A0zora (To be recreated)
- Superjustinbros
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Here's the entities mockup I made.
Edit: Forgot to mention this is incomplete; will edit later to add more stuff and fix some already present.
Edit: Forgot to mention this is incomplete; will edit later to add more stuff and fix some already present.
Last edited by Superjustinbros on 02 Jul 2013, 21:50, edited 1 time in total.
Some of those are really good ideas.
- TripleXero
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What's the 1UP with the ! on it?
Non-Qestion Block 1-Up? (SJB help me.)
- Superjustinbros
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TripleXero wrote:What's the 1UP with the ! on it?
The kind of 1UPS that require you to collect a certain number of coins on a previous level.The level and coins required can be defined at will.Turret Opera wrote:Non-Qestion Block 1-Up? (SJB help me.)
100?Superjustinbros wrote:collect a certain number of coins
- Superjustinbros
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Actually, it's been present since the original SMB1. The hidden 1UP in a X-1 stage will not appear unless you grab most, if not all the coins from the previous X-3 stage.renhoek wrote:I believe that's a feature in the japanese smb2 is it not?
Whenever I try to enter the minus world this happens:
(Yes, new computer)
I'm pretty sure it's because of the warp pipes after it, so just put it in it's own sublevel.
(Yes, new computer)
I'm pretty sure it's because of the warp pipes after it, so just put it in it's own sublevel.
- Superjustinbros
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I'm sure it's the way the Infinite Worlds mod re-arranged the configurations that allow entry into the Minus World since the mod made it "M" instead of "4". When I had the first warp pipe go to "4" prior to the Infinite Worlds mod, it worked flawlessly and went to the Minus worlds as planned.QwertymanO07 wrote:Whenever I try to enter the minus world this happens:
(Yes, new computer)
I'm pretty sure it's because of the warp pipes after it, so just put it in it's own sublevel.
- Superjustinbros
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Here's the second version of the upgraded entity sheet.
Credit to Hugo for the improved gel/cube droppers.
Edit: Discovered I have a duplicate, will get it out in the next update.
Credit to Hugo for the improved gel/cube droppers.
Edit: Discovered I have a duplicate, will get it out in the next update.
Last edited by Superjustinbros on 18 Jul 2013, 06:34, edited 1 time in total.
Looks like fun stuff. :)
Could use some sideways piranha plants, though, to go with those sideways pipe entrance...warp...entity...thingies...or whatever they're called, that you already have in the list. :p
I can't wait to see how all these new recolors of existing enemies behave, as well. :D
Could use some sideways piranha plants, though, to go with those sideways pipe entrance...warp...entity...thingies...or whatever they're called, that you already have in the list. :p
I can't wait to see how all these new recolors of existing enemies behave, as well. :D
- Superjustinbros
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Ugh, I totally forgot sideways piranha plants. :E4matsy wrote:Looks like fun stuff. :)
Could use some sideways piranha plants, though, to go with those sideways pipe entrance...warp...entity...thingies...or whatever they're called, that you already have in the list. :p
I can't wait to see how all these new recolors of existing enemies behave, as well. :D
Anyways, the recolors.
Goombas: Reds turn when they reach a ledge, blues are faster, grey fires pellets at the player(s) ala Transformers Mario, helmeted are invincible to everything but the Star, and bump the player(s) instead of damaging them.
Paragoombas: Browns just hop, reds fly in a set pattern alike Paratroopas.
Koopas: Yellows attempt to hunt the player(s), blues attempt to hunt the players down but are scared by ledges, blacks are faster, teals jump out of shells in fixed positions or off ceilings ala Extra Mario Bros.
Paratroopas: Every variety can have one of several fight behaviors via the dropdown menus: Bounce, Wide Bounce, horizontal/vertical flight (with definable width/height) and fly in one spot.
Piranha Plants: Blues come out regardless of player's position, blacks shoot out at a fast speed no matter where the player is ala Syugyou.
Lakitus: Reds throw Green Spinies, Browns throw Spike Tops.
Bowser: Regular and False varieties.
Cheep Cheeps: The blue varieties are the "Bolt Cheep Cheeps" from Extra Mario Bros; they cannot be stomped in "Fish Zones" and have a slight boost in speed.
Hammer Bro. Reds are Fire Bros, Blues are Boomerang Bros, Grays are "Gunner Bros" from Transformers Mario, Light Blue are Snow Bros. Right click options allow Hammer Bros to pace in place in a given area, or chase the player(s).
Fighter Flies: Blues have higher jumps.
Spinies: Greens are scared of ledges.
If there's anything else just let me know.
- Superjustinbros
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If I had the private beta access that Maurice handed to Baf, Jorichi, and Camewel, I'd love to give a fresh head start on the A0zora reboot. I wouldn't be able to do videos (as I don't have a program to capture footage from a Mac's screen) but I could do screens.
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Last edited by Qcode on 21 Oct 2021, 18:36, edited 2 times in total.
- Superjustinbros
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Found it; thanks Qcode.
Actually this is false with Baf; he gets the beta so he can work on Super 0'Brothers.Costinteo wrote:They have beta access because they're in the beta team, not because Maurice thinks they're better or something like that.
...
Last edited by Qcode on 21 Oct 2021, 18:36, edited 2 times in total.
- Superjustinbros
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Look Qcode, I know you're trying to help, but I've been working on A0zora for months on end and felt like I was forced to scrap moths-worth of work. I wanted all the ideas I came up with to be in A0zora and A0zora only, one monster of a map pack that combined Mario with the idea of a futuristic utopia. This was the mappack I wanted to be known for, in the same way Baf was remembered for 0'Bros and Jorichi will be for Goomba Industries. The long length of the levels was because of the 32 level limit present in vanilla Mari0, and the abundance of empty rooms was because of me not knowing when or if SE would be released. Recreating the different hacks and whatnot was a way to provide people not familiar with emulation (of how few there may be) to an easier alternative and in the case of SMBS, Giana SIsters, ZX Mario, Super Boy II, and soon BROS, it was to make them more playable and improve the enjoyment factor the original games couldn't deploy because of bad controls and/or physics.
If you want me to get started on a reconstruction of A0zora using all new levels but still with the backgrounds and available paths from the original, but shorter and with fewer puzzle elements and more an emphasis on platforming.
For the whole "can't program" stuff, you can take a gander at this.
http://superjustintheblog.blogspot.com/ ... -tips.html
If you want me to get started on a reconstruction of A0zora using all new levels but still with the backgrounds and available paths from the original, but shorter and with fewer puzzle elements and more an emphasis on platforming.
For the whole "can't program" stuff, you can take a gander at this.
http://superjustintheblog.blogspot.com/ ... -tips.html
- BobTheLawyer
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In this case, QCode, you are really not thinking through this well.
You act like everyone can just pick up any trick.
That's not life.
We all have God given talents. Some people can handle more than others, but it is rare that there are one trick ponies.
I can do some programming, and I love that.
I can't sprite and I can't create mappacks. I'll admit that.
I've never been artistic, and I'll admit that. I've tried to sprite, but that isn't my thing.
I can't really think of great designs, nor do I have the patients to recreate something.
I'd love to make my own game, but I can't do it alone, I'll admit it.
I have a friend who can sprite and help with the story, another who could make a website.
If I needed to do everything myself,there would be no point in caring about anyone else but myself.
I've never seen you do too much graphics or any mappacks, so I don't see why you expect so much from SJB.
SuperJustinBros can do tons of great stuff.
I love his art. His ability and time to recreate things and rip things is amazing.
What he's done is noteworthy enough.
To me, he'll be the "Guy who ports hacks [and makes cool graphics] that I care about"
You act like everyone can just pick up any trick.
That's not life.
We all have God given talents. Some people can handle more than others, but it is rare that there are one trick ponies.
I can do some programming, and I love that.
I can't sprite and I can't create mappacks. I'll admit that.
I've never been artistic, and I'll admit that. I've tried to sprite, but that isn't my thing.
I can't really think of great designs, nor do I have the patients to recreate something.
I'd love to make my own game, but I can't do it alone, I'll admit it.
I have a friend who can sprite and help with the story, another who could make a website.
If I needed to do everything myself,there would be no point in caring about anyone else but myself.
I've never seen you do too much graphics or any mappacks, so I don't see why you expect so much from SJB.
SuperJustinBros can do tons of great stuff.
I love his art. His ability and time to recreate things and rip things is amazing.
What he's done is noteworthy enough.
To me, he'll be the "Guy who ports hacks [and makes cool graphics] that I care about"
...
Last edited by Qcode on 21 Oct 2021, 18:35, edited 2 times in total.
- BobTheLawyer
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I think your opinion on making him learn to code is unfair
Why? It's really not hard to learn lua, everyone can do it. Making the mod himself could learn him useful talents.
Well if he actually made something with those rips besides a port of the game he ripped them from, then it would be a creative skill.Qcode wrote:IMO ripping things isn't a creative skill but whatever.BobTheLawyer wrote:I love his art. His ability and time to recreate things and rip things is amazing.
- Superjustinbros
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I roll differently than most people. Also, I don't need the game modded ATM, as I want everything to still be playable in vanilla Mari0.Automatik wrote:Why? It's really not hard to learn lua, everyone can do it. Making the mod himself could learn him useful talents.
I've actually gone and made demonstration mappacks using the tilesets I ripped. But they're both short and incomplete. If you're really dying to see them I could post a separate topic and host them there.Turret Opera wrote:Well if he actually made something with those rips besides a port of the game he ripped them from, then it would be a creative skill.Qcode wrote:IMO ripping things isn't a creative skill but whatever.BobTheLawyer wrote:I love his art. His ability and time to recreate things and rip things is amazing.
Try to make them longer and more complete.Superjustinbros wrote:But they're both short and incomplete.
- BobTheLawyer
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Just going to say, what is easy for you is not always easy for others.Automatik wrote:Why? It's really not hard to learn lua, everyone can do it. Making the mod himself could learn him useful talents.
I love math. Math is easy for me. It just makes sense.
I could ace a class without studying.
Other people think that's crazy.
But it's still possible. There is no magical border that separate those who know how to program and those who will never be able to.
- Superjustinbros
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I was great at Math back in my school days; it was my strongest subject. The other subjects I had to study the heck out of (but I usually considered myself decent at science).BobTheLawyer wrote:Just going to say, what is easy for you is not always easy for others.Automatik wrote:Why? It's really not hard to learn lua, everyone can do it. Making the mod himself could learn him useful talents.
I love math. Math is easy for me. It just makes sense.
I could ace a class without studying.
Other people think that's crazy.
- Superjustinbros
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- maidenTREE
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That Mario on top also comes from Super Mario Land 2: 6 Golden Coins, also, sorry for bumping.
Even though it was a huge bump I don't remember seeing these sprites before. The middle one looks good but I'm more interested in that bottom one and want to see that finished since it actually looks great.
- Superjustinbros
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If I ever go back to working on the graphics, I'll make sure I complete Satoru before moving onto Portal Gun-less Aozora.
- Superjustinbros
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Once SE itself becomes more stable with level transitions and it's editor improved on, I'll return to A0zora.
- Superjustinbros
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MY BODY IS READ...
Did you convert the mappack using the converter?
- Superjustinbros
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Yes. It gives me this error for just about any mappack I try and play/edit.
- maidenTREE
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You have to remove the enemies that turned into random weird entities in the editor, and then replace them with the proper enemies.
Or, you can remake the maps in SE.
Or, you can remake the maps in SE.
- Superjustinbros
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Well until I get the crash error taken care of, I won't be able to fix up anything of A0zora.
Even the SMB mappack?Superjustinbros wrote:Yes. It gives me this error for just about any mappack I try and play/edit.
- Superjustinbros
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The SMB mappack doesn't crash, and neither does the example mappack, MagicPillow's The Device, Hatninja's Super Mario RPG, and Smear Gel's Vertical Test produce any problems.
Wonderful Science, Mario's Worlds, and Mario Action cause crashes whenever they're loaded and the player attempts to start a game or access the editor.
Wonderful Science, Mario's Worlds, and Mario Action cause crashes whenever they're loaded and the player attempts to start a game or access the editor.
That's because they were made in SE. I was wondering the same thing when New Thinking wasnt working. It's the conversion that messes things up I think.Superjustinbros wrote:The SMB mappack doesn't crash, and neither does the example mappack, MagicPillow's The Device, Hatninja's Super Mario RPG, and Smear Gel's Vertical Test produce any problems.
- Superjustinbros
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Wasn't Mari0 Acton also made in SE?Smear-Gel wrote:That's because they were made in SE. I was wondering the same thing when New Thinking wasnt working. It's the conversion that messes things up I think.Superjustinbros wrote:The SMB mappack doesn't crash, and neither does the example mappack, MagicPillow's The Device, Hatninja's Super Mario RPG, and Smear Gel's Vertical Test produce any problems.
- TripleXero
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Basing off of Turtley's post, what does the converter do? My mappacks still work in SE aside from random entities