[WIP] P0rtal: The Flash Version [FINISHED][ALL CHAMBERS]

Mapping related threads and questions go in here!
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jmv3597
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Post » 13 Apr 2012, 01:31

This is a remake of Portal: The Flash Version, and it currently goes to Chamber 37. Hope you like it!

OVER 200 DOWNLOADS!!!

Custom Tiles by: AlphaOrionis: viewtopic.php?f=12&t=1005, its the DLC and
turtleguy1: viewtopic.php?f=12&t=1066
And some by me!

Reviews
Mari0Maker wrote:This is one of the best custom mappacks I ever played! Nice job on it! :D
Sentinel wrote: I like how it teaches portal mechanics and then transition to harder ones.
newguy wrote:I really like this map pack. It's interesting without being too challenging. Fairly simple puzzles with clean level design. It's a good style and I like that it presents a few challenges without being taxing.
Also check out my Portal 1 remake here: viewtopic.php?f=12&t=1195

DOWNLOAD (Without Turret Mod)
DOWNLOAD (With Turret Mod) Requires: FakeUser's turret mod ------->Direct Link 0.6rc (I suggest this one unless you really don't want to do the extra download)

Please post with your thoughts after you download. Thank you!

Screenshots:
Image
Image
Last edited by jmv3597 on 17 May 2012, 03:36, edited 41 times in total.

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trosh
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Post » 13 Apr 2012, 01:33

nice ! someone had to do it :P
as usual, I suggest ratio 1 or 2 screenshots cause right now they're a bit useless and take up way too much space.

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jmv3597
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Post » 13 Apr 2012, 01:35

trosh wrote:nice ! someone had to do it :P
as usual, I suggest ratio 1 or 2 screenshots cause right now they're a bit useless and take up way too much space.
ok ill try to change it!

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trosh
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Post » 13 Apr 2012, 01:44

btw upload doesn't seem to work
Y U NO use mediafire ?

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jmv3597
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Post » 13 Apr 2012, 01:46

trosh wrote:btw upload doesn't seem to work
Y U NO use mediafire ?
it doesnt? can you try again now? and tell me

and i dont use media fire cause i dont want to set up an account

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Sentinel
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Post » 13 Apr 2012, 01:48

yeah dude re-upload please. If you dont want to register on mediafire you can try zippyshare. I'm really terrible to puzzle solving but I'll give this map my best shot x.x

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trosh
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Post » 13 Apr 2012, 01:51

you don't need to register on mediafire i think. It asks me every once in a while "HEEEYY yOu WAnNNa R3gIIs73R DAWg thEr'SS SW337 57uFF5 DawG" but it works great anyway

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jmv3597
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Post » 13 Apr 2012, 01:51

trosh wrote:you don't need to register on mediafire i think. It asks me every once in a while "HEEEYY yOu WAnNNa R3gIIs73R DAWg thEr'SS SW337 57uFF5 DawG" but it works great anyway
ok ill go try thanks for telling me

EDIT: should be fixed

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Sentinel
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Post » 13 Apr 2012, 01:56

lmfao. it kept on asking to register for some reason. Alright, time to play test this map.

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jmv3597
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Post » 13 Apr 2012, 01:58

Sentinel wrote:lmfao. it kept on asking to register for some reason. Alright, time to play test this map.
thanks yeah turns out im a retard because i already had an account..so..yeah

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trosh
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Post » 13 Apr 2012, 02:03

Sentinel wrote:lmfao. it kept on asking to register for some reason. Alright, time to play test this map.
I thought the internet had generally abandoned "lmfao" for techno musicians and adopted a more sober "lmao"

anyway the levels work fine for now.

I suggest calling the mappack "portal flash" instead of "portal tfv" but you know whatever

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jmv3597
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Post » 13 Apr 2012, 02:04

trosh wrote:anyway the levels work fine for now.

I suggest calling the mappack "portal flash" instead of "portal tfv" but you know whatever
k thanks for the feedback and ill change it. thanks :)

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Pyrosaur
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Post » 13 Apr 2012, 02:17

How are you going to do those energy ball things?

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jmv3597
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Post » 13 Apr 2012, 02:19

Pyr0saur wrote:How are you going to do those energy ball things?
why dont you play through the map and find out!! :)

and its the same way i did in my map here: viewtopic.php?f=12&t=1195

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Sentinel
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Post » 13 Apr 2012, 02:26

World 1-2 #7. I can just jump across the gap, not sure if thats how you wanted it.

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jmv3597
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Post » 13 Apr 2012, 02:32

Sentinel wrote:World 1-2 #7. I can just jump across the gap, not sure if thats how you wanted it.
i didnt thank you so much for telling me

will fix in next update

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Mari0Maker
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Post » 14 Apr 2012, 00:52

This is one of the best custom mappacks I ever played! Nice job on it! :D

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Sentinel
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Post » 14 Apr 2012, 00:54

I agree. I like how it teaches portal mechanics and then transition to harder ones. Hurry up and make more levels damn it.

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jmv3597
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Post » 14 Apr 2012, 01:09

Mari0Maker wrote:This is one of the best custom mappacks I ever played! Nice job on it! :D
Sentinel wrote: I like how it teaches portal mechanics and then transition to harder ones.
thank you guys ill release more very soon

if you like this then youll like my FINISHED portal 1 remake: viewtopic.php?f=12&t=1195

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jmv3597
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Post » 14 Apr 2012, 05:04

New version up this time goes to chamber 30, please post with problems, bugs, or any thoughts!

next version soon
Last edited by jmv3597 on 14 Apr 2012, 18:26, edited 1 time in total.

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Sentinel
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Post » 14 Apr 2012, 05:47

im stuck at world 4-3 #23. Its my fault for not playing portal :( I've got no clue how to work with the switch that turns input around.

edit:

I skipped that level and managed to beat the rest of it.

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ERich935
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Post » 14 Apr 2012, 14:08

Pretty interesting. May I use the tiles for my mappack? I'll be sure to give credit.

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jmv3597
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Post » 14 Apr 2012, 18:26

Sentinel wrote:im stuck at world 4-3 #23. Its my fault for not playing portal :( I've got no clue how to work with the switch that turns input around.
ERich935 wrote:Pretty interesting. May I use the tiles for my mappack? I'll be sure to give credit.
@Sentinel: that switch is only there to turn off the laser when is is put into the catcher, to beat it : you have to position the portal under the laser, to where the laser goes into the top and you can jump into the bottom, then put the other portal to where it is shooting at the door,jump through the portal and push the button to open the door 

@ERich935: yeah but if you look in my first post then youll see i borrowed some of the tiles too

EDIT: just added a turret mod version, requires the download provided though

EDIT 2: New version up to chamber 35 now!

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Turtle95
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Post » 14 Apr 2012, 19:08

Is the link broken? Its taking a while to open and wont load for me.

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Mari0Maker
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Post » 14 Apr 2012, 19:11

EDIT 2: New version up to chamber 35 now!
That's like the third update today. :P

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Mari0Maker
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Post » 14 Apr 2012, 19:12

Turtle95 wrote:Is the link broken? Its taking a while to open and wont load for me.
It worked for me. Maybe try waiting for the page to load completely, then click download. :)

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Turtle95
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Post » 14 Apr 2012, 19:22

Mari0Maker wrote:
Turtle95 wrote:Is the link broken? Its taking a while to open and wont load for me.
It worked for me. Maybe try waiting for the page to load completely, then click download. :)
Got it.

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Mari0Maker
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Post » 14 Apr 2012, 19:49

When I played 7-3, I failed on the challenge, but when the Goomba went under the button, it still opened the door! :P To fix this I think you just need to raise it one block higher. :)

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jmv3597
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Post » 14 Apr 2012, 21:38

Mari0Maker wrote:When I played 7-3, I failed on the challenge, but when the Goomba went under the button, it still opened the door! :P To fix this I think you just need to raise it one block higher. :)
k thanks

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Turtle95
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Post » 14 Apr 2012, 21:41

jmv3597 wrote:
Mari0Maker wrote:When I played 7-3, I failed on the challenge, but when the Goomba went under the button, it still opened the door! :P To fix this I think you just need to raise it one block higher. :)
k thanks
Aw man. I thought that was done on purpose. But why does the lightbridge turn off? It shouldn't!

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jmv3597
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Post » 14 Apr 2012, 21:58

Turtle95 wrote:
jmv3597 wrote:
Mari0Maker wrote:When I played 7-3, I failed on the challenge, but when the Goomba went under the button, it still opened the door! :P To fix this I think you just need to raise it one block higher. :)
k thanks
Aw man. I thought that was done on purpose. But why does the lightbridge turn off? It shouldn't!
i turns off so you have to start over like in the flash version

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Sentinel
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Post » 15 Apr 2012, 04:18

aw man I thought we automatically die when we go inside a portal with a laser running through it.

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jmv3597
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Post » 15 Apr 2012, 04:57

Sentinel wrote:aw man I thought we automatically die when we go inside a portal with a laser running through it.
you dont, as long as you dont hit the laser, pretty good puzzle element huh?

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jmv3597
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Post » 24 Apr 2012, 00:03

i know its been a long time but NEW UPDATE WOO! chamber 37 is now up, i will hopefully finish very soon

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HeroKing
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Post » 25 Apr 2012, 08:23

i got as far as 6-1 (first turret level). once i beat it and it started to load 6-2, i got blue crash screen

http://i45.tinypic.com/n5t00i.png

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jmv3597
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Post » 25 Apr 2012, 23:51

HeroKing wrote:i got as far as 6-1 (first turret level). once i beat it and it started to load 6-2, i got blue crash screen

http://i45.tinypic.com/n5t00i.png
i must ask, just to make sure, did you download the turret mod.love by fakeuser?

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HeroKing
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Post » 26 Apr 2012, 04:00

jmv3597 wrote:
HeroKing wrote:i got as far as 6-1 (first turret level). once i beat it and it started to load 6-2, i got blue crash screen

http://i45.tinypic.com/n5t00i.png
i must ask, just to make sure, did you download the turret mod.love by fakeuser?
yup. i went for that 0.5a link you have in the OP and started your mappack. i got that far, then it crashes

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jmv3597
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Post » 26 Apr 2012, 04:37

HeroKing wrote:
jmv3597 wrote:
HeroKing wrote:i got as far as 6-1 (first turret level). once i beat it and it started to load 6-2, i got blue crash screen

http://i45.tinypic.com/n5t00i.png
i must ask, just to make sure, did you download the turret mod.love by fakeuser?
yup. i went for that 0.5a link you have in the OP and started your mappack. i got that far, then it crashes
well idk what to tell you ill test it and see what happens, if you really want to finish you could use the regular version but personally i like the turret version better, ill try to fix this problem

EDIT: re-uploaded and should now be fixed! other than that screw-up what did you think of the mappack?

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HeroKing
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Post » 26 Apr 2012, 13:37

ok, works now. and yeah, it's really nice so far, though i liked it in 1-1 where you had a pipe for each new chamber

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jmv3597
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Post » 29 Apr 2012, 17:14

HeroKing wrote:ok, works now. and yeah, it's really nice so far, though i liked it in 1-1 where you had a pipe for each new chamber
thank you i did that so that i could fit 40 levels in one pack, plus that would have ruined checkpoints

last version up..with ALL chamber 1-40!!!

post any thought or bugs please

Dino2306
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Post » 29 Apr 2012, 22:35

Not sure if intentional, but , you can portal on the exit, meaning you can sometimes cheat your way towards the exit.

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jmv3597
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Post » 29 Apr 2012, 23:24

Dino2306 wrote:Not sure if intentional, but , you can portal on the exit, meaning you can sometimes cheat your way towards the exit.
ok will fix in next release if there is one

newguy
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Post » 16 May 2012, 21:32

I really like this map pack. It's interesting without being too challenging. Fairly simple puzzles with clean level design. It's a good style and I like that it presents a few challenges without being taxing.

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jmv3597
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Post » 17 May 2012, 03:34

newguy wrote:I really like this map pack. It's interesting without being too challenging. Fairly simple puzzles with clean level design. It's a good style and I like that it presents a few challenges without being taxing.
thank you so much! i'll be sure to keep up the good work

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