For making the puzzles more fair on the player?Turret Opera wrote:SJB is going to kill you for that, Camewel
0'Brothers - 8 worlds and 32 levels - Ready !
For making shell puzzles possible in SE without modding
you're supposed to play your game before you upload it =|
I played it a lot, I can assure you, but I never did it from the first to the very last level in one sitting. Only world by world.Turret Opera wrote:you're supposed to play your game before you upload it =|
Once again, sorry for the game not being perfect guys.
That's what you're supposed to do. Otherwise you won't know how your game REALLY feels.Baf wrote:I played it a lot, I can assure you, but I never did it from the first to the very last level in one sitting. Only world by world.Turret Opera wrote:you're supposed to play your game before you upload it =|
There's a suspend feature in the game, which I use. Not actually in one sitting, but close enough.
You are right, I should've done the whole game in one sitting. I will for Super 0'Brothers.Turret Opera wrote:That's what you're supposed to do. Otherwise you won't know how your game REALLY feels.
I guess this is a joke or else my face will turn red.Camewel wrote:I'd just like to say that you're very attractive and it's making it hard to focus on the actual gameplay.
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Last edited by Qcode on 21 Oct 2021, 18:10, edited 2 times in total.
- Superjustinbros
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Playing your game/maps from start to end, especially in one sitting, can really help determine the overall fun factor your mappack has. I planned to do that with A0zora's original version, and will with the revamp.
Baf, please don't make every single level in Super 0'Brothers have water in the background like you did in 0'Brothers.
EDIT: I used translate captions on your video. Hilarity ensues.
EDIT: I used translate captions on your video. Hilarity ensues.
- Superjustinbros
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Maybe 0'Bros took place in a mostly tropical climate?Turret Opera wrote:Baf, please don't make every single level in Super 0'Brothers have water in the background like you did in 0'Brothers.
really? even underground and castles and underwater there's water. and there's barely any beach stuff like in the trailer.
- Superjustinbros
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Ever play Paper Mario: the Thousand Year door?
That's because it look good, so he used that effect everywhere.Turret Opera wrote:really? even underground and castles and underwater there's water. and there's barely any beach stuff like in the trailer.
If you have an idea of parallax background that's as "WOW" as water, then go ahead, and suggest him.
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I know how about not using parallax scrolling in a cheesy way.
How about you stop being a cock and let Baf do whatever he wants.Turret Opera wrote:I know how about not using parallax scrolling in a cheesy way.
His backgrounds all looked sexy no-one cares if he "used water in every background" (which he didn't, you clearly haven't actually played past the first world) if it makes the pack look nicer.
This is nice, but I'm here to know what people think of my game, even if it's not nice. Everything is important, and I read every critics. I know I can't make a perfect game that everyone would enjoy, but I do my best.Camewel wrote:How about you stop being a cock and let Baf do whatever he wants.
There is water because it looks nice indeed, and swapping colors is a very good way to make levels looks easily differents. Look at Donkey Kong Country 2 on SNES, the same water background becomes ice, lava, swamp and toxic liquids.Turret Opera wrote:Baf, please don't make every single level in Super 0'Brothers have water in the background like you did in 0'Brothers.
Wow, lol. Sometimes it works not so bad, and sometimes WTF ?Turret Opera wrote:I used translate captions on your video. Hilarity ensues.
- Flutter Skye
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Awesome! I though this was cancelled.
Last edited by Flutter Skye on 16 Feb 2014, 20:57, edited 1 time in total.
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Last edited by Qcode on 21 Oct 2021, 18:56, edited 1 time in total.
Hello again, Baf, i was expecting you to come back. Let me tell you that those are FREAKIN' AWESOME! I WANT TO DO THINGS LIKE YOURS AND- excuse me for that, what i mean is that your work is excelent, i want to see this finished. Keep it up .
EDIT: What program do you use to make GIFs? And music?
EDIT: What program do you use to make GIFs? And music?
Lol, hello everyone, it's been a while. Thank you for being nice.Hans1998 wrote:Hello again, Baf
This mappacks takes forever to make but I never left since I began.Flutter Skye wrote:I though this was cancelled.
I used Fruity Loops for the musics and Photoshop for the graphics (and Fraps for recording).Hans1998 wrote:What program do you use to make GIFs? And music?
The goal is to make it looks like a SNES game, the audio is only done with "Super Mario World" and "Yoshi's Island" soundfonts (maybe some Final Fantasy VI ones too).Qcode wrote:it looks like a combination of the classic pixel art from the first game with the design of the newer games.
:O
It looks AMAZING! I really like the music.
Also if that jellyfish took five hours then the other sprites must've too, no wonder they look so good!
It looks AMAZING! I really like the music.
Also if that jellyfish took five hours then the other sprites must've too, no wonder they look so good!
Welcome back Baf! This is looking great, no surprise there. Really enjoying the music, as always :)
Enjoyed the enemy time-lapse too.
Enjoyed the enemy time-lapse too.
welcome back and, once again, god tier work :)
- Superjustinbros
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Welcome back Baf. We certainly missed you.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Wow!
This looks amazing!!!
Do you have a time you estimate this to be done by (month or even season)?
This looks amazing!!!
Do you have a time you estimate this to be done by (month or even season)?
Looking better every time I see an update.
And I think you nailed the music this time around as I felt the originals music selection felt a bit sad. It wasn't bad it was awesome but the music had this downer sort of vibe, now when I listen to the new music it fits perfectly for a mario game.
And I think you nailed the music this time around as I felt the originals music selection felt a bit sad. It wasn't bad it was awesome but the music had this downer sort of vibe, now when I listen to the new music it fits perfectly for a mario game.
Yeah, 0'Brothers musics was a bit sad. It's easier for me to do sad music, I don't really understand why, I'm not that sad.renhoek wrote:I felt the originals music selection felt a bit sad
But I need a lot of tries before a "happy but not too silly song" appears.
No, this isn't possible, it could be this years or the next one. There are so many new features in SE, and I don't mastering everything yet.BobTheLawyer wrote:Do you have a time you estimate this to be done by (month or even season)?
The public beta is so great, especially for the height and width menu, much more ergonomic than the old beta I used before. Thank you Maurice, as always.
http://www.youtube.com/watch?v=Dr9IL7wR9hsSmear-Gel wrote:I cant help but think you're gonna grow up to make video games.
Woah sweet! Gotta love that music. Crossover is really fun, I'd love to see how this turns out...This is from almost two years ago... how did I miss this? Thanks renhoek :D
EDIT: Hold on... this isn't the same music guy...
Awww rats :(
EDIT: Hold on... this isn't the same music guy...
Awww rats :(
Ok, I'm too confused right now. At first i thought that you were part of Exploding Rabbit, but for some reason i started to doubt it. Anyways, you are the best and i want to reach your spriting and "musicing" abilities.renhoek wrote:http://www.youtube.com/watch?v=Dr9IL7wR9hsSmear-Gel wrote:I cant help but think you're gonna grow up to make video games.
Also, about Super Action Squad, good luck with that. *cough* Update *cough"
EDIT: v Thanks Bob
Last edited by HansAgain on 18 Feb 2014, 03:18, edited 1 time in total.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Oh wow!
I never knew you were part of that.
That's so cool!
I see that you get access to the beta for $30.
Is beta already out?
Edit: Hans, he is.
https://www.kickstarter.com/projects/ex ... etro-squad
Fabien Campaner
I never knew you were part of that.
That's so cool!
I see that you get access to the beta for $30.
Is beta already out?
Edit: Hans, he is.
https://www.kickstarter.com/projects/ex ... etro-squad
Fabien Campaner
Oh sweet! Thanks Bob :)
Looking forward to it; I would LOVE to try that out!
Looking forward to it; I would LOVE to try that out!
- BobTheLawyer
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Hmmm...
It says the team is 8 people, but on the wiki page, it only gives 4...
http://www.explodingrabbit.com/wiki/Exploding_Rabbit
Is everyone still in the group?
It says the team is 8 people, but on the wiki page, it only gives 4...
http://www.explodingrabbit.com/wiki/Exploding_Rabbit
Is everyone still in the group?
I were part of the team, but there was many changes since the beginning of the project. I'm not sure if it's because I worked slowly, or because I'm too far away, but Jay decided to removed me from the team. Maybe I'll still be credited for some stuff I made, as a special thanks.BobTheLawyer wrote:I never knew you were part of that.
For example, in this video (at 3:36) you can see my background (the clouds) and I also did some frames for the character's sprites. I'm a bit sad he didn't credited me for this video, but I'm not mad at all. It was an exciting project though.
I wish good luck to Jay and the team, because this game developpement is tough.
renhoek wrote:http://www.youtube.com/watch?v=Dr9IL7wR9hsSmear-Gel wrote:I cant help but think you're gonna grow up to make video games.
Ohhhhhhhh. I should have known.
- Flutter Skye
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Wow, that's really great! It's nice how you made a timelapse of it.
This is going to be one of the most beautiful maps made yet.
This, and WillWare's map...Firaga wrote:This is going to be one of the most beautiful maps made yet.
Is it ever going to be SE compatible?
- HugoBDesigner
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Judging from the videos, with tiles with spikes properties, vertical scrolling, animated tiles and custom graphics... Yes, yes it will be compatible with SE :)Tecminer wrote:Is it ever going to be SE compatible?
- MissingWorld
- Posts: 230
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If you're talking about Super 0'Brothers, it's quite blatantly built from SE.Tecminer wrote:Is it ever going to be SE compatible?
If you're talking about 0'Brothers, it's doubtful but you can probably convert it yourself.