When I made Mario, small Mario went one pixel out of the original height (the hatted version), but Big Mario was a bit to small, so I just moved him one pixel up from the original and made him the best I can.xXxrenhoekxXx wrote:I know but the gun add more height and width,
plus idiot had his mario at 18<-(unsure)X17
Mari0 the best of stabyourself SE Update
well if you could improve it I'll stick to the original :P
it's just I know it can go out of bounds a little bit.
no one's noticed :P
it's just I know it can go out of bounds a little bit.
funny thing is WE ARE ACCEPTING LEVELSSuperjustinbros wrote:As stated previously, we are not accepting custom tiles. Though if you want to design entity graphics, that could work.
One thing I'd like to mention is when we will begin accepting levels. :|
no one's noticed :P
- Superjustinbros
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Well if so we should put my tileset up in the first post, either as a image or dirrect link.
- Mari0Lu1g1
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I'll do 1-1, since I've done nothingxXxrenhoekxXx wrote:*update*
also a team leader related thing, (in other words don't bother responding if you're not a team member)
is it okay if I do 1-1 guys?
or should it be sjb or you or something.
Team leaders are doing 1-1 and 8-4.
I'll do a level once you guys show the terrain pics or tell me what level to do.
I'll do a level once you guys show the terrain pics or tell me what level to do.
- Superjustinbros
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I'm currently away from my house on vacation so I won't return till Friday. On that day I will upload world thumbnails of worlds 1, 2, and 3. Of course not every level in a world will look just like the screens; remember to use your imagination, and any X-4 level should end with a castle and Bowser fight (duh).
I'll post again when I come back from my trip.
I'll post again when I come back from my trip.
well if you really want to do something you can. (we brought you on because you've run a group map pack before)Mari0Lu1g1 wrote:I'll do 1-1, since I've done nothingxXxrenhoekxXx wrote:*update*
also a team leader related thing, (in other words don't bother responding if you're not a team member)
is it okay if I do 1-1 guys?
or should it be sjb or you or something.
You really just had to help organize you didn't have to help so thank you,
is everyone one else okay with him doing 1-1?
also I may do a few tweaks to the level here and there if that's okay.
Good sprites, I'm liking them so far.(sorry for not posting, haven't got anything to show or say :P)xXxrenhoekxXx wrote:*update* (I'm starting to think I'm the only one who posts here :P)
I've got the big version of my yoshi done
it's fine
also I've done some testing of the sprites
they seem to work pretty well
EDIT:
unfortunately big yoshis head doesn't bob up and down (I'll see what I can do)
his skid pose needs to be put one pixel to the right,
and he looks like a tap dancer under water,
I'll be fixing these as well as a minor miss pixels with tiny yoshi under water poses
EDIT2: okay this fixes everythng.
also I've done some testing of the sprites
they seem to work pretty well
EDIT:
unfortunately big yoshis head doesn't bob up and down (I'll see what I can do)
his skid pose needs to be put one pixel to the right,
and he looks like a tap dancer under water,
I'll be fixing these as well as a minor miss pixels with tiny yoshi under water poses
EDIT2: okay this fixes everythng.
- LightningFire
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Awesome! I really wish I could help with something else thats not organizing, but I can't :(
- LightningFire
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I'll see if I can make 8-4. But I'm not promising!
- Superjustinbros
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So I heard u want screenies?
- Mari0Lu1g1
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Sure!xXxrenhoekxXx wrote:cool send me a link and I'll check the level and do a few tweaks that I find necessary.
Doing some finishing touches, will give you link tomorrow
EDIT: Imbecile Liens
No hard feelings, but that does not seem like World 1-1 material. Start has a Lakitu, another one joins about 10 steps in, then 4 hammer bros?Mari0Lu1g1 wrote:-insert video here-
Doing some finishing touches, will give you link tomorrow
In my opinion, that's just enemy spam, and not good 1-1 material. Sorry, but I'm not liking it.
Was just stating my opinion of the level is all. I knew you said that, but had to say something, it was just bugging me. Nothing wrong with some criticism, right?xXxrenhoekxXx wrote:*to idiot*
that's why I was saying I'd go over it to change a few things (such as enemy placement, and the theme's wrong :P)
Also, because I got bored, I decided to a level of my own. It's probably fit for the beginning worlds, but I'll let you decide:
https://dl.dropbox.com/u/51013077/mari0/BoS_Levels.zip
Didn't fix it for the theme and no background added. I'd be glad to help with background art and all that if needed.
- cavejohnson99
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Can I use the default item block, or should I use bricks?
- Mari0Lu1g1
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Ok, guess I'll make some changesidiot9.0 wrote:No hard feelings, but that does not seem like World 1-1 material. Start has a Lakitu, another one joins about 10 steps in, then 4 hammer bros?Mari0Lu1g1 wrote:-insert video here-
Doing some finishing touches, will give you link tomorrow
In my opinion, that's just enemy spam, and not good 1-1 material. Sorry, but I'm not liking it.
- Superjustinbros
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I think the buildings should be light blue, brown, grey, and white; make them look more modern.xXxrenhoekxXx wrote:*update*
this is the background for world 1 if anyone can improve this please go ahead.
here's a demonstration
- Mari0Lu1g1
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Can my level be an opening to the city?
edit: How do you make a invisible block that becomes visible when hitting it? :I
edit: How do you make a invisible block that becomes visible when hitting it? :I
- LightningFire
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In the SMB tiles, there's a block that seems more invisible than the others. Take that one.Mari0Lu1g1 wrote:How do you make a invisible block that becomes visible when hitting it? :I
- Mari0Lu1g1
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I don't see it...LightningFire wrote:In the SMB tiles, there's a block that seems more invisible than the others. Take that one.Mari0Lu1g1 wrote:How do you make a invisible block that becomes visible when hitting it? :I
edit: I did it! I found out how to make it invisible and visible when hit!
edit2: Map finally done
- LightningFire
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Now that's just telling us that there's pretty much going to be a lot of death-by-invisiblocks.Mari0Lu1g1 wrote:I don't see it...LightningFire wrote:In the SMB tiles, there's a block that seems more invisible than the others. Take that one.Mari0Lu1g1 wrote:How do you make a invisible block that becomes visible when hitting it? :I
edit: I did it! I found out how to make it invisible and visible when hit!
edit2: Map finally done
- Superjustinbros
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Can't happen. This isn't a Kaizo map pack. The difficulty comes from anything but being unfair and spamming entities.LightningFire wrote:Now that's just telling us that there's pretty much going to be a lot of death-by-invisiblocks.Mari0Lu1g1 wrote:How do you make a invisible block that becomes visible when hitting it? :I
edit: I did it! I found out how to make it invisible and visible when hit!
edit2: Map finally done
- Mari0Lu1g1
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So what happens to my level? :CxXxrenhoekxXx wrote:I'm testing it out as we speak and fixing things up
also
EDIT: ummm
we can't have people using custom tiles, see the first post for the ones we are using...
Maybe you should try a different level...
Also, why can't you just add the tiles?
In the original post it says that there will be no suggesting/adding custom tiles of your own. So you have to be creative and crafty with what you have to make a nice, good looking, and fun level. It's part of the challenge to create the level, to make you use the tileset provided in an interesting way.Mari0Lu1g1 wrote: Also, why can't you just add the tiles?
- Mari0Lu1g1
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Ok, that won't be hard...idiot9.0 wrote:In the original post it says that there will be no suggesting/adding custom tiles of your own. So you have to be creative and crafty with what you have to make a nice, good looking, and fun level. It's part of the challenge to create the level, to make you use the tileset provided in an interesting way.Mari0Lu1g1 wrote: Also, why can't you just add the tiles?
I still need the invisi-blocks though...
Acutally, its not as bad as I thought, the only difference between mines and SJB is color.
- Mari0Lu1g1
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Fished- again:http://www.mediafire.com/download.php?rs8o94donw2soxbxXxrenhoekxXx wrote:I'll take a proper look at the level (just take a look at the original map for mario bros for the invisible blocks)
if you use the tiles we've selected.
I just went through it and...
you said you were going to do a 1-1 style level... It's still a bit hard and short,
why's there a invisible warp pipe in a fountain and the middle of the ground?
just looked at the tiles,
I've said we aren't accepting additional tiles.
why's everything covered in ice?
I think we need to assign positions to people as team leaders,
idiot 9.0 can check the quality of the levels and decide if it's worthy or not,
super justin bros and I will be the managers of the project
rokit boy will be the mod leader
but I'll have to think of something for
Lightning fire
Mari0Lu1g1
how good are you two at making back grounds?
If that's not your forte then what do you two think you can do (I won't take you off the team ;) )
EDIT:
idiot 9.0 is also in charge of graphics
:P
Lightning Fire is in charge of organising the thread
I'm not making Mari0Lu1g1 in charge of what kind of levels go through as his level didn't meet the requirements.
I'll find something for him to do.
if nothing else just try to calm people down.
you said you were going to do a 1-1 style level... It's still a bit hard and short,
why's there a invisible warp pipe in a fountain and the middle of the ground?
just looked at the tiles,
I've said we aren't accepting additional tiles.
why's everything covered in ice?
I think we need to assign positions to people as team leaders,
idiot 9.0 can check the quality of the levels and decide if it's worthy or not,
super justin bros and I will be the managers of the project
rokit boy will be the mod leader
but I'll have to think of something for
Lightning fire
Mari0Lu1g1
how good are you two at making back grounds?
If that's not your forte then what do you two think you can do (I won't take you off the team ;) )
EDIT:
idiot 9.0 is also in charge of graphics
:P
Lightning Fire is in charge of organising the thread
I'm not making Mari0Lu1g1 in charge of what kind of levels go through as his level didn't meet the requirements.
I'll find something for him to do.
if nothing else just try to calm people down.
Last edited by renhoek on 13 Jul 2012, 05:35, edited 1 time in total.
- LightningFire
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Well, if by 'managers of the proyect' you don't mean organizing the thread, I think I can do that, since it's a job I can currently do.
And idiot9.0 should go with the backgrounds (if he agrees), since he has a lot of experience in spriting. And Mari0Lu1g1 should maybe check the levels, since as far as I know (or remember :P), he hasn't made any sprites or mods.
And idiot9.0 should go with the backgrounds (if he agrees), since he has a lot of experience in spriting. And Mari0Lu1g1 should maybe check the levels, since as far as I know (or remember :P), he hasn't made any sprites or mods.
- Superjustinbros
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No offense, but all Mari0Lu1g1 did was just poorly edit in the only tile set to be used with this map pack (cutting off 2 1/3 colors in the process). His tile set (the first version) is just my template with some of the tiles exchanged with the colored ones from the group's, plus the custom mountain background tiles renhoek created in place of several unportable tiles.xXxrenhoekxXx wrote:I just went through it and...
you said you were going to do a 1-1 style level... It's still a bit hard and short,
why's there a invisible warp pipe in a fountain and the middle of the ground?
just looked at the tiles,
I've said we aren't accepting additional tiles.
why's everything covered in ice?
Mari0Lu1g1, you can re-make your level tile-for-tile using just the unedited tile set the rest of the mappack'll be using. Though remember to make it a decent length for an early level and not too many enemies to boot. Keep it with only Koopas, Goombas, and a small number of Pirhana Plants; not to many long death pits and keep the theme appropriate.
- Mari0Lu1g1
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The ice is from Justin's tileset :IxXxrenhoekxXx wrote:I just went through it and...
you said you were going to do a 1-1 style level... It's still a bit hard and short,
why's there a invisible warp pipe in a fountain and the middle of the ground?
just looked at the tiles,
I've said we aren't accepting additional tiles.
why's everything covered in ice?
I think we need to assign positions to people as team leaders,
idiot 9.0 can check the quality of the levels and decide if it's worthy or not,
super justin bros and I will be the managers of the project
rokit boy will be the mod leader
but I'll have to think of something for
Lightning fire
Mari0Lu1g1
how good are you two at making back grounds?
If that's not your forte then what do you two think you can do (I won't take you off the team ;) )
EDIT:
idiot 9.0 is also in charge of graphics
:P
Lightning Fire is in charge of organising the thread
I'm not making Mari0Lu1g1 in charge of what kind of levels go through as his level didn't meet the requirements.
I'll find something for him to do.
if nothing else just try to calm people down.
The fountain is a wrapipe to the 1-1-1
Sorry about the additional tiles, that was so I didn't have to completely restart
- Mari0Lu1g1
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- Joined: 10 Mar 2012, 12:08
Damn you guys XD, I'll get working tomorrowSuperjustinbros wrote:No offense, but all Mari0Lu1g1 did was just poorly edit in the only tile set to be used with this map pack (cutting off 2 1/3 colors in the process). His tile set (the first version) is just my template with some of the tiles exchanged with the colored ones from the group's, plus the custom mountain background tiles renhoek created in place of several unportable tiles.xXxrenhoekxXx wrote:I just went through it and...
you said you were going to do a 1-1 style level... It's still a bit hard and short,
why's there a invisible warp pipe in a fountain and the middle of the ground?
just looked at the tiles,
I've said we aren't accepting additional tiles.
why's everything covered in ice?
Mari0Lu1g1, you can re-make your level tile-for-tile using just the unedited tile set the rest of the mappack'll be using. Though remember to make it a decent length for an early level and not too many enemies to boot. Keep it with only Koopas, Goombas, and a small number of Pirhana Plants; not to many long death pits and keep the theme appropriate.
I'll be happy to take on both of those rolls, although it will take me a bit to make backgrounds, as I'm very picky.xXxrenhoekxXx wrote: idiot 9.0 can check the quality of the levels and decide if it's worthy or not,
*other sexy stuff*
EDIT:
idiot 9.0 is also in charge of graphics
:P
Just PM me with what you want me to do, and I'll take care of it.
- Mari0Lu1g1
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Ok, I read all of the specifications, I'll get it right this time...