[SE] Super Wind0ws 98 SE

Mapping related threads and questions go in here!
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Superjustinbros
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Post » 08 Apr 2013, 05:34

Why don't you close in the room?

B-Man99
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Post » 19 Jul 2013, 07:36

This is the most original mappack idea I have ever come across. At first I couldn't stop laughing, but then I realized that the mappack itself is awesome as well. The Minesweeper idea was incredible. Also on a side note, this thread has been kind of quiet lately. Is there more to hope for or no? I'm not pushing because this mappack is great already, but I'd like to know! :)

(And you really have to try out VVVVVV I'm surprised you hadn't heard of it earlier in this topic when you said so.)
((But that's off topic. Great mappack I really enjoyed it.*))) *double parenthesis club

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TripleXero
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Post » 19 Jul 2013, 07:57

It still want to work on it, but it's just on a break as I work on other things at the moment

B-Man99
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Post » 19 Jul 2013, 17:17

Oh okay cool! btw I love the bluescreens.

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MagicPillow
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Post » 05 Aug 2013, 07:33

I think that you should make the game over screen the blue screen of death. :P

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TripleXero
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Post » 29 Aug 2013, 11:59

This isn't dead, just burried in other things that I've started and have yet to got close to finish. I wanted to take a break from other projects and add a little to this while I still have time. I've fixed the moving platforms in the modification now so that they match in color and have ends to them, here's an example:
Before:
Image
After:
Image

More coming soon

EDIT:
Image

That's all mock up, but possible (besides the clock [maybe that's possible, not something I can do though]), and likely going to happen, but not with the mouse, still keyboard

MORE EDIT:
Image

If you can't tell (you might be going blind if you can't), the Minesweeper timer is the level timer now

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Automatik
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Post » 29 Aug 2013, 12:35

TripleXero wrote: That's all mock up, but possible (besides the clock [maybe that's possible, not something I can do though]), and likely going to happen, but not with the mouse, still keyboard
os.date("%I:%M %p")
http://lua-users.org/wiki/OsLibraryTutorial

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TripleXero
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Post » 30 Aug 2013, 08:22

I actually just found that a little while ago, but thank you. Making a tiny project with it on it's own that will be up soon

EDIT: No longer mockup, everything shown works
Image

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BobTheLawyer
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Post » 30 Aug 2013, 12:38

You should totally allow clicking on those boxes

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eraykaan
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Post » 31 Aug 2013, 12:12

How about a 1-1 level that starts with breaking the 4th wall? Y'know... Just an idea.

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TripleXero
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Post » 24 Jan 2014, 08:22

Image
Really early version of new level! With SE beta release, new release will be out soon

EDIT: I remade 1-1 to include the neato stuff that SE has (I also killed off useless tiles so the map doesn't take forever to load). In the past, the levels have been pretty bare, so does anyone who's really critical wanna try it out before I start make new levels/remaking existing?

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popcan12
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Post » 24 Jan 2014, 13:06

TripleXero wrote:Image
Really early version of new level! With SE beta release, new release will be out soon

EDIT: I remade 1-1 to include the neato stuff that SE has (I also killed off useless tiles so the map doesn't take forever to load). In the past, the levels have been pretty bare, so does anyone who's really critical wanna try it out before I start make new levels/remaking existing?
I would, but that's just me. I wonder what really people could do with SE besides making super hard maps or maps that have no end to them *cough* *cough* *cough*.

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Áçé Syntax Áçé
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Post » 02 Feb 2014, 11:58

I had an error by playing this mappack

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I LÖVE LUA
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Post » 06 Mar 2014, 18:34

Áçé Syntax Áçé wrote:I had an error by playing this mappack
With SE or Non-SE Mari0?

'Cause SE has a completly different way to save levels.

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Áçé Syntax Áçé
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Post » 08 Mar 2014, 18:57

I LÖVE LUA wrote:
Áçé Syntax Áçé wrote:I had an error by playing this mappack
With SE or Non-SE Mari0?

'Cause SE has a completly different way to save levels.
In SE

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TripleXero
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Post » 08 Mar 2014, 21:23

Well I don't think I ever posted an SE version, so that's probably why. I know the title says SE, I'm working on one, sorry, it's kinda misleading

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