 10:20

I'm BAAAAAAACK!!!!!

Villager103
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Post » 25 Nov 2015, 17:05

chasr34 wrote:I'm BAAAAAAACK!!!!!

NOBODY CAAARRRRREEESSSSSS

NOBODY CAAARRRRREEESSSSSS

lol jk

imgudman4567
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Post » 26 Nov 2015, 03:17

Villager103 wrote:
chasr34 wrote:I'm BAAAAAAACK!!!!!

NOBODY CAAARRRRREEESSSSSS

NOBODY CAAARRRRREEESSSSSS

lol jk


This is the first thing I see when I come back...
...interesting...

imgudman4567
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Post » 26 Nov 2015, 03:21

TurretBot wrote:Image
The first 50 Google Image 16*16 results for "tile" put into a tileset.
Oddly enough the 8th is from Pokemon and the 30th is a Flying Tile from Link's Awakening.

EDIT: Apparently I misplaced some of the properties, fixed that

I know this post is kind of OLD, But what did you search, since I don't get singular tiles.
and sorry for double posting. :(

HugoBDesigner
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Post » 26 Nov 2015, 03:27

He searched "tile" on Google images and set the size of the searched images to 16x16.

As for double posts, whenever you're the last person to post in a thread, you can delete your post. So you could have deleted it and edited the previous.

imgudman4567
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Post » 26 Nov 2015, 03:30

HugoBDesigner wrote:He searched "tile" on Google images and set the size of the searched images to 16x16.

As for double posts, whenever you're the last person to post in a thread, you can delete your post. So you could have deleted it and edited the previous.

I did say I was sorry for doing it

chasr34
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Post » 06 Dec 2015, 19:57

ok so my pokemon tileset is ALMOST DONE!! i just need to do a few more things + there is school too so... i have less time to do my tilesets :-/

Xplodino
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Post » 12 Dec 2015, 05:06

Hello all you beautiful people! (No exceptions ;) ) I am a newcomer to these forums and I would like to post a quick little tileset for you
guys to play with :3.

You may use it and swap the colours if you want to, but you have to give me credit for making it!

(This will also appear in my first SE mappack I'm working on.)
Image
I like to call this one: Neonio!
Also, give some lovely feedback if you liked/loved it! (But honestly, I doubt you'll love it.)

Villager103
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Post » 25 Dec 2015, 15:12

Construction site tileset.
Includes girders, I-beams, paint cans, bricks, windows and scaffolding.
Image

TurretBot
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Post » 25 Dec 2015, 15:23

also includes those things from donkey kong arcade

Villager103
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Post » 25 Dec 2015, 18:37

TurretBot wrote:also includes those things from donkey kong arcade

Those are girders.

imgudman4567
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Post » 25 Dec 2015, 19:56

Villager103 wrote:
TurretBot wrote:also includes those things from donkey kong arcade

Those are girders.

But he IS technically right...?
True.


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