Mario and Princess Peach
- Sprucecape
- Posts: 45
- Joined: 25 Feb 2012, 11:43
- Contact:
Its the v2 of my first mappack,It's a mappack I made many months ago
Map Description:
Princess Peach has been kidnapped again so Mario has to save her, in an unfamiliar land.
Screenshots:
DOWNLOAD
Map Description:
Princess Peach has been kidnapped again so Mario has to save her, in an unfamiliar land.
Screenshots:
DOWNLOAD
Last edited by Sprucecape on 02 Dec 2013, 10:58, edited 19 times in total.
- LightningFire
- Posts: 1828
- Joined: 10 Mar 2012, 17:24
- Contact:
There is only one thing I'm going to say about this mappack: Too. Many. Clouds.
- Black Heart
- Posts: 92
- Joined: 02 May 2012, 14:46
I like his clouds. Also, like I sayd once, I like the clasical mario look, so it is good.LightningFire wrote:There is only one thing I'm going to say about this mappack: Too. Many. Clouds.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Yeah, but they should look kinda pixelated as this is like an 8 bit game...xXxrenhoekxXx wrote:in an unfamiliar land.
looks pretty familiar to me :P
but seriously though the map... looks okay
I'd suggest smoothing out the hills as they look really pixelated.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Well you said it looks really pixelated...xXxrenhoekxXx wrote:just because it's 8-bit doesn't give you the excuse to be lazy.
I'm just saying...
You can't say no pixelated...
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
I get what you're saying here however the pixels in the hill are twice the size of pixels everywhere else.BobTheLawyer wrote: You can't say no pixelated...
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
I understand what you are saying, it just seems ironic to say pixelated.Mr.Q.Marx? wrote:I get what you're saying here however the pixels in the hill are twice the size of pixels everywhere else.BobTheLawyer wrote: You can't say no pixelated...
- Sprucecape
- Posts: 45
- Joined: 25 Feb 2012, 11:43
- Contact:
well the only familiar there is the texturesxXxrenhoekxXx wrote:in an unfamiliar land.
looks pretty familiar to me :P
but seriously though the map... looks okay
I'd suggest smoothing out the hills as they look really pixelated.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
That's a good point!Sprucecape wrote:well the only familiar there is the texturesxXxrenhoekxXx wrote:in an unfamiliar land.
looks pretty familiar to me :P
but seriously though the map... looks okay
I'd suggest smoothing out the hills as they look really pixelated.
Strange, and over pixelated hills!
I had fun with this mappack. It's got some interesting challenges and mixes classic Mario themes with a few portal puzzles. Definitely lots of fun. My only complaint is that there are several levels with endless/wrap around sections. And there are other places where there is a lot of same-looking space where nothing happens. The result is sometimes I found myself wondering "Am I in one of those endless rooms, or is this just a long hallway?"
- Sprucecape
- Posts: 45
- Joined: 25 Feb 2012, 11:43
- Contact:
Yeah I know it means you go to the wrong way, wait what level?newguy wrote:I had fun with this mappack. It's got some interesting challenges and mixes classic Mario themes with a few portal puzzles. Definitely lots of fun. My only complaint is that there are several levels with endless/wrap around sections. And there are other places where there is a lot of same-looking space where nothing happens. The result is sometimes I found myself wondering "Am I in one of those endless rooms, or is this just a long hallway?"
Last bumped by Sprucecape on 23 Jun 2012, 07:55.