Assasin-Kiashi wrote:I think it would be better to do the intermissions as the last sub level from the last level from the previous world instead of the first level in the world because then we can avoid the background bug where it disapears after you die. also i think if im doing world 6 level design i should probably do it's visuals as well because that way its easier to know what i want. :> (see more fucking smiley faces)
Yeah, that's a better idea. Should I just put you down for all aspects of World 6?
LightningFire wrote:I would really, really like to participate, but the problem is that I suck at making mappacks. I mean, I have a lot of imagination on anything, but when it comes to mappacks, I lose all of it. I would like to know how do you mappack makers do awesome mappacks.
Well, the only thing free right now is designing World 4's background and tileset, I'm afraid. If you want to do that, then be my guest.
Also, something else I want to discuss:
Should we have Bowser as a boss for the end of each World? I never even thought about it, and then WillWare sent me an amazing mappack of World 1 (that I'll be releasing as a demo near the end of the game's development) with a really well designed boss in at the end. I think it'll be nice to have something consistent throughout all of the Worlds.