I don't get what you mean by thisMagicPillow wrote: You'll probably want to place the red "X" tile directly below any walls.
also,
MagicPillow wrote:Kond
I don't get what you mean by thisMagicPillow wrote: You'll probably want to place the red "X" tile directly below any walls.
MagicPillow wrote:Kond
Like this:MM102 wrote:I don't get what you mean by thisMagicPillow wrote: You'll probably want to place the red "X" tile directly below any walls.
gonna quote this so it doesn't go unnoticed on the other page :DTecminer wrote:I've made a pretty shitty tileset which was supposed to be minecraft-styled at first, but then it got more and more randomly and i decided to remove the minecraft-tiles because i didnt use them anymore.
Well, now i cant decide if i should post the one with or the one without minecraft-tiles...
What do you think?
EDIT: Well, then...
Tiles with minecraft:
Tiles without minecraft:
its a pretty damn chaos
oh, and my question was not if i should upload it, it was which one i should upload... ;D
quite a bit late but a friend has informed me that you edited an older version of my tileset without permission.MM102 wrote:8-bit remake
Well not all of them are, but almost all of the tiles only have three colors per tile, so it checks out there. The NES palette doesn't immediately equal 8-bit anyways.Mit wrote:I'm pretty sure this isn't even 8-bit, since it doesn't follow the NES palette.
He's not talking about how many colours a nes can display at once, he's talking about the palette.MissingWorld wrote:Well not all of them are, but almost all of the tiles only have three colors per tile, so it checks out there. The NES palette doesn't immediately equal 8-bit anyways.Mit wrote:I'm pretty sure this isn't even 8-bit, since it doesn't follow the NES palette.
yea, that's pretty much what I meant. considering mari0 itself is a primarily NES styled game, it helps to make the tilesets follow the palette too. on top of that, relying on others to recolor the tilesets is a bit lazy, no?renhoek wrote:He's not talking about how many colours a nes can display at once, he's talking about the palette.MissingWorld wrote:Well not all of them are, but almost all of the tiles only have three colors per tile, so it checks out there. The NES palette doesn't immediately equal 8-bit anyways.Mit wrote:I'm pretty sure this isn't even 8-bit, since it doesn't follow the NES palette.
here's the colour palette I use when I do nes style artwork.
notice the lack of a good yellow colour and low amount of shades for other colours.
off-topic: it's kinda freaky seeing Mit post here since I'm a big fan of his artwork.
Still not 8-bit. Also, I do love the fact some high-quality "8-bit" (NES-era is more accurate) tilesets are posted here, but I do wonder if its actually right to post some of them (im referring to smb hack graphics from inactive Japanese authors) here for individual use as technically, its stealing. BTW, I referred Mit here.renhoek wrote:He's not talking about how many colours a nes can display at once, he's talking about the palette.MissingWorld wrote:Well not all of them are, but almost all of the tiles only have three colors per tile, so it checks out there. The NES palette doesn't immediately equal 8-bit anyways.Mit wrote:I'm pretty sure this isn't even 8-bit, since it doesn't follow the NES palette.
here's the colour palette I use when I do nes style artwork.
notice the lack of a good yellow colour and low amount of shades for other colours.
off-topic: it's kinda freaky seeing Mit post here since I'm a big fan of his artwork.
Referring to the tileset in question that was posted a couple of pages ago, and now recently brought up by Mit.renhoek wrote:not quite sure what you mean here.StrikeForcer wrote: Still not 8-bit.
Sorry for not crediting you, I had found a tileset Willware posted earlier in this thread and randomly decided to edit it.Mit wrote:quite a bit late but a friend has informed me that you edited an older version of my tileset without permission.MM102 wrote:8-bit remake
I'd appreciate it if you at least gave credit. also, I'm pretty sure this isn't even 8-bit, since it doesn't follow the NES palette.
Ah I think you may have gotten confused here.StrikeForcer wrote:Referring to the tileset in question that was posted a couple of pages ago, and now recently brought up by Mit.renhoek wrote:not quite sure what you mean here.StrikeForcer wrote: Still not 8-bit.
Apparently you're in the right places, because I wouldn't have converted it had I not found it on TSR.Mit wrote:also, I had no idea I was even remotely well known, especially considering I only really post my work in 3 or 4 places, heh
Technically speaking, even the existence of the rom hacks those graphics come from is illegal and a theft, as they use the original code without permission.StrikeForcer wrote:I do wonder if its actually right to post some of them (im referring to smb hack graphics from inactive Japanese authors) here for individual use as technically, its stealing.
About that, mari0 is also a game whcih doesnt have to strictly stick to NES technical limitations, it gives the possibility of creating tiles however you want with no color limitations, so there's really no need to follow the palette, unless you actually want to.Mit wrote:considering mari0 itself is a primarily NES styled game, it helps to make the tilesets follow the palette too.
I'm well aware that it doesn't technically have to follow the limitations, but I feel it's definitely best that the tiles you use fit the style of the elements of the game, which seems to be SMB1, which is an 8-bit game. granted it's alright to step outside the box sometimes with this sort of thing, but I think that's best for special cases, like the Minecraft tiles.TheSeek wrote:About that, mari0 is also a game whcih doesnt have to strictly stick to NES technical limitations, it gives the possibility of creating tiles however you want with no color limitations, so there's really no need to follow the palette, unless you actually want to.Mit wrote:considering mari0 itself is a primarily NES styled game, it helps to make the tilesets follow the palette too.
Even the smb tiles included in mari0 dont have the exact colors.
I think I'll stick around a bit, might post some of my newer stuff around too at some point. but thanks for the welcome regardless!WillWare wrote:Anyway, welcome to our small community, we hope you enjoy your stay (despite the reason you came in the first place).
Indeed. I always make sure to credit the original source of any tileset(s) I rip so if anyone wants to check out the hack/game in question, or use it for some project.TheSeek wrote:Technically speaking, even the existence of the rom hacks those graphics come from is illegal and a theft, as they use the original code without permission.StrikeForcer wrote:I do wonder if its actually right to post some of them (im referring to smb hack graphics from inactive Japanese authors) here for individual use as technically, its stealing.
And putting that aside, everytime tiles from a hack rom were posted in here mostly by Superjustinbros IIRC, he always said from what hack rom they were, and i think that's enough for giving credit, considering that since he rips tiles and sprites from games too, he might have ripped those himself as well.
Now for our second:Superjustinbros wrote:Perhaps our first "wide" pipes tileset.
I'll fix these later. I've just remade Megaman's iceman level and need a bit of a break from Mari0.bubba_nate wrote:You didn't remove the metal-sided pipes, where they went into metal blocks, but you did remove the metal blocks. Unless you replaced it with normal ground and I didn't notice. And I didn't expect anyone to do anything with my tileset, not to mention expand it... Wow.
Also, you "dropped" one of the sideways grates, there's no down facing one.
Only real issue is the brick block, that's about it.Turtley3 wrote:You can tell me if I need to improve on it.
This.Mr.Q.Marx? wrote:Crop your tilesets. Seriously, why do people keep posting tilesets which are 7/8 blank? You're in an image editor, just finish the job.
Works perfectly fine for me. Even made a quick map and played ingame to check. Are you sure it's not one of your custom enemies causing the crash?renhoek wrote: whenever I use this in SE my game crashes
No, he's probably not doing anything wrong. SE likes to hate on tilesets sometimes for no apparent reason.Mr.Q.Marx? wrote:Works perfectly fine for me. Even made a quick map and played ingame to check. Are you sure it's not one of your custom enemies causing the crash?renhoek wrote: whenever I use this in SE my game crashes
Well for some reason when I load up the map it crashes, I know it's the tileset because when I rename the file it, loads fine then I add the tileset and it crashes.Mr.Q.Marx? wrote:Works perfectly fine for me. Even made a quick map and played ingame to check. Are you sure it's not one of your custom enemies causing the crash?renhoek wrote: whenever I use this in SE my game crashes
So you used it then?Mr.Q.Marx? wrote:Works perfectly fine for me. Even made a quick map and played ingamerenhoek wrote: whenever I use this in SE my game crashes
Uh oh.renhoek wrote:Anyway I'm going to ask for help on a tileset so I'm going to write in big letters for a second so idiot's don't steal it.
I'm not posting this tile set for you to use!
My custom tileset was meant to have a ton of colors, and be completely custom.renhoek wrote:This.Mr.Q.Marx? wrote:Crop your tilesets. Seriously, why do people keep posting tilesets which are 7/8 blank? You're in an image editor, just finish the job.
that's not an excuse to put a huge and empty tilesheet.Turtley3 wrote:My custom tileset was meant to have a ton of colors, and be completely custom.renhoek wrote:This.Mr.Q.Marx? wrote:Crop your tilesets. Seriously, why do people keep posting tilesets which are 7/8 blank? You're in an image editor, just finish the job.
It's a work in progress.
Did you make a level? Also try it on another mappack just to see if it works.renhoek wrote: Well for some reason when I load up the map it crashes, I know it's the tileset because when I rename the file it, loads fine then I add the tileset and it crashes.
Actually he's requesting it; he pulled the same thing in the main SE thread "requesting" alesan's entities even though alesan himself already remade a bunch of them for SE.Automatik wrote:I think you forgot to post your tileset.