I second that request, as the Queensland Government has blocked Mediafire, so I can't download this. :(Pyrosaur wrote:Holy sh*t, this looks really awesome. You obviously put a lot of work into it; even the the trailer was amazing. I demand Maurice to put his as DLC.
0'Brothers - 8 worlds and 32 levels - Ready !
Wow. This looks really nice, but my computer sucks and it would take forever to download this. :(
I really like the music for this. I sent Baf an e-mail about it, but does anyone know if there's any midi files, mixcraft files, sheet music, etc.?
If it isn't an original piece, anyone know how I could get more info about it? Thanks.
If it isn't an original piece, anyone know how I could get more info about it? Thanks.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Go get the mod. Rename the .love to .zip.
Extract it.
The music should be somewhere in there (the music folder)
(only .ogg files)
Extract it.
The music should be somewhere in there (the music folder)
(only .ogg files)
Check his youtube for the ost.
That is looking outright gorgeous.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Looking to be a massive improvement. Did you program in the vertical scrolling and animated tiles yourself, or did Maurice loan you a beta form for SE?
...
Last edited by Qcode on 21 Oct 2021, 18:11, edited 2 times in total.
That looks great! Where do I preorder?
Woooooow!Baf wrote:Hi, have a preview :)
-really great bvideo-
Awesome!
I liked (and like) playing your mappack, and this looks great, i think it will be a great mappack.
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
Well, it looks really good so far, keep it up!
Are those the tiles 16-Bit?
Are those the tiles 16-Bit?
Man I wish I could art as well as you can. :(
But seriously though amazing job with the map so far, just don't recycle that new puzzle in the video and you're golden I was actually worried I made you leave the forum after I delivered my harsh bashing criticism.
But seriously though amazing job with the map so far, just don't recycle that new puzzle in the video and you're golden I was actually worried I made you leave the forum after I delivered my harsh bashing criticism.
Lol, yes this is the goal to not overused the same puzzle like I did before. Now that I'm using full Portal entities and SE stuff, it will be more diverse.renhoek wrote:Just don't recycle that new puzzle in the video and you're golden
Also, I really change my opinion about difficulty, and the game will propose easier levels, but also some secret areas for players who wanted good challenge, so I guess everyone would enjoy the level design.
- Mariobros2
- Posts: 293
- Joined: 03 May 2012, 20:10
- Contact:
I'm amazed again. Can't wait to play! (And hear the AMAZING music!)
Last edited by Mariobros2 on 20 Jun 2013, 10:50, edited 1 time in total.
- Assasin-Kiashi
- Posts: 643
- Joined: 07 May 2012, 10:21
- Contact:
*screeches as he floods his room with tears from the sight of beauty*
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
This is pure awesomness ! Super 0'Brothers will be the best mappack ever seen :)
That... Is so... fabulous!
I've played your mappack before and I must say, you're an extremely good mappack maker.
I don't even know how to express my feelings about that video, it was actually so good I couldn't say anything during the whole time I was watching it. I watched it in awe.
also +1 to Assasin-Kiashi
I've played your mappack before and I must say, you're an extremely good mappack maker.
I don't even know how to express my feelings about that video, it was actually so good I couldn't say anything during the whole time I was watching it. I watched it in awe.
also +1 to Assasin-Kiashi
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
So there'll be both "easy/normal" and "hard" routes in most of the levels?Baf wrote: Also, I really change my opinion about difficulty, and the game will propose easier levels, but also some secret areas for players who wanted good challenge, so I guess everyone would enjoy the level design.
Pretty much the idea. For exemple, you have an easy puzzle in the principal way, but you can find a secret Star Pipe that lead you into a secret area with a more difficult version of the puzzle. This is how "Mutant Mudds" is designed and I think it's a smart concept.Superjustinbros wrote:So there'll be both "easy/normal" and "hard" routes in most of the levels?
I also would like to propose some kind of a reward for those who complete all secret areas, but actually I'm not sure how for now (and I don't want to mod).
Baf, what have you done!?Camewel wrote::P
On Topic:
I'm not sure if I'm watching the trailer to find out every little new feature in SE or not, but either way you did a good job. Also, the reward should be what happens when you beat Special World in super mario world.
Did anyone else see king boo and donkey kong at the very begining?
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
I saw king boo, but I didn't notice DK.
...
Last edited by Qcode on 21 Oct 2021, 18:11, edited 2 times in total.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Like Sonic with the Chaos Emeralds or with Donkey Kong Country?Baf wrote:I also would like to propose some kind of a reward for those who complete all secret areas, but actually I'm not sure how for now (and I don't want to mod).
Those looked more like custom reskins.Camewel wrote:You saw the video, right? Those custom koopas, goombas? Those were custom enemies.
I don't know, if you can put an enemy that can't be destroyed, doesn't hurt you and you can use it to pass the level (or other thingies),it's a custom entity.Camewel wrote:SE doesn't have custom entities.
It has custom enemies.
You saw the video, right? Those custom koopas, goombas? Those were custom enemies.
There are two tabs in SE, entities and enemies. Entities are made via .lua files. Enemies are made via .json files. Entities can do all kinds of special things, enemies have a preset list of things you can do with them.Hans1998 wrote:I don't know, if you can put an enemy that can't be destroyed, doesn't hurt you and you can use it to pass the level (or other thingies),it's a custom entity.Camewel wrote:SE doesn't have custom entities.
It has custom enemies.
You saw the video, right? Those custom koopas, goombas? Those were custom enemies.
...
Last edited by Qcode on 21 Oct 2021, 18:11, edited 2 times in total.
And we would know this because Maurice says this stuff in his blog all the time.Camewel wrote:There are two tabs in SE, entities and enemies. Entities are made via .lua files. Enemies are made via .json files. Entities can do all kinds of special things, enemies have a preset list of things you can do with them.Hans1998 wrote:I don't know, if you can put an enemy that can't be destroyed, doesn't hurt you and you can use it to pass the level (or other thingies),it's a custom entity.Camewel wrote:SE doesn't have custom entities.
It has custom enemies.
You saw the video, right? Those custom koopas, goombas? Those were custom enemies.
No.Qcode wrote:Oh there's an entity loader now?
...
Last edited by Qcode on 21 Oct 2021, 18:10, edited 2 times in total.
No, you'd know this because Maurice always says that there's no custom entitles every single time they're brought up.Turret Opera wrote:And we would know this because Maurice says this stuff in his blog all the time.
Yes I have SE but that I'd still know all this even if I didn't.
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
I eat cheese on a daily basis.
(post deleted)
(post deleted)
Last edited by TheJonyMyster on 21 Jun 2013, 01:26, edited 1 time in total.
This took me 10 seconds to find also you're an idiot.
And since this has become another derail the thread attack no-one argue about custom entities any more let's just agree that you're probably wrong and go check the blog and this topic can be about 0'bros again.
And since this has become another derail the thread attack no-one argue about custom entities any more let's just agree that you're probably wrong and go check the blog and this topic can be about 0'bros again.
I was talking about the separate tabs thing, but okay.Camewel wrote:No, you'd know this because Maurice always says that there's no custom entitles every single time they're brought up.Turret Opera wrote:And we would know this because Maurice says this stuff in his blog all the time.
Yes I have SE but that I'd still know all this even if I didn't.
- Assasin-Kiashi
- Posts: 643
- Joined: 07 May 2012, 10:21
- Contact:
okay so that's Baf and Camewel who have SE... who else does?
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
You get it , when it gets released.Jackostar10000 wrote:I WANTS SE!!!!!!!!
please...?
Also are there chances for returning shell puzzles ?
There is no doubt he will include at least ONE shell puzzle.FlutterPie wrote:You get it , when it gets released.Jackostar10000 wrote:I WANTS SE!!!!!!!!
please...?
Also are there chances for returning shell puzzles ?
- Assasin-Kiashi
- Posts: 643
- Joined: 07 May 2012, 10:21
- Contact:
I wish!Turret Opera wrote:you
Just some very simple ones, because Koopas and Buzzy-Beetles does not stay inside their shells a very long time in SE.Turret Opera wrote:There is no doubt he will include at least ONE shell puzzle.
This is why I also have to make an 0'Brothers "Special Edition" to fit with this new feature, because some shell-puzzles won't be possible anymore.
What if you used custom entities, to make a special version of the koopas that stay in their shell?
I was porting 0'brothers a bit ago (finished now) just to test out how easy it is to port things and one of the things I did when playtesting is made the koopas stay in their shells for a minute so they didn't keep walking away.Baf wrote:Just some very simple ones, because Koopas and Buzzy-Beetles does not stay inside their shells a very long time in SE.Turret Opera wrote:There is no doubt he will include at least ONE shell puzzle.
This is why I also have to make an 0'Brothers "Special Edition" to fit with this new feature, because some shell-puzzles won't be possible anymore.
SJB is going to kill you for that, Camewel