Mari0 the best of stabyourself SE Update
Just going to ask why I'm not a team leader yet...
Also, I think the way level submission works in this mappack is not very good but oh well.
EDIT: dangit new page, and i did nothing useful
-.- oh well
Also, I think the way level submission works in this mappack is not very good but oh well.
EDIT: dangit new page, and i did nothing useful
-.- oh well
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
I was wondering why they hadn't picked from the rest of the people before I dropped out.
I really think they need to...
I really think they need to...
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
I'm not sure on renhoek's decisions, but I think the rule of submission should be to just have fun and be creative with the custom tile set I supplied, while keeping true to the difficulty of where the level is plus the theme, and also remembering not to spam enemies and include checkpoints. If the checkpoint is in a sub level, make a small room on the main level with the checkpoint entity (in an area away from the main level, but before the flag), and have pipes leading in to and out of it. I can always upload a demo to show how it works.Turret Opera wrote: Also, I think the way level submission works in this mappack is not very good but oh well.
And don't go insane with kaizo blocks, everyone. I want this to be real difficulty, not a map pack that I have to make many modifications to. And hopefully we'll get some good volunteers.
Well there's nothing wrong with you pitching in and helping; me and renhoek'll accept any assistance we can obtain.BobTheLawyer wrote:Hey, I applied to be a team leader, but I am going to have to ask to withdraw my application.
I have had my share of managing group mappacks. I'd like to see others do all the managing.
I'd like the feel of only having to do one level when we get to that stage, though...
Big Mario is done, he's below.
________
Also I updated the small Mario sets to include the damaged/powerup sprite. Updated in that post that had them on the previous page because I'm a lazy and didn't want to repost them.
________
Also I updated the small Mario sets to include the damaged/powerup sprite. Updated in that post that had them on the previous page because I'm a lazy and didn't want to repost them.
Last edited by idiot9.0 on 29 Jun 2012, 14:32, edited 2 times in total.
SJB
I like your idea so I'll get to work on writing a new rule list
starting with this
#1 renhoek stop flip flopping between rules
thanks for offering rockit boy!
also I've got enough pros and cons for the next team members,
once I've compiled the goods and bads and the team members agree we'll have our new team members.
EDIT: added rules, anything wrong tell me please.
I like your idea so I'll get to work on writing a new rule list
starting with this
#1 renhoek stop flip flopping between rules
we will once we've finishedrokit boy wrote:Give me sprites (peach and mario) and people contributing (in categories) and i'll make the credits, but it will need some sort of trigger.
thanks for offering rockit boy!
also I've got enough pros and cons for the next team members,
once I've compiled the goods and bads and the team members agree we'll have our new team members.
EDIT: added rules, anything wrong tell me please.
Well, I couldn't wait.
Here is a separate love file for credits, can be easily added in mari0.
If you make your own font (graphic/ bitmap), I will add it in.
VERY EARLY PROTOTYPE:
https://dl.dropbox.com/u/87293220/love/game.love
Here is a separate love file for credits, can be easily added in mari0.
If you make your own font (graphic/ bitmap), I will add it in.
VERY EARLY PROTOTYPE:
https://dl.dropbox.com/u/87293220/love/game.love
Since Rokit boy's showing progress of the credits, I'll post my ideas for how it could be.
I think it would be cool if the credits played out kind of like how Super Mario World does it's credits.
Click here for video example (skip to 0:27)
Like how SMW does it, I think Mario and Peach (along with luigi and the toads if multiplayer is used) should walk back through some or all the worlds that are in the mappack. Maybe using some of the levels themselves instead of just backgrounds if possible. During that, the credits roll in front of all that.
This would probably be a large thing to code, but it'd be a nice touch.
(If we really wanted to go an extra mile, we could have some 'Thanks for Playing" thing at the end of all that with Mario, Peach, and cameos of all the mappack contributors at the end or something.)
I think it would be cool if the credits played out kind of like how Super Mario World does it's credits.
Click here for video example (skip to 0:27)
Like how SMW does it, I think Mario and Peach (along with luigi and the toads if multiplayer is used) should walk back through some or all the worlds that are in the mappack. Maybe using some of the levels themselves instead of just backgrounds if possible. During that, the credits roll in front of all that.
This would probably be a large thing to code, but it'd be a nice touch.
(If we really wanted to go an extra mile, we could have some 'Thanks for Playing" thing at the end of all that with Mario, Peach, and cameos of all the mappack contributors at the end or something.)
Exactly what he said. For sprites, you can use the Mario I made for the test, and for Peach, here's her from SMB2, to keep with the character style.xXxrenhoekxXx wrote:well we don't have any backgrounds yet so you can just scribble things in and when we finish set it up properly.
I'd also recommend using the ingame font already, because it fits the game.
(another idea for after the credits is, to keep with the SMB2 thing, recreate the whole "it's a dream" thing from SMB2. It'd be a big dick move, but hilarious)
all the sprites we're using for players (and peach) I'm going to make the players load different graphicsidiot9.0 wrote:Exactly what he said. For sprites, you can use the Mario I made for the test, and for Peach, here's her from SMB2, to keep with the character style.xXxrenhoekxXx wrote:well we don't have any backgrounds yet so you can just scribble things in and when we finish set it up properly.
I'd also recommend using the ingame font already, because it fits the game.
(another idea for after the credits is, to keep with the SMB2 thing, recreate the whole "it's a dream" thing from SMB2. It'd be a big dick move, but hilarious)
http://mfgg.net/index.php?act=resdb&par ... 1&id=12816
http://www.spriters-resource.com/nes/su ... heet/41975 (same link as idiot)
also I love the smb2 idea but let's have it say "FOOLED YOU!" flash after a few seconds and play the real credits,
but it's up to rockit boy.
also in case you do want to do the ending trick thing
http://www.spriters-resource.com/nes/su ... heet/42073
Small update from me, Big Mario spriteset is complete, look in the post that originally had it for update. Has both hatted and hatless.
So now Mario should be complete. I'll start working on the other characters later.
Also Rehnoek, I'm assuming the other 3 characters are gonna be Luigi, Toad, and Yoshi, since you linked the Yoshi sprites. Am I correct in this?
So now Mario should be complete. I'll start working on the other characters later.
Also Rehnoek, I'm assuming the other 3 characters are gonna be Luigi, Toad, and Yoshi, since you linked the Yoshi sprites. Am I correct in this?
OK, the mod will need to be Mari0MS (sorry) and the credits are nearly ported to mari0.
Done:
Make basic credit mechanism
use mari0 fonts
align to middle
TO DO
Port to mari0MS
What should be a trigger? Shall I just make it a button for now? (linked to a CREDIT block?)
Done:
Make basic credit mechanism
use mari0 fonts
align to middle
TO DO
Port to mari0MS
What should be a trigger? Shall I just make it a button for now? (linked to a CREDIT block?)
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
This is awesomeidiot9.0 wrote:Big Mario is done, he's below.
________
Also I updated the small Mario sets to include the damaged/powerup sprite. Updated in that post that had them on the previous page because I'm a lazy and didn't want to repost them.
FINALLY! HERE IT IS:
https://dl.dropbox.com/u/87293220/love/ ... uself.love
There is a new entity, a rounded square with a poorly drawn c on it. Link it to a button and see what happens!
TO DO
Make a trigger that actiavtes when you complete a level (specified)
https://dl.dropbox.com/u/87293220/love/ ... uself.love
There is a new entity, a rounded square with a poorly drawn c on it. Link it to a button and see what happens!
TO DO
Make a trigger that actiavtes when you complete a level (specified)
So...
Make the axe send a trigger?
Make the axe send a trigger?
Nope, an entity that if it is in the level, will turn on if the use completes the level.Turret Opera wrote:So...
Make the axe send a trigger?
E.G if I put this in 1-1 and finish it it will trigger, if I don't put this in 1-2 and I finish it, it wont trigger.
NEW VERSION!
NEW STUFF:
End of level trigger
TODO:
Start of level trigger
Text entity
https://dl.dropbox.com/u/87293220/love/ ... uself.love
You may wanna add in textures
NEW STUFF:
End of level trigger
TODO:
Start of level trigger
Text entity
https://dl.dropbox.com/u/87293220/love/ ... uself.love
You may wanna add in textures
I feel like the most ignored person in the world right now, you know, being the one who made you decide to use SMB2 sprites, also made some sprites for said game to use as a player character...xXxrenhoekxXx wrote:okay I think it's time to reveal the new team member
rockit boy
What I need to do to get on the team leaders guys?
(also sjb i think we need those level preview things so we can start making levels T3T)
level trigger
its more important
its more important
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Does Yoshi get to use tongue?xXxrenhoekxXx wrote:yeah I linked them earlier
order goes like this
Mario - P1
Luigi - P2
Yoshi - P3
Toad - P4
might find a way to change your character for each player (because yoshi fan boys.)
And luigi jump a little higher and go a little faster?
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Yoshi Tongue - Too complicatedBobTheLawyer wrote:Does Yoshi get to use tongue?xXxrenhoekxXx wrote:yeah I linked them earlier
order goes like this
Mario - P1
Luigi - P2
Yoshi - P3
Toad - P4
might find a way to change your character for each player (because yoshi fan boys.)
And luigi jump a little higher and go a little faster?
could make it if I had sprites.Mari0Lu1g1 wrote:Yoshi Tongue - Too complicatedBobTheLawyer wrote:Does Yoshi get to use tongue?xXxrenhoekxXx wrote:yeah I linked them earlier
order goes like this
Mario - P1
Luigi - P2
Yoshi - P3
Toad - P4
might find a way to change your character for each player (because yoshi fan boys.)
And luigi jump a little higher and go a little faster?
rockit boy
xXxrenhoekxXx wrote:all the sprites we're using for players (and peach) I'm going to make the players load different graphicsidiot9.0 wrote:Exactly what he said. For sprites, you can use the Mario I made for the test, and for Peach, here's her from SMB2, to keep with the character style.xXxrenhoekxXx wrote:well we don't have any backgrounds yet so you can just scribble things in and when we finish set it up properly.
I'd also recommend using the ingame font already, because it fits the game.
(another idea for after the credits is, to keep with the SMB2 thing, recreate the whole "it's a dream" thing from SMB2. It'd be a big dick move, but hilarious)
http://mfgg.net/index.php?act=resdb&par ... 1&id=12816
http://www.spriters-resource.com/nes/su ... heet/41975 (same link as idiot)
also I love the smb2 idea but let's have it say "FOOLED YOU!" flash after a few seconds and play the real credits,
but it's up to rockit boy.
also in case you do want to do the ending trick thing
http://www.spriters-resource.com/nes/su ... heet/42073
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
what does the 't end ' ?
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
I LINKED it into a door nothing happenedrokit boy wrote:It is the "Eng Of Level Trigger"supermarioportal2 wrote:what does the 't end ' ?
Link it to something, it turns on when you finish the level
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Good-looking sprites. :)
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
As stated previously, we are not accepting custom tiles. Though if you want to design entity graphics, that could work.
One thing I'd like to mention is when we will begin accepting levels. :|
One thing I'd like to mention is when we will begin accepting levels. :|
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Sounds goodSuperjustinbros wrote:As stated previously, we are not accepting custom tiles. Though if you want to design entity graphics, that could work.
One thing I'd like to mention is when we will begin accepting levels. :|
What entity graphics?
Send me a PM, and I'll get to work