Mari0 the best of stabyourself SE Update

Mapping related threads and questions go in here!
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idiot9.0
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Post » 02 Jul 2012, 01:25

xXxrenhoekxXx wrote:I know but the gun add more height and width,
plus idiot had his mario at 18<-(unsure)X17
When I made Mario, small Mario went one pixel out of the original height (the hatted version), but Big Mario was a bit to small, so I just moved him one pixel up from the original and made him the best I can.

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renhoek
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Post » 02 Jul 2012, 12:19

well if you could improve it I'll stick to the original :P
it's just I know it can go out of bounds a little bit.
Superjustinbros wrote:As stated previously, we are not accepting custom tiles. Though if you want to design entity graphics, that could work.

One thing I'd like to mention is when we will begin accepting levels. :|
funny thing is WE ARE ACCEPTING LEVELS

no one's noticed :P

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Superjustinbros
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Post » 02 Jul 2012, 16:36

Well if so we should put my tileset up in the first post, either as a image or dirrect link.

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renhoek
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Post » 02 Jul 2012, 16:38

uh

the tile set is in the first post.

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renhoek
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Post » 03 Jul 2012, 13:33

*update*
Image
also a team leader related thing, (in other words don't bother responding if you're not a team member)
is it okay if I do 1-1 guys?
or should it be sjb or you or something.

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Mari0Lu1g1
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Post » 03 Jul 2012, 19:43

xXxrenhoekxXx wrote:*update*
Image
also a team leader related thing, (in other words don't bother responding if you're not a team member)
is it okay if I do 1-1 guys?
or should it be sjb or you or something.
I'll do 1-1, since I've done nothing

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TurretBot
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Post » 03 Jul 2012, 19:48

Team leaders are doing 1-1 and 8-4.
I'll do a level once you guys show the terrain pics or tell me what level to do.

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Superjustinbros
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Post » 03 Jul 2012, 22:41

I'm currently away from my house on vacation so I won't return till Friday. On that day I will upload world thumbnails of worlds 1, 2, and 3. Of course not every level in a world will look just like the screens; remember to use your imagination, and any X-4 level should end with a castle and Bowser fight (duh).

I'll post again when I come back from my trip.

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renhoek
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Post » 04 Jul 2012, 01:52

Mari0Lu1g1 wrote:
xXxrenhoekxXx wrote:*update*
Image
also a team leader related thing, (in other words don't bother responding if you're not a team member)
is it okay if I do 1-1 guys?
or should it be sjb or you or something.
I'll do 1-1, since I've done nothing
well if you really want to do something you can. (we brought you on because you've run a group map pack before)
You really just had to help organize you didn't have to help so thank you,

is everyone one else okay with him doing 1-1?

also I may do a few tweaks to the level here and there if that's okay.

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renhoek
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Post » 04 Jul 2012, 10:28

*update* (I'm starting to think I'm the only one who posts here :P)

I've got the big version of my yoshi done
Image

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idiot9.0
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Post » 04 Jul 2012, 11:14

xXxrenhoekxXx wrote:*update* (I'm starting to think I'm the only one who posts here :P)

I've got the big version of my yoshi done
Image
Good sprites, I'm liking them so far.(sorry for not posting, haven't got anything to show or say :P)

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renhoek
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Post » 04 Jul 2012, 11:27

it's fine
also I've done some testing of the sprites
they seem to work pretty well

EDIT:
Image

unfortunately big yoshis head doesn't bob up and down (I'll see what I can do)
his skid pose needs to be put one pixel to the right,
and he looks like a tap dancer under water,
I'll be fixing these as well as a minor miss pixels with tiny yoshi under water poses

EDIT2: okay this fixes everythng.
Image
Image

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LightningFire
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Post » 04 Jul 2012, 14:35

Awesome! I really wish I could help with something else thats not organizing, but I can't :(

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renhoek
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Post » 04 Jul 2012, 14:37

LightningFire wrote:Awesome! I really wish I could help with something else thats not organizing, but I can't :(
you can do a level.

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LightningFire
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Post » 04 Jul 2012, 18:16

I'll see if I can make 8-4. But I'm not promising!

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renhoek
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Post » 05 Jul 2012, 11:44

actually how about each team member does one room for the final level instead? (I'll handle the last room)

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Polybius
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Post » 05 Jul 2012, 12:31

I would join, but i need to get a move-on with my map-pack :/ i hope i finish fast enough to contribute something here atleast.

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renhoek
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Post » 05 Jul 2012, 12:44

we've started accepting levels but currently have none submitted
I'd suggest waiting for sjb to finish his layout designs.

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Superjustinbros
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Post » 10 Jul 2012, 05:13

So I heard u want screenies?

Image
Image

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renhoek
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Post » 10 Jul 2012, 05:21

don't worry about adding to much foreground scenery I'll be doing back ground art to better suit the style
e.g. something like this
Image (there's more layers to this.)

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Mari0Lu1g1
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Post » 10 Jul 2012, 19:23

Still working on 1-1

edit: Finished

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renhoek
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Post » 11 Jul 2012, 04:17

cool send me a link and I'll check the level and do a few tweaks that I find necessary.

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Mari0Lu1g1
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Post » 11 Jul 2012, 05:34

xXxrenhoekxXx wrote:cool send me a link and I'll check the level and do a few tweaks that I find necessary.
Sure!

Doing some finishing touches, will give you link tomorrow

EDIT: Imbecile Liens

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idiot9.0
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Post » 11 Jul 2012, 06:09

Mari0Lu1g1 wrote:-insert video here-
Doing some finishing touches, will give you link tomorrow
No hard feelings, but that does not seem like World 1-1 material. Start has a Lakitu, another one joins about 10 steps in, then 4 hammer bros?
In my opinion, that's just enemy spam, and not good 1-1 material. Sorry, but I'm not liking it.

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renhoek
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Post » 11 Jul 2012, 07:02

*to idiot*
that's why I was saying I'd go over it to change a few things (such as enemy placement, and the theme's wrong :P)

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idiot9.0
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Post » 11 Jul 2012, 07:47

xXxrenhoekxXx wrote:*to idiot*
that's why I was saying I'd go over it to change a few things (such as enemy placement, and the theme's wrong :P)
Was just stating my opinion of the level is all. I knew you said that, but had to say something, it was just bugging me. Nothing wrong with some criticism, right?

Also, because I got bored, I decided to a level of my own. It's probably fit for the beginning worlds, but I'll let you decide:
https://dl.dropbox.com/u/51013077/mari0/BoS_Levels.zip
Didn't fix it for the theme and no background added. I'd be glad to help with background art and all that if needed.

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renhoek
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Post » 11 Jul 2012, 08:31

just do what ever background you can do ;)
also I'm checking your level now (first level to be submitted.)

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cavejohnson99
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Post » 11 Jul 2012, 09:06

Can I use the default item block, or should I use bricks?

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renhoek
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Post » 11 Jul 2012, 10:20

you use the default ? blocks as we can't animate those
as for bricks use the custom tile set.

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renhoek
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Post » 11 Jul 2012, 11:38

*update*
this is the background for world 1 if anyone can improve this please go ahead.

Image
Image

here's a demonstration

Image

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Mari0Lu1g1
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Post » 11 Jul 2012, 18:14

idiot9.0 wrote:
Mari0Lu1g1 wrote:-insert video here-
Doing some finishing touches, will give you link tomorrow
No hard feelings, but that does not seem like World 1-1 material. Start has a Lakitu, another one joins about 10 steps in, then 4 hammer bros?
In my opinion, that's just enemy spam, and not good 1-1 material. Sorry, but I'm not liking it.
Ok, guess I'll make some changes

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Superjustinbros
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Post » 11 Jul 2012, 18:22

xXxrenhoekxXx wrote:*update*
this is the background for world 1 if anyone can improve this please go ahead.

Image
Image

here's a demonstration

Image
I think the buildings should be light blue, brown, grey, and white; make them look more modern.

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Mari0Lu1g1
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Post » 11 Jul 2012, 19:45

Can my level be an opening to the city?

edit: How do you make a invisible block that becomes visible when hitting it? :I

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LightningFire
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Post » 12 Jul 2012, 00:30

Mari0Lu1g1 wrote:How do you make a invisible block that becomes visible when hitting it? :I
In the SMB tiles, there's a block that seems more invisible than the others. Take that one.

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Mari0Lu1g1
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Post » 12 Jul 2012, 02:41

LightningFire wrote:
Mari0Lu1g1 wrote:How do you make a invisible block that becomes visible when hitting it? :I
In the SMB tiles, there's a block that seems more invisible than the others. Take that one.
I don't see it...

edit: I did it! I found out how to make it invisible and visible when hit!
edit2: Map finally done

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LightningFire
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Post » 12 Jul 2012, 04:22

Mari0Lu1g1 wrote:
LightningFire wrote:
Mari0Lu1g1 wrote:How do you make a invisible block that becomes visible when hitting it? :I
In the SMB tiles, there's a block that seems more invisible than the others. Take that one.
I don't see it...

edit: I did it! I found out how to make it invisible and visible when hit!
edit2: Map finally done
Now that's just telling us that there's pretty much going to be a lot of death-by-invisiblocks.

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Superjustinbros
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Post » 12 Jul 2012, 04:58

LightningFire wrote:
Mari0Lu1g1 wrote:How do you make a invisible block that becomes visible when hitting it? :I
edit: I did it! I found out how to make it invisible and visible when hit!
edit2: Map finally done
Now that's just telling us that there's pretty much going to be a lot of death-by-invisiblocks.
Can't happen. This isn't a Kaizo map pack. The difficulty comes from anything but being unfair and spamming entities.

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renhoek
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Post » 12 Jul 2012, 04:59

I'm testing it out as we speak and fixing things up
also
Image
Image
EDIT: ummm

Image

we can't have people using custom tiles, see the first post for the ones we are using...

Maybe you should try a different level...

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Mari0Lu1g1
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Post » 12 Jul 2012, 06:10

xXxrenhoekxXx wrote:I'm testing it out as we speak and fixing things up
also
Image
Image
EDIT: ummm

Image

we can't have people using custom tiles, see the first post for the ones we are using...

Maybe you should try a different level...
So what happens to my level? :C
Also, why can't you just add the tiles?

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idiot9.0
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Post » 12 Jul 2012, 06:27

Mari0Lu1g1 wrote: Also, why can't you just add the tiles?
In the original post it says that there will be no suggesting/adding custom tiles of your own. So you have to be creative and crafty with what you have to make a nice, good looking, and fun level. It's part of the challenge to create the level, to make you use the tileset provided in an interesting way.

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Mari0Lu1g1
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Post » 12 Jul 2012, 06:34

idiot9.0 wrote:
Mari0Lu1g1 wrote: Also, why can't you just add the tiles?
In the original post it says that there will be no suggesting/adding custom tiles of your own. So you have to be creative and crafty with what you have to make a nice, good looking, and fun level. It's part of the challenge to create the level, to make you use the tileset provided in an interesting way.
Ok, that won't be hard...
I still need the invisi-blocks though...
Acutally, its not as bad as I thought, the only difference between mines and SJB is color.

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renhoek
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Post » 12 Jul 2012, 07:46

I'll take a proper look at the level (just take a look at the original map for mario bros for the invisible blocks)
if you use the tiles we've selected.

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Mari0Lu1g1
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Post » 12 Jul 2012, 19:08

xXxrenhoekxXx wrote:I'll take a proper look at the level (just take a look at the original map for mario bros for the invisible blocks)
if you use the tiles we've selected.
Fished- again:http://www.mediafire.com/download.php?rs8o94donw2soxb

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renhoek
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Post » 13 Jul 2012, 05:15

I just went through it and...
you said you were going to do a 1-1 style level... It's still a bit hard and short,
why's there a invisible warp pipe in a fountain and the middle of the ground?
just looked at the tiles,
I've said we aren't accepting additional tiles.
why's everything covered in ice?

I think we need to assign positions to people as team leaders,
idiot 9.0 can check the quality of the levels and decide if it's worthy or not,
super justin bros and I will be the managers of the project
rokit boy will be the mod leader

but I'll have to think of something for
Lightning fire
Mari0Lu1g1

how good are you two at making back grounds?
If that's not your forte then what do you two think you can do (I won't take you off the team ;) )

EDIT:
idiot 9.0 is also in charge of graphics
:P

Lightning Fire is in charge of organising the thread
I'm not making Mari0Lu1g1 in charge of what kind of levels go through as his level didn't meet the requirements.
I'll find something for him to do.

if nothing else just try to calm people down.
Last edited by renhoek on 13 Jul 2012, 05:35, edited 1 time in total.

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LightningFire
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Post » 13 Jul 2012, 05:28

Well, if by 'managers of the proyect' you don't mean organizing the thread, I think I can do that, since it's a job I can currently do.

And idiot9.0 should go with the backgrounds (if he agrees), since he has a lot of experience in spriting. And Mari0Lu1g1 should maybe check the levels, since as far as I know (or remember :P), he hasn't made any sprites or mods.

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Superjustinbros
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Post » 13 Jul 2012, 06:04

xXxrenhoekxXx wrote:I just went through it and...
you said you were going to do a 1-1 style level... It's still a bit hard and short,
why's there a invisible warp pipe in a fountain and the middle of the ground?
just looked at the tiles,
I've said we aren't accepting additional tiles.
why's everything covered in ice?
No offense, but all Mari0Lu1g1 did was just poorly edit in the only tile set to be used with this map pack (cutting off 2 1/3 colors in the process). His tile set (the first version) is just my template with some of the tiles exchanged with the colored ones from the group's, plus the custom mountain background tiles renhoek created in place of several unportable tiles.

Mari0Lu1g1, you can re-make your level tile-for-tile using just the unedited tile set the rest of the mappack'll be using. Though remember to make it a decent length for an early level and not too many enemies to boot. Keep it with only Koopas, Goombas, and a small number of Pirhana Plants; not to many long death pits and keep the theme appropriate.

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Mari0Lu1g1
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Post » 13 Jul 2012, 06:39

xXxrenhoekxXx wrote:I just went through it and...
you said you were going to do a 1-1 style level... It's still a bit hard and short,
why's there a invisible warp pipe in a fountain and the middle of the ground?
just looked at the tiles,
I've said we aren't accepting additional tiles.
why's everything covered in ice?

I think we need to assign positions to people as team leaders,
idiot 9.0 can check the quality of the levels and decide if it's worthy or not,
super justin bros and I will be the managers of the project
rokit boy will be the mod leader

but I'll have to think of something for
Lightning fire
Mari0Lu1g1

how good are you two at making back grounds?
If that's not your forte then what do you two think you can do (I won't take you off the team ;) )

EDIT:
idiot 9.0 is also in charge of graphics
:P

Lightning Fire is in charge of organising the thread
I'm not making Mari0Lu1g1 in charge of what kind of levels go through as his level didn't meet the requirements.
I'll find something for him to do.

if nothing else just try to calm people down.
The ice is from Justin's tileset :I
The fountain is a wrapipe to the 1-1-1
Sorry about the additional tiles, that was so I didn't have to completely restart

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Mari0Lu1g1
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Post » 13 Jul 2012, 06:42

Superjustinbros wrote:
xXxrenhoekxXx wrote:I just went through it and...
you said you were going to do a 1-1 style level... It's still a bit hard and short,
why's there a invisible warp pipe in a fountain and the middle of the ground?
just looked at the tiles,
I've said we aren't accepting additional tiles.
why's everything covered in ice?
No offense, but all Mari0Lu1g1 did was just poorly edit in the only tile set to be used with this map pack (cutting off 2 1/3 colors in the process). His tile set (the first version) is just my template with some of the tiles exchanged with the colored ones from the group's, plus the custom mountain background tiles renhoek created in place of several unportable tiles.

Mari0Lu1g1, you can re-make your level tile-for-tile using just the unedited tile set the rest of the mappack'll be using. Though remember to make it a decent length for an early level and not too many enemies to boot. Keep it with only Koopas, Goombas, and a small number of Pirhana Plants; not to many long death pits and keep the theme appropriate.
Damn you guys XD, I'll get working tomorrow

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idiot9.0
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Post » 13 Jul 2012, 10:36

xXxrenhoekxXx wrote: idiot 9.0 can check the quality of the levels and decide if it's worthy or not,
*other sexy stuff*
EDIT:
idiot 9.0 is also in charge of graphics
:P
I'll be happy to take on both of those rolls, although it will take me a bit to make backgrounds, as I'm very picky.
Just PM me with what you want me to do, and I'll take care of it.

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Mari0Lu1g1
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Post » 13 Jul 2012, 21:02

Ok, I read all of the specifications, I'll get it right this time...

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