[WIP] Mario's Adventure search

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JIP
Posts: 9
Joined: 17 May 2012, 09:33

Post » 17 May 2012, 10:25

My first Mappack.

Mario just rescued peach. Now he is looking for adventure, saving more princesses and solving problems.

This Mappack has three levels per world.
This Mappack uses 0Brohers custom tile set.
This Mappack is supposed to be played WITHOUT using portal gun
This Mappack is VERY easy if played with portal gun, without it is rather hard.
The levels are unpredictably hard (W1-1 is harder than W1-2)

http://www.mediafire.com/?8vkemar9unvraiq

W1-1: Gray walkway
W1-2: Red Worm's Inside
W1-4: Castle o Robo

W2-1: Companion Fields
W2-2: Blue Worm's Insides
W2-4: Robot's jumping path

W3-1: White forest
W3-2: Polluted Forest
W3-4: Mean Clouds Boss Marathon

W4-1: Upside-down
W4-2: Upside-down Underground
W4-4: Not Upside-down Castle Run

W5-1: Icy Caverns (not included yet)

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Last edited by JIP on 18 May 2012, 00:24, edited 1 time in total.

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RWLabs
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Post » 17 May 2012, 15:54

Finally, a newcomer who posts screenshots and gets most of the grammar correct.

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Sky
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Post » 17 May 2012, 16:06

RWLabs wrote:Finally, a newcomer who posts screenshots and gets most of the grammar correct.
Agreed.
Also, this looks quite insane. I'll have to try this.

JIP
Posts: 9
Joined: 17 May 2012, 09:33

Post » 17 May 2012, 16:24

I hate getting yelled at for things that are obviously easy to do, so I do them correct.
Also it is insane.

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TurretBot
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Post » 17 May 2012, 18:05

WillWare wrote:
RWLabs wrote:Finally, a newcomer who posts screenshots and gets most of the grammar correct.
Agreed.
Also, this looks quite insane. I'll have to try this.
What about me? I guess I'll have to post a mappack first...

Anyway, looks epic. I should try it.
Here's a tip: If you put an axe behind the start, you can't use the gun plus an invisible wall stops you from getting the axe. =)

JIP
Posts: 9
Joined: 17 May 2012, 09:33

Post » 18 May 2012, 10:30

Turret Opera wrote:
WillWare wrote:
RWLabs wrote:Finally, a newcomer who posts screenshots and gets most of the grammar correct.
Agreed.
Also, this looks quite insane. I'll have to try this.
What about me? I guess I'll have to post a mappack first...

Anyway, looks epic. I should try it.
Here's a tip: If you put an axe behind the start, you can't use the gun plus an invisible wall stops you from getting the axe. =)
Well, then I would have to move every level and some levels wouldn't even work anymore (Invisible maze)

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 18 May 2012, 16:15

nice ! this looks crazy.
anyway here you go http://i.imgur.com/FLX8L.png <- use if you want

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TurretBot
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Post » 18 May 2012, 16:32

JIP wrote:Well, then I would have to move every level and some levels wouldn't even work anymore (Invisible maze)
I see, I see. Let me help you. Again.
Here's another tip: Only use non-portalable blocks. If you want to use the Super Mario Bros. tileset, or any portalable blocks for that matter, put them in a custom tileset as non-portalable.

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 18 May 2012, 17:01

ok, I just played some of your mappack :)
I hope you die. It sucked and I hate you.
(before I get banned, I'm not insulting jip, this is the normal response his mappack deserves)

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renhoek
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Joined: 11 Feb 2012, 10:04

Post » 18 May 2012, 17:07

trosh wrote:nice ! this looks crazy.
half an hour later
trosh wrote:ok, I just played some of your mappack :)
I hope you die. It sucked and I hate you.
yeah that makes total sense.

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trosh
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Joined: 03 Feb 2012, 08:36

Post » 18 May 2012, 22:13

well from the screens it looks fun, but playing it is horrible. I haven't gone through half of 1-1. Too many firebars+fireballs+red koopas+bulletbills.

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BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 18 May 2012, 22:49

trosh wrote:ok, I just played some of your mappack :)
I hope you die. It sucked and I hate you.
(before I get banned, I'm not insulting jip, this is the normal response his mappack deserves)
It is fun, but very hard. Have to play multiplayer to beat. I hope he gets banned. Maybe add some more scenery in your levels...
Keep making levels!

JIP
Posts: 9
Joined: 17 May 2012, 09:33

Post » 18 May 2012, 23:40

trosh wrote:ok, I just played some of your mappack :)
I hope you die. It sucked and I hate you.
(before I get banned, I'm not insulting jip, this is the normal response his mappack deserves)
trosh wrote:well from the screens it looks fun, but playing it is horrible. I haven't gone through half of 1-1. Too many firebars+fireballs+red koopas+bulletbills.

Feel free to skip the first level, if you think you can't beat it. Also this level (the first one) Is the first level I ever made.
It gets a bit easier after that. If you got to the part with the jumping fire balls then you almost finished the first level.
Oh and I only spammed mobs this bad in like two other levels.

BobTheLawyer wrote:
trosh wrote:ok, I just played some of your mappack :)
I hope you die. It sucked and I hate you.
(before I get banned, I'm not insulting jip, this is the normal response his mappack deserves)
It is fun, but very hard. Have to play multiplayer to beat. I hope he gets banned. Maybe add some more scenery in your levels...
Keep making levels!
Well, scenery comes starts in world 3. Also this is a WIP so I will add some scenery.
Ps: You can beat it in single player.
Turret Opera wrote:
JIP wrote:Well, then I would have to move every level and some levels wouldn't even work anymore (Invisible maze)
I see, I see. Let me help you. Again.
Here's another tip: Only use non-portalable blocks. If you want to use the Super Mario Bros. tileset, or any portalable blocks for that matter, put them in a custom tileset as non-portalable.
Nah bro, if people want to use portals they can, it just ruins most of the mappack.

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renhoek
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Joined: 11 Feb 2012, 10:04

Post » 19 May 2012, 02:25

jip if people have to skip the first level or you have to tell them to skip the first level
you should know that's very bad level design design.
BobTheLawyer wrote:I hope he gets banned.
what why?

JIP
Posts: 9
Joined: 17 May 2012, 09:33

Post » 19 May 2012, 04:34

All I'm saying is that he can skip it if he wants, I don't have problems with it, my classmates had little problems. If he has big problem he should skip it. It's not required, I don't even recommend it, and if he got to the jumping fire balls then he almost beat it anyway.

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BobTheLawyer
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Joined: 01 May 2012, 21:00

Post » 19 May 2012, 15:04

xXxrenhoekxXx wrote:jip if people have to skip the first level or you have to tell them to skip the first level
you should know that's very bad level design design.
BobTheLawyer wrote:I hope he gets banned.
what why?
I meant Trosh...

JIP
Posts: 9
Joined: 17 May 2012, 09:33

Post » 19 May 2012, 23:33

BobTheLawyer wrote:
xXxrenhoekxXx wrote:jip if people have to skip the first level or you have to tell them to skip the first level
you should know that's very bad level design design.
BobTheLawyer wrote:I hope he gets banned.
what why?
I meant Trosh...
I understood that

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TurretBot
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Post » 23 May 2012, 00:38

BobTheLawyer wrote:
xXxrenhoekxXx wrote:jip if people have to skip the first level or you have to tell them to skip the first level
you should know that's very bad level design design.
BobTheLawyer wrote:I hope he gets banned.
what why?
I meant Trosh...
JIP wrote:I understood that
I didn't...

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Nate*Rod*
Posts: 47
Joined: 10 May 2012, 03:11

Post » 02 Jun 2012, 18:48

This mappack looks so fucked up.

I'm going to try it. :D

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