Pörtal

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uʍop
Posts: 5
Joined: 21 Jul 2012, 12:11

Post » 23 Jul 2012, 15:16

Mari0 is Mario with a portal gun. Pörtal is Portal with Mari0. (Does that make any sense?)
Anyway, here's my first WIP-ing mappack (or map pack?). It's still unnamed so feel free to name this (for safety's sake, I'll call it WIP).

Screenshots

W1
Image
W2-2
Image
W2-3
Image


EDIT: Changed the sizes (and locations) of the screenshots. Don't know what's the problem with Postimage.org. I also reduced the amount of enemies in W2-3 and I have to admit, I can't even finish it XD.

EDIT2.1: http://www.mediafire.com/?zodtqooaqq9pdq2 - (reconstructed), made some small change in W1. I'll change them again if I'm feeling up to it.
Last edited by uʍop on 05 Aug 2012, 13:04, edited 5 times in total.

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 23 Jul 2012, 15:20

Those screenshots are too small. And you should add a download link for the mappack too Oh it's still WIP
But anyway, I (we?) can't judge anything because it's too small to see

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Filio
Posts: 185
Joined: 04 Mar 2012, 19:01

Post » 23 Jul 2012, 18:19

It doesn't look that good, and the third picture looks like massive enemy spam.

Also, make the images not tiny.

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LightningFire
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Post » 23 Jul 2012, 19:33

From what I can see, you've done a pretty good job! I'll like to see this completed!

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Superjustinbros
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Post » 23 Jul 2012, 22:04

Don't go insane with entities (this includes enemies) and maybe this map pack'll have potential.

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BobTheLawyer
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Joined: 01 May 2012, 21:00

Post » 24 Jul 2012, 03:50

Filio wrote:It doesn't look that good, and the third picture looks like massive enemy spam.

Also, make the images not tiny.
Just looks like some flying Koopas.
That isn't too bad....

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renhoek
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Joined: 11 Feb 2012, 10:04

Post » 24 Jul 2012, 10:56

uʍop wrote:Mari0 is Mario with a portal gun. Pörtal is Portal with Mari0.
*looks at screens*
... I don't see the difference.

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Flutter Skye
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Post » 24 Jul 2012, 11:26

awesome

uʍop
Posts: 5
Joined: 21 Jul 2012, 12:11

Post » 24 Jul 2012, 13:21

Just finished adding a bonus level on W2-3. The background's quality doesn't look good...
Image

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 24 Jul 2012, 13:37

Look fine to me. But I think that screenshot just doesn't show anything, or that's the whole level about coins and clouds stuff

FaycalMenouar
Posts: 1069
Joined: 11 May 2012, 18:00

Post » 24 Jul 2012, 23:21

some of your backgrounds and tiles look familiar ....... anyways nice graphics but try to also change the elements like the pipes and stuff . also you put 16-bit and 8-bit tiles in the same mappack idk i looks awkward .to me .

newguy
Posts: 29
Joined: 09 Mar 2012, 19:01

Post » 28 Jul 2012, 00:48

I think it looks interesting. Don't see a download link. Is there a download for this mappack?

uʍop
Posts: 5
Joined: 21 Jul 2012, 12:11

Post » 28 Jul 2012, 07:19

FaycalMenouar wrote:some of your backgrounds and tiles look familiar ....... anyways nice graphics but try to also change the elements like the pipes and stuff . also you put 16-bit and 8-bit tiles in the same mappack idk i looks awkward .to me .
Yeah, I used the SMW tileset in viewtopic.php?f=12&t=2103 and some tilesets found in spriters-resource.com as reference. I just stitched the background in 1-1 since I don't have enough time to recreate it.

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Mariobros2
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Post » 29 Jul 2012, 20:52

Those pipes look familiar. :P

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BobTheLawyer
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Joined: 01 May 2012, 21:00

Post » 31 Jul 2012, 15:37

I want link.

uʍop
Posts: 5
Joined: 21 Jul 2012, 12:11

Post » 10 Aug 2012, 08:22

I'm planning on adding extra sub-levels in W1 (as if 1-1 is not enough), that is, if everyone's okay about it.

EDIT: Also, how do you shorten the firebar into a single fireball?

uʍop
Posts: 5
Joined: 21 Jul 2012, 12:11

Post » 10 Aug 2012, 14:37

Just read a thread by Sašo about using shells to defeat Bowser.
Here's a miniboss I clipped in my mappack. It's W3-3, by the way. http://www.mediafire.com/?jaa9462asz42y26

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