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Re: super mario bros special remake *FINISHED!*

Posted: 25 Apr 2012, 00:42
by Superjustinbros
Found a small error regarding World 4-1's Coin Heaven.

Since after climbing up the vine, you don't actually end up in the coin heaven via vine, but rather through pipe. Because if this, dropping from this Coin Heaven to return to the main level will lead you to your death. To fix it, go into the editor and select 4-1's only sub-level, and on that sublevel, check "BONUSSTAGE" on. If you do this in one of the versions, either the PC88 or Sharp X1 version, you will have to do it in the other.

Here's the updated download. http://www.mediafire.com/?jd78y39jizg99gb And yes any updates posted will cause all the other links prior to break, since I don't want sixty million versions of the same file crowding up my Mediafire.

EDIT: Updated again to fix problems with 5-4 and 8-4.

Re: super mario bros special remake *FINISHED!*

Posted: 25 Apr 2012, 03:12
by Rachel
I'm prepared for my balls to be rocked.
Downloading now.
EDIT: I'm at world 1-3. Invisible coin blocks were a dick move, Hudson.

Re: super mario bros special remake *FINISHED!*

Posted: 25 Apr 2012, 03:27
by renhoek
ok I've updated the download link

wish I had this much hype for my smb2j map pack :P

Re: super mario bros special remake *FINISHED!*

Posted: 25 Apr 2012, 03:44
by Sky
xXxrenhoekxXx wrote:wish I had this much hype for my smb2j map pack :P
But it's DLC
Therefore it's boring

Re: super mario bros special remake *FINISHED!*

Posted: 28 Apr 2012, 19:08
by Superjustinbros
Updated to make the second ? block in 1-4 invisible.

http://www.mediafire.com/?zc29pd6anbeb8bp

Re: super mario bros special remake *FINISHED!*

Posted: 29 Apr 2012, 03:29
by renhoek
Superjustinbros wrote:Updated to make the second ? block in 1-4 invisible.

http://www.mediafire.com/?zc29pd6anbeb8bp
could have sworn I fixed that already :S

Re: super mario bros special remake *FINISHED!*

Posted: 29 Apr 2012, 04:48
by Superjustinbros
Well he's another update (two within the same day, boy am I crazy or what)

This version allows you to exit 2-2's underwater section from both pipes, and adds the proper music to 2-3's ending room.

EDIT: Minor updates, but still better to post the new link.
2nd EDIT: A few more edits to fix missing clouds in levels and fixed a large error that made 6-3's flagpole jump for the most part impossible. If there is any error with 8-2's overworld backgrounds (the one after the underwater segment) please let me know!

http://www.mediafire.com/?lchibt6tarbyr1a (this is the new link.)

I sure hope the issues regarding random broken pipe entrances are fixed in SE, because I died spawning inside the pipe in 7-2. :B

Re: super mario bros special remake *FINISHED!*

Posted: 13 May 2012, 15:37
by renhoek
when you need to update this don't send me a private message you'll have to bump threads for things like this.

Re: super mario bros special remake *FINISHED!*

Posted: 13 May 2012, 22:29
by Superjustinbros
xXxrenhoekxXx wrote:when you need to update this don't send me a private message you'll have to bump threads for things like this.
Sorry bud. :( It's just half of the forums on the Internet scold anyone who posts two posts one-after-the-other with no post from anyone else in-between.

Anywho this should be the last update, unless I find any area in the mappack that differs from the rips of the Sharp X1 version, even if it's something minor like the clouds.

Re: super mario bros special remake *FINISHED!*

Posted: 14 May 2012, 09:27
by renhoek
it's fine as long as it's contributing you won't be scolded.

Re: super mario bros special remake *FINISHED!*

Posted: 19 May 2012, 21:08
by Superjustinbros
Here's an update that fixes some scenarios with the last three worlds, the biggest being the change to 7-4 to add the proper color palette of the blocks and coins.

I should bring up if you've been encountering any issues with spawning in certain areas incorrectly, it's a glitch in Mari0, which hopefully will be fixed by the time SE comes out.

http://www.mediafire.com/?c4dnca9cif4ff4i

Re: super mario bros special remake *FINISHED!*

Posted: 20 May 2012, 02:03
by renhoek
ok I've edited the download link,
so is this the last update you'll be doing?
If it is then that means we can start moding. (after I do my other stuff like my mari0 deluxe map)

Re: super mario bros special remake *FINISHED!*

Posted: 20 May 2012, 03:18
by Superjustinbros
xXxrenhoekxXx wrote:ok I've edited the download link,
so is this the last update you'll be doing?
If it is then that means we can start moding. (after I do my other stuff like my mari0 deluxe map)
Well once we can get 8-2 to properly display the large castle so an invisible block is over a black tile (without the 1UP mushrooms's location being a dead giveaway as it is now), and make sure everything else in the map pack works properly, with the correct colors and tile placements (leave no cloud behind!), then we'll all be ready for adding the SMBS-excluvise content.

These image sheets should prove useful.

Image
Image

Re: super mario bros special remake *FINISHED!*

Posted: 23 May 2012, 03:22
by Superjustinbros
Unfortunately the updates keep coming.

http://www.mediafire.com/?cslr2ddh5r0j8y3

This one fixes more color errors with the coins, bricks, etc. At least I made sure it did.

Re: super mario bros special remake *FINISHED!*

Posted: 24 May 2012, 14:01
by Superjustinbros
http://www.mediafire.com/?qbsgot2xx8q1olp

Fixes more problems with the incorrect color schemes in World 7, plus modified some areas in 7-4 to make the pipe entrances more obvious where you should hit down. I didn't test it though, so if any pipe leads to the wrong place, please let me know!

Re: super mario bros special remake *FINISHED!*

Posted: 27 May 2012, 12:51
by renhoek
I'm just going to leave this here
Image
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Image
(nothing newly programmed, this is just a graphics mod so far.) finally got of my ass to do this.

Re: super mario bros special remake *FINISHED!*

Posted: 27 May 2012, 13:41
by idiot9.0
Mod looks good so far, even though it's just the graphics. Can't wait to see it's completion.
Maybe if I got off my lazy ass and learned some damn Lua, I'd offer some help. But for now I wish you luck in finishing this.
Don't forget to mod it so mario keeps his piss poor control from the original for that authentic feel

Re: super mario bros special remake *FINISHED!*

Posted: 27 May 2012, 15:54
by Superjustinbros
xXxrenhoekxXx wrote:I'm just going to leave this here
Image
Image
Image
(nothing newly programmed, this is just a graphics mod so far.) finally got of my ass to do this.
*drools*

I want this.

Re: super mario bros special remake *FINISHED!*

Posted: 28 May 2012, 14:40
by renhoek
Superjustinbros wrote: *drools*

I want this.
trust me you'll be the first one to get you're hands on this,
it's the least I can do for all the help you've done for me.

I'd also appreciate any help with the mod,
otherwise I'll 10000 errors

Re: super mario bros special remake *mods?!*

Posted: 29 May 2012, 05:42
by renhoek
it took me a whole day to do this...
Image
release date
2/4/2054

Re: super mario bros special remake *mods?!*

Posted: 29 May 2012, 16:04
by Superjustinbros
xXxrenhoekxXx wrote:it took me a whole day to do this...
Image
release date
2/4/2054
Not bad so far. Just make it give 8000 pints instead of a 1up and it'll be good to go!

Re: super mario bros special remake *mods on hold untill SE*

Posted: 18 Aug 2012, 23:02
by Superjustinbros
Big apologies for the bump, But 7-4_2's entities use the Overworld palette rather than the Castle one. Just thought of pointing that out.

Re: super mario bros special remake *mods on hold untill SE*

Posted: 25 Jan 2013, 18:07
by Superjustinbros
Just to let everyone know, I made a few corrections to the mappack (mostly with firebars rotating the wrong direction). I'll post a new download link soon enough.

Re: super mario bros special remake *mods on hold untill SE*

Posted: 25 Jan 2013, 18:09
by BobTheLawyer
That's quite a bump...

Didn't think this was still live...

Re: super mario bros special remake *mods on hold untill SE*

Posted: 25 Jan 2013, 18:16
by renhoek
BobTheLawyer wrote:That's quite a bump...

Didn't think this was still live...
it get's an occasional update from sjb that makes it more accurate to the original.

Also the mod is open for anyone to make seeing as I don't have the programing knowledge to make a mod (applies to the smb2 j map pack.)

Re: super mario bros special remake *mods on hold untill SE*

Posted: 25 Jan 2013, 20:46
by Superjustinbros
This mappack needs more love, especially with how many plays the inaccurate NES "port of SMBS gets on YouTube.

Especially with this one user; I think his name was SpaceNinja88. I tried to introduce this mappack to him but he just went and started playing the NES demake.

And with Mr. Podobo, a lot of the things he said when he did his LP of PC88 SMBS is false. First you have to change the emulator (M88) and tinker with it's settings so it plays at 60fps as opposed to 20fps; This makes some of the jumps a little less menacing and while still flickery, it's slightly smoother and more playable. And not to mention, it also makes the timer go slightly slower, and the spring at 2-1 works more often (you can just hold down and it should send you up).

His claims include:
*Not bouncing off Paratroopas in 1-3 if stomped. I bet he was comparing it to SMB2J, which was the first game to have higher bouncing off enemies. In SMBS, you get virtually the same jump height off an enemy as you would in SMB1, and never will stomping an enemy just drop you with no bounce upwards.
*The coin heaven in 4-1 dropping you into a large pit. No it doesn't. It deposits you to the left of said pit.

Anyways here's the new version.
http://www.mediafire.com/?1hja7n62coils7q

Re: super mario bros special remake

Posted: 26 Jan 2013, 04:43
by renhoek
looking back on this project makes me want to remake other mario brother games, but as far as I'm aware of I've finished them all...

Re: super mario bros special remake

Posted: 26 Jan 2013, 05:02
by Superjustinbros
xXxrenhoekxXx wrote:looking back on this project makes me want to remake other mario brother games, but as far as I'm aware of I've finished them all...
Well there is the work-in-progress Super Mario Land mappack, and also the Mario Hack Series Port project.
and Demon Returns...

Re: super mario bros special remake

Posted: 26 Jan 2013, 06:42
by TripleXero
Has there been a Super Mario Bros. 2 attempt? Likely better to wait until SE because of level height, but just curious

I remade up to the vine in 1-1 once

Re: super mario bros special remake

Posted: 26 Jan 2013, 08:21
by renhoek
I did consider doing that.

Re: super mario bros special remake

Posted: 26 Jan 2013, 09:10
by TripleXero
I'd be happy to work on it with you if you do do it

Re: super mario bros special remake

Posted: 27 Jan 2013, 16:39
by Mari0Maker
TripleXero wrote:Has there been a Super Mario Bros. 2 attempt?
Probably should wait for SE for that one to be created.
We can't even create the start of the game. :P Upward/Downward Scrolling is required.

Re: super mario bros special remake

Posted: 27 Jan 2013, 21:09
by BobTheLawyer
So where is the mod?

Re: super mario bros special remake

Posted: 28 Jan 2013, 06:30
by renhoek
BobTheLawyer wrote:So where is the mod?
read the above conversation. (a.k.a. there is none what you see in the screens is what I got done.)

Re: super mario bros special remake

Posted: 28 Jan 2013, 15:32
by Jackostar10000
how did you stack the hats

Re: super mario bros special remake

Posted: 28 Jan 2013, 15:52
by BobTheLawyer
So the graphics mod isn't released?

Re: super mario bros special remake

Posted: 28 Jan 2013, 16:40
by renhoek
BobTheLawyer wrote:So the graphics mod isn't released?
you mean the one that has graphics but nothing programed?

Re: super mario bros special remake

Posted: 28 Jan 2013, 21:50
by BobTheLawyer
Yeah.

Re: super mario bros special remake

Posted: 29 Jan 2013, 03:54
by renhoek
no where.

Re: super mario bros special remake

Posted: 09 Jul 2013, 13:31
by Superjustinbros

Re: super mario bros special remake

Posted: 18 Apr 2014, 22:09
by UltIMa647
This is a very unique map. just one question.... HOW DID YOU GET ALL THOSE HATS?????? SO COOOOOOOL :O

Re: super mario bros special remake

Posted: 18 Apr 2014, 22:12
by HowToEatGirafes
UltIma647 i know you're new but ... Don't bump threads , please

Re: super mario bros special remake

Posted: 22 Apr 2014, 16:46
by Superjustinbros
Well now that this topic was bumped, could anyone make a conversion of this mappack to SE?

Re: super mario bros special remake

Posted: 07 Apr 2015, 17:26
by Superjustinbros
Okay, after much time here's a port of this mappack to SE.
http://www.mediafire.com/download/1aweg ... ri0_SE.zip
Contains both the PC88 and X1 versions.

Re: super mario bros special remake

Posted: 08 Apr 2015, 05:22
by renhoek
Superjustinbros wrote:Okay, after much time here's a port of this mappack to SE.
http://www.mediafire.com/download/1aweg ... ri0_SE.zip
Contains both the PC88 and X1 versions.
I've updated the first post to include this.
So now that it's been ported to SE would it be possible to get just about every enemy and item (item to a certain extent) into SE?

Also I'll say this if there's going to be a full SE port, I won't be taking part in it. I've lost my interest in mari0 mapping.

Re: Super Mario Bros Special Remake SE compatible

Posted: 08 Apr 2015, 17:06
by Superjustinbros
Perhaps...
Image
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(They have to be recolored to match Mari0's palette, though)

Re: Super Mario Bros Special Remake SE compatible

Posted: 10 Apr 2015, 20:21
by Superjustinbros
Just a heads up, 6-2 crashes the game.

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Re: Super Mario Bros Special Remake SE compatible

Posted: 11 Apr 2015, 22:11
by 4matsy
Weird. I never encountered that when I played the level. Probably because I skipped that section with pipe shortcuts? :o

Also, room 1 of 8-4 is impossible to clear without the knockback cheat, as red paratroopas are globally broken due to the 1.6-to-SE conversion (they act like green ones; need to apply the fix described here).

Edit: Hmm, actually it isn't that impossible after all. :o I managed to get past the pit anyway by placing one portal on the left edge of the pit, and the other portal on a lower floor further back, and jumping down to that lower portal. Cleared the gap so easily, I almost had the beetle on the other side fall on me. Heh. :p

Re: Super Mario Bros Special Remake SE compatible

Posted: 12 Apr 2015, 00:15
by Sky
The level crashes because it's trying to load "beetlehalf," which doesn't exist in SE (oversight!) and crashes the game.

I'll take care of the full SE conversion, don't worry.

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Re: Super Mario Bros Special Remake SE compatible

Posted: 12 Apr 2015, 00:39
by Superjustinbros
Thanks bro.