super mario bros deluxe you vs boo/versus remake

Mapping related threads and questions go in here!
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renhoek
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Joined: 11 Feb 2012, 10:04

Post » 25 May 2012, 07:56

contest cancelled due to lack of interest.

this time I've done the work before making the topic

I've finished remaking the smbdx versus mode for mari0
*video*


*download*
*good blocks*
http://www.mediafire.com/?3yyfp3nkiqr4ozc
*bad blocks*
http://www.mediafire.com/?a6c1aqi9sbh7ja6
(special thanks to superjustinbros)

any way you're probably wandering why I have "and more" in the title...
Well I was thinking if people wanted to they could create their own levels and the best one's would be put into a full map pack
there's only 2 worlds why not add more?

if you're willing to please try to follow these rules
*Rules*
- try to make it feel like the designs from the smb game
- only use the "good" blocks for the level
- do not make the portal gun mandatory
- do not use portal elements (unless it's the gel for the springs)
- only use the custom tiles that come with the map pack (unless it's the breakable bridge)
- only use 1 map to make the level (no warps or secrets to go to)
- try and stick to one theme

enjoy

I will be putting some of my own creations up if I get the time to create one!

*full game trailer*
Last edited by renhoek on 15 Aug 2012, 02:40, edited 5 times in total.

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Superjustinbros
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Post » 27 May 2012, 04:21

Well done bro. Pleasure to see this finally completed and playable.

Now it's my turn.

http://www.mediafire.com/?a6c1aqi9sbh7ja6

Remember, you have a Portal Gun. If you're in a pickle, try using it, even as a stepping stone to get up walls.

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renhoek
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Post » 27 May 2012, 05:12

I've updated the download to include your maps with the negative blocks,
I'll also be doing this with other people race maps... Once I get one...

EDIT: WAIT THAT WAS A CUSTOM LEVEL!?!

EDIT: wait nope my bad :S

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renhoek
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Post » 27 May 2012, 10:03

*update*
I've added a video showing off the remake part of the game.

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Fluxu Aeon
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Post » 29 May 2012, 14:42

I decided to give a little bit of help so here are my levels that I made.
Image:
Image
Download:
http://www.mediafire.com/?3a5q8wbbzsc75kk

Note:
I made only 2 custom levels with 2 variants, made an extra variant that replaces 1-4's regular flagpole to an area to fight Bowser and if the Bowser variant is used it needs more modification to fit.

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Superjustinbros
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Post » 29 May 2012, 19:19

Fluxu Aeon wrote:I decided to give a little bit of help so here are my levels that I made.
Image:
Image
Download:
http://www.mediafire.com/?3a5q8wbbzsc75kk

Note:
I made only 2 custom levels with 2 variants, made an extra variant that replaces 1-4's regular flagpole to an area to fight Bowser and if the Bowser variant is used it needs more modification to fit.
I like what you got there. However if you did want to stick more true to the source (not saying you should or have to), you could possibly have done the following:

*Use only the colors from the custom tileset, as they are the ones from SMBDX.
*Every ? block in a level releases a Mushroom or Fire Flower. Never will it spawn a coin or multiple coins. Replace ones that only release coins with brick blocks.
*Change the color of the solid -> spike blocks to the green color in-between the yellow and blue colors. The red I created was a custom re-color, not a rip.
*Add a time limit to all levels. Not a long one, but not short either.
*Try not to go too insane with the coins.
*Don't place any objects on the top two rows where the HUD is.

But otherwise I really like these.

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renhoek
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Post » 30 May 2012, 04:10

I'll fix the colours and such.

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Fluxu Aeon
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Post » 31 May 2012, 15:01

Superjustinbros wrote:
I like what you got there. However if you did want to stick more true to the source (not saying you should or have to), you could possibly have done the following:

*Use only the colors from the custom tileset, as they are the ones from SMBDX.
*Every ? block in a level releases a Mushroom or Fire Flower. Never will it spawn a coin or multiple coins. Replace ones that only release coins with brick blocks.
*Change the color of the solid -> spike blocks to the green color in-between the yellow and blue colors. The red I created was a custom re-color, not a rip.
*Add a time limit to all levels. Not a long one, but not short either.
*Try not to go too insane with the coins.
*Don't place any objects on the top two rows where the HUD is.

But otherwise I really like these.
Thank you for telling me what I should fix
anyway here are the problems I addressed in this update of the map

Suggestion 1:
~replaced all non-animated tiles with the proper tiles from smbdx racing mode

Suggestion 2:
~added mushrooms to all question blocks and removed a couple of the question blocks.

Suggestion 3:
~no more red spikes, replaced with the original green spikes

Suggestion 4:
~set all times to 300

Suggestion 5:
~The coins have been melted so there are literally no coins left... kidding just removed a few coins where I saw loads off them.

Suggestion 6:
~Removed that one cloud that covered the HUD

Updated link:
http://www.mediafire.com/?et4pbmpmk73qy04

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TripleXero
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Post » 16 Aug 2012, 05:10

This is really cool, and will be pretty fun to play when online multiplayer is possible for everyone! I might try getting some of the blocks that change by hitting the face blocks working with buttons and doors (or lasers) later on tonight, to some extent atleast
Last edited by TripleXero on 16 Aug 2012, 06:25, edited 1 time in total.

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RWLabs
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Post » 16 Aug 2012, 05:34

Do you not see the 2 and a 1/2 month gap between your post and the previous one?

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TripleXero
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Post » 16 Aug 2012, 07:34

Honestly, I actually didn't see when the last reply was for some reason, and I wouldn't have replied if I had, but it's not like I came on here and said "cool stuff" and that was it. xXxrenhoekxXx posted a link in a thread I made about other things in SMBDX and I checked this out and wanted to give the changing blocks a try

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BobTheLawyer
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Post » 17 Aug 2012, 14:18

I would give some interest when online multiplayer comes out...

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Superjustinbros
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Post » 04 Jun 2013, 09:03

Yes, I know this is a massive bump, but I was considering for the sake of posting bonus content and since it somewhat relates to this mappack, porting over the redesigned warp rooms from SMBDX's Challenge Mode's 1-2 and 4-2.

I'll see about ripping the door and pillar graphics from the X-4 levels as well.

EDIT: The bonus rooms are complete. I forgot to add the flag entity in the final room but otherwise I remade all the GBC-only bonus rooms.
http://www.mediafire.com/download/lv58r ... _Bonus.zip

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MissingWorld
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Post » 02 Mar 2014, 06:27

Yes this is another huge bump. For the intention of porting it to SE. But then I realized...
Image
... that isn't exactly going to be a pleasant experience.
However, I do intend to finish this, and I've even set up a system for actually racing Boo. However, the blocks are going to make this a bit of a painful road.

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Superjustinbros
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Post » 02 Mar 2014, 08:53

Yeah, I think I'd go crazy with that kind of work to do. @_@ Especially since the triggers extend through the whole level.

Sooner or later we'll have to resurrect the SMBS thread so we can do the custom enemies and items.

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renhoek
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Post » 02 Mar 2014, 09:07

Superjustinbros wrote:Yeah, I think I'd go crazy with that kind of work to do. @_@ Especially since the triggers extend through the whole level.

Sooner or later we'll have to resurrect the SMBS thread so we can do the custom enemies and items.
Just throwing it out there I'm not doing the smb2J map anyone can pick that up if they want. I want to move away from remakes.

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