Mario COLORS: Wait, yes, it is pretty dead...

Mapping related threads and questions go in here!
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Sunset_Moth
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Post » 16 Sep 2012, 23:19

This will use the tileset with 111 colors, each level uses a different color. All the sublevels in a world use the same color, meaning each row will be a world.
Screenshots!
Image
Image
Demos:
World 1: http://www.mediafire.com/download.php?cs3mskh8bbdbcdj

So... Notice the post trimming I did? I trimmed the post down to 2 lines for the description. Or base description. World 2 progress? Level 2-1 isn't done, others aren't even started... This will change TODAY! I WILL FINISH LEVEL 2-1 TODAY! I WILL... not actually do that, will I? Well, I'm hoping that I somehow FINISH the main mappack someday. But... World 2 coming VERY soon! with part of the first X level, too!
Last edited by Sunset_Moth on 08 Jan 2014, 22:32, edited 13 times in total.

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RWLabs
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Post » 17 Sep 2012, 00:19

Well, another level with promises for a future mappack and zero content. We haven't seen enough of that already.

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Superjustinbros
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Post » 17 Sep 2012, 19:25

1. I'd say leave it, so you don't have to worry about adding things later on. The tileset you're using has potentially enough tiles (it's probably the biggest custom tileset for Mari0 thus far, and I know this cause I'm the author of the tile set) to make just about anything. I thank you deeply for deciding to use it, it's not too often my own content gets recognition around here. :)
2. Only if you really want to. If you want to play with a more enjoyable version of Mari0, you could try my own personal Mari0 mod, found here: viewtopic.php?f=13&t=2326
3. If you want to take my advice, try not to insert Bullet Bills as early as the first world. I'd say try to hold out on using the more elite enemies (Lakitus, Spinies, Hammer Bros. Bullet Bills) until later, just to keep the difficulty in check.

Also, you should post screenshots of the map pack onto the forums; it will help spark our attention to your mappack much more.

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Sunset_Moth
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Post » 19 Sep 2012, 03:38

I meant a modded client that was for this mappack, and this mappack only :P

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Sunset_Moth
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Post » 19 Sep 2012, 03:40

I guess I should be more clear with #2 :P
I mean a client for this mappack that doesn't necessarily work with other mappacks too well.

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Sunset_Moth
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Post » 20 Sep 2012, 03:18

Just started work on ANOTHER minecraft mappack that I will (Most likely) never finish. Expect world 1 of this mappack in a week or 3. (A demo)
EDIT: Demo is out!
Last edited by Sunset_Moth on 12 Oct 2012, 21:08, edited 1 time in total.

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Sunset_Moth
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Post » 20 Sep 2012, 03:26

delete button went away so I can't delete this sorry.
Last edited by Sunset_Moth on 21 Sep 2012, 04:22, edited 1 time in total.

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Turtle95
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Post » 20 Sep 2012, 03:28

You have an edit button, you know. Please use it. Interesting mappack by the way. I might just actually try it.

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Sunset_Moth
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Post » 21 Sep 2012, 04:21

Turtle95 wrote:You have an edit button, you know. Please use it. Interesting mappack by the way. I might just actually try it.
Going to merge posts in 3... 2... 1... ERROR: COULD NOT DELETE POSTS: DELETE BUTTON NOT FOUND

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TripleXero
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Post » 21 Sep 2012, 04:40

I'm pretty sure the delete button only shows up on your most recent post

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Sunset_Moth
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Post » 12 Oct 2012, 21:09

Thanks, TripleXero.

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Superjustinbros
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Post » 13 Oct 2012, 00:38

Quickly tried the maps. While I do like how my tileset is being used, the levels seem too short, especially 1-4, and lack a good amount of enemies. The bonus rooms in 1-1 were a little strange (IMO), and there should be parts where you can acquire Super Mushrooms/Fire Flowers in the levels.

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Sunset_Moth
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Post » 17 Oct 2012, 00:20

Oh, crud, did I forget mushrooms? *FACEPALM*
Edit: There is a mushroom in one level. But this is still a demo. I will fix stupid stuff I did. Or do stuff I totally forgot to do and needed to.

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Sunset_Moth
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Post » 21 Mar 2013, 22:42

Apparently edits do NOT push stuff up to the top and mark as unread. I edited the top post.

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