Tileset Respositorium

Mapping related threads and questions go in here!
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maidenTREE
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Post » 23 Feb 2014, 05:23

And Firemariofan86 seriously needs to stop stealing tilesets.

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Tecminer
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Post » 23 Feb 2014, 15:10

I'm not sure if animated tiles are supposed to be here, too, but i remade the smb3 POW!-block:
Image

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Automatik
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Post » 23 Feb 2014, 15:40

Fixed image : Image

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renhoek
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Post » 23 Feb 2014, 16:02

Isn't that from smb2 not smb3?

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Tecminer
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Post » 23 Feb 2014, 17:56

Actually, I dont really know
And automatik, how did you fix it? I always have the problem that the image isn't shown...

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Superjustinbros
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Post » 23 Feb 2014, 18:01

Image
Inspired me to animate my SMB1 POW block.

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TurretBot
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Post » 23 Feb 2014, 18:19

SJB, I think you did something wrong (unless SMB1 pow block is a thing)
Image has the pow come up on the bottom immidiately
Image waits for the whole thing to be gone before coming up

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Automatik
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Post » 23 Feb 2014, 18:23

Tecminer wrote:Actually, I dont really know
And automatik, how did you fix it? I always have the problem that the image isn't shown...
Your link was a link to the page. To have a direct link to the image, you have to add "?dl=1" to the url.
Like this : https://www.dropbox.com/s/6y70y4s3x6wg4 ... u][b]?dl=1[/b][/u]

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TripleXero
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Post » 23 Feb 2014, 18:41

The SMB1 styled POW block was a thing already, and SJB made it right

http://www.youtube.com/watch?v=04LvvPuQ6J8#t=340
(5:40 if it doesn't go to the correct spot)

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TurretBot
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Post » 23 Feb 2014, 18:48

Okay, my bad.

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Tecminer
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Post » 23 Feb 2014, 19:10

Thanks, automatik

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Superjustinbros
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Post » 26 Feb 2014, 19:53

Image
Image
The top tiles come from "Puyo Mario", a SMB1 ROM hack.
The bottom tiles come from the NES/FC Puyo Puyo game.

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Tecminer
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Post » 28 Feb 2014, 15:25

I made a small Tardis-pack:
https://www.dropbox.com/s/rb91zuwm1d5fi ... s%20v1.zip
A flying and a dissapearing one

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SauloFX
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Post » 01 Mar 2014, 21:02

Superjustinbros wrote:
Murphmario wrote: Where are the tile properties?
Image
If you want one for Mari0 1.6: http://i.imgur.com/02xGZEr.png

Also, welcome to the forums.
actually,if you put the same color in all propreties they will work normally?

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Mari0Maker
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Post » 01 Mar 2014, 21:06

The color doesn't matter, it just matters that they are in the same place.
The colors on that image are just to make it clearer.

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Qwerbey
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Post » 01 Mar 2014, 22:54

Here's a tileset I started but don't want to finish:
Image

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SauloFX
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Post » 03 Mar 2014, 02:59

QwertymanO07 wrote:Here's a tileset I started but don't want to finish:
Image
It Would Be Nice If You Finish,creativity don't come up when you want

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Sunset_Moth
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Post » 03 Mar 2014, 18:20

Superjustinbros wrote:Image
Image
The top tiles come from "Puyo Mario", a SMB1 ROM hack.
The bottom tiles come from the NES/FC Puyo Puyo game.
doesn't puyo mean chicken oh wait japanese and that's not even the spanish spelling the spanish spelling is pollo or something like that because ll is pronounced Y

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Max318
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Post » 07 Mar 2014, 16:47

Turtley3 wrote:There's my post.
Also, newest version of the tileset: **Huge Image**

Hey it's from the Aether mod !
I really liked the new ores like Zanite or Gravitite, very well done !
Last edited by Max318 on 10 Mar 2014, 18:41, edited 3 times in total.

B-Man99
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Post » 07 Mar 2014, 22:02

Can you please put that huge image in the quote in spoilers
Thanks
I also have no clue what you're talking about but okay sure

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Max318
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Post » 10 Mar 2014, 18:39

B-Man99 wrote:Can you please put that huge image in the quote in spoilers
I also have no clue what you're talking about but okay sure
Fine I'll remove it.

And the Aether Mod is a Minecraft mod that features a new biome, new ores, new entities, etc ...
Do you at least know Minecraft ?

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Sunset_Moth
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Post » 10 Mar 2014, 18:51

Of course he knows what minecraft is. And the aether mod, I assume, it's pretty popular. And it's not a new biome, it's a new dimension.
He might not know what the ores are, though, because not everyone played with the Aether mod.

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Max318
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Post » 10 Mar 2014, 19:51

bubba_nate wrote:Of course he knows what minecraft is. And the aether mod, I assume, it's pretty popular. And it's not a new biome, it's a new dimension.
He might not know what the ores are, though, because not everyone played with the Aether mod.
Biome, dimension, well.

But if you know what it is, why do you say you don't know what I'm talking about ?

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Firaga
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Post » 10 Mar 2014, 20:16

Hey guys, look. An uncluttered Minecraft tileset with no duplicate blocks!
This is 22x14 blocks, and 374x278px, so this should work on any computer!
Image
I want to make this perfectly clear.
1. Yes, you can use this tileset/put this tileset into your own custom one, no credit at all required.

2. Turtley3 is not allowed to add this to his massive tileset, as I want this to be a tileset in which even bad computers can use.

3. If you criticize me over a single block like a pixel or something I will tear you apart limb from limb. Yes, there are blocks missing. Yes, I intend to update maybe possibly probably. No, I will not add blocks that come with mods, except for the Bone-Ore Block that's already in there.

4. Certain blocks have different proporties.
- Water Block has Water.
- Lava has Water and Spikes, don't know if this will work.
- Monster Spawers have Grates.
- Glass has Mirror and Breakable.
- Cacti has Spikes.
- Cracked Brick Block has Breakable.
- Beacon has Mirror and Breakable.

Any full blocks (16x16) are portalable, everything else is either non-portalable or a background object.

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MM102
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Post » 10 Mar 2014, 20:30

what about the darker background tiles?

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Firaga
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Post » 10 Mar 2014, 20:32

MM102 wrote:what about the darker background tiles?
Not doing them, just the blocks. They would take up twice as much space.
You want darker tiles, use a background or Turtley's Tileset.
You want organization, use mine.

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Firaga
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Post » 11 Mar 2014, 14:59

(sorry for double post)
Guess what's coming back after Wonderful Science?
Image
My first ever map, Sorb Oiram that I made is coming back with a new art style, new traps, and a whole new adventure, while still holding the 'piss-your-pants' difficulty and unfairness the last one had.

I'm debating whether or not this will be my last map I'm making ever. And if I don't, I might take a break from all that for a year or so.

EDIT: I got so excited about this I forgot the tileset.
Image

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Superjustinbros
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Post » 13 Mar 2014, 01:52

Another tile rip:
Sega Tetris:
Image

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SauloFX
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Post » 13 Mar 2014, 02:01

Superjustinbros wrote:Another tile rip:
Sega Tetris:
Image
How you make tileset rips?

i'm quite curious now.

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Firaga
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Post » 13 Mar 2014, 02:06

SauloFX wrote:
Superjustinbros wrote:Another tile rip:
Sega Tetris:
Image
How you make tileset rips?

i'm quite curious now.
Get a ROM of the game, run it in an emulator.
Print Screen, and cut off the tiles from the emulator.
Conglaturations you have successfully ripped tiles.

Alternatively, there may already be a sprite sheet online, you would just have to make it Mari0 Compatible.

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SauloFX
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Post » 13 Mar 2014, 02:20

Firaga wrote:
SauloFX wrote:
Superjustinbros wrote:Another tile rip:
Sega Tetris:
Image
How you make tileset rips?

i'm quite curious now.
Get a ROM of the game, run it in an emulator.
Print Screen, and cut off the tiles from the emulator.
Conglaturations you have successfully ripped tiles.

Alternatively, there may already be a sprite sheet online, you would just have to make it Mari0 Compatible.
Oh,thank you,i thought superjustinbros was a ProHacker

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Mr.Q.Marx?
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Post » 13 Mar 2014, 02:34

SauloFX wrote:
Oh,thank you,i thought superjustinbros was a ProHacker
He's a bit dedicated.
http://www.spriters-resource.com/submit ... ustinbros/

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Superjustinbros
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Post » 16 Mar 2014, 09:25

I know I do a lot of non-original tiles, but you never know when someone may decide to use one of my ripped tilesets, or if they'll be useful for something.

Name any old-era arcade, NES, or in rarer cases Game Boy title, and I'd have a tileset of it made and ready.

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MM102
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Post » 17 Mar 2014, 00:09

Has anybody ripped Canada from the stick of truth yet?

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MissingWorld
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Post » 17 Mar 2014, 00:29

MM102 wrote:Has anybody ripped Canada from the stick of truth yet?
I was really confused for a moment. Then I looked it up. Frankly I shouldn't have been surprised.

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MegaKid
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Post » 19 Mar 2014, 03:50

Image
A spike tile that acts like the ones from Spelunkey.You can walk through it from the side,but landing on the top makes you get hurt.

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Mr.Q.Marx?
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Post » 19 Mar 2014, 15:04

MM102 wrote:Has anybody ripped Canada from the stick of truth yet?
why do you think a zelda 1 clone would be good for a platformer?

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MissingWorld
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Post » 19 Mar 2014, 22:40

Mr.Q.Marx? wrote:
MM102 wrote:Has anybody ripped Canada from the stick of truth yet?
why do you think a zelda 1 clone would be good for a platformer?
Actually you're thinking Final Fantasy. Which would fit even less.

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MM102
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Post » 20 Mar 2014, 03:53

I was just wondering if anyone had in general
I wanted to add them to my collection of sprite sheets

Edit:
Firaga wrote: Get a ROM of the game, run it in an emulator.
Print Screen, and cut off the tiles from the emulator.
Conglaturations you have successfully ripped tiles.
Alternatively you could open a rom in yychr, load a working palette from the game, and copy the graphics out of there
I find this more efficient If you get the hang of it
Although it isn't as easy as I make it out to be
So I guess it is "pro-hackingz" to certain extent.

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MegaKid
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Post » 21 Mar 2014, 15:25

MegaKid wrote:Image
A spike tile that acts like the ones from Spelunkey.You can walk through it from the side,but landing on the top makes you get hurt.

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MagicPillow
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Post » 21 Mar 2014, 15:30

Why was it necessary to post that again?

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CorruptMarshstomp
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Post » 22 Mar 2014, 07:08

I guess i should share this pic Image

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HugoBDesigner
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Post » 22 Mar 2014, 07:19

CorruptMarshstomp wrote:I guess i should share this pic Image
Very simple, yet very good! Welcome to the forums! We hope you stay and like it!
Also, great avatar!

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SauloFX
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Post » 22 Mar 2014, 14:40

CorruptMarshstomp wrote:I guess i should share this pic Image
This is a cool tileset,just some details and the tileset should be better,welcome to the forums!

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Tecminer
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Post » 22 Mar 2014, 14:57

You should say what kind of details, saulofx

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SauloFX
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Post » 22 Mar 2014, 15:05

Tecminer wrote:You should say what kind of details, saulofx
just light detail is good

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OrbitalBlueprint
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Post » 22 Mar 2014, 18:52

I just want to share this here. TextureTiler is a great online tool to find out how well tiles can be tiled. I use this quite often, it's really handy :D

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Superjustinbros
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Post » 26 Mar 2014, 02:01

I am proud to present another tileset that will never be used:
Image
Adam & Eve from Caltron 6-in-1.

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Superjustinbros
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Post » 27 Mar 2014, 02:20

And now... Inversion, a home-brew NES title.
Image

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Sunset_Moth
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Post » 28 Mar 2014, 18:38

Needs to be animated tiles that swap between the two states.

Why?
Because.
(Yes I know this is hard and no I'm not serious)

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