Tileset Respositorium
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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And Firemariofan86 seriously needs to stop stealing tilesets.
I'm not sure if animated tiles are supposed to be here, too, but i remade the smb3 POW!-block:
Actually, I dont really know
And automatik, how did you fix it? I always have the problem that the image isn't shown...
And automatik, how did you fix it? I always have the problem that the image isn't shown...
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Inspired me to animate my SMB1 POW block.
SJB, I think you did something wrong (unless SMB1 pow block is a thing)
has the pow come up on the bottom immidiately
waits for the whole thing to be gone before coming up
has the pow come up on the bottom immidiately
waits for the whole thing to be gone before coming up
Your link was a link to the page. To have a direct link to the image, you have to add "?dl=1" to the url.Tecminer wrote:Actually, I dont really know
And automatik, how did you fix it? I always have the problem that the image isn't shown...
Like this : https://www.dropbox.com/s/6y70y4s3x6wg4 ... u][b]?dl=1[/b][/u]
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
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The SMB1 styled POW block was a thing already, and SJB made it right
http://www.youtube.com/watch?v=04LvvPuQ6J8#t=340
(5:40 if it doesn't go to the correct spot)
http://www.youtube.com/watch?v=04LvvPuQ6J8#t=340
(5:40 if it doesn't go to the correct spot)
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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The top tiles come from "Puyo Mario", a SMB1 ROM hack.
The bottom tiles come from the NES/FC Puyo Puyo game.
I made a small Tardis-pack:
https://www.dropbox.com/s/rb91zuwm1d5fi ... s%20v1.zip
A flying and a dissapearing one
https://www.dropbox.com/s/rb91zuwm1d5fi ... s%20v1.zip
A flying and a dissapearing one
actually,if you put the same color in all propreties they will work normally?Superjustinbros wrote:Murphmario wrote: Where are the tile properties?
If you want one for Mari0 1.6: http://i.imgur.com/02xGZEr.png
Also, welcome to the forums.
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
The color doesn't matter, it just matters that they are in the same place.
The colors on that image are just to make it clearer.
The colors on that image are just to make it clearer.
Here's a tileset I started but don't want to finish:
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
- Contact:
doesn't puyo mean chicken oh wait japanese and that's not even the spanish spelling the spanish spelling is pollo or something like that because ll is pronounced YSuperjustinbros wrote:
The top tiles come from "Puyo Mario", a SMB1 ROM hack.
The bottom tiles come from the NES/FC Puyo Puyo game.
Turtley3 wrote:There's my post.
Also, newest version of the tileset: **Huge Image**
Hey it's from the Aether mod !
I really liked the new ores like Zanite or Gravitite, very well done !
Last edited by Max318 on 10 Mar 2014, 18:41, edited 3 times in total.
Can you please put that huge image in the quote in spoilers
Thanks
I also have no clue what you're talking about but okay sure
Thanks
I also have no clue what you're talking about but okay sure
Fine I'll remove it.B-Man99 wrote:Can you please put that huge image in the quote in spoilers
I also have no clue what you're talking about but okay sure
And the Aether Mod is a Minecraft mod that features a new biome, new ores, new entities, etc ...
Do you at least know Minecraft ?
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
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Of course he knows what minecraft is. And the aether mod, I assume, it's pretty popular. And it's not a new biome, it's a new dimension.
He might not know what the ores are, though, because not everyone played with the Aether mod.
He might not know what the ores are, though, because not everyone played with the Aether mod.
Biome, dimension, well.bubba_nate wrote:Of course he knows what minecraft is. And the aether mod, I assume, it's pretty popular. And it's not a new biome, it's a new dimension.
He might not know what the ores are, though, because not everyone played with the Aether mod.
But if you know what it is, why do you say you don't know what I'm talking about ?
Hey guys, look. An uncluttered Minecraft tileset with no duplicate blocks!
This is 22x14 blocks, and 374x278px, so this should work on any computer!
I want to make this perfectly clear.
1. Yes, you can use this tileset/put this tileset into your own custom one, no credit at all required.
2. Turtley3 is not allowed to add this to his massive tileset, as I want this to be a tileset in which even bad computers can use.
3. If you criticize me over a single block like a pixel or something I will tear you apart limb from limb. Yes, there are blocks missing. Yes, I intend to update maybe possibly probably. No, I will not add blocks that come with mods, except for the Bone-Ore Block that's already in there.
4. Certain blocks have different proporties.
- Water Block has Water.
- Lava has Water and Spikes, don't know if this will work.
- Monster Spawers have Grates.
- Glass has Mirror and Breakable.
- Cacti has Spikes.
- Cracked Brick Block has Breakable.
- Beacon has Mirror and Breakable.
Any full blocks (16x16) are portalable, everything else is either non-portalable or a background object.
This is 22x14 blocks, and 374x278px, so this should work on any computer!
I want to make this perfectly clear.
1. Yes, you can use this tileset/put this tileset into your own custom one, no credit at all required.
2. Turtley3 is not allowed to add this to his massive tileset, as I want this to be a tileset in which even bad computers can use.
3. If you criticize me over a single block like a pixel or something I will tear you apart limb from limb. Yes, there are blocks missing. Yes, I intend to update maybe possibly probably. No, I will not add blocks that come with mods, except for the Bone-Ore Block that's already in there.
4. Certain blocks have different proporties.
- Water Block has Water.
- Lava has Water and Spikes, don't know if this will work.
- Monster Spawers have Grates.
- Glass has Mirror and Breakable.
- Cacti has Spikes.
- Cracked Brick Block has Breakable.
- Beacon has Mirror and Breakable.
Any full blocks (16x16) are portalable, everything else is either non-portalable or a background object.
what about the darker background tiles?
Not doing them, just the blocks. They would take up twice as much space.MM102 wrote:what about the darker background tiles?
You want darker tiles, use a background or Turtley's Tileset.
You want organization, use mine.
(sorry for double post)
Guess what's coming back after Wonderful Science?
My first ever map, Sorb Oiram that I made is coming back with a new art style, new traps, and a whole new adventure, while still holding the 'piss-your-pants' difficulty and unfairness the last one had.
I'm debating whether or not this will be my last map I'm making ever. And if I don't, I might take a break from all that for a year or so.
EDIT: I got so excited about this I forgot the tileset.
Guess what's coming back after Wonderful Science?
I'm debating whether or not this will be my last map I'm making ever. And if I don't, I might take a break from all that for a year or so.
EDIT: I got so excited about this I forgot the tileset.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Another tile rip:
Sega Tetris:
Sega Tetris:
Get a ROM of the game, run it in an emulator.SauloFX wrote:How you make tileset rips?Superjustinbros wrote:Another tile rip:
Sega Tetris:
i'm quite curious now.
Print Screen, and cut off the tiles from the emulator.
Conglaturations you have successfully ripped tiles.
Alternatively, there may already be a sprite sheet online, you would just have to make it Mari0 Compatible.
Oh,thank you,i thought superjustinbros was a ProHackerFiraga wrote:Get a ROM of the game, run it in an emulator.SauloFX wrote:How you make tileset rips?Superjustinbros wrote:Another tile rip:
Sega Tetris:
i'm quite curious now.
Print Screen, and cut off the tiles from the emulator.
Conglaturations you have successfully ripped tiles.
Alternatively, there may already be a sprite sheet online, you would just have to make it Mari0 Compatible.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
He's a bit dedicated.SauloFX wrote:
Oh,thank you,i thought superjustinbros was a ProHacker
http://www.spriters-resource.com/submit ... ustinbros/
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
I know I do a lot of non-original tiles, but you never know when someone may decide to use one of my ripped tilesets, or if they'll be useful for something.
Name any old-era arcade, NES, or in rarer cases Game Boy title, and I'd have a tileset of it made and ready.
Name any old-era arcade, NES, or in rarer cases Game Boy title, and I'd have a tileset of it made and ready.
Has anybody ripped Canada from the stick of truth yet?
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
I was really confused for a moment. Then I looked it up. Frankly I shouldn't have been surprised.MM102 wrote:Has anybody ripped Canada from the stick of truth yet?
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
why do you think a zelda 1 clone would be good for a platformer?MM102 wrote:Has anybody ripped Canada from the stick of truth yet?
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Actually you're thinking Final Fantasy. Which would fit even less.Mr.Q.Marx? wrote:why do you think a zelda 1 clone would be good for a platformer?MM102 wrote:Has anybody ripped Canada from the stick of truth yet?
I was just wondering if anyone had in general
I wanted to add them to my collection of sprite sheets
Edit:
I find this more efficient If you get the hang of it
Although it isn't as easy as I make it out to be
So I guess it is "pro-hackingz" to certain extent.
I wanted to add them to my collection of sprite sheets
Edit:
Alternatively you could open a rom in yychr, load a working palette from the game, and copy the graphics out of thereFiraga wrote: Get a ROM of the game, run it in an emulator.
Print Screen, and cut off the tiles from the emulator.
Conglaturations you have successfully ripped tiles.
I find this more efficient If you get the hang of it
Although it isn't as easy as I make it out to be
So I guess it is "pro-hackingz" to certain extent.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Why was it necessary to post that again?
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
- Contact:
Very simple, yet very good! Welcome to the forums! We hope you stay and like it!CorruptMarshstomp wrote:I guess i should share this pic
Also, great avatar!
You should say what kind of details, saulofx
- OrbitalBlueprint
- Posts: 528
- Joined: 08 Sep 2013, 20:11
- Contact:
I just want to share this here. TextureTiler is a great online tool to find out how well tiles can be tiled. I use this quite often, it's really handy :D
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
I am proud to present another tileset that will never be used:
Adam & Eve from Caltron 6-in-1.
Adam & Eve from Caltron 6-in-1.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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And now... Inversion, a home-brew NES title.
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
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Needs to be animated tiles that swap between the two states.
Why?
Because.
(Yes I know this is hard and no I'm not serious)
Why?
Because.
(Yes I know this is hard and no I'm not serious)