Mari0: Whole Slice [SE v1.0]/The Return [SE v1.0]

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TurretBot
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Post » 10 Apr 2014, 04:24

Turtle95 wrote:
TurretBot wrote:
Turtle95 wrote:Updated the OP with a video for The Return's progress. Also, Whole Slice v1.1 is almost done. It's having some issues with region triggers in the new beta. Dunno why.
they changed, one of the only entities that did from 7fix to 9enemies
I know they changed, but it errors only in-game and not during test mode. It errors about aabb and one of the arguments being nil. I emailed Maurice but I have no idea if he's seen it yet.
yeah, that happened to me
just place a new region trigger over it, and set the properties over again

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Turtle95
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Post » 10 Apr 2014, 05:04

TurretBot wrote: yeah, that happened to me
just place a new region trigger over it, and set the properties over again
Thanks! Now I need to know why ["sublevelequals", "main"] is not working for conditions. One or more of my animations uses that, and it's not exactly working.

Tudoreleuu
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Post » 17 Apr 2014, 19:55

The MDTT mod download page throws a 404 - probably wanna fix that, since the map is unplayable without it.

Surprisingly, with the bullettime cheat and lots of persistance, you can make it as far as ...
Image
...before getting stuck for good.

Edit: Actually, no, you can send the thing into an infinite loop to buy time.

You do, however, get stuck at...
Image
You could technically put the pellet into an infinite loop here too, since there's a portalable surface above and below that platform - however, the platform itself is in the way, since the pellet sticks to it.

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Turtle95
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Post » 17 Apr 2014, 23:16

Tudoreleuu wrote:The MDTT mod download page throws a 404 - probably wanna fix that, since the map is unplayable without it.

Surprisingly, with the bullettime cheat and lots of persistance, you can make it as far as ...
Image
...before getting stuck for good.

Edit: Actually, no, you can send the thing into an infinite loop to buy time.

You do, however, get stuck at...
Image
You could technically put the pellet into an infinite loop here too, since there's a portalable surface above and below that platform - however, the platform itself is in the way, since the pellet sticks to it.
It throws a 404 because I'm updating this for the new SE version. I haven't finished that yet.

Tudoreleuu
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Post » 18 Apr 2014, 05:46

Ah, my bad. It was fun seeing how far I can get without the mod, though.

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Turtle95
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Post » 03 May 2014, 20:35

I posted the latest one, where everything is fixed. It requires beta_9enemies, and nothing else. However, some triggers are broken and don't fire message boxes. Other than that, it's fixed using the great help of Renhoek's criticism. If anyone finds anything wrong, let me know.

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Villager103
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Post » 30 May 2014, 14:05

I cannot play this mappack because the game throws a crash at me.

rodolfo20014
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Post » 15 Oct 2014, 23:22

Flutter Skye wrote:The Multi-Directional Transformation Trigger Mod Is needed for it to work.
The link is broken. Please fix or make the mirror link.

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Turtle95
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Post » 17 Oct 2014, 00:42

rodolfo20014 wrote:
Flutter Skye wrote:The Multi-Directional Transformation Trigger Mod Is needed for it to work.
The link is broken. Please fix or make the mirror link.
Not to be rude, but: you clearly didn't read the latest post, where I said you don't need that mod anymore. You need SE Beta 9_enemies and nothing more. The latest mappack download is in the OP.

rodolfo20014
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Post » 18 Oct 2014, 14:51

Turtle95 wrote:
rodolfo20014 wrote:
Flutter Skye wrote:The Multi-Directional Transformation Trigger Mod Is needed for it to work.
The link is broken. Please fix or make the mirror link.
Not to be rude, but: you clearly didn't read the latest post, where I said you don't need that mod anymore. You need SE Beta 9_enemies and nothing more. The latest mappack download is in the OP.
Thanks but when i clicked the second mouse button in level editor, crashes the game.
EDIT: Your Extra Entities v18 link is broken.

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