Mari0 the best of stabyourself SE Update

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TurretBot
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Post » 28 Jun 2012, 19:03

Just going to ask why I'm not a team leader yet...
Also, I think the way level submission works in this mappack is not very good but oh well.

EDIT: dangit new page, and i did nothing useful
-.- oh well

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BobTheLawyer
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Post » 28 Jun 2012, 23:15

I was wondering why they hadn't picked from the rest of the people before I dropped out.
I really think they need to...

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Superjustinbros
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Post » 28 Jun 2012, 23:50

Turret Opera wrote: Also, I think the way level submission works in this mappack is not very good but oh well.
I'm not sure on renhoek's decisions, but I think the rule of submission should be to just have fun and be creative with the custom tile set I supplied, while keeping true to the difficulty of where the level is plus the theme, and also remembering not to spam enemies and include checkpoints. If the checkpoint is in a sub level, make a small room on the main level with the checkpoint entity (in an area away from the main level, but before the flag), and have pipes leading in to and out of it. I can always upload a demo to show how it works.

And don't go insane with kaizo blocks, everyone. I want this to be real difficulty, not a map pack that I have to make many modifications to. And hopefully we'll get some good volunteers.
BobTheLawyer wrote:Hey, I applied to be a team leader, but I am going to have to ask to withdraw my application.
I have had my share of managing group mappacks. I'd like to see others do all the managing.
I'd like the feel of only having to do one level when we get to that stage, though...
Well there's nothing wrong with you pitching in and helping; me and renhoek'll accept any assistance we can obtain.

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idiot9.0
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Post » 29 Jun 2012, 08:39

Big Mario is done, he's below.
Image________Image
Also I updated the small Mario sets to include the damaged/powerup sprite. Updated in that post that had them on the previous page because I'm a lazy and didn't want to repost them.
Last edited by idiot9.0 on 29 Jun 2012, 14:32, edited 2 times in total.

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renhoek
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Post » 29 Jun 2012, 10:25

SJB
I like your idea so I'll get to work on writing a new rule list
starting with this
#1 renhoek stop flip flopping between rules
rokit boy wrote:Give me sprites (peach and mario) and people contributing (in categories) and i'll make the credits, but it will need some sort of trigger.
we will once we've finished
thanks for offering rockit boy!

also I've got enough pros and cons for the next team members,
once I've compiled the goods and bads and the team members agree we'll have our new team members.
EDIT: added rules, anything wrong tell me please.

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rokit
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Post » 29 Jun 2012, 13:33

Well, I couldn't wait.
Here is a separate love file for credits, can be easily added in mari0.
If you make your own font (graphic/ bitmap), I will add it in.
VERY EARLY PROTOTYPE:
https://dl.dropbox.com/u/87293220/love/game.love

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idiot9.0
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Post » 29 Jun 2012, 13:50

Since Rokit boy's showing progress of the credits, I'll post my ideas for how it could be.
I think it would be cool if the credits played out kind of like how Super Mario World does it's credits.
Click here for video example (skip to 0:27)
Like how SMW does it, I think Mario and Peach (along with luigi and the toads if multiplayer is used) should walk back through some or all the worlds that are in the mappack. Maybe using some of the levels themselves instead of just backgrounds if possible. During that, the credits roll in front of all that.

This would probably be a large thing to code, but it'd be a nice touch.

(If we really wanted to go an extra mile, we could have some 'Thanks for Playing" thing at the end of all that with Mario, Peach, and cameos of all the mappack contributors at the end or something.)

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rokit
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Post » 29 Jun 2012, 13:53

Give me some backgrounds and sprites, I will do it.

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renhoek
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Post » 29 Jun 2012, 13:58

well we don't have any backgrounds yet so you can just scribble things in and when we finish set it up properly.

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idiot9.0
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Post » 29 Jun 2012, 14:13

xXxrenhoekxXx wrote:well we don't have any backgrounds yet so you can just scribble things in and when we finish set it up properly.
Exactly what he said. For sprites, you can use the Mario I made for the test, and for Peach, here's her from SMB2, to keep with the character style.
I'd also recommend using the ingame font already, because it fits the game.
(another idea for after the credits is, to keep with the SMB2 thing, recreate the whole "it's a dream" thing from SMB2. It'd be a big dick move, but hilarious)

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renhoek
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Post » 29 Jun 2012, 14:20

idiot9.0 wrote:
xXxrenhoekxXx wrote:well we don't have any backgrounds yet so you can just scribble things in and when we finish set it up properly.
Exactly what he said. For sprites, you can use the Mario I made for the test, and for Peach, here's her from SMB2, to keep with the character style.
I'd also recommend using the ingame font already, because it fits the game.
(another idea for after the credits is, to keep with the SMB2 thing, recreate the whole "it's a dream" thing from SMB2. It'd be a big dick move, but hilarious)
all the sprites we're using for players (and peach) I'm going to make the players load different graphics
http://mfgg.net/index.php?act=resdb&par ... 1&id=12816
http://www.spriters-resource.com/nes/su ... heet/41975 (same link as idiot)

also I love the smb2 idea but let's have it say "FOOLED YOU!" flash after a few seconds and play the real credits,
but it's up to rockit boy.
also in case you do want to do the ending trick thing
http://www.spriters-resource.com/nes/su ... heet/42073

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idiot9.0
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Post » 29 Jun 2012, 14:37

Small update from me, Big Mario spriteset is complete, look in the post that originally had it for update. Has both hatted and hatless.
So now Mario should be complete. I'll start working on the other characters later.
Also Rehnoek, I'm assuming the other 3 characters are gonna be Luigi, Toad, and Yoshi, since you linked the Yoshi sprites. Am I correct in this?

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renhoek
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Post » 29 Jun 2012, 14:53

yeah I linked them earlier
order goes like this
Mario - P1
Luigi - P2
Yoshi - P3
Toad - P4

might find a way to change your character for each player (because yoshi fan boys.)

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rokit
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Post » 29 Jun 2012, 15:06

OK, the mod will need to be Mari0MS (sorry) and the credits are nearly ported to mari0.

Done:
Make basic credit mechanism
use mari0 fonts
align to middle

TO DO
Port to mari0MS


What should be a trigger? Shall I just make it a button for now? (linked to a CREDIT block?)

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renhoek
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Post » 29 Jun 2012, 15:21

make the trigger happen when the player beats 8-4
also why does it need to be on mario ms?

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rokit
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Post » 29 Jun 2012, 15:33

xXxrenhoekxXx wrote:make the trigger happen when the player beats 8-4
also why does it need to be on mario ms?
Ok, changing...

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Mari0Lu1g1
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Post » 29 Jun 2012, 15:52

idiot9.0 wrote:Big Mario is done, he's below.
Image________Image
Also I updated the small Mario sets to include the damaged/powerup sprite. Updated in that post that had them on the previous page because I'm a lazy and didn't want to repost them.
This is awesome

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rokit
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Post » 29 Jun 2012, 18:09

Nearly done, sorry it took long I went to town.

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rokit
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Post » 29 Jun 2012, 20:51

FINALLY! HERE IT IS:
https://dl.dropbox.com/u/87293220/love/ ... uself.love

There is a new entity, a rounded square with a poorly drawn c on it. Link it to a button and see what happens!

TO DO
Make a trigger that actiavtes when you complete a level (specified)

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TurretBot
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Post » 29 Jun 2012, 20:53

So...
Make the axe send a trigger?

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rokit
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Post » 29 Jun 2012, 20:57

Turret Opera wrote:So...
Make the axe send a trigger?
Nope, an entity that if it is in the level, will turn on if the use completes the level.
E.G if I put this in 1-1 and finish it it will trigger, if I don't put this in 1-2 and I finish it, it wont trigger.

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renhoek
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Post » 30 Jun 2012, 02:24

okay I think it's time to reveal the new team member

rockit boy

I'm deeply sorry to those who could not make it in.
I'm not revealing who did and who didn't want who in to avoid a flame war.

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rokit
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Post » 30 Jun 2012, 02:30

NEW VERSION!

NEW STUFF:
End of level trigger

TODO:
Start of level trigger
Text entity

https://dl.dropbox.com/u/87293220/love/ ... uself.love

You may wanna add in textures

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renhoek
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Post » 30 Jun 2012, 02:35

wow you work fast I just finished downloading your last mod.
keep it up!

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TurretBot
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Post » 30 Jun 2012, 02:35

xXxrenhoekxXx wrote:okay I think it's time to reveal the new team member
rockit boy
I feel like the most ignored person in the world right now, you know, being the one who made you decide to use SMB2 sprites, also made some sprites for said game to use as a player character...
What I need to do to get on the team leaders guys?
(also sjb i think we need those level preview things so we can start making levels T3T)

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rokit
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Post » 30 Jun 2012, 02:38

xXxrenhoekxXx wrote:wow you work fast I just finished downloading your last mod.
keep it up!
I made that a while ago, but I was waiting for someone to post since I didn't want to double post.

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renhoek
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Post » 30 Jun 2012, 02:41

Turret Opera wrote:(also sjb i think we need those level preview things so we can start making levels T3T)
he's working on them,

plus your sprites did look a bit weird...
You'll still be put in the credits for support though.

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rokit
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Post » 30 Jun 2012, 03:05

What should I do first?
Text or Start Level Trigger?

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TurretBot
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Post » 30 Jun 2012, 03:29

level trigger
its more important

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renhoek
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Post » 30 Jun 2012, 03:31

it's the credits their not meant to start at the beginning of the level so do that part last.

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rokit
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Post » 30 Jun 2012, 03:35

Ok, in the next update:
Text entity
Waiting for credits to finish before ending mappack

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BobTheLawyer
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Post » 30 Jun 2012, 04:27

xXxrenhoekxXx wrote:yeah I linked them earlier
order goes like this
Mario - P1
Luigi - P2
Yoshi - P3
Toad - P4

might find a way to change your character for each player (because yoshi fan boys.)
Does Yoshi get to use tongue?
And luigi jump a little higher and go a little faster?

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Mari0Lu1g1
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Post » 30 Jun 2012, 04:29

BobTheLawyer wrote:
xXxrenhoekxXx wrote:yeah I linked them earlier
order goes like this
Mario - P1
Luigi - P2
Yoshi - P3
Toad - P4

might find a way to change your character for each player (because yoshi fan boys.)
Does Yoshi get to use tongue?
And luigi jump a little higher and go a little faster?
Yoshi Tongue - Too complicated

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rokit
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Post » 30 Jun 2012, 04:30

Mari0Lu1g1 wrote:
BobTheLawyer wrote:
xXxrenhoekxXx wrote:yeah I linked them earlier
order goes like this
Mario - P1
Luigi - P2
Yoshi - P3
Toad - P4

might find a way to change your character for each player (because yoshi fan boys.)
Does Yoshi get to use tongue?
And luigi jump a little higher and go a little faster?
Yoshi Tongue - Too complicated
could make it if I had sprites.

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renhoek
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Post » 30 Jun 2012, 04:37

rockit boy
xXxrenhoekxXx wrote:
idiot9.0 wrote:
xXxrenhoekxXx wrote:well we don't have any backgrounds yet so you can just scribble things in and when we finish set it up properly.
Exactly what he said. For sprites, you can use the Mario I made for the test, and for Peach, here's her from SMB2, to keep with the character style.
I'd also recommend using the ingame font already, because it fits the game.
(another idea for after the credits is, to keep with the SMB2 thing, recreate the whole "it's a dream" thing from SMB2. It'd be a big dick move, but hilarious)
all the sprites we're using for players (and peach) I'm going to make the players load different graphics
http://mfgg.net/index.php?act=resdb&par ... 1&id=12816
http://www.spriters-resource.com/nes/su ... heet/41975 (same link as idiot)

also I love the smb2 idea but let's have it say "FOOLED YOU!" flash after a few seconds and play the real credits,
but it's up to rockit boy.
also in case you do want to do the ending trick thing
http://www.spriters-resource.com/nes/su ... heet/42073

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rokit
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Post » 30 Jun 2012, 16:11

UPDATE TO MOD!

This one has a new addition.

DONE:
Wait for credits to finish before starting next level/ending game.

TO-DO:
fadeout
fix castle levels with credits (credits go on when toad is speaking)
REQUEST MORE!

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Mari0Lu1g1
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Post » 30 Jun 2012, 18:41

Should I do anything :I

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Flutter Skye
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Post » 30 Jun 2012, 18:53

what does the 't end ' ?

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rokit
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Post » 30 Jun 2012, 18:56

supermarioportal2 wrote:what does the 't end ' ?
It is the "Eng Of Level Trigger"
Link it to something, it turns on when you finish the level

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Flutter Skye
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Post » 30 Jun 2012, 19:02

rokit boy wrote:
supermarioportal2 wrote:what does the 't end ' ?
It is the "Eng Of Level Trigger"
Link it to something, it turns on when you finish the level
I LINKED it into a door nothing happened

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rokit
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Post » 30 Jun 2012, 19:25

supermarioportal2 wrote:
rokit boy wrote:
supermarioportal2 wrote:what does the 't end ' ?
It is the "Eng Of Level Trigger"
Link it to something, it turns on when you finish the level
I LINKED it into a door nothing happened
Hmm... It needs a fix.

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renhoek
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Post » 01 Jul 2012, 10:03

heads up guy's I'm doing yoshi so... yeah.

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renhoek
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Post » 01 Jul 2012, 12:21

*update on the thing above*
note - didn't put gun in because I needed a base to work with
Image
(the original sprites were to big)

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rokit
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Post » 01 Jul 2012, 13:27

xXxrenhoekxXx wrote:*update on the thing above*
note - didn't put gun in because I needed a base to work with
Image
(the original sprites were to big)
Mario is 16x16 when small then 16x24 when big.

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renhoek
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Post » 01 Jul 2012, 13:34

I know but the gun add more height and width,
plus idiot had his mario at 18<-(unsure)X17

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Superjustinbros
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Post » 01 Jul 2012, 16:30

Good-looking sprites. :)

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Mari0Lu1g1
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Post » 01 Jul 2012, 21:25

Should I do anything? :I

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rokit
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Post » 01 Jul 2012, 21:33

Mari0Lu1g1 wrote:Should I do anything? :I
How about tiles?
Look at the categories.

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Superjustinbros
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Post » 01 Jul 2012, 23:38

As stated previously, we are not accepting custom tiles. Though if you want to design entity graphics, that could work.

One thing I'd like to mention is when we will begin accepting levels. :|

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Mari0Lu1g1
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Post » 02 Jul 2012, 01:09

Superjustinbros wrote:As stated previously, we are not accepting custom tiles. Though if you want to design entity graphics, that could work.

One thing I'd like to mention is when we will begin accepting levels. :|
Sounds good
What entity graphics?
Send me a PM, and I'll get to work

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