0'Brothers - 8 worlds and 32 levels - Ready !

Mapping related threads and questions go in here!
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Mr.Q.Marx?
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Post » 10 Apr 2014, 16:43

MM102 wrote: Also, no you can't have your thwomp work when a player is near rather than a timer now
What? Yes you can.

Code: Select all

"playerneardist":3,
"transformtriggers": "playernear"

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MM102
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Post » 10 Apr 2014, 23:33

typo, I meant to say now you can

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MagicPillow
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Post » 10 Apr 2014, 23:37

Baf wrote:Well, you can make some suggestions for some other forgotten ennemies you would like to see in Super 0'Brothers, if you want to.
I'm not saying I'm gonna make everything, but if I think it fit, why not.
Either Blurps (Particularly the large variety) or Bone Dragons.

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Tecminer
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Post » 11 Apr 2014, 16:56

Baf wrote:Well, you can make some suggestions for some other forgotten ennemies you would like to see in Super 0'Brothers, if you want to.
I'm not saying I'm gonna make everything, but if I think it fit, why not.
I made a small shyguypack you can use. It contains a flying and a normal one, because I dont think someone has made a flying one yet.
(I thought that there could always be shyguys in every world but they should fit into the world with their design, like the pirateguys, so I made some normal ones for a normal world)
Of course you can still change whatever you want at their code and/or design.
Download: https://www.dropbox.com/s/je6rf37xlv2wx ... uypack.zip
Image
Improved flying version: https://www.dropbox.com/s/brc3vd4ts43sps2/newguy.zip

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MM102
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Post » 14 Apr 2014, 14:38


beautiful.

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SauloFX
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Post » 14 Apr 2014, 15:31

MM102 wrote:
beautiful.
;u; really good baf.

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Mr.Q.Marx?
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Post » 14 Apr 2014, 15:37

Does it autoscroll or is this just how the video was done?

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Baf
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Post » 14 Apr 2014, 16:16

Mr.Q.Marx? wrote:Does it autoscroll or is this just how the video was done?
I won't add auto-scrolls in the final mappack, unless there is a way to unable the player wandering over the screen.
Tecminer wrote:I made a small shyguypack you can use.
Thank you, this is nice ! But I already have normal Shy Guys I made earlier.

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Tecminer
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Post » 14 Apr 2014, 17:32

Baf wrote:
Thank you, this is nice ! But I already have normal Shy Guys I made earlier.
But have you made a flyng one yet?

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MissingWorld
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Post » 14 Apr 2014, 23:46

Tecminer wrote:
Baf wrote:
Thank you, this is nice ! But I already have normal Shy Guys I made earlier.
But have you made a flyng one yet?
It's not rocket science to make an already-made enemy fly.

Also, those used blocks are really starting to bother me. Are you aware of how to change them, Baf?

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MM102
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Post » 14 Apr 2014, 23:51

skyguys won't add anything to the map that wasn't already in the map, nor would they fit in with the world themes (unless baf has some sort of toy themed world we're not aware of)

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Baf
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Post » 15 Apr 2014, 10:33

MM102 wrote:unless baf has some sort of toy themed world we're not aware of
There isn't.
MissingWorld wrote:Also, those used blocks are really starting to bother me. Are you aware of how to change them, Baf?
They bother me too. Everything in its own time, there was a lot of things to do before ! Next video, you won't see those ugly used blocks anymore, I swear :)
Tecminer wrote:But have you made a flyng one yet?
I already have another ennemy moving the same way.

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HowToEatGirafes
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Post » 15 Apr 2014, 12:46

I can't wait anymore ! Will this be released at all ? :D

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Mr.Q.Marx?
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Post » 15 Apr 2014, 13:52

HowToEatGirafes wrote:I can't wait anymore ! Will this be released at all ? :D
It'll probably be released just after SE is officially released (if it's done by then) if not, understand that this is a massive project and Baf wants to try to get it as good as he can.

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HowToEatGirafes
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Post » 15 Apr 2014, 16:28

Mr.Q.Marx? wrote: It'll probably be released just after SE is officially released (if it's done by then) if not, understand that this is a massive project and Baf wants to try to get it as good as he can.
I understand , But i think this will be the best mappack of all SE ! Btw , Baf keep up the good work !

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Assasin-Kiashi
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Post » 15 Apr 2014, 18:00

http://www.mariowiki.com/Pikku

How about pikkus. They're wierd lookin grub things that are creepy

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MagicPillow
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Post » 15 Apr 2014, 23:55

Boo Buddy Swarms would be good for ghost levels.

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MissingWorld
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Post » 16 Apr 2014, 00:25

Pile Driver Micro-Goombas or just Fake Blocks would be nifty enemies to appear here and there.

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SauloFX
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Post » 16 Apr 2014, 15:31

Anyone suggested Bob-Ombs yet? If not, i suggest Bob-Ombs.

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HowToEatGirafes
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Post » 16 Apr 2014, 15:46

SauloFX wrote:Anyone suggested Bob-Ombs yet?
There are some A LOT in the ennemy repositorium

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Mr.Q.Marx?
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Post » 16 Apr 2014, 17:30

HowToEatGirafes wrote:
SauloFX wrote:Anyone suggested Bob-Ombs yet?
There are some A LOT in the ennemy repositorium
There are a lot of Goombas. That doesn't mean Baf cannot make them in his mappack and make great and original maps with them.

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Baf
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Post » 16 Apr 2014, 19:42

SauloFX wrote:Anyone suggested Bob-Ombs yet? If not, i suggest Bob-Ombs.
Bob-Ombs are definitely gonna be part of Super 0'Brothers.
MissingWorld wrote:Pile Driver Micro-Goombas or just Fake Blocks would be nifty enemies to appear here and there.
Not a big fan of those.
MagicPillow wrote:Boo Buddy Swarms would be good for ghost levels.
I already have those from the wrecked ship from Super Mario World.
Assasin-Kiashi wrote:How about pikkus. They're wierd lookin grub things that are creepy
Why not, but what is it anyway ? Looks like a tale cut from a giant lizard.

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Assasin-Kiashi
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Post » 17 Apr 2014, 04:17

Baf wrote:
Assasin-Kiashi wrote:How about pikkus. They're wierd lookin grub things that are creepy
Why not, but what is it anyway ? Looks like a tale cut from a giant lizard.
It appeared in the halloween zone of super mario land 2, so I'm guessing you can use it in places like boo houses or other scary themed places.
also, noone knows what it is. That's one of the reasons it's so freaky.

Wilo
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Post » 17 Apr 2014, 04:48

I thought they were evil clarinets all this time.
My life's ruined.

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TurretBot
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Post » 20 Apr 2014, 23:35

Red feather mountain returns!
I think Baf should patch up the grammar issues though. In game they're much more annoying.

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MissingWorld
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Post » 20 Apr 2014, 23:46

TurretBot wrote:I think Baf should patch up the grammar issues though. In game they're much more annoying.
Or maybe before release, he can show the text to someone else so they can transcribe it to fluent English.

Regardless, I'm quite liking the decision for recurring riffs to songs. Makes it feel like Super Mario World but using more than one melody.

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OrbitalBlueprint
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Post » 21 Apr 2014, 11:27

TurretBot wrote: I think Baf should patch up the grammar issues though. In game they're much more annoying.
Maybe that's just how those goombas speak.

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TurretBot
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Post » 21 Apr 2014, 11:38

OrbitalBlueprint wrote:
TurretBot wrote: I think Baf should patch up the grammar issues though. In game they're much more annoying.
Maybe that's just how those goombas speak.
No, you can see from other text by Baf, that he writes like that.

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Mari0Maker
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Post » 27 Apr 2014, 20:36

New video.

Everything about it looks great. The variety of Thwomps, the music, and the death sound is even great!

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Flutter Skye
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Post » 27 Apr 2014, 21:10

Baf, are you planning to change the sprites of the Portal stuff?

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Baf
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Post » 29 Apr 2014, 18:23

Flutter Skye wrote:Baf, are you planning to change the sprites of the Portal stuff?
I'm gonna try.

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TheSeek
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Post » 29 Apr 2014, 18:44

Implying you have at least the first levels(not worlds) 100% complete, do you plan on releasing some sort of demo(like, just 1-1 and 1-2, including the various sublevels if present) anytime soon? Or you'll release this only when it's completely 100% done?

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Baf
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Post » 02 May 2014, 14:20

TheSeek wrote:Implying you have at least the first levels(not worlds) 100% complete, do you plan on releasing some sort of demo(like, just 1-1 and 1-2, including the various sublevels if present) anytime soon?
I guess I could, but my entire tileset would be available to everyone by doing it. I would like everything to be a surprise to you guys.

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MagicPillow
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Post » 02 May 2014, 20:36

You could always make a modified version of the tileset,
but I still think it would be better to not have a demo.

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Tecminer
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Post » 03 May 2014, 17:09

Baf wrote:Well, you can make some suggestions for some other forgotten ennemies you would like to see in Super 0'Brothers, if you want to.
I'm not saying I'm gonna make everything, but if I think it fit, why not.
Fryguys!

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Bazvie999
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Post » 04 May 2014, 01:23

Here's a suggestion...... Tatanga. Ya know? The evil villian Of Super Mario Land?

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Baf
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Post » 04 May 2014, 20:12

Bazvie999 wrote:Here's a suggestion...... Tatanga. Ya know? The evil villian Of Super Mario Land?
Tecminer wrote:Fryguys!
These guys could've be some nice bosses, but it should takes a lot of work.
Cool ideas, thank you. I'm gonna think about it.

It isn't possible yet to create a trigger by killing an ennemy, right ?

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MagicPillow
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Post » 04 May 2014, 21:18

You could have a region trigger for only enemies in the boss room.

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Sunset_Moth
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Post » 10 May 2014, 23:26

That's not possible, as far as I know.
The only checkbox is "Players only" so it's enemies or no enemies, not enemies and players, just players and just enemies.

Try transforming them into an invisible thing that falls through the floor and triggers a trigger that mario can't reach because it's in a solid object that the ghost of the boss goes through to touch the trigger

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MissingWorld
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Post » 11 May 2014, 00:56

bubba_nate wrote:That's not possible, as far as I know.
The only checkbox is "Players only" so it's enemies or no enemies, not enemies and players, just players and just enemies.
You didn't update yet, did you?

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Sunset_Moth
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Post » 12 May 2014, 23:50

MissingWorld wrote:
bubba_nate wrote:...as far as I know.
What's the latest version, anyways?

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Danny
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Post » 18 Jun 2014, 21:02

MM102 wrote:
for those who AREN'T subscribed to the Super 0' brothers channel
this video was released yesterday

Edit:
Some Notable things:
- haunted world theme
- no custom used blocks sprites
- MORE than 32 levels?
can someone post these characters?

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MissingWorld
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Post » 18 Jun 2014, 21:04

Danny wrote:can someone post these characters?
They're not getting released until the game is released.

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absolutenope
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Post » 18 Jun 2014, 21:38

Image

rly?

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alesan99
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Post » 19 Jun 2014, 00:16

absolutenope wrote:Image

rly?
Chrome doesn't let you download .exes (or archives that contain .exes) that have only been downloaded a few times.
Use IE or firefox to download it.

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HugoBDesigner
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Post » 19 Jun 2014, 02:10

Or just click in the arrow on the side and click "Allow".

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Danny
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Post » 26 Sep 2014, 01:19

sorry to thread bump but whats the progress on this mappack?

Sergione
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Post » 26 Sep 2014, 13:44

I would like to know how it's going, I 'd like to know more about the mappack, also because the first one was very nice!

Superedwinbros55
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Post » 11 Feb 2015, 20:55

I need help on combination tiles without it turn into coins

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SauloFX
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Post » 11 Feb 2015, 21:27

I'm sorry but, this is not the thread to ask questions like these, I'd suggest you asking it in the Tileset Repositorium.

Next time, read the thread title and don't bump for something off-topic/useless.

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