The thing with tile rips is that they come straight from a game. SJB didn't make them, he was just kind enough to "port" them to Mari0.
Tileset Respositorium
Also nes emulators don't use mari0 colors
- Superjustinbros
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If the colors are that much of an issue, open up your personal image editor that's not MS Paint and "correct" the colors yourself, Villager. As Turret pointed out Mari0's sprites and tiles have different colors because the sheet they were taken from weren't ripped in NEStopia. One could say the colors are based on this horribly-inaccurate sprite sheet of SMB1:
http://www.mariouniverse.com/images/spr ... misc-3.gif
http://www.mariouniverse.com/images/spr ... misc-3.gif
- TheJonyMyster
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i guess we'll never know
(sheet is gone)
(sheet is gone)
I think this should work:TheJonyMyster wrote:i guess we'll never know
(sheet is gone)
Dang it! Here is the spriteshit:(overreacted)Turret Opera wrote:nope
- Superjustinbros
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Fun Fact: That's the spriteshitsheet where Maurice got the "Hard-Bobbing Buzzy Beetles".
- Villager103
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No, I mean recolour them with the Mari0 Pallete first. Then put them onto the forum.
I'm not demanding anything, just a suggestion.
Also, Have a few examples of objects to make with the bricks:
Brick Piles.
Holes in walls.
Stairs and Slabs.
Maybe make some other colours like yellow, pink and blue.
I'm not demanding anything, just a suggestion.
Also, Have a few examples of objects to make with the bricks:
Brick Piles.
Holes in walls.
Stairs and Slabs.
Maybe make some other colours like yellow, pink and blue.
- Superjustinbros
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Villager103 wrote:Maybe make some other colours like yellow, pink and blue.
- TheJonyMyster
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i think he meant for the extended bricks
and that is a very impressive collection
and that is a very impressive collection
Justin did you recolor each pixel or did you use some sort of program for that?
because that is a lot of work to do by hand
because that is a lot of work to do by hand
- Superjustinbros
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I used Photoshop to quick-select all of one color on a layer then recolor everything. It'd also be possible to do in Paint.Net, but not as easily.mariomaster102 wrote:Justin did you recolor each pixel or did you use some sort of program for that?
because that is a lot of work to do by hand
- BobTheLawyer
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What is the max pixel height that bad computers allow?
- Superjustinbros
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I read 512 somewhere.BobTheLawyer wrote:What is the max pixel height that bad computers allow?
...
Last edited by Qcode on 21 Oct 2021, 18:49, edited 1 time in total.
- BobTheLawyer
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That's why I'm scared to use colored tileset v3Superjustinbros wrote:I read 512 somewhere.BobTheLawyer wrote:What is the max pixel height that bad computers allow?
- Superjustinbros
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8-bit(ish) remake
Credits to SupaMit for making the original tiles
and WillWare for making it mari0 compatible
Last edited by MM102 on 17 Feb 2014, 05:44, edited 1 time in total.
There's no doubt that this is EXACTLY what I needed! Outstanding!mariomaster102 wrote: *amazing tileset*
I've always dreamed of making a mappack using tiles from NSMB, but none of the tiles appealed to me except for this one.
I must definitely use this. I need it. Could I use it? I'll be sure to credit you if that's what you want.
The whole reason that the tileset was posted here was so you can use it, as far as credits go you should credit mit as well since he created the original tiles.WiloKing wrote:I need it. Could I use it? I'll be sure to credit you if that's what you want.
You can copy paste the tiles that you need.BobTheLawyer wrote:That's why I'm scared to use colored tileset v3Superjustinbros wrote: I read 512 somewhere.
- Mari0Maker
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Here's the maximum size for tilesets.
- Sunset_Moth
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I think there should be a music respositorium, too.
- Gramanaitor
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I was inspired by a thing ProfessorPancake sent me. It's some neon looking tiles meant to be used on the black background; the gray bordered tiles are non-portalable.
(The pinkish-purple tiles are just my grid.)
(The pinkish-purple tiles are just my grid.)
I saw that and had to make this:
(please don't feel like i'm tiring to 1-up you)
mari0+portal compatible! pixel collisions!
warning: in mari0+portal the red neon lights are deadly
I may make a mappack for this so don't jump on it yet...
(please don't feel like i'm tiring to 1-up you)
mari0+portal compatible! pixel collisions!
warning: in mari0+portal the red neon lights are deadly
I may make a mappack for this so don't jump on it yet...
- HugoBDesigner
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Pixel Collision is not implemented yet. For now, what about making them have Custom Collisions (the "platform" properties)?mariomaster102 wrote: mari0+portal compatible! pixel collisions!
Also, great tileset! Looking really good!
- Superjustinbros
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I'm getting vibes of the ROM hack Platina from these neon tile sets.
A tileset of faces:
EDIT: I'm going to do another row.
EDIT: I'm going to do another row.
Last edited by Qwerbey on 22 Nov 2013, 23:07, edited 1 time in total.
- HugoBDesigner
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Obligatory Christmas tileset:
(the Turrets were completely done by me. If they look like some that already exists then it is purely a coincidence)
(but the Christmas hat on them was inspired on Weighted Wonderland 1 and 2, which are maps for Portal 2 made by p0rtalplayer)
(but him, his maps and this kind of thing are subject I should discuss on another forum. Probably myApertureInnovations)
I may use it eventually or expand it, so take this as an "alpha"/"beta"/"whatever"...
(the Turrets were completely done by me. If they look like some that already exists then it is purely a coincidence)
(but the Christmas hat on them was inspired on Weighted Wonderland 1 and 2, which are maps for Portal 2 made by p0rtalplayer)
(but him, his maps and this kind of thing are subject I should discuss on another forum. Probably myApertureInnovations)
I may use it eventually or expand it, so take this as an "alpha"/"beta"/"whatever"...
- Superjustinbros
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Gives me the idea to rip more tile sets from some Christmas-themed hacks.HugoBDesigner wrote:Obligatory Christmas tileset:
(the Turrets were completely done by me. If they look like some that already exists then it is purely a coincidence)
(but the Christmas hat on them was inspired on Weighted Wonderland 1 and 2, which are maps for Portal 2 made by p0rtalplayer)
(but him, his maps and this kind of thing are subject I should discuss on another forum. Probably myApertureInnovations)
I may use it eventually or expand it, so take this as an "alpha"/"beta"/"whatever"...
- Sunset_Moth
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Already doing that.TheJonyMyster wrote:Mari0 Colors?
The ios version or the flash? flash would be easier and also includes robot wants puppy etc etc...
- Superjustinbros
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Pokemon GSC cave tiles:
>inb4renhoekChrisGin wrote:nice...does anyone by chance have a smb3 tileset?
renhoek does *starts searching forums*
- Gramanaitor
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Found it (I think): Here.
- Superjustinbros
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SMEXXI?ChrisGin wrote:kewl. thx. im gathering up as much stuff as I can so I can make some smexxi mappacks in my upcoming free time.
- Mari0Maker
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It means this.Superjustinbros wrote:SMEXXI?ChrisGin wrote:kewl. thx. im gathering up as much stuff as I can so I can make some smexxi mappacks in my upcoming free time.
- gemwrecker
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It feels like all of this is going to be used for one single map pack. Is it just me?
I think this fits here:
renhoek wrote:you don't need every single tile set, try to be creative with the level design not purdy groundz.freakstorm101 wrote:So many tilesets. Can someone put all of the tilesets together. That would be just great. Thanks.
- Superjustinbros
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Remind me to show that to fatboysraidmcdonalds.Turret Opera wrote:I think this fits here:renhoek wrote:you don't need every single tile set, try to be creative with the level design not purdy groundz.freakstorm101 wrote:So many tilesets. Can someone put all of the tilesets together. That would be just great. Thanks.