Tileset Respositorium
- Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
A PeTI tileset that has been sitting in my "Pictures" folder for a while.
- craftersshaftstuff
- Posts: 22
- Joined: 07 Jun 2015, 03:55
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So I made a splatoon squid jump tileset. and a screenshot
- OrbitalBlueprint
- Posts: 528
- Joined: 08 Sep 2013, 20:11
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But when will it be a kid?
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
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It is not a kid, nor a squid, but an evolved humanoid version of the latter. There. Joke ended.OrbitalBlueprint wrote:But when will it be a kid?
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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I'm a squkid.
Jokes aside that's actually not a bad tileset. The platforms should be "platforms" so you can jump through them just like in Squid Jump, and perhaps you could include a non-solid version of the platforms and "water", and make the "water" kill on contact by adding the Spike property on all sides.
Jokes aside that's actually not a bad tileset. The platforms should be "platforms" so you can jump through them just like in Squid Jump, and perhaps you could include a non-solid version of the platforms and "water", and make the "water" kill on contact by adding the Spike property on all sides.
there's a missing power I think
then where you can jump mid air
then where you can jump mid air
ooh i know why its because i ben working on updates and it changes it! here is the FIXED link --> http://images.akamai.steamusercontent.c ... 2EEA4E0FD/Mari0_Player wrote:I can't view the image because when I click on it it just says "Not Found".chasr34 wrote:ok i updated it here it is http://images.akamai.steamusercontent.c ... 4EF10BDBF/ still candy coin and ? block skins dont work
- craftersshaftstuff
- Posts: 22
- Joined: 07 Jun 2015, 03:55
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I updated the tileset. (BUG: Can use portals on death water.)
- Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
The point is, please stop using steam to host all your images. Use imgur.comchasr34 wrote:ooh i know why its because i ben working on updates and it changes it! here is the FIXED link --> http://images.akamai.steamusercontent.c ... 2EEA4E0FD/Mari0_Player wrote:I can't view the image because when I click on it it just says "Not Found".chasr34 wrote:ok i updated it here it is http://images.akamai.steamusercontent.c ... 4EF10BDBF/ still candy coin and ? block skins dont work
...you're still missing a power up from the squid jump tileset I think.
I don't own the game and I for get what it looks like but I remember seeing it when I played squid jump during the global testfire
also the 6th property down makes in unportable
I don't own the game and I for get what it looks like but I remember seeing it when I played squid jump during the global testfire
also the 6th property down makes in unportable
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- Posts: 60
- Joined: 03 Feb 2014, 23:24
Speaking of fast-moving Hedgehogs...
Here a tileset for Hydrocity Zone. Note that it's not in NES colors. There's more, but it would require Alesan's entities. Might update it.
Here a tileset for Hydrocity Zone. Note that it's not in NES colors. There's more, but it would require Alesan's entities. Might update it.
I grabbed SuperJustinBros's tileset and put a couple more tiles in there. In the future it will be updated.
(Well, I don't know how to post pictures here!)
http://www.mediafire.com/view/l5z9mt4x6 ... 0mari0.png
(Well, I don't know how to post pictures here!)
http://www.mediafire.com/view/l5z9mt4x6 ... 0mari0.png
- Technochips
- Posts: 608
- Joined: 12 Mar 2015, 16:05
- Contact:
Right click on the image, then "copy image url", then in the message, put:Eden GT wrote:Well, I don't know how to post pictures here!
Code: Select all
[img]<image url>[/img]
Code: Select all
[img]http://www.mediafire.com/convkey/ef0c/l5z9mt4x6p89bmuzg.jpg[/img]
Eden GT wrote:
Julien12150 wrote:Right click on the image, then "copy image url", then in the message, put:Eden GT wrote:Well, I don't know how to post pictures here!Its should look like that:Code: Select all
[img]<image url>[/img]
Code: Select all
[img]http://www.mediafire.com/convkey/ef0c/l5z9mt4x6p89bmuzg.jpg[/img]
Eden GT wrote:
Thanks!
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- Posts: 60
- Joined: 03 Feb 2014, 23:24
I made the tileset into Mari0 colors and adde water with a background and upside-down small pipes. I also fixed a small pipe tile having no collision:
Give credit to SuperJustinBros. for the original rip, Eden GT for making the tileset, and me for additional tiles and color change.
Give credit to SuperJustinBros. for the original rip, Eden GT for making the tileset, and me for additional tiles and color change.
Murphmario wrote:I made the tileset into Mari0 colors and adde water with a background and upside-down small pipes. I also fixed a small pipe tile having no collision:
Give credit to SuperJustinBros. for the original rip, Eden GT for making the tileset, and me for additional tiles and color change.
Wow....how much time do you manage to colour this?
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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If you have paint.net or Photoshop, you can select all of just one color and instantly replace it with a new color.Eden GT wrote:Wow....how much time do you manage to colour this?
(in paint.net you have to first change antialiasing to off and drop the Hardness or else it'll bleed the colors into each other and select more than one color respectively. You also have to hit Enter after using the Paint Bucket tool on what you selected, or else if you use the eyedropper or color palette to pick a new color, it'll become that.)
I thank you for using some of my miscellaneous SMB rips across the web, like the conveyor, bouncy blocks and spikes, beta SMB2J tiles, and the fake ground tiles from Fai Soft's hacks. The outlined Invisible blocks would work best if you could place an invisible block entity above it (I haven't really tried Alesan's Entities, so I'm unsure if that has invisible blocks as an entity).
I noticed a few errors with your reversion, Murphmario, so I went and corrected everything:Murphmario wrote:I made the tileset into Mari0 colors and adde water with a background and upside-down small pipes. I also fixed a small pipe tile having no collision:
Give credit to SuperJustinBros. for the original rip, Eden GT for making the tileset, and me for additional tiles and color change.
http://i.imgur.com/RnnacMX.png
It also changes the smaller pipes into one that I find a bit better-looking.
Superjustinbros wrote:If you have paint.net or Photoshop, you can select all of just one color and instantly replace it with a new color.Eden GT wrote:Wow....how much time do you manage to colour this?
(in paint.net you have to first change antialiasing to off and drop the Hardness or else it'll bleed the colors into each other and select more than one color respectively. You also have to hit Enter after using the Paint Bucket tool on what you selected, or else if you use the eyedropper or color palette to pick a new color, it'll become that.)
I thank you for using some of my miscellaneous SMB rips across the web, like the conveyor, bouncy blocks and spikes, beta SMB2J tiles, and the fake ground tiles from Fai Soft's hacks. The outlined Invisible blocks would work best if you could place an invisible block entity above it (I haven't really tried Alesan's Entities, so I'm unsure if that has invisible blocks as an entity).
I noticed a few errors with your reversion, Murphmario, so I went and corrected everything:Murphmario wrote:I made the tileset into Mari0 colors and adde water with a background and upside-down small pipes. I also fixed a small pipe tile having no collision:
Give credit to SuperJustinBros. for the original rip, Eden GT for making the tileset, and me for additional tiles and color change.
http://i.imgur.com/RnnacMX.png
It also changes the smaller pipes into one that I find a bit better-looking.
The smaller pipes are from a SMB Hack called マリオマフィア3.
Here's my tiles form my unfinished project (I've posted the unfinished build, you can download it). I had problem with beach tiles from Fantastic Adventures of Dizzy as you can see at the bottom.
I know it's kinda messy.
LFT: Just credit me (Rikifive) if you're going to use that.
I know it's kinda messy.
LFT: Just credit me (Rikifive) if you're going to use that.
Last edited by Rikifive on 14 Jun 2015, 22:07, edited 1 time in total.
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- Posts: 60
- Joined: 03 Feb 2014, 23:24
Here are some tiles made by AwesomeZack and converted into Mari0 format:
Give credit to him if used! Will receive an update sometime.
Edit: I extended the tileset again. Now includes tiles from ZX Spectrum tech demo and VS. Super Mario Bros., a new palette, and fixed Toad and Princess Toadstool tiles. Thanks to SuperJustinBros. for the ZX Spectrum and VS tiles.
Give credit to him if used! Will receive an update sometime.
Edit: I extended the tileset again. Now includes tiles from ZX Spectrum tech demo and VS. Super Mario Bros., a new palette, and fixed Toad and Princess Toadstool tiles. Thanks to SuperJustinBros. for the ZX Spectrum and VS tiles.
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Updated version of my Portal tileset, now with Destroyed and Old Aperture tiles! Also, a must-know foreground trick!
Foreground trick:
I wanted to use box and gel dispensers on an Old Aperture level, but they looked like the modern droppers. Using foreground blocks, you can give your droppers custom skins! The 4 gel dropper and 1 box dropper skins near the bottom of the tileset are foreground tiles, so you can place them on top of where the dropper will be and it will be rendered in front of the actual dropper, effectively giving your droppers custom skins! One downside: boxes dropped from custom droppers will still use the normal skin :(
Foreground trick:
I wanted to use box and gel dispensers on an Old Aperture level, but they looked like the modern droppers. Using foreground blocks, you can give your droppers custom skins! The 4 gel dropper and 1 box dropper skins near the bottom of the tileset are foreground tiles, so you can place them on top of where the dropper will be and it will be rendered in front of the actual dropper, effectively giving your droppers custom skins! One downside: boxes dropped from custom droppers will still use the normal skin :(
Now I'm about to faint...Murphmario wrote:Here are some tiles made by AwesomeZack and converted into Mari0 format:
Give credit to him if used! Will receive an update sometime.
Edit: I extended the tileset again. Now includes tiles from ZX Spectrum tech demo and VS. Super Mario Bros., a new palette, and fixed Toad and Princess Toadstool tiles. Thanks to SuperJustinBros. for the ZX Spectrum and VS tiles.
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- Posts: 60
- Joined: 03 Feb 2014, 23:24
Sorry Edan:
Now with tiles from AwesomeZack and Super Mario Maker! All credits go to their original creators.
Also even more fixed Toad and Toadstool tiles, as well as a right-facing Toadstool and the door and Princess from the Lost Levels.
Now with tiles from AwesomeZack and Super Mario Maker! All credits go to their original creators.
Also even more fixed Toad and Toadstool tiles, as well as a right-facing Toadstool and the door and Princess from the Lost Levels.
Murphmario wrote:Sorry Edan:
Now with tiles from AwesomeZack and Super Mario Maker! All credits go to their original creators.
Also even more fixed Toad and Toadstool tiles, as well as a right-facing Toadstool and the door and Princess from the Lost Levels.
You spelled my named wrongly!
no need to quote the entire thing
In fact, you don't even need to quote a post if yours is literally the next one.
I'm making a new tileset similar to the one I posted some years ago.
I am most proud of the indicator lights.
I am most proud of the indicator lights.
- craftersshaftstuff
- Posts: 22
- Joined: 07 Jun 2015, 03:55
- Contact:
I don't know whether this should go into The Enemy Respositorium or this one, but I think I should post it here.
Code: Select all
0.2, 0.2
I have almost no time do this, but anyways my tileset is now upgraded.
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- Posts: 60
- Joined: 03 Feb 2014, 23:24
Great. Now I'll have to update my expansion.Eden GT wrote:I have almost no time do this, but anyways my tileset is now upgraded.
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- Posts: 44
- Joined: 16 Apr 2013, 18:49
Dibs on making the *Original SMB* tileset of Super Mario Maker!
I'll be using some of Sorry Edan's tiles as a base but tweak them a bit to more closely resemble the original.
I'm also working on the donut platform. You can find more about that in the Enemie Respositorium
-Edit:
Here's what I got so far:
The aqua colored bushes and the cloud should be part of the background.
I'll be using some of Sorry Edan's tiles as a base but tweak them a bit to more closely resemble the original.
I'm also working on the donut platform. You can find more about that in the Enemie Respositorium
-Edit:
Here's what I got so far:
The aqua colored bushes and the cloud should be part of the background.
Last edited by SantaMari0 on 02 Aug 2015, 10:34, edited 1 time in total.
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- Posts: 44
- Joined: 16 Apr 2013, 18:49
My Super Mario Maker SMB tileset is near completion, just need to fix some things and add a few more platforms.
Next update will most likely be the final version.
-Edit:
I lied
Credit me if you use this tileset.
I'll update it once I find new sources.
Next update will most likely be the final version.
-Edit:
I lied
Credit me if you use this tileset.
I'll update it once I find new sources.
- craftersshaftstuff
- Posts: 22
- Joined: 07 Jun 2015, 03:55
- Contact:
Super Mario Maker SMB Muncher: and the code is the same.
craftersshaftstuff wrote:Code: Select all
0.2, 0.2
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- Posts: 48
- Joined: 29 Apr 2014, 17:51
Alright if it's okay with you guys, I'd like to make 2 tile set requests, a Legend of Zelda Link's Awakening tile set and a Mario and Luigi Superstar Saga tile set, now the reason I can't do this on my own is a long story but the short version is one of my neighbors recently gave me his old macbook and put my wiped hard drive in it, the problem is I don't have any image editors that use the checkered transparency effect, I've spent about a days worth of time searching through different websites and even tried official downloads for programs like adobe photoshop and gimp but no such luck, anyways any help would be much appreciated.
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- Posts: 44
- Joined: 16 Apr 2013, 18:49
I'm sure there's people who want to make these tilesets for you,Revan XVII wrote:Alright if it's okay with you guys, I'd like to make 2 tile set requests, a Legend of Zelda Link's Awakening tile set and a Mario and Luigi Superstar Saga tile set, now the reason I can't do this on my own is a long story but the short version is one of my neighbors recently gave me his old macbook and put my wiped hard drive in it, the problem is I don't have any image editors that use the checkered transparency effect, I've spent about a days worth of time searching through different websites and even tried official downloads for programs like adobe photoshop and gimp but no such luck, anyways any help would be much appreciated.
but we can also help you get a new image editor.
First off, can you go into more detail on why Gimp doesn't work?
Also, you can try Paint.NET
And here's a few links for sprites and stuff just in case
Link's Awakening stuff
Superstar Saga stuff
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- Posts: 48
- Joined: 29 Apr 2014, 17:51
Well SantaMari0 first off I'm running mac osx 10.7.5 so as much as I love paint.net, it won't run. Anyway all that happened when I loaded gimp was it crashed as soon as it loaded. Also thanks for the links.
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- Posts: 60
- Joined: 03 Feb 2014, 23:24
TLoZ: Link's Awakening tileset requested by Revan XVII:
Credit to K0n9 and Bruce Juice.
I'm also going to put this here:
Some Super Mario Maker tiles I've recreated.
Credit to K0n9 and Bruce Juice.
I'm also going to put this here:
Some Super Mario Maker tiles I've recreated.
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- Posts: 44
- Joined: 16 Apr 2013, 18:49
Murphmario wrote:Some Super Mario Maker tiles I've recreated.
*le sigh*SantaMari0 wrote:Dibs on making the *Original SMB* tileset of Super Mario Maker!
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- Posts: 48
- Joined: 29 Apr 2014, 17:51
Murphmario thank you so much! I really need this tile set for my LoZ map pack.
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- Posts: 60
- Joined: 03 Feb 2014, 23:24
You can use them. I didn't make my tileset in Mari0 format anyways.SantaMari0 wrote:Murphmario wrote:Some Super Mario Maker tiles I've recreated.*le sigh*SantaMari0 wrote:Dibs on making the *Original SMB* tileset of Super Mario Maker!
Also, going to do a Side-scrolling Superstar Saga tileset later.
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- Posts: 44
- Joined: 16 Apr 2013, 18:49
jk, post as much mario maker stuff as you want, I can't tell you what to do.Murphmario wrote:You can use them. I didn't make my tileset in Mari0 format anyways.SantaMari0 wrote:Murphmario wrote:Some Super Mario Maker tiles I've recreated.*le sigh*SantaMari0 wrote:Dibs on making the *Original SMB* tileset of Super Mario Maker!
Also, going to do a Side-scrolling Superstar Saga tileset later.
I'll add these to the current mario maker tileset together with your name.
If anyone else wants to contribute with more tiles or even just a link to a video they're in, that would be amazing!
And everyone who contributed will be credited
with this i finaly got to use the fnaf songs i have!mine209craft wrote:Five Nights at Goombas tileset
uuh... how do i get them into the game?Tecminer wrote:Where do you get all the time to do all this stuff?
Also: what's the delay time of the in-game coinblocks?
EDIT: The almost perfect delay seems to be 0.148
Another edit: Animated tiles! https://www.dropbox.com/s/lv8mjtgqunk17 ... s.zip?dl=0 credit still goes to turretbot
uuh.... there is no animated folder in any of the mappack files...Squidish wrote:you extract the zip file into the "animated" folder in your mappack.chasr34 wrote:uuh... how do i get them into the game?
- Technochips
- Posts: 608
- Joined: 12 Mar 2015, 16:05
- Contact:
if any of you call of duty zombie fans want some perks in your mari0 game well... i made these for ya!
hope you like it!
p.s they sadly dont really give the perks :( but if someone can make a call of duty zombies mod where you have the mistry box, zombies, and guns.. pls use these for the perks! :D
hope you like it!
p.s they sadly dont really give the perks :( but if someone can make a call of duty zombies mod where you have the mistry box, zombies, and guns.. pls use these for the perks! :D
3 extra tiles...
If I got time I'll rearrange the tileset.
If I got time I'll rearrange the tileset.