Pretty good. I think we'll need a separate thread for these hack recreation maps though, if we make enough.
Until then I'll contribute a recreation one here if you don't mind.
The hack is simply titled 9. Find it here: https://dl.dropbox.com/u/51013077/9%2BGfx.zip
It includes both the vanilla mappack and custom graphics incase you want to mod the game yourself for a closer recreation
Looking good, though you may want to place a solid blank tile underneath the pipe in the second level so Small Mario can enter it. On the other hand, I got the thread up.
Superjustinbros wrote:Looking good, though you may want to place a solid blank tile underneath the pipe in the second level so Small Mario can enter it. On the other hand, I got the thread up.
I would, but I have it like that because that's how the original hack has it to. You're only allowed in 1-2 if you're big Mario. I want to keep it as close to the original as possible, but if enough people complain I'll change it I guess.
Also good to hear about the thread.
Welp; Raccoon Mario's going to be in Mari0 Special Edition; may have to free up some space in the levels so there's room for building up speed and flying.
Superjustinbros wrote:Welp; Raccoon Mario's going to be in Mari0 Special Edition; may have to free up some space in the levels so there's room for building up speed and flying.
Just for fun, I made some extra entity sprites, mostly based off of Turtle's extra entity mod, and of course it contains a few things from ROM hacks as well as the Raccoon Leaf set to debut in SE.
I believe I forgot to mention; why many of the background props are absent in A0zora as of v0.10 is because I'm preparing to add parallax backgrounds to the levels. This one for 1-2 is an example.
This BG will have six (scratch that, 5) layers.
P.S. Here's a small bonus tileset I made. Feel free to use it.
Been sucked into other projects; but the mod has been updated since the last post. If you want to use the newest version, download the mod separately and use that one, not the mod bundled with the map pack (though if you want the map, you need to download the bundled map+mod pack).
Version 0.11 is now available. Levels are not changed too much (as I'm still preparing for scrolling backgrounds), though the modded stuff has been updated. You can still play the game unmodded, alike all my other contributed mappacks to the forum.
Probobly the biggest highlight to mention is Qcode's Infinite Worlds mod has been inserted into the mod, allowing any mappack to in a nutshell, have as many levels as one desires.
Okay, I'm going to just speak up on a few subjects.
Yes A0zora is still in production. Though I'm not sure about the overworld music I chose for the mod. Should I keep it as it is, the Dragonball Advance Adventure's first stage BGM, or swap it for the first stage BGM of Rampage: World Tour?
For those curious, past versions of the mod used the songs listed below, incase anyone wants to vote what their favorite(s) were:
Overworld BGMs: Dragon Spirit Ninja Baseball Batman Hammerin' Harry/Daiku no Gen-San Rockman & Forte DragonBall Advance Adventure Bio Senshi DAN Rampage: World Tour (current)
Underground BGM's: Gimmick! Earthworm Jim (both the SNES and Genesis versions) (current) Rockman & Forte
Underwater BGM's: Gimmick! Super Bonk (current)
Castle BGM's: Gimmick! Sonic CD (JPN/EU) Mega Man IV (Game Boy) Oddworld Adventures II (current)
Star(man) theme is from Mario Strikers: Charged, and the custom song heard in the Portal/puzzle levels is from Atomic Punk (Bomber Boy in Japan)
The background for 6-2 is also being worked on.
Last edited by Superjustinbros on 22 Dec 2012, 23:14, edited 2 times in total.
Though in regards to the MMIV music, I swapped it out in v0.12 for music from Oddworld Adventures II plus replaced all the other songs, reverting the underground theme to that of Earthworm Jim. My sincere apologies.
And incase you haven't seen it yet, v0.12 is now live and can be downloaded in the first post.
Is 0.12 New?
Becuase I think I've downloaded it before, and then I think I haven't. :P
Anyways, here's the Trailer. :D MP4 Download
You can watch it here: https://vimeo.com/56168231
Music is F-777 - Dark Angel (2012 HD Edition). 1080p MP4 Download
You should probably upload the trailer to YouTube so you can embed it in the main post. :)
I'm sorry for saying that in such a rude manner. I've been having quite a bad New Year's Day, I got sick last night and entered a short dispute with a fellow user on the forums, plus I'm trying to deal with fixing a WIP I submitted onto my deviantART the other day.
I feel like just sitting in front of a corner, thinking to myself nothing but pure depression, rejection, and loneliness.
So this is a big idea to mash a whole bunch of nintendo games together to make one big game with your graphics?
Anyways, it looks like it would be cool. Hope you will be able to make it...
EDIT: Why are you planning more stuff in the second when you could just make a fun first one?
One is stylized after Super Mario World (especially the ROM hacks The Second Reality Project Reloaded and Brutal Mario, plus Mushroom Kingdom Fusion).
Two is the above, but also combines all the New Super Mario Bros games, Donkey Kong Country Returns, Kirby's Return to Dreamland, and Rayman Origins/Legends.
I'm sorry but I think I'm going to have to say the same thing that I said to Jony, If you have no programming knowledge then don't plan ahead making something like this, start making simple games and then you might get on making something like this.
I recommend game maker (as used in the PixelForce series by Eric Ruth, hubol of hubolhubolhubol and Jason Rohrer in several games) if you want to make a game like this. It's easy and there's loads of tutorials out there. You really shouldn't start with a game that complex but if you do, you want a language that's simple. Love (as used in Maurice's and rokit's games) is also gaining in popualarity and you already have it installed. There will be many tutorials for it but be warned that will still be more complex.
I personally don't care what a game is programed in I care more about the game.
anyway just a heads up programing in game maker is nothing like programming in love as it's completely different in terms of coding so I'd suggest finding a program you can do well with and stick with it.
There's also multi media fusion but it's really expensive and the only reason anyone ever uses it is for sonic fan games. :P
I only posted the links to see if anyone liked the basic concept(s), not to discuss stuff like what engine(s) I'm using nor the programing language (and to answer the question, I plan on constructing the game engine from scratch, so I can bypass limitations).
It was to give a break before the next demo came out, or another major update from me.
Superjustinbros wrote:I only posted the links to see if anyone liked the basic concept(s), not to discuss stuff like what engine(s) I'm using nor the programing language (and to answer the question, I plan on constructing the game engine from scratch, so I can bypass limitations).
We know this, I can't speak for everyone but I was just giving you the info to help you out.
The concepts are good. You are definately quite the pixel artist. I just don't know if someone should make this without knowledge of coding.
You ALWAYS need a though. Even 'Rogue' was coded in Assembly.
I'm not saying don't make it. I'm saying when making a game, knowing how to code is a HUGE part of it.
trosh wrote:all easily fixed with booze and not posting about it on unrelated forum threads
Where's the fucking off button on this kid.Someone find it and push it before i do.Im sorry to sound mean but everything coming out of is mouth is absolutely autismul.
trosh wrote:all easily fixed with booze and not posting about it on unrelated forum threads
Where's the fucking off button on this kid.Someone find it and push it before i do.Im sorry to sound mean but everything coming out of is mouth is absolutely autismul.
I trust your not a kid seeing as though you replied to a comment over a week old, didn't put spaces at the end of every sentence, and used a made up word (I believe you meant autistic and even then I'd bet you didn't even realize what autism is either.)
trosh wrote:all easily fixed with booze and not posting about it on unrelated forum threads
Where's the fucking off button on this kid.Someone find it and push it before i do.Im sorry to sound mean but everything coming out of is mouth is absolutely autismul.
Are you talking to trosh? I'm pretty sure he's 18.