Mario and Princess Peach

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Sprucecape
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Post » 12 Jun 2012, 06:52

Its the v2 of my first mappack,It's a mappack I made many months ago

Map Description:
Princess Peach has been kidnapped again so Mario has to save her, in an unfamiliar land.

Screenshots:
Image
Image
Image
Image

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Last edited by Sprucecape on 02 Dec 2013, 10:58, edited 19 times in total.

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LightningFire
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Post » 12 Jun 2012, 13:00

There is only one thing I'm going to say about this mappack: Too. Many. Clouds.

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Black Heart
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Post » 12 Jun 2012, 14:13

LightningFire wrote:There is only one thing I'm going to say about this mappack: Too. Many. Clouds.
I like his clouds. Also, like I sayd once, I like the clasical mario look, so it is good.

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renhoek
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Post » 12 Jun 2012, 14:54

in an unfamiliar land.
looks pretty familiar to me :P
but seriously though the map... looks okay
I'd suggest smoothing out the hills as they look really pixelated.

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BobTheLawyer
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Post » 12 Jun 2012, 17:35

xXxrenhoekxXx wrote:in an unfamiliar land.
looks pretty familiar to me :P
but seriously though the map... looks okay
I'd suggest smoothing out the hills as they look really pixelated.
Yeah, but they should look kinda pixelated as this is like an 8 bit game...

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renhoek
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Post » 13 Jun 2012, 08:33

just because it's 8-bit doesn't give you the excuse to be lazy.

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BobTheLawyer
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Post » 13 Jun 2012, 14:13

xXxrenhoekxXx wrote:just because it's 8-bit doesn't give you the excuse to be lazy.
Well you said it looks really pixelated...

I'm just saying...

You can't say no pixelated...

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renhoek
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Post » 13 Jun 2012, 14:39

I don't think you know what I mean by "pixelated"

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Mr.Q.Marx?
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Post » 13 Jun 2012, 16:52

BobTheLawyer wrote: You can't say no pixelated...
I get what you're saying here however the pixels in the hill are twice the size of pixels everywhere else.

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BobTheLawyer
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Post » 13 Jun 2012, 17:49

Mr.Q.Marx? wrote:
BobTheLawyer wrote: You can't say no pixelated...
I get what you're saying here however the pixels in the hill are twice the size of pixels everywhere else.
I understand what you are saying, it just seems ironic to say pixelated.

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Sprucecape
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Post » 16 Jun 2012, 07:19

xXxrenhoekxXx wrote:in an unfamiliar land.
looks pretty familiar to me :P
but seriously though the map... looks okay
I'd suggest smoothing out the hills as they look really pixelated.
well the only familiar there is the textures

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BobTheLawyer
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Joined: 01 May 2012, 21:00

Post » 16 Jun 2012, 20:20

Sprucecape wrote:
xXxrenhoekxXx wrote:in an unfamiliar land.
looks pretty familiar to me :P
but seriously though the map... looks okay
I'd suggest smoothing out the hills as they look really pixelated.
well the only familiar there is the textures
That's a good point!
Strange, and over pixelated hills!

newguy
Posts: 29
Joined: 09 Mar 2012, 19:01

Post » 17 Jun 2012, 20:40

I had fun with this mappack. It's got some interesting challenges and mixes classic Mario themes with a few portal puzzles. Definitely lots of fun. My only complaint is that there are several levels with endless/wrap around sections. And there are other places where there is a lot of same-looking space where nothing happens. The result is sometimes I found myself wondering "Am I in one of those endless rooms, or is this just a long hallway?"

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Sprucecape
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Post » 23 Jun 2012, 07:55

newguy wrote:I had fun with this mappack. It's got some interesting challenges and mixes classic Mario themes with a few portal puzzles. Definitely lots of fun. My only complaint is that there are several levels with endless/wrap around sections. And there are other places where there is a lot of same-looking space where nothing happens. The result is sometimes I found myself wondering "Am I in one of those endless rooms, or is this just a long hallway?"
Yeah I know it means you go to the wrong way, wait what level?


Last bumped by Sprucecape on 23 Jun 2012, 07:55.

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