0'Brothers - 8 worlds and 32 levels - Ready !
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Turtle Challenges Are What MAKE This Mappack EVEN More AWESOME!
Anyways, keep it Mario and not all Portal though.
Personally, I find portal challenges (buttons, switches, doors...) can get really boring...
Keep the Mario twist on it!
Anyways, keep it Mario and not all Portal though.
Personally, I find portal challenges (buttons, switches, doors...) can get really boring...
Keep the Mario twist on it!
Well, you're the first person telling me "Shell Puzzles" is cool. Thank you ;)BobTheLawyer wrote:Turtle Challenges Are What MAKE This Mappack EVEN More AWESOME!
But I think it should be better if Super 0'brothers uses new things and no more shell puzzles (or at least, I would like to make four or five shell puzzles, because to my mind it's an interesting portal interaction. But this time I won't overuse it, I promise). I'll put buttons, doors and lasers too, but I'll change their skins so they'll looks closer to the Mario universe.
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
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I like The koopa shell's puzzle's, too .But it's a bit hard.
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- Posts: 1069
- Joined: 11 May 2012, 18:00
koopa puzzles , yeah they are a bit frustrating , but they are a part from other mappacks .
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Well we don't overuse them in every level.FaycalMenouar wrote:koopa puzzles , yeah they are a bit frustrating , but they are a part from other mappacks .
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- Posts: 1069
- Joined: 11 May 2012, 18:00
that's what i meant .Superjustinbros wrote:Well we don't overuse them in every level.FaycalMenouar wrote:koopa puzzles , yeah they are a bit frustrating , but they are a part from other mappacks .
Baf wrote:In the game, you'll be able to play as New-Snes-Retro-Mario. Or if someone could help me with codes, so we'll be able to play as other characters. By the way, if anyone would like to contribute my Super 0'Brothers mod... because I need some help with codes for some new ideas.
In Special Edition you an add your own characters I think so all you need is "custom player graphics" to use with the mappack.Changelog wrote:Added - Support for custom player graphics
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Also, I can help with spriting.
Whaddooya need?
Does it mean that we'll be able to play as different characters into the same mappack ? It sounds like it will be "easier" to add our own sprites, but not to have more than one characters in the same mappack (like Super Mario USA, where you can choose between Mario, Luigi, Toad and Peach).Turret Opera wrote:In Special Edition you an add your own characters I think so all you need is "custom player graphics" to use with the mappack.
By the way, I already created my originals Mario sprites for Super 0'brothers. I'll show you soon, it's the same Mario but 16-bit (not the one from SMB : All Stars). Anyway, I just wondering if I could add Luigi (not just because of the color, but maybe taller, different mustache), because after all, it's Super 0'Brothers.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
I think only one character.Baf wrote:Does it mean that we'll be able to play as different characters into the same mappack ? It sounds like it will be "easier" to add our own sprites, but not to have more than one characters in the same mappack (like Super Mario USA, where you can choose between Mario, Luigi, Toad and Peach).Turret Opera wrote:In Special Edition you an add your own characters I think so all you need is "custom player graphics" to use with the mappack.
By the way, I already created my originals Mario sprites for Super 0'brothers. I'll show you soon, it's the same Mario but 16-bit (not the one from SMB : All Stars). Anyway, I just wondering if I could add Luigi (not just because of the color, but maybe taller, different mustache), because after all, it's Super 0'Brothers.
I think it was entity editor, but hey, I could be wrong...
NO.Baf wrote:Does it mean that we'll be able to play as different characters into the same mappack ? It sounds like it will be "easier" to add our own sprites, but not to have more than one characters in the same mappack (like Super Mario USA, where you can choose between Mario, Luigi, Toad and Peach).Turret Opera wrote:In Special Edition you an add your own characters I think so all you need is "custom player graphics" to use with the mappack.
It means you can use a custom skin for your character. I think
YESH. ADD LUIGI. IT WILL BE LIKE SMB2J.Baf wrote: By the way, I already created my originals Mario sprites for Super 0'brothers. I'll show you soon, it's the same Mario but 16-bit (not the one from SMB : All Stars). Anyway, I just wondering if I could add Luigi (not just because of the color, but maybe taller, different mustache), because after all, it's Super 0'Brothers.
And if you can, try to add others. And by that I mean yoshi.
;)
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
If you were going to mod. this a little, maybe you could put a default hat that changed as you moved...
*facehoof* *facepalm* *facetable*BobTheLawyer wrote:If you were going to mod. this a little, maybe you could put a default hat that changed as you moved...
I never walked the plank.xXxrenhoekxXx wrote:that's not a bad suggestion
don't go overboard turret opera.
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Hey Baf, I remade 1-1 of 0'Brothers to look more like Super 0'Brothers.
Super 0'Brothers better look nothing like this. -.-'
Play 1-1 Of 0'Brothers With 16-Bit Graphics
Warning: Terrible looking!
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If your re-skinning buttons make them P-Switches!
Last edited by TurretBot on 16 Jun 2012, 20:32, edited 4 times in total.
I got to level 2-2, and am a little disappointed.
It certainly had a good vibe, and the graphics were pretty good, but the koopa shell puzzles made it impossible. I can't find any level design that actually felt good except for bits of 1-1. The shell puzzles even got repetitive.
EDIT: I got past by making the koopa shell go insane just now. I'm just not a fan of koopa shell puzzles being EVERYWHERE.
And the checkpoint on level 3-1 is at the beginning of the level. The shell puzzle there was nice, but I hate repeating it.
It certainly had a good vibe, and the graphics were pretty good, but the koopa shell puzzles made it impossible. I can't find any level design that actually felt good except for bits of 1-1. The shell puzzles even got repetitive.
EDIT: I got past by making the koopa shell go insane just now. I'm just not a fan of koopa shell puzzles being EVERYWHERE.
And the checkpoint on level 3-1 is at the beginning of the level. The shell puzzle there was nice, but I hate repeating it.
When I made 0'Brothers, I didn't know checkpoints won't works into sublevels, I think that's why it's so annoying doing a level again and again from the beginning. With Super 0'Brothers, I won't do the same. But still, I invite you to try the others levels because all of them aren't only based on Shell Puzzles, they are more differents and challenging.Filio wrote:I got to level 2-2, and am a little disappointed.
This is a short mappack indeed.Turret Opera wrote:Hey Baf, I remade 1-1 of 0'Brothers to look more like Super 0'Brothers.
If that was mockery I'm going to hunt you down and not kill you because then there wont be Super 0'Brothers.
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Anyway,
Do you have any more videos?
I'm getting tired of Fire Castle.
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Anyway,
Do you have any more videos?
I'm getting tired of Fire Castle.
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- Posts: 2
- Joined: 17 Jun 2012, 22:32
Hi guys, i'm new here. From earlier posts, this mappack sounds amazing, except, I don't really know how to play it. I followed Mari0Lu1g1's instructions on page 2, and unless the adorable Pig is profitting, then I am completely lost. Please help.
Yeah, it is really unique and fun, but the shell puzzles are nearly everywhere. I think Super Mario Brothers 3 had only about 2-4 of them in the entire game, which made it a unique thing in the game. Once you start putting two in every level it feels like you're just doing the same thing over and over again.Baf wrote:When I made 0'Brothers, I didn't know checkpoints won't works into sublevels, I think that's why it's so annoying doing a level again and again from the beginning. With Super 0'Brothers, I won't do the same. But still, I invite you to try the others levels because all of them aren't only based on Shell Puzzles, they are more differents and challenging.
*FACEhoof* *FACEtable* *ifihadachancetochangemahFACEwouldi?*Filio wrote:Super Mario Brothers 3
I couldn't translate this on Google Translate. Could you say this in English please?Turret Opera wrote:*FACEhoof* *FACEtable* *ifihadachancetochangemahFACEwouldi?*
Next time actually tell me why you thought my remark on the koopa shell puzzles was stupid instead of typing with your face.Turret Opera wrote:*FACEhoof* *FACEtable* *ifihadachancetochangemahFACEwouldi?*Filio wrote:Super Mario Brothers 3
Oh yeah, and it seems Maurice is gonna fix checkpoints so they will work in sub-levels.
Shell puzzles were not in SMB3.Filio wrote:Next time actually tell me why you thought my remark on the koopa shell puzzles was stupid instead of typing with your face.Turret Opera wrote:*FACEhoof* *FACEtable* *ifihadachancetochangemahFACEwouldi?*Filio wrote:Super Mario Brothers 3
Oh yeah, and it seems Maurice is gonna fix checkpoints so they will work in sub-levels.
If they were please tell me what levels.
(Achievemengt unlocked: 3DS is 3 Dimensional Stabyourself!)
Yes but its not as difficult as these; this is 45% irrelevantFilio wrote:World 2-3Turret Opera wrote:Shell puzzles were not in SMB3.
If they were please tell me what levels.
1. SMB3 had no portal gun. It couldn't make them as hard.Turret Opera wrote:Yes but its not as difficult as these; this is 45% irrelevantFilio wrote:World 2-3Turret Opera wrote:Shell puzzles were not in SMB3.
If they were please tell me what levels.
2. Great job saying a random percent.
Hi, to play 0'Brothers1.2 (complete version), just put the 0'Brothers1.2 file into love.exe.iLike_Noodles wrote:Hi guys, i'm new here. From earlier posts, this mappack sounds amazing, except, I don't really know how to play it. I followed Mari0Lu1g1's instructions on page 2, and unless the adorable Pig is profitting, then I am completely lost. Please help.
Or if you want to play the mappack version, you have to put the 0'Brothers1.2 folder into the mappacks folder. There is a folder named Application Data in User (it may be a hidden folder), then : Application Data/Love/mari0/mappacks.
I hope this help.
Shell Puzzles are about breaking blocks to get new zones access. In Super Mario Bros. USA you use Bob-ombs, in Mario Bros. 3 you use shell too. I understand some people think it's a waste of time because you have to wait.Turret Opera wrote:Shell puzzles were not in SMB3.
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- Posts: 2
- Joined: 17 Jun 2012, 22:32
Thanks Baf. I got it running now, and can't wait to play it :D
1/ You're part of Exploding Rabbit? Nice dude! (yes, I did my research on that after watching the video to confirm)Baf wrote:*Kickass video*
2/ Exploding Rabbit's making their own game? Kickass! Congrats to both you and Jay, Baf, and good luck to you all on this game!
3/ I'd like to apply for a position at Exploding Rabbit. Put in a good word for me.
(yes, I'm kidding with this third option. Mostly)
I love the game, but God that guy sucks at acting.
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- Posts: 1069
- Joined: 11 May 2012, 18:00
Nice project dude , but ther's your music in the vid ? are you that guy ?
well he's a developer and not really meant to be acting (though I think I saw him auditioning in a video at his website for the avgn movie)RWLabs wrote:I love the game, but God that guy sucks at acting.
also when I saw the video
http://i.imgur.com/gzeRn.png (linked because of huge image :\)
I can't believe that you got your music in that video!
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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When I first started playing, I never wanted to mention Mari0 on the Exploding Rabbit forums or vice versa since I thought the cumminities of both games were rivals since when ou look at it, both games are in a nutshell recreations of SMB.
Yep, both Mari0 and SMBC are amazing games, I think they are differents and doesn't have to be compared (even if they are based on the same video-game).Superjustinbros wrote:When I first started playing, I never wanted to mention Mari0 on the Exploding Rabbit forums or vice versa since I thought the cumminities of both games were rivals since when ou look at it, both games are in a nutshell recreations of SMB.
I personnaly think Jay is good at acting ;)RWLabs wrote:I love the game, but God that guy sucks at acting.
Please teach me Baf language.Baf wrote:differents
Or would it be called 0'English?
Soundfonts?Baf wrote:soundfonts
- Black Heart
- Posts: 92
- Joined: 02 May 2012, 14:46
You are french?Baf wrote:Parfois je ne comprend pas trop où tu veux en venir. Tout cela me laisse bien perplexe.
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- Posts: 1069
- Joined: 11 May 2012, 18:00
lol , grammar nazis are every where nowadays , ( t'occupe pas d'eux Baf , juste continue de faire ce que tu fait si bien )
- Black Heart
- Posts: 92
- Joined: 02 May 2012, 14:46
Are you too?FaycalMenouar wrote:t'occupe pas d'eux Baf , juste continue de faire ce que tu fait si bien
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- Posts: 1069
- Joined: 11 May 2012, 18:00
@blackheart :
i don't want to go off-topic , but no , im not french
i don't want to go off-topic , but no , im not french
How do you make music? GarageBand?Baf wrote:You don't know what sounfonts are? Sometimes I do not really understand where you're getting. All this leaves me very perplexed.Turret Opera wrote:Soundfonts?
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- Posts: 1069
- Joined: 11 May 2012, 18:00
i think he's usinge fruity loops . personally i will start to make my own custom musicqTurret Opera wrote:How do you make music? GarageBand?Baf wrote:You don't know what sounfonts are? Sometimes I do not really understand where you're getting. All this leaves me very perplexed.Turret Opera wrote:Soundfonts?
There has not been any new info in a while...
{megusta.omg}
So I ask you (without asking O.o) if there is anything new for you to show us, Baf!
{megusta.omg}
So I ask you (without asking O.o) if there is anything new for you to show us, Baf!
{srsly.omfg}xXxrenhoekxXx wrote:he's released 0'brothers, what else do you want?Turret Opera wrote:There has not been any new info in a while...
{megusta.omg}
So I ask you (without asking O.o) if there is anything new for you to show us, Baf!
Super 0'Brothers