Should i continue this?

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Lone Wolf
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Post » 19 Aug 2012, 05:21

I was bored, so i ripped some Sonic 1 tiles. Should i finish the rest and make a mappack?
Image

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RWLabs
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Post » 19 Aug 2012, 07:24

IMO, that pic doesn't give me enough information for me to decide.

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TripleXero
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Post » 19 Aug 2012, 09:32

Looks interesting, I'm curious to what a finished level would look like, I say you finish it

FaycalMenouar
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Post » 19 Aug 2012, 14:53

sonic 1 has some good tiles , please do

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renhoek
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Post » 19 Aug 2012, 15:02

well we need some more information on what this level looks like (plus that blur on the tiles looks horrible) and I'd suggest adding a background.

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Lone Wolf
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Post » 19 Aug 2012, 17:56

xXxrenhoekxXx wrote:well we need some more information on what this level looks like (plus that blur on the tiles looks horrible) and I'd suggest adding a background.
I know. The original tiles were 32 x 32, and Mari0's are 16 x 16. Also, i couldn't find an actual background. I found ones that have the foreground, but it might confuse people. This was just another "im bored so i will make a mappack." pack & tileset.

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TheSeek
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Post » 19 Aug 2012, 19:08

Lone Wolf wrote:
xXxrenhoekxXx wrote:well we need some more information on what this level looks like (plus that blur on the tiles looks horrible) and I'd suggest adding a background.
I know. The original tiles were 32 x 32, and Mari0's are 16 x 16.
Actually, the Sega Genesis works with 8x8 tiles. Any bigger tile(or sprite) you see in Genesis games is made combining 8x8 tiles together.
Anyway, any tile made of more than 16x16 pixels can be rearranged in 16x16 pixels tiles as long as its height and width are divisible by 16, in this case, like this:
Image

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Lone Wolf
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Post » 20 Aug 2012, 15:53

TheSeek wrote: Actually, the Sega Genesis works with 8x8 tiles. Any bigger tile(or sprite) you see in Genesis games is made combining 8x8 tiles together.
Anyway, any tile made of more than 16x16 pixels can be rearranged in 16x16 pixels tiles as long as its height and width are divisible by 16, in this case, like this:
Image
Oh, so those 32x32 tiles were actually 4 8x8 tiles... and 32x32 and be divided in half to 16x16 (or by 16 to get 2) so then I could do 2 halves to make one full tile... right?

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TheSeek
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Post » 20 Aug 2012, 17:11

Lone Wolf wrote: Oh, so those 32x32 tiles were actually 4 8x8 tiles... and 32x32 and be divided in half to 16x16 (or by 16 to get 2) so then I could do 2 halves to make one full tile... right?
more like then you could use 4 quarters(16x16) to make one full tile(32x32), but yes.
anyway, the image i posted in my previous post should be pretty much self-explanatory.

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TripleXero
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Post » 21 Aug 2012, 01:08

I think you should keep the tiles how they are, making them bigger would look exactly like Sonic 1, and Mario's size compared to Sonic in that was noticeably different

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renhoek
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Post » 21 Aug 2012, 09:57

TripleXero wrote:I think you should keep the tiles how they are, making them bigger would look exactly like Sonic 1, and Mario's size compared to Sonic in that was noticeably different
what if he has a mushroom?

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BobTheLawyer
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Post » 21 Aug 2012, 15:02

xXxrenhoekxXx wrote:
TripleXero wrote:I think you should keep the tiles how they are, making them bigger would look exactly like Sonic 1, and Mario's size compared to Sonic in that was noticeably different
what if he has a mushroom?
Still big...

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