Re: The SMB Hack Port Project
Posted: 15 Dec 2012, 14:52
ok so im doing mario goes underground and in sub level 2 of world 1 there is this entity at the end of the level which i dunno what it is, probably not in mari0
We make games and get in discussions
https://forum.stabyourself.net/
It's a platform that goes downwards when you step on it, just with a rope tile in the center. I should also bring up that with the number of sub levels, it may be a good idea to modify the level files with a text editor so you get sub levels 6, 7, 8, etc. Start by making them 1-2, 1-2_1, and so on, then when you're done with the level structure, modify the level file names and pipe entrances to connect to one another.rokit boy wrote:ok so im doing mario goes underground and in sub level 2 of world 1 there is this entity at the end of the level which i dunno what it is, probably not in mari0
No I don't also can you show me which one is the platform that goes down? closest i got is seesaw.Superjustinbros wrote:It's a platform that goes downwards when you step on it, just with a rope tile in the center. I should also bring up that with the number of sub levels, it may be a good idea to modify the level files with a text editor so you get sub levels 6, 7, 8, etc. Start by making them 1-2, 1-2_1, and so on, then when you're done with the level structure, modify the level file names and pipe entrances to connect to one another.rokit boy wrote:ok so im doing mario goes underground and in sub level 2 of world 1 there is this entity at the end of the level which i dunno what it is, probably not in mari0
Do you have the tiles ripped? There are some tiles not available in the default AMB tileset. (like the green castle)
The platform that goes down when you step on it is the one with three arrows pointing downwards. You can adjust the length with the right mouse button.rokit boy wrote:No I don't also can you show me which one is the platform that goes down? closest i got is seesaw.Superjustinbros wrote:It's a platform that goes downwards when you step on it, just with a rope tile in the center. I should also bring up that with the number of sub levels, it may be a good idea to modify the level files with a text editor so you get sub levels 6, 7, 8, etc. Start by making them 1-2, 1-2_1, and so on, then when you're done with the level structure, modify the level file names and pipe entrances to connect to one another.rokit boy wrote:ok so im doing mario goes underground and in sub level 2 of world 1 there is this entity at the end of the level which i dunno what it is, probably not in mari0
Do you have the tiles ripped? There are some tiles not available in the default AMB tileset. (like the green castle)
Bouncing Mario would be possible without modding. All it does is make the lifts/platforms rubbery and bounce Mario repeatedly; not a big feature IMO.rokit boy wrote:thanks also i was gonna do bouncing mario but i tried to avoid modding.
I have it's tile set available; it's a few posts back. At the moment I'm re-creating "Old Pond, Diving Frog and Water Sound", which I already have the first half of the hack done (except I don't have invisible tiles that are used in 1-3 to give the illusion of the water's surface.)TripleXero wrote:Found a video of an interesting hack that might be worth porting:
http://www.youtube.com/watch?v=g8D_RpfazLM
It was a suggested video on a URL you posted, SuperJustinBros, so I'm guessing you might have seen it
Knock yourself out, Just make sure to get invisible blocks and checkpoints.TripleXero wrote:Hmm, I might take up porting it then, but no guarantees
Yep, anyone's free to do any ROM hack they please without conformation.JWinslow23 wrote:Do I have permission to create a version of Bowser's Jumping Challenge?
The demo's pretty good!JWinslow23 wrote:Your tileset helped me a lot to make a gray L-pipe for 1-2.
1-1 and 1-2 demo and tileset: http://www.mediafire.com/?ujncxiqqu7of475
Well, the whole thing was very much enjoyable. The tile set was also done well, but the green "hilltop" platforms in 1-1, as well as the SMB3-esque breakable blocks are not pixel-perfect replicas of the original.JWinslow23 wrote:Thanks! My first tileset!
What was your favorite part?
I'm aware I didn't. I only ripped the tiles that were exclusive to the ROM hack, the intent was you could use what I ripped between the master SMB tileset and Bowser's Jumping Challenge and construct the tileset from there.JWinslow23 wrote:Ummm...there is a light gray L-pipe in 1-2, and you didn't include that in yours.
OK. I made a tile set based on yours with the recommendations you said. I will come out with 1-3 and 1-4 soon.Superjustinbros wrote:I'm aware I didn't. I only ripped the tiles that were exclusive to the ROM hack, the intent was you could use what I ripped between the master SMB tileset and Bowser's Jumping Challenge and construct the tileset from there.JWinslow23 wrote:Ummm...there is a light gray L-pipe in 1-2, and you didn't include that in yours.
For a bit of a reference info, the hack ran three worlds (twelve levels).
Whenever you can or cannot is up to you, I don't want to force you to do something you're not enjoying.xXxrenhoekxXx wrote:thanks but It's just that it was a huge pain to get the map only to find out that I went the wrong way,
plus I don't really have the enthusiasm I had for making the map in the first place, I will get back to it though eventually... Probably.
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Code: Select all
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,226,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,226,1,1,1,1,1,1,226,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,226,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,226,1,1,1,1,1,1,226,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,7-3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,226,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,226,1,1,1,1,1,1,226,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,226-92,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,226,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,226,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,226,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,79,79,79,79,1,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,79,79,79,79,79,79,79,79,79,79,79,79,79,79,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;background=1;spriteset=1;music=2;bonusstage;timelimit=400;scrollfactor=0
I like your idea. I know there are some hacks that do modify player run speed/jump height, but not as many compared to the number of entity graphical hacks.ucenna wrote:You know the modloader would be really useful for this. Especially for little things like modified jump heights, custom entity graphics and stuff.
Well with how camewel and idiot didn't like the music and sound, I'd say all that's needed are the graphics and tile set improvements.ucenna wrote:I don't know enough about rom hacks to do much here, that said I did a bit of A0zora (the find & replace feature is immensely useful) I had a bit of trouble with the custom tiles and music, but I got the entity graphics and sound effects more or less in.
http://www.mediafire.com/download/cq1ze ... A0zora.zip