I have made the difficult decision to cancel further work on this project. At 12 levels, and having had no progress since the SE port, Abstracta is as done as it's going to get. I am still very proud of the work that went into this mappack, and the levels that are here compose a solid experience. That said, the promise of 16 levels (and 16 more remixed levels) is too much, especially since I have moved on to other projects.
Thank you for playing! I hope you enjoy what's here.
I originally wrote:Abstracta
Abstracta is a mappack focused around graphical excellence, platforming, and memorable level design. It's the most professional of the mappacks I've made so far, as I'm focused on making sure everything is absolutely perfect, from the difficulty curve to the timing of each object that comes by.
Its design is its key feature. The blocks and backgrounds are solid NES colors only, but each has varying levels of transparency, giving the whole picture a blocky yet glassy look. The blocks are combined to make detailed levels with apples trees and hot air balloons, to name a couple of my favorite parts. Of course, you don't have to take my word for it, just look at the screenshots!
Screenshots:
Any questions?
Q: I'm having a hard time telling which blocks are solid. Can you help?
A: The more translucent blocks aren't solid. The less translucent ones are. The completely solid blocks aren't portalable.
Q: Where'd you get the backgrounds?
A: The polka-dotted backgrounds in the far back came from Super Paper Mario, and were ripped by Retriever II (link to The Textures Resource). They were scaled down to fit within Mari0 standard (224 pixels tall). The other components of the backgrounds were made by hand, by myself, with lots of patience. Don't steal them or use them without permission.
Q: Speaking of which, can I use these tiles in my own mappack?
A: You may, no credit required. You need only give credit for the backgrounds.
Q: It's sometimes hard to tell if something is a block or part of the background...
A: If you can describe the exact nature of your problem, I can help you and/or fix it.
Plans:
There will be sixteen levels in this mappack, for a total of four worlds. Each level will have a different theme, with the exception of the castles at the end of each world (though each of those will have a different design).
After the four worlds are finished, the player will be placed in a "hard mode" of sorts, spanning Worlds 5 through 8. The levels will feature similar design, but will be tweaked for a much more difficult playthrough.
Version Notes:
v0.4 contains all of Worlds 1, 2, and 5.
Download:
Download for 1.6
Download for SE
Have fun! Don't forget to comment!