The Random Mappack [Now SE compatible!]

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Sky
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Post » 14 May 2012, 21:18

I feel bad.
I wrote a program to create completely random levels. (For you perfectionists out there, yes I know it's pseudo-random, but you get the point.) The result is below. It's insane.
And because you wanted more, I made 8 worlds of it.

I am not certain that it is completable. I'm willing to put some extra work into fixing the uncompletable ones, but I don't know which those are, so go find them. Also, the flagpole at the end isn't random, I put that in on purpose. That and the beginning are my only pieces of work on it besides the program itself.
Best of luck to you.
I have no life.

Oh, you want screenshots. I keep forgetting.
Image
Anything further is just repetitive. Trust me on this one.

Also, my program. It's in C++.

Code: Select all

#include<iostream>
#include<fstream>
#include<time.h>
using namespace std;

int main()
{
    ofstream liveout;
    srand(time(NULL));
    liveout.open("C:/ /*your filepath*/ /1-1.txt");
    
    for(int i=1;i<=1500;++i)
    {
        liveout<<(rand()%221+1);
        if(i!=1500)     liveout<<',';
        else            liveout<<';';
    }
    
    liveout<<"background=1;spriteset=1;music=2;timelimit=400;scrollfactor=0";
    liveout.close();
    
    cout<<"Done."<<endl;
    system("pause"); //You might need this?
    return 0;
}
Download for 1.6: https://www.dropbox.com/s/solqcgnpxb49l ... m.zip?dl=1
Download for SE: https://www.dropbox.com/s/sufwnhihdf78t ... m.zip?dl=1
Last edited by Sky on 16 Jan 2016, 07:27, edited 5 times in total.

PlayMadn
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Joined: 06 May 2012, 20:59

Post » 14 May 2012, 21:56

You made my day lol.
The idea itself is really cool. I like the Idea that you put a new script on Mari0.
In the first run I died right in front of the goal and on the second I finally get through it :).
Is there a chance that there is no way to win when its always random?

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Sky
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Post » 14 May 2012, 21:59

PlayMadn wrote:You made my day lol.
The idea itself is really cool. I like the Idea that you put a new script on Mari0.
In the first run I died right in front of the goal and on the second I finally get through it :).
Is there a chance that there is no way to win when its always random?
Thank you and good job!
Yes, there is a good chance of that. But one could always run over the top if necessary...

Also, if I get enough feedback, I will (WILL) make a full eight worlds of this insanity. You want it? You get it.

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MrCytosine
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Post » 14 May 2012, 22:39

Would you like a logo? Image

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Sky
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Post » 14 May 2012, 22:43

MrCytosine wrote:Would you like a logo? Image
That's pretty well perfect! Thanks.

PlayMadn
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Post » 14 May 2012, 22:49

that icon is really awesome MrCytosine.

Well, 8 worlds would make my head spinning.
The invisible coin blocks are really bad ones in this mappack xD.

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Sky
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Post » 15 May 2012, 01:58

So yeah. Eight worlds, because it was asked for by one person... well, no, because I was bored. Have fun with it.
http://www.mediafire.com/download.php?acxo41phf1ac4ym
Last edited by Sky on 15 Jan 2014, 08:10, edited 1 time in total.

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eraykaan
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Post » 29 Jun 2012, 17:32

Only 3 words i can say about it:
What The Hell?

pbalazs
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Post » 29 Jun 2012, 18:21

haha, that's crazy

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Legend_of_Kirby
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Post » 06 Jan 2013, 03:41

Holy shit this is awesome

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Sunset_Moth
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Post » 07 Jan 2013, 23:22

Please don't bump threads like that. It's annoying. Not reporting it as spam because you probably didn't look at the date.

B-Man99
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Post » 19 Jul 2013, 07:50

Hahaha I actually did look at the date but I have an actual question so I'm not just bumping the thread... how should I run your C++ script I don't know too much about C++ but I wanted to try your script and see what happens!

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Sky
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Post » 19 Jul 2013, 08:16

B-Man99 wrote:Hahaha I actually did look at the date but I have an actual question so I'm not just bumping the thread... how should I run your C++ script I don't know too much about C++ but I wanted to try your script and see what happens!
You'll need to find a program to compile it. I'd recommend Dev-C++ or Code::Blocks, but if you have Windows you might already have Visual Studio, which is another option if you don't want to install anything new. Just paste the code, fill in the blanks, and hit "Compile and Run."

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Villager103
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Post » 06 Oct 2013, 00:39

WillWare wrote:I feel bad.
I wrote a program to create completely random levels. (For you perfectionists out there, yes I know it's pseudo-random, but you get the point.) The result is below. It's insane.
And because you wanted more, I made 8 worlds of it.
Download it here.
I am about 95% certain that it is completable. I have managed to check this, for the most part. If you find otherwise, do tell.
Also, the flagpole at the end isn't random, I put that in on purpose. That and the beginning are my only pieces of work on it besides the program itself.
Best of luck to you.
I have no life.

Oh, you want screenshots. I keep forgetting.
Image
Anything further is just repetitive. Trust me on this one.

Also, my program. It's in C++.

Code: Select all

#include<iostream>
#include<fstream>
#include<time.h>
using namespace std;

int main()
{
    ofstream liveout;
    srand(time(NULL));
    liveout.open("C:/ /*your filepath*/ /1-1.txt");
    
    for(int i=1;i<=1500;++i)
    {
        liveout<<(rand()%221+1);
        if(i!=1500)     liveout<<',';
        else            liveout<<';';
    }
    
    liveout<<"background=1;spriteset=1;music=2;timelimit=400;scrollfactor=0";
    liveout.close();
    
    cout<<"Done."<<endl;
    system("pause"); //You might need this?
    return 0;
}
Wow. This mappack is like "Where the hell do I go?" This confuses me more than Portal 2 was when I first got it.

A 10/10!

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Qcode
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Post » 06 Oct 2013, 00:49

...
Last edited by Qcode on 21 Oct 2021, 18:51, edited 1 time in total.

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Sky
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Post » 25 Feb 2014, 04:18

Made this mappack SE compatible (it may have been already). But there's something new: Where before there were empty tiles, now there's new ones, like platforms and grates and spikes. Now those are in the mappack too, so I have NO IDEA whether this is actually completable at all, or if it actually changes anything. I can go back and fix any that are no longer completable, if those are found.

Have fun playing a sadistic mappack.

B-Man99
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Post » 25 Feb 2014, 04:32

Thanks for sharing! I'm having fun, when I'm not being killed by those darn spikes. Should finish 1-1 eventually. Needs infinite lives. Other than that, I like the maze + absolute chaos combination.
In other words, it's just as pure evil cheap but strangely enjoyable as the original.

Best minimaps ever.
It's funny because I found the minimap by accidentally hiitting "editor" since I could barely make out the goomba cursor thing on the menu.
Also, 8-4 is definitely not possible

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MagicPillow
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Post » 27 Feb 2014, 00:33

B-Man99 wrote: 8-4 is definitely not possible
Also 8-3, 8-2, and 7-4.
Those are all that I've tested so far.

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TurretBot
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Post » 28 Feb 2014, 02:08

Question: If you went and made all the blocks that don't have any collision invisible, how much easier would the map be?

B-Man99
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Post » 28 Feb 2014, 02:16

Someone should make that tileset. Really.

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TurretBot
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Post » 28 Feb 2014, 02:24

Okay, you die litterally right at the start of 1-2.

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Smear-Gel
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Post » 04 Apr 2014, 16:42

Does it take advantage of SE's more expansive level style?

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Automatik
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Post » 04 Apr 2014, 18:33

You mean vertical scrolling? No.

B-Man99
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Post » 08 Apr 2014, 00:32

TurretBot wrote:you die litterally
Like litter
Litter is dead, folks
Move on with your lives we've fixed the problem

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