Tileset Respositorium
- Superjustinbros
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I got encouraged by shotgiy to redo a few aspects of my Syobon Action/Cat Mario tileset:
Now with blocks disguised as coins as a bonus.
Now with blocks disguised as coins as a bonus.
- Superjustinbros
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Warpman, a Namco game no one really cared about.
One thing I do have to bring up about this tileset is if you play with it right you can add in a bit of depth to the blue tiled blocks. It can't be done if you stick two of the blue tiles as close as possible without connecting them, but it works with every other scenario.
It also includes a few bonus SMB1 tiles in Warpman's colors.
One thing I do have to bring up about this tileset is if you play with it right you can add in a bit of depth to the blue tiled blocks. It can't be done if you stick two of the blue tiles as close as possible without connecting them, but it works with every other scenario.
It also includes a few bonus SMB1 tiles in Warpman's colors.
- MissingWorld
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You do have enough space to add such tiles, though. More than enough, really since it'd only be two extra tiles.Superjustinbros wrote:It can't be done if you stick two of the blue tiles as close as possible without connecting them
- maidenTREE
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A modify of Superjustinbros' Syobon Action tileset, with the angry cloud and the weird japan tiles. Credit to SJB
Last edited by maidenTREE on 19 Jan 2014, 21:56, edited 1 time in total.
- Superjustinbros
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It'd actually be 30+ or so tiles. Remember how the rivers and land edges in SMB3 worked, and how many 16x16 tiles existed?MissingWorld wrote:You do have enough space to add such tiles, though. More than enough, really since it'd only be two extra tiles.Superjustinbros wrote:It can't be done if you stick two of the blue tiles as close as possible without connecting them
Those "Japan" tiles were probably made in the first place since wherever Syobon Action's original developer copied the tiles from, it hid the bottom half of the ground tiles, possibly confusing the developer into thinking the bottom row of tiles had a different ground tile than the top row.Turtley3 wrote:A modify of Superjustinbros' Syobon Action tileset, with the angry cloud and the weird japan tiles.
He's a rough estimate of how SA's original designer saw the bottom row of ground tiles.
- maidenTREE
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That rough estimate makes me laugh.Superjustinbros wrote:It'd actually be 30+ or so tiles. Remember how the rivers and land edges in SMB3 worked, and how many 16x16 tiles existed?MissingWorld wrote:You do have enough space to add such tiles, though. More than enough, really since it'd only be two extra tiles.Superjustinbros wrote:It can't be done if you stick two of the blue tiles as close as possible without connecting themThose "Japan" tiles were probably made in the first place since wherever Syobon Action's original developer copied the tiles from, it hid the bottom half of the ground tiles, possibly confusing the developer into thinking the bottom row of tiles had a different ground tile than the top row.Turtley3 wrote:A modify of Superjustinbros' Syobon Action tileset, with the angry cloud and the weird japan tiles.
Here's a rough estimate of how SA's original designer saw the bottom row of ground tiles.
- MissingWorld
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Well it's not 100% required to have the outline there. I ended up with a similar situation with my current mappack and it looks fine enough.Superjustinbros wrote:It'd actually be 30+ or so tiles. Remember how the rivers and land edges in SMB3 worked, and how many 16x16 tiles existed?
https://drive.google.com/file/d/0B1exEn ... sp=sharing
Tileset base for SE; it was too big to work with photobucket.
And another tileset, sky colored tiles:
They're pretty much only useful for covering the flag that comes from castles.
Tileset base for SE; it was too big to work with photobucket.
And another tileset, sky colored tiles:
They're pretty much only useful for covering the flag that comes from castles.
- Superjustinbros
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Animated Water/Lava tiles in the style of Super Mario Bros. Deluxe.
Yay another Cave Story fan! Thanks, those are great :)
I made spikes that go in multiple directions, with every combination you can have. The graphics seem to accurately represent which sides are spikes and which ones aren't, but I'm far from an artist. Also, the corner spikes (spikes on top and left but not right and down) wouldn't show the far corner, so it doesn't look right, but I'm a terrible artist. Feel free to change them so that they actually look good, this is just for convenience:
I made spikes that go in multiple directions, with every combination you can have. The graphics seem to accurately represent which sides are spikes and which ones aren't, but I'm far from an artist. Also, the corner spikes (spikes on top and left but not right and down) wouldn't show the far corner, so it doesn't look right, but I'm a terrible artist. Feel free to change them so that they actually look good, this is just for convenience:
- Superjustinbros
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Speaking of Spikes, I pulled these out of the NES proto Bio Force Ape.
A spinning platform that "flips" every few seconds, changing which sides are harmful to the player.
A spinning platform that "flips" every few seconds, changing which sides are harmful to the player.
Last edited by Superjustinbros on 25 Jan 2014, 16:52, edited 2 times in total.
Oh wow I wouldn't have even thought of that! Spinning spikes... gee this animation system is so powerful.
Doormat you're my new best friend
Well... you're a doormat
You're my new favorite Doormat
You're going to be THE Doormat!
Well... you're a doormat
You're my new favorite Doormat
You're going to be THE Doormat!
- Superjustinbros
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If only I could just stick an animated tile under the "animated" folder and define it's properties of when to switch between frames and if triggered by something in-game via right-clicking the animated tile in the palette.B-Man99 wrote:gee this animation system is so powerful.
Need some criticism for my upcoming wip tileset for my puzzle map, Wonderful Science
- Superjustinbros
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That's actually looking quite good!
I assembled this up. They're meant to be animated, but I couldn't bother making them individual image files.
I assembled this up. They're meant to be animated, but I couldn't bother making them individual image files.
- Sunset_Moth
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The backing vanishes. Is that supposed to happen?Superjustinbros wrote:That's actually looking quite good!
I assembled this up. They're meant to be animated, but I couldn't bother making them individual image files.
If your referring to the second and third rowsbubba_nate wrote:The backing vanishes. Is that supposed to happen?Superjustinbros wrote:That's actually looking quite good!
I assembled this up. They're meant to be animated, but I couldn't bother making them individual image files.
they are supposed to toggle from collidable to non-collidable
- Sunset_Moth
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I'm referring to the spikes.
- MissingWorld
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Well, yeah. Otherwise they won't look like they're ready to puncture you to death.bubba_nate wrote:I'm referring to the spikes.
- Sunset_Moth
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This way it looks like the backing just vanishes spontaneously and breaks physics...
- MissingWorld
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You're questioning physics in a Mario game. Let it slide.bubba_nate wrote:This way it looks like the backing just vanishes spontaneously and breaks physics...
- Sunset_Moth
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You're right. I'm questioning a game where mushrooms have feet and fangs and want to kill you, or they make you get bigger. I shouldn't do that.
- Superjustinbros
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Some time ago I extracted the CHR of the overworld levels from Super Mario Evolution True 2.
I didn't bother doing the underground levels as down there the animated tiles are as simple as just palette-swapping one color through four different shades.
But yeah, dunno what I could do with these.
I didn't bother doing the underground levels as down there the animated tiles are as simple as just palette-swapping one color through four different shades.
But yeah, dunno what I could do with these.
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My minecraft tile set, might have some stuff for Alesan99's entities mod
I came in like a Wreeeecking Crew!
This game is in NES Reeeemix, too!
You have to brea-eak aaaalll the waa-alls!
To wre-ee-eck iit!
- Superjustinbros
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Thanks to renhoek for the motivation to make this.
- maidenTREE
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Lolz, I improved on my work by creating a extended tileset with the nestopia palette and Mari0's palette. Also, the coins are for decorating, not for real. Credit to TurretBot for making the tileset in the Mari0 palette, and credit to Superjustinbros for making the tileset. There are also negative tiles, for glitchy mappacks and for random testing mappacks. Make sure you have a computer that can handle this, because it will be kinda laggy in the Level Editor for SE's beta. I was too lazy to add the bridge properties to the bowser bridges. Also, SJB, shouldn't the people in the SMB Hack Port Project use my tileset? It is a lot more freely, with everything in every palette.
Don't claim it is yours, because I was the original creator for that tileset......btw, give credit to the people who made the tiles, too, like rinerdar made that middle, and you made the bottom........also look for this in Paint.NET: Go to effects, and find brightness and contrast. That way you have background tiles, which are the tiles next to the solid tiles. Also, credit to Hans1998 for the facedesk image.badhaloninja wrote:My minecraft tile set, might have some stuff for Alesan99's entities mod
- Superjustinbros
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We do not need a monstrous tileset like that to do something as self-explanatory as a ROM-hack recreation. Sure it has SMB2J tiles, but the width of the tileset will make it hard to see the tiles correctly in the editor, and considering the limits of the NES and how tiles work, you cannot see tiles in those bizarre colors.Turtley3 wrote:Also, SJB, shouldn't the people in the SMB Hack Port Project use my tileset? It is a lot more freely, with everything in every palette.
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I had that tileset for a really long time I didn't get the tiles from you or rinerdarTurtley3 wrote:because I was the original creator for that tileset... rinerdar made that middle
- maidenTREE
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Hey, that tileset was really mine, because I posted it in Rinerdar's thread.badhaloninja wrote: I had that tileset for a really long time I didn't get the tiles from you or rinerdar
Proof:
There's my post.Turtley3 wrote:I made a version of my Minecraft tileset, that has the Double Piston and Triple Piston and Quad Piston from the More Pistons mod.
Also, newest version of the tileset:
I've also seen those colored grass blocks on this forum before too.
Side note: snow only goes up to eight layers and are two pixels per layer
Side note: snow only goes up to eight layers and are two pixels per layer
- maidenTREE
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I know snow only goes up to eight layers, I just made it more like it's growing.MM102 wrote:I've also seen those colored grass blocks on this forum before too.
Side note: snow only goes up to eight layers and are two pixels per layer
- maidenTREE
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And I never released any of my mappacks, because I was working on them.
Is it SE compatible?Turtley3 wrote:Hey, that tileset was really mine, because I posted it in Rinerdar's thread.badhaloninja wrote: I had that tileset for a really long time I didn't get the tiles from you or rinerdar
Proof:There's my post.Turtley3 wrote:I made a version of my Minecraft tileset, that has the Double Piston and Triple Piston and Quad Piston from the More Pistons mod.
Also, newest version of the tileset:
- maidenTREE
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Of course. It is SE compatible, but I was too lazy to add the water properties to it.weee50 wrote:Is it SE compatible?Turtley3 wrote:Hey, that tileset was really mine, because I posted it in Rinerdar's thread.badhaloninja wrote: I had that tileset for a really long time I didn't get the tiles from you or rinerdar
Proof:There's my post.Turtley3 wrote:I made a version of my Minecraft tileset, that has the Double Piston and Triple Piston and Quad Piston from the More Pistons mod.
Also, newest version of the tileset:
That giant quote string was completely unnecessary, just so you know. You might want to add in the water properties. Also, does everything have to be Minecraftified these days? It feels like people have to mention it everywhere, which is weird for me because I was into it when it wasn't uber-popular, and I haven't played it enough recently (past 9 months or so) to know exactly what's been going on.B-Man99 wrote:Also, please don't quote entire posts like that if they're that big; if you honestly think all of that is necessary please use spoilers.
Iv'e been meaning to ask if anyone could make some sorta filter to do this for meSuperjustinbros wrote:I used Photoshop to quick-select all of one color on a layer then recolor everything. It'd also be possible to do in Paint.Net, but not as easily.mariomaster102 wrote:Justin did you recolor each pixel or did you use some sort of program for that?
because that is a lot of work to do by hand
since it would be so much easier
(I don't have photoshop btw I'm just able to load up photoshop filters)
- maidenTREE
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A extended version of the 1-Up giant tiles.
Credit to Alesan99.
Almost everything is here.
But I'll work on it.
Also, the tiles working:
Credit to Alesan99.
Almost everything is here.
But I'll work on it.
Also, the tiles working:
Last edited by maidenTREE on 31 Jan 2014, 18:13, edited 1 time in total.
- Superjustinbros
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The final version of my Paper Sai tileset.
- maidenTREE
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Why is it the final version?Superjustinbros wrote:The final version of my Paper Sai tileset.
- Superjustinbros
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It has all the palettes used in Paper Sai and it's sister hack Paper Mario Bros. Plus it's very much complete with no other tiles to add.Turtley3 wrote:Why is it the final version?Superjustinbros wrote:The final version of my Paper Sai tileset.
Max318 wrote:I, max318, licence this tileset as my tiles (max318's tiles),and forbid everyone to use it without my agreement.
I wonder why the proposed LFT forbid everyone from using a tileset without agreement. What's wrong with just "Give credit if you use this"?Op wrote:How to write LFT
I, (my name), licence this tileset as (tileset name), and forbid everyone to use it without my, (my name), agreement.!
Also it's useless since copyright will by default forbid everyone from using it without asking the author.(Unless fair use)