[SE] Super Wind0ws 98 SE
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Why don't you close in the room?
This is the most original mappack idea I have ever come across. At first I couldn't stop laughing, but then I realized that the mappack itself is awesome as well. The Minesweeper idea was incredible. Also on a side note, this thread has been kind of quiet lately. Is there more to hope for or no? I'm not pushing because this mappack is great already, but I'd like to know! :)
(And you really have to try out VVVVVV I'm surprised you hadn't heard of it earlier in this topic when you said so.)
((But that's off topic. Great mappack I really enjoyed it.*))) *double parenthesis club
(And you really have to try out VVVVVV I'm surprised you hadn't heard of it earlier in this topic when you said so.)
((But that's off topic. Great mappack I really enjoyed it.*))) *double parenthesis club
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
It still want to work on it, but it's just on a break as I work on other things at the moment
Oh okay cool! btw I love the bluescreens.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
I think that you should make the game over screen the blue screen of death. :P
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
This isn't dead, just burried in other things that I've started and have yet to got close to finish. I wanted to take a break from other projects and add a little to this while I still have time. I've fixed the moving platforms in the modification now so that they match in color and have ends to them, here's an example:
Before:
After:
More coming soon
EDIT:
That's all mock up, but possible (besides the clock [maybe that's possible, not something I can do though]), and likely going to happen, but not with the mouse, still keyboard
MORE EDIT:
If you can't tell (you might be going blind if you can't), the Minesweeper timer is the level timer now
Before:
After:
More coming soon
EDIT:
That's all mock up, but possible (besides the clock [maybe that's possible, not something I can do though]), and likely going to happen, but not with the mouse, still keyboard
MORE EDIT:
If you can't tell (you might be going blind if you can't), the Minesweeper timer is the level timer now
os.date("%I:%M %p")TripleXero wrote: That's all mock up, but possible (besides the clock [maybe that's possible, not something I can do though]), and likely going to happen, but not with the mouse, still keyboard
http://lua-users.org/wiki/OsLibraryTutorial
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
I actually just found that a little while ago, but thank you. Making a tiny project with it on it's own that will be up soon
EDIT: No longer mockup, everything shown works
EDIT: No longer mockup, everything shown works
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
You should totally allow clicking on those boxes
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
Really early version of new level! With SE beta release, new release will be out soon
EDIT: I remade 1-1 to include the neato stuff that SE has (I also killed off useless tiles so the map doesn't take forever to load). In the past, the levels have been pretty bare, so does anyone who's really critical wanna try it out before I start make new levels/remaking existing?
I would, but that's just me. I wonder what really people could do with SE besides making super hard maps or maps that have no end to them *cough* *cough* *cough*.TripleXero wrote:
Really early version of new level! With SE beta release, new release will be out soon
EDIT: I remade 1-1 to include the neato stuff that SE has (I also killed off useless tiles so the map doesn't take forever to load). In the past, the levels have been pretty bare, so does anyone who's really critical wanna try it out before I start make new levels/remaking existing?
- I LÖVE LUA
- Posts: 222
- Joined: 12 Aug 2013, 13:19
With SE or Non-SE Mari0?Áçé Syntax Áçé wrote:I had an error by playing this mappack
'Cause SE has a completly different way to save levels.
- Áçé Syntax Áçé
- Posts: 106
- Joined: 01 Dec 2013, 09:39
In SEI LÖVE LUA wrote:With SE or Non-SE Mari0?Áçé Syntax Áçé wrote:I had an error by playing this mappack
'Cause SE has a completly different way to save levels.
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
Well I don't think I ever posted an SE version, so that's probably why. I know the title says SE, I'm working on one, sorry, it's kinda misleading